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Prices don't make sense. What am I missing?

Author
Rejck
No Death No Tax
#1 - 2012-06-11 15:13:52 UTC
I have noticed this situation with several items and don’t see what I am missing. There are a few different versions of an item with very slight stat differences. That is great but the prices don’t make any sense. The Limited and Experimental versions of an items seem to be strictly better than the base item however they are significantly cheaper. For example “1MN Afterburner I” has the following versions with "Max Velocity Bonus" the only difference:

1MN Afterburner I
Max Velocity Bonus: 112.5%
Aprox Price: 11,000

Limited 1MN Afterburner I
Max Velocity Bonus: 121.5%
Aprox Price: 3,000

Experimental 1MN Afterburner I
Max Velocity Bonus: 126%
Aprox Price: 8,000

This seems to be the case for all items with these types of variations. So what am I missing? Is there some drawback to using the Limited and Experimental versions that is not listed in the stats?
notha atfast
Republic University
Minmatar Republic
#2 - 2012-06-11 15:18:28 UTC
1MN Afterburner I
Has to be created by players. Mineral prices are up, so in turn it's price is up. The other two with the higher meta level are used in invention chances and production. Also they are dropped in missions and may be flooding the market by mission runners.
Alara IonStorm
#3 - 2012-06-11 15:23:16 UTC
Supply and demand as well as mineral worth. The prices are set by the players and T1 Afterburners have to be manufactured by players Limited and Experimental Drop from NPC's.

More then enough of Limited and Experimental ones drop drop to satisfy EVE Players use for them driving down the price. Now T1 versions have a higher base mineral value since they are manufactured while meta versions do not since they are dropped and CCP doesn't want players reprocessing them much minerals as it takes away from mining.

Since their is a greater supply of Limited and Experimental they are sold at the lowest prices while T1 Afterburners are sold no lower then their higher mineral cost.

Other Meta items are more expensive then their T1 version because they are rarer.
Cephelange du'Krevviq
Gildinous Vangaurd
The Initiative.
#4 - 2012-06-11 16:34:22 UTC
Aren't the Meta 0 versions also used in LP stores to get the faction variants?

"I am a leaf on the...ah, frak it!"

Zhilia Mann
Tide Way Out Productions
#5 - 2012-06-11 16:46:53 UTC
Cephelange du'Krevviq wrote:
Aren't the Meta 0 versions also used in LP stores to get the faction variants?


Yes, but that's a drop in the bucket with respect to demand.
Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#6 - 2012-06-11 20:34:43 UTC
Alara IonStorm wrote:
Supply and demand as well as mineral worth. The prices are set by the players and T1 Afterburners have to be manufactured by players Limited and Experimental Drop from NPC's.

More then enough of Limited and Experimental ones drop drop to satisfy EVE Players use for them driving down the price. Now T1 versions have a higher base mineral value since they are manufactured while meta versions do not since they are dropped and CCP doesn't want players reprocessing them much minerals as it takes away from mining.

Since their is a greater supply of Limited and Experimental they are sold at the lowest prices while T1 Afterburners are sold no lower then their higher mineral cost.

Other Meta items are more expensive then their T1 version because they are rarer.


Hmm, interesting. But if someone's making T1 stuff and it's not selling because the dropped meta stuff sells instead (no sane person would pay more for less oomph), won't they go out of business?

Isn't this all a bit wonky now? Shouldn't CCP nerf the drops a bit or something?
Lin-Young Borovskova
Doomheim
#7 - 2012-06-11 20:48:04 UTC
Barbelo Valentinian wrote:
Alara IonStorm wrote:
Supply and demand as well as mineral worth. The prices are set by the players and T1 Afterburners have to be manufactured by players Limited and Experimental Drop from NPC's.

More then enough of Limited and Experimental ones drop drop to satisfy EVE Players use for them driving down the price. Now T1 versions have a higher base mineral value since they are manufactured while meta versions do not since they are dropped and CCP doesn't want players reprocessing them much minerals as it takes away from mining.

Since their is a greater supply of Limited and Experimental they are sold at the lowest prices while T1 Afterburners are sold no lower then their higher mineral cost.

Other Meta items are more expensive then their T1 version because they are rarer.


Hmm, interesting. But if someone's making T1 stuff and it's not selling because the dropped meta stuff sells instead (no sane person would pay more for less oomph), won't they go out of business?

Isn't this all a bit wonky now? Shouldn't CCP nerf the drops a bit or something?


Nope since you need meta 1 mods to build T2. Different meta are needed so noobs can fit their ships with slightly better than meta 1. It's ok now.

brb

Ryelek d'Entari
Horizon Glare
#8 - 2012-06-11 21:12:35 UTC  |  Edited by: Ryelek d'Entari
Meta 1+ mods also refine into half the minerals that Meta 0 mods do. As a result they have a lower price floor. There's also a subsection of the playerbase that buys meta 0 mods because they simply don't know any better. Most people who are knowledgeable enough to buy meta 1+ mods are looking to buy meta 3-4 versions, so the demand for meta 1-2 is very low, and as a result their market value is often below the mineral cost to build a meta 0 version.


You'll find this trend to be true for nearly every module type: meta 0 is almost always more expensive than meta 1-2. There are a few outliers, like damage controls, for which the meta 1+ modules are relatively rare loot and so they're pretty expensive.


Meta 1+ loot comes only from rat loot, which has a random distribution. The market demand is not random, so smart manufacturers can target their production to the meta 0 mods which can be made profitably. Margins are small, but given the low barrier to entry in the T1 module market, it's to be expected.