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Machariel feels like less of a tank than the Maelstrom?

Author
Aeril Malkyre
Knights of the Ouroboros
#1 - 2012-06-11 13:59:49 UTC
I finally made enough scratch to pull in a Machariel. I'm coming off several years of Level 4's in Maelstroms, both AC and arty. So far, the experience has been thrilling just from the speed at which I can finish missions and enemies. And burn to acceleration gates. I miss some of the tank of my Mael, but the speed and gank of the Mach are impressive.

I don't have her rigged yet, so I think that's affecting the feel of the tank, but some Caldari pukes got me into armor last night, which hasn't happened in a long time. So for those with Mach experience: is the tank on the Mach that much less impressive than the Mael (relying more on speed and gank), is my build sloppy, or is the lack of rig assistance making that much of a difference? My build is below.

[Machariel, Double Shark]
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Nanofiber Internal Structure II

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II
Large Shield Booster II
100MN Afterburner II

800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
Auto Targeting System II


The rig setup I'm thinking about:
Large Anti-EM Screen Reinforcer II
Large Anti-Thermal Screen Reinforcer II
Large Core Defense Field Purger II

As far as build advice: I blew most of my wad on the hull, so I don't have the cash for Gist or Pith or any of that nonsense for a while. I can run just about any Tech 2 piece of kit with max skills. Thanks in advance.
Maeltstome
Ten Thousand Days
#2 - 2012-06-11 14:08:14 UTC
Aeril Malkyre wrote:
I finally made enough scratch to pull in a Machariel. I'm coming off several years of Level 4's in Maelstroms, both AC and arty. So far, the experience has been thrilling just from the speed at which I can finish missions and enemies. And burn to acceleration gates. I miss some of the tank of my Mael, but the speed and gank of the Mach are impressive.

I don't have her rigged yet, so I think that's affecting the feel of the tank, but some Caldari pukes got me into armor last night, which hasn't happened in a long time. So for those with Mach experience: is the tank on the Mach that much less impressive than the Mael (relying more on speed and gank), is my build sloppy, or is the lack of rig assistance making that much of a difference? My build is below.

[Machariel, Double Shark]
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Nanofiber Internal Structure II

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II
Large Shield Booster II
100MN Afterburner II

800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
Auto Targeting System II


The rig setup I'm thinking about:
Large Anti-EM Screen Reinforcer II
Large Anti-Thermal Screen Reinforcer II
Large Core Defense Field Purger II

As far as build advice: I blew most of my wad on the hull, so I don't have the cash for Gist or Pith or any of that nonsense for a while. I can run just about any Tech 2 piece of kit with max skills. Thanks in advance.


Unless you're going to pimp it, sell it.

You need a faction sheild booster and probably CN innvulns too. Any get rid of that extender for a SBA, preferably faction.
Zhilia Mann
Tide Way Out Productions
#3 - 2012-06-11 14:14:06 UTC
Maeltstome wrote:

Unless you're going to pimp it, sell it.

You need a faction sheild booster and probably CN innvulns too.


This is very much wrong. Might want to try an XL booster over that large though.

Maeltstome wrote:
Any get rid of that extender for a SBA, preferably faction.


I'd agree with this at least. The extender isn't useful. Get another hardener or a boost amp in there instead. Not a faction one though....
Aeril Malkyre
Knights of the Ouroboros
#4 - 2012-06-11 14:14:52 UTC
Maeltstome wrote:
Unless you're going to pimp it, sell it.

You need a faction sheild booster and probably CN innvulns too. Any get rid of that extender for a SBA, preferably faction.
Well I'd love to pimp it to an extent, I just can't afford to yet. I need it to survive the missions as well as the Mael did to make the cash to afford the pimping.

And I wasn't sure the SBA would be worth it without a boost bonus like the Mael had.
Veronica Kerrigan
Surgically Constructed L Feminist
#5 - 2012-06-11 14:20:44 UTC
You should be fine with mission specific hardeners, and a dread guristas Large or X-large booster. Switch the large extender for a heavy cap booster, and for rigs go with Large core defense capacitor safeguards.
Aeril Malkyre
Knights of the Ouroboros
#6 - 2012-06-11 14:33:35 UTC
Looks like if I drop the Auto Targeting and take into account my Genolution implants, I can drop the extender and Large SB for an SBA II and an XL SB. Would allow me to rep a hell of a lot more damage.
Batelle
Federal Navy Academy
#7 - 2012-06-11 14:59:08 UTC
your build is sloppy, you have no rigs, and the rigs you intend to fit are ******. If you don't want to fit mission specific hardeners then you'll have to spend more on your tank or lose some of your tanking efficiency. I understand that the buffer from an extender can really help you tank comfortably enough to lower the incoming dps, but you'll still be better served with better/more resistance mods or a SBA. Your large booster doesn't seem to be cutting it in terms of boost amount, to deal with this you'll need an XL booster, or one of the cheaper pith large boosters. Lots of people like a faction/deadspace XL booster with a cap injector. If you're getting taken into armor i would consider swapping the nano for a DC. Although many consider this sacrilege, it might be worth doing until you get your tank issue sorted out and rig the thing.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Orlacc
#8 - 2012-06-11 15:09:32 UTC  |  Edited by: Orlacc
This is what I have run for the past few years and works for me:




[Machariel ]

Republic Fleet Gyrostabilizer
Tracking Enhancer II
Tracking Enhancer II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Tracking Enhancer II

X-Large Shield Booster II
Kinetic Deflection Field II
Adaptive Invulnerability Field II
Thermic Dissipation Field II
Republic Fleet 100MN Afterburner

800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
Small Tractor Beam I

Large Projectile Collision Accelerator I (Yes I know)
Large Anti-EM Screen Reinforcer I
Large Core Defense Capacitor Safeguard I


Hardeners to taste.

Hardly ever use the SB. Keep moving it's a Mach.

"Measure Twice, Cut Once."

Aeril Malkyre
Knights of the Ouroboros
#9 - 2012-06-11 15:47:47 UTC
So the general consensus seems to be:

- Rig the damn thing already
- Use an XL booster and some combination of SLA or Cap booster
- Hardeners and more hardeners

Related then: Is the Safeguard rig worth the loss of a shield rig? I've never used one before, and the cap duration difference in EFT seems to be slight.
Metal Icarus
Star Frontiers
Brotherhood of Spacers
#10 - 2012-06-11 16:17:30 UTC
Aeril Malkyre wrote:
I finally made enough scratch to pull in a Machariel. I'm coming off several years of Level 4's in Maelstroms, both AC and arty. So far, the experience has been thrilling just from the speed at which I can finish missions and enemies. And burn to acceleration gates. I miss some of the tank of my Mael, but the speed and gank of the Mach are impressive.

I don't have her rigged yet, so I think that's affecting the feel of the tank, but some Caldari pukes got me into armor last night, which hasn't happened in a long time. So for those with Mach experience: is the tank on the Mach that much less impressive than the Mael (relying more on speed and gank), is my build sloppy, or is the lack of rig assistance making that much of a difference? My build is below.

[Machariel, Double Shark]
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Nanofiber Internal Structure II

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II
Large Shield Booster II
100MN Afterburner II

800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
Auto Targeting System II


The rig setup I'm thinking about:
Large Anti-EM Screen Reinforcer II
Large Anti-Thermal Screen Reinforcer II
Large Core Defense Field Purger II

As far as build advice: I blew most of my wad on the hull, so I don't have the cash for Gist or Pith or any of that nonsense for a while. I can run just about any Tech 2 piece of kit with max skills. Thanks in advance.


a purger II rig? Where did you learn to fit shield tanked BS? from a drake? You have a shield booster on that thing. Use rigs to up your resistances and improve the performance of the shield booster. (Large defence core capcitor safeguard, Large defense core oprerational solidifier)

Nothing wrong with a t2 fit pirate BS but at least fit it correctly to take advantage of its strengths. (speed and gank) Also, active tanks do NOT use buffer, they use high resists for a more effective booster. (2 solidifers and a economiser in the rigs makes a really good active tank, you could have 2 economisers for a longer lasting cap as it seems that you have no cap booster/cap mod) Use the left over midslots that used to be for LSE2 with more active hardeners or ewar to help u kill NPCs.

My two cents anyway
Bossy Lady
Vanishing Point.
The Initiative.
#11 - 2012-06-11 16:26:50 UTC  |  Edited by: Bossy Lady
The Mach gets a significant tanking advantage from being relatively small (despite the huge model) for a BS and fast. You mitigate a lot of incoming BS DPS and even some of the cruiser damage if you're afterburning around.

I advise against sig-blooming shield rigs. The fit I used to use was something like this:

[Machariel, Mission]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II

Republic Fleet 100MN Afterburner
Pith B-Type X-Large Shield Booster
Adaptive Invulnerability Field II
EM Ward Field II
EM Ward Field II

800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
[empty high slot]

Large Polycarbon Engine Housing I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit II


Hobgoblin II x5
Curator II x4

(Swap out hardeners & drones as per rat types)

Permarun the afterburner to get 609m/s, nearly as fast as a standard fit Tengu, does 900 gun DPS at orbit range. Put whatever in the last high slot. The shield booster is overkill really; I just got one really cheap so I used it. You'll pretty much only need it to top your shields up after each room unless you bugger it up and get stuck on a rock.

You might want to drop the 4th Gyro for a Damage Control II until you're used to handling it. The Mach needs active piloting, not like a ravenkind or drone boat. But you can't beat it for blitzing.

EDIT: If you're paying the ISK for a pirate BS, then don't cheap out: put in some decent implants. A set of +5% gunnery hardwirings really gets things moving and should be considered essential:

Slot 7: MR-705 (+5% tracking)
Slot 9: RF-905 (+5% RoF)
Slot 10: LP-1005 (+5% damage)

These will take you past 1000 gun DPS with T1 ammo

And maybe consider a set of Halos in 1-6 for addition sig tanking goodness rather than a fancy gank-attracting deadspace shield booster. Snakes will make you faster but they'll mess up your tracking, so you end up orbiting further out and doing less damage. And they're way more expensive. YMMV; your call.

Cap implants are good for Slot 6 (EO-605) & 8 (EM-605) are also good choices. If you get these you can drop a CCC rig for a second polycarb if you like.

Posting on this character because apparently some people get upset when they're asked difficult questions. M.

Onictus
Federal Navy Academy
Gallente Federation
#12 - 2012-06-11 16:35:58 UTC
Aeril Malkyre wrote:
I finally made enough scratch to pull in a Machariel. I'm coming off several years of Level 4's in Maelstroms, both AC and arty. So far, the experience has been thrilling just from the speed at which I can finish missions and enemies. And burn to acceleration gates. I miss some of the tank of my Mael, but the speed and gank of the Mach are impressive.

I don't have her rigged yet, so I think that's affecting the feel of the tank, but some Caldari pukes got me into armor last night, which hasn't happened in a long time. So for those with Mach experience: is the tank on the Mach that much less impressive than the Mael (relying more on speed and gank), is my build sloppy, or is the lack of rig assistance making that much of a difference? My build is below.

[Machariel, Double Shark]
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Nanofiber Internal Structure II

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II
Large Shield Booster II
100MN Afterburner II

800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
Auto Targeting System II


The rig setup I'm thinking about:
Large Anti-EM Screen Reinforcer II
Large Anti-Thermal Screen Reinforcer II
Large Core Defense Field Purger II

As far as build advice: I blew most of my wad on the hull, so I don't have the cash for Gist or Pith or any of that nonsense for a while. I can run just about any Tech 2 piece of kit with max skills. Thanks in advance.


Oh boy where to start.

Toss the auto-targeter.....add NOS
Lose the nano, add 4th gyro YES forth gyro, if you are knee deep in BSs that dps is worth 4-5 mil a tick.
Mid-slots dual invuln is fine.....ONLY for angles, otherwise specific hardener
X-large shield booster, with shield booster amp.....toss the LSE all it does for you is blow up you sig so everything with a missile hits you harder.

Rigs, mine has a an anti-EM II and anti-thermal II, and a tracking rig but it used to be an incursion ship...and now I just can't be arsed to pull 800mil worth of rigs off and fix it.

Faction, faction faction, you need faction booster, amp and at LEAST three of the gyros to free up enough CPU for a big DPS fit. Remember its NOT a Maelstrom, 1/2 (or more) of its tank is small sig ....its less than a drake for reference...and raw speed, a Gist B-type 100mn AB pushes that hull just shy of 600m/s, more if you spend the 20mil for a Zor's hardwire.
Zhilia Mann
Tide Way Out Productions
#13 - 2012-06-11 17:00:39 UTC
This should fit and should be adequate to run most any mission where you don't get webbed to hell and back:


[Machariel, T2 mach]
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Co-Processor II

X-Large Shield Booster II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Shield Boost Amplifier II
Experimental 100MN Afterburner I

800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
Auto Targeting System II

Large Projectile Burst Aerator II
Large Core Defense Capacitor Safeguard I
[empty rig slot]

You can swap the hardeners to mission specific and you probably should for now. As far as pimp goes, start with RF/Domination gyros. The extra CPU should allow you to add a fourth, dropping the co-processor. If you have to lose the auto targeter to make it fit, do it; the extra DPS is well worth it over losing three locked targets.

Definitely get Zor's Hyper-link in your head. It will drop eventually with enough runs of Damsel and Zazzmatazz, but it's not expensive on contracts either. Other implants to taste.
Evil Stare
Garoun Investment Bank
Gallente Federation
#14 - 2012-06-11 17:53:28 UTC
Aeril Malkyre wrote:
I finally made enough scratch to pull in a Machariel. I'm coming off several years of Level 4's in Maelstroms, both AC and arty. So far, the experience has been thrilling just from the speed at which I can finish missions and enemies. And burn to acceleration gates. I miss some of the tank of my Mael, but the speed and gank of the Mach are impressive.

I don't have her rigged yet, so I think that's affecting the feel of the tank, but some Caldari pukes got me into armor last night, which hasn't happened in a long time. So for those with Mach experience: is the tank on the Mach that much less impressive than the Mael (relying more on speed and gank), is my build sloppy, or is the lack of rig assistance making that much of a difference? My build is below.

[Machariel, Double Shark]
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Nanofiber Internal Structure II

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II
Large Shield Booster II
100MN Afterburner II

800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
Auto Targeting System II


The rig setup I'm thinking about:
Large Anti-EM Screen Reinforcer II
Large Anti-Thermal Screen Reinforcer II
Large Core Defense Field Purger II

As far as build advice: I blew most of my wad on the hull, so I don't have the cash for Gist or Pith or any of that nonsense for a while. I can run just about any Tech 2 piece of kit with max skills. Thanks in advance.



I personally don't like shield rigs on my mach as one of the great things about it is it's smaller foot print. I would also suggest 2 faction invulns and a faction/dead space large shield booster. I run 3 ccc rigs but don't think those are needed to be honest. It was on the hull when i bought it.
Velarra
#15 - 2012-06-11 20:19:13 UTC  |  Edited by: Velarra
Aeril Malkyre wrote:
As far as build advice: I blew most of my wad on the hull


When this ship explodes and you lose it, - do you still have a secondary backup ship (your Mael) or viable means to earn the isk to replace the mach?
Aeril Malkyre
Knights of the Ouroboros
#16 - 2012-06-11 20:30:10 UTC
Velarra wrote:
Aeril Malkyre wrote:
As far as build advice: I blew most of my wad on the hull


When this ship explodes and you lose it, - do you still have a secondary backup ship (your Mael) or viable means to earn the isk to replace the mach?
If the ship were to explode, yes, I have enough cash and mods to build a Mael back up to replace it. Hence 'most' and not 'all' :-) The comment was mostly aimed towards faction mods that in some cases cost... well more than a Mael to begin with.
Copine Callmeknau
Dirty Vagrants
Intergalactic Space Hobos
#17 - 2012-06-11 22:18:31 UTC
If you are really finding you have tanking probs

Change the nano for a DCU II

Drop extender for SBA ===OR=== drop extender for heavy injector and upsize the LSB to a XLSB
Pull the rigs, replace with 2x core defence operational solidifier and core defence capacitor safeguard

There should be a rather awesome pic here

FT Diomedes
The Graduates
#18 - 2012-06-11 23:13:46 UTC
I'm not having any problems at all in any missions with this fit. The only thing I have against it is the ammo use, which is insane. You could totally downgrade to T2 tracking enhancers, T1 Afterburner, and T1 rigs. The ship would still be more than adequate for missions against Angels. Sometimes I switch out to heavy drones, but most of the time I prefer to sit still and use sentries.

[Machariel, Machariel]
Domination Gyrostabilizer
Domination Gyrostabilizer
Domination Gyrostabilizer
Domination Tracking Enhancer
Domination Tracking Enhancer
Domination Tracking Enhancer
Damage Control II

Domination 100MN Afterburner
Gist B-Type Large Shield Booster
Shield Boost Amplifier II
Explosive Deflection Field II
Adaptive Invulnerability Field II

800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
Heavy Nosferatu II

Large Capacitor Control Circuit II
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Bouncer II x4
Warrior II x5

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Orlacc
#19 - 2012-06-11 23:27:47 UTC  |  Edited by: Orlacc
FT Diomedes wrote:
I'm not having any problems at all in any missions with this fit. The only thing I have against it is the ammo use, which is insane. You could totally downgrade to T2 tracking enhancers, T1 Afterburner, and T1 rigs. The ship would still be more than adequate for missions against Angels. Sometimes I switch out to heavy drones, but most of the time I prefer to sit still and use sentries.

[Machariel, Machariel]
Domination Gyrostabilizer
Domination Gyrostabilizer
Domination Gyrostabilizer
Domination Tracking Enhancer
Domination Tracking Enhancer
Domination Tracking Enhancer
Damage Control II

Domination 100MN Afterburner
Gist B-Type Large Shield Booster
Shield Boost Amplifier II
Explosive Deflection Field II
Adaptive Invulnerability Field II

800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
Heavy Nosferatu II

Large Capacitor Control Circuit II
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Bouncer II x4
Warrior II x5



You have a Mach (fastest BS in the game) and you...sit still? You use it like a (85m isk) Domi with Sentries? Wow.

I smell EFT wariior.

"Measure Twice, Cut Once."

Flakey Foont
#20 - 2012-06-11 23:33:00 UTC
FT Diomedes wrote:
Sometimes I switch out to heavy drones, but most of the time I prefer to sit still and use sentries.




????? Worst use of Mach ever....
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