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Skill Discussions

 
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Screpmetal Processing

Author
Peta Michalek
Doomheim
#1 - 2012-06-09 15:33:59 UTC
Am I the only one who finds it weird that the prerequisites for this are:
- Refinery Efficiency V
- Refining V
- Metallurgy V

Generally speaking people who would benefit most from Scrapmetal Processing are people who have access to large quantities of spare modules and Metal Scraps. These people are mission runners and general ratters. Hovewer to even get to the skill you need to spend 42 days training Refining, Refinery Efficiency and Metallurgy, all of which will be completely useless to a mission runner, and that's not including the training time for Scrapmetal Processing itself which has a x5 multiplier.

At the other end of the spectrum are the miners - who will usually have Refining and Refinery Effficiency both at V, and thus are only a step away from Scrapmetal Processing. Hovewer the miners mine minerals, not modules or Scrap Metal, so the skill is worthless to them.

So in the end people who have easy access to the skill don't want it and people who want it are blocked by very high requirements in skills that will be largely worthless to them.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#2 - 2012-06-09 15:59:46 UTC
Massive multiplayer online game.

You are not supposed to be able to do everything by yourself. If you want to do everything by yourself, you will have to train for all the different professions.
Syndrea Caedrion
Doomheim
#3 - 2012-06-09 16:19:31 UTC
Abdiel Kavash wrote:
Massive multiplayer online game.

You are not supposed to be able to do everything by yourself. If you want to do everything by yourself, you will have to train for all the different professions.


Fail Reply. You do realize that the reason that many people play MMOs solo is because they cannot stand other people, but do not have a comprehensive, in-depth single player game to play such as this, right?

That said, I can kind of see why you need it, and at the same time, since Scrapmetal Processing has no bearing on metal scraps, but rather applies to modules, I'm not 100% sure that metallurgy should be a requisite for refining. Creating, definitely. I don't know, the whole thing feels like a relic from bygone days.

They somehow managed to get every freak and creep in the universe in this one game, and then somehow managed to let them take it over, and then they somehow managed to stick us right smack in the middle.

RubyPorto
RubysRhymes
#4 - 2012-06-10 01:38:41 UTC
Peta Michalek wrote:

Generally speaking people who would benefit most from Scrapmetal Processing are people who have access to large quantities of spare modules and Metal Scraps. These people are mission runners and general ratters..


Nope. Capital and Supercap builders.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Constable Chang
#5 - 2012-06-10 05:40:55 UTC
Look at changes to looting; no more drone poo, no more meta-0 modules dropping in missions. Metal scraps refine to pitiful amounts of trit.

Scrap metal reprocessing does seem 'overpriced'.
Dave Stark
#6 - 2012-06-10 09:10:40 UTC
Constable Chang wrote:
Look at changes to looting; no more drone poo, no more meta-0 modules dropping in missions. Metal scraps refine to pitiful amounts of trit.

Scrap metal reprocessing does seem 'overpriced'.



if you don't think the extra yield is worth it; don't train it.

besides in a 50% refining station (every empire station, if i'm not mistaken) to get 100% refining yield on modules you'll only need like level 2 maybe 3 scrap metal processing due to it's prerequisites.

the only prerequisite i take issue with is metallurgy. other than that the prerequisites are fine.
Peta Michalek
Doomheim
#7 - 2012-06-10 10:24:31 UTC
Dave stark wrote:
besides in a 50% refining station (every empire station, if i'm not mistaken) to get 100% refining yield on modules you'll only need like level 2 maybe 3 scrap metal processing due to it's prerequisites.


I was under the impression that neither Refining nor Refinery Efficiency affected ships/modules/Scrap Metal refining efficiency.

With the base 37.5% refining efficiency you do need Scrapmetal Processing V, and even that will not be perfect in an NPC station(0.5 + 0.375 * 1.25 = 0.96875)
Mishraile Viliana
Doomheim
#8 - 2012-06-10 10:48:41 UTC
Scrapmetal processing is taking into account after Refining and Refinery efficiency. Currently you need Refining 5, Refinery efficiency 5 and a processing skill at 1 to get a perfect refine in a 50% station (this incluces scrapmetal). Or if you don't want to train into science you can go with Refining 5, Refinery efficiency 5 and a 2% implant to get a perfect refine on everything in a 50% station.
Tau Cabalander
Retirement Retreat
Working Stiffs
#9 - 2012-06-10 10:50:18 UTC  |  Edited by: Tau Cabalander
Peta Michalek wrote:
Dave stark wrote:
besides in a 50% refining station (every empire station, if i'm not mistaken) to get 100% refining yield on modules you'll only need like level 2 maybe 3 scrap metal processing due to it's prerequisites.


I was under the impression that neither Refining nor Refinery Efficiency affected ships/modules/Scrap Metal refining efficiency.

With the base 37.5% refining efficiency you do need Scrapmetal Processing V, and even that will not be perfect in an NPC station(0.5 + 0.375 * 1.25 = 0.96875)

This is incorrect.

Scrap Metal Processing is a material specialization, just like all the others.

Yield (before tax) = Facilities Base + Reprocessing Base * (1 + Refining * 0.02) * (1 + Refinery Efficiency * 0.04) * (1 + Material Specialization * 0.05) * (1 + Refining Implant Percent / 100)

Facilities Base: Depends on the station
Reprocessing Base: 37.5% for NPC stations and outposts


There are two ways to get 100% yield on reprocessing:

1. NPC station with 50% Reprocessing Facilities + 6.67 standing with the station owner + Refining 5 + Refinery Efficiency 5 + Zainou 'Beancounter' Refining RX-802 Implant (2%)

2. NPC station with 50% Reprocessing Facilities + 6.67 standing with the station owner + Refining 5 + Refinery Efficiency 5 + Metallurgy 5 + Scrap Metal Processing 1

Option 1 allows you to reprocess anything without additional skills, though it does waste an implant slot.

Option 2 allows you to reprocess anything by training level 1 material skills, which you will already have all the prerequisites (ice processing is the exception as it also requires Science 5 + Hydromagnetics 4).
Peta Michalek
Doomheim
#10 - 2012-06-10 16:43:14 UTC
Tau Cabalander wrote:
This is incorrect.

Scrap Metal Processing is a material specialization, just like all the others.


I stand corrected.

Though it creates another issue of Scrapmetal Processing being largely pointless since Refining V and Reinfery Efficiency V alone add up to 99.5% efficiency(as per E-UNI wiki). Assuming you care about the 0.5% at all, it seems pointless to train Metallurgy to V just to get one - and only one - level of Scrapmetal Processing, when the same can be achieved with a cheap 8mil implant.
RubyPorto
RubysRhymes
#11 - 2012-06-10 16:48:34 UTC
Peta Michalek wrote:
Tau Cabalander wrote:
This is incorrect.

Scrap Metal Processing is a material specialization, just like all the others.


I stand corrected.

Though it creates another issue of Scrapmetal Processing being largely pointless since Refining V and Reinfery Efficiency V alone add up to 99.5% efficiency(as per E-UNI wiki). Assuming you care about the 0.5% at all, it seems pointless to train Metallurgy to V just to get one - and only one - level of Scrapmetal Processing, when the same can be achieved with a cheap 8mil implant.


That assumes you always have a 50% base refine station.

Cap/Supercap builders do not always have that at their destination.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

IIshira
School of Applied Knowledge
Caldari State
#12 - 2012-06-10 17:22:23 UTC
Syndrea Caedrion wrote:
Abdiel Kavash wrote:
Massive multiplayer online game.

You are not supposed to be able to do everything by yourself. If you want to do everything by yourself, you will have to train for all the different professions.


Fail Reply. You do realize that the reason that many people play MMOs solo is because they cannot stand other people, but do not have a comprehensive, in-depth single player game to play such as this, right?


As the above poster said it's an MMO. You can be a lone wolf but you won't be able to access all aspects of the game. Eve is not the only MMO that requires interaction with other players.

If your social skills are not so good where you can't interact with other people online I would suggest counseling. There is no shame in getting help!

Pinstar Colton
Sweet Asteroid Acres
#13 - 2012-06-11 14:55:35 UTC
The fact that perfect refining is not something that can be done by everyone is a good thing...it rewards those who take the time to train it.

If you train up perfect refining just for your own purposes (refining your own mined ore, refining your own mission loot) you are wasting your skillpoints.

In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse.

Dave Stark
#14 - 2012-06-11 15:22:15 UTC
Pinstar Colton wrote:
The fact that perfect refining is not something that can be done by everyone is a good thing...it rewards those who take the time to train it.

If you train up perfect refining just for your own purposes (refining your own mined ore, refining your own mission loot) you are wasting your skillpoints.


i disagree, i have perfect refining just for my own ore. every time i jump in to jita there's usually a profit to be had by buying the cheap sell orders on ores and refining them in 4-4 then selling the minerals to the buy orders.

sure it's a very small bit of profit but all profit is profit. however if i was a pure mission running character then it's not worth the time.