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New dev blog: EVE updating - Winter expansion 2011

First post First post
Author
Boeboe Joe
Royal Assassins Guild
Chained Reactions
#301 - 2011-10-06 06:49:04 UTC
This is relevant to my interests...Big smile

Got 'roids?

Phlyk
The VonBraun Institute
#302 - 2011-10-06 06:56:07 UTC
Sweet, time to start training hybrids then!
Tiger's Spirit
Templars of the Shadows
#303 - 2011-10-06 06:56:16 UTC  |  Edited by: Tiger's Spirit
What is the new changes exactly ? This is not too much information.

Hybrid weapons balancing (-damage+optimal for hybrid ammos and buff railgun finaly ???)

Factional warfare (alliance can joining militia ???)

Assault ships (4th bonus ???)

Capital ship balancing (supercarrier nerf ???)

New T2 modules (???)

Starbase logistics management (???)

New EWAR-Drones (small+medium web drones ???)
CCP Spitfire
C C P
C C P Alliance
#304 - 2011-10-06 07:00:03 UTC
Tiger's Spirit wrote:
What is the new changes exactly ? This is not too much information.

Hybrid weapons balancing (-damage+optimal???)

Factional warfare (alliance can joining militia ???)

Assault ships (4th bonus ???)

Capital ship balancing (supercarrier nerf ???)

New T2 modules (???)

Starbase logistics management (???)

New EWAR-Drones (small+medium web drones ???)


More information on these changes will come out in the form of individual dev blogs.

CCP Spitfire | Marketing & Sales Team @ccp_spitfire

Tiger's Spirit
Templars of the Shadows
#305 - 2011-10-06 07:05:29 UTC
CCP Spitfire wrote:
Tiger's Spirit wrote:
What is the new changes exactly ? This is not too much information.

Hybrid weapons balancing (-damage+optimal???)

Factional warfare (alliance can joining militia ???)

Assault ships (4th bonus ???)

Capital ship balancing (supercarrier nerf ???)

New T2 modules (???)

Starbase logistics management (???)

New EWAR-Drones (small+medium web drones ???)


More information on these changes will come out in the form of individual dev blogs.


Thank you very much for your quickly answer.
Hennrik
J-CORP
Goonswarm Federation
#306 - 2011-10-06 07:16:26 UTC
\o/ SPACESHIPS
Raptor2022
Mews Incorporated
#307 - 2011-10-06 07:49:16 UTC
New T2 Items? w00t!

Assault ships? Hope it means more of them :) More ships actually :) That would rock :)

Loving this new "focus on fixing current stuff" attitude :)
Chribba
Otherworld Enterprises
Otherworld Empire
#308 - 2011-10-06 08:10:02 UTC
Looking good.

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

nails
Ota Corps
#309 - 2011-10-06 08:13:17 UTC
Reading hellmer's blog makes me think that they ran into some insanely huge wall in the coding process for station interaction. They realized in a board meeting that they bit off WAY more than they can chew (even though all of this has been in development for YEARS). They then decided that the best way to resolve their issue is to tell the community they are sorry and let the core eve players know that they are refocusing back to eve in it's classic form. Incarna and what it is or was supposed to become can now be shelved indefinitely, or delayed for many more years.

EVE Classic Forever.

... I for one was looking forward to CCP's core focus going in new directions with both FPS integration and full on station interaction on an epic scale.

I like classic EVE, been playing it for 8 years straight. New out of the box content would be more preferable to me than "more space ships" "new items" "more bug fixes" "more balancing". Isn't that all we've ever done the past 8 years?
GRWAN
Perkone
Caldari State
#310 - 2011-10-06 08:17:05 UTC
Hybrid weapons balancing

+1
Optional Patch
Republic Military School
Minmatar Republic
#311 - 2011-10-06 08:29:24 UTC
Ok, now I am excited.
ITTigerClawIK
Galactic Rangers
#312 - 2011-10-06 08:36:45 UTC
Ishtanchuk Fazmarai wrote:
Hybrid weapons balancing - don't give a damm

Factional warfare - double don't give a damm

Assault ships - huh?

Capital ship balancing - don't give a damm

New T2 modules - huh?

Starbase logistics management - don't give a damm

New EWAR-Drones - huh?

T2 Rigs manufacturing - don't give a damm

Ship spinning - so...

New font - nice

More captains quarters - eventually

Time dilation - don't give a damm


Sensible, lower NEx prices - never coming

New solo content - never coming

Capital ships for solo players - never coming

Endgame content for "casual" players - never coming

Interactable NPCs for Incarna - never coming

"Socializing" for Incarna - never coming


Am i making myself clear on what do i think that i may get from giving to this company 340 euros a year?


From the looks of things you dont actually do anything in EVE at all which begs the question, why are you even here and not in WoW?
NorthCrossroad
Royal Amarr Institute
Amarr Empire
#313 - 2011-10-06 08:39:55 UTC  |  Edited by: NorthCrossroad
Good stuff overall.

I don't find T2 rigs production to be that hard. Once established - it doesn't need much effort. It's the rigs themselves need some love. As an example - dirt cheap shield resists and pretty expensive armor resists. Or not enough drone rigs.

Another big thing that just cries to be updated are bounties. Calling currect system bad is a compliment to it.

And of course I would love to see a T3 frigates. They should be awesome even if there would be only 4 subs with 3 choices in each.

North
Fipio
Royal Amarr Institute
Amarr Empire
#314 - 2011-10-06 08:42:20 UTC
CCP Spitfire wrote:
Tiger's Spirit wrote:
What is the new changes exactly ? This is not too much information.

Hybrid weapons balancing (-damage+optimal???)

Factional warfare (alliance can joining militia ???)

Assault ships (4th bonus ???)

Capital ship balancing (supercarrier nerf ???)

New T2 modules (???)

Starbase logistics management (???)

New EWAR-Drones (small+medium web drones ???)


More information on these changes will come out in the form of individual dev blogs.


We better have the supercap one "SOON" :D
NorthCrossroad
Royal Amarr Institute
Amarr Empire
#315 - 2011-10-06 08:50:33 UTC
And, CCP, don't expect that you've earned our trust again with just a few blogs, promises and excuses. Deliver solid expansion or two - and then we'll get back to the "trust" question.

North
Misanth
RABBLE RABBLE RABBLE
#316 - 2011-10-06 08:52:37 UTC
Manfred Sideous wrote:
Reposting Zulu

Sov needs to be exponentially expensive whereby instead of just a flat fee it scales the more you have. Same with cynojammers , Jumpbridges , Cyno Beacons. I have been preaching the idea that Different Zones ( nullsec , lowsec, empire) Should have bonuses to different activites. Much like real life 0.0 is like a rural area where rescources are collected/harvested. Lowsec is like a industrial area where you would see facotries & production whereby Empire is like a urban area where you would see Science & Technology & Markets.


0.0 Changes

ArrowMining Lasers yield X% more per cycle ( suggest 20%nullsec 5% lowsec -10%empire)
ArrowStations become wreckable where no functions work other than dock you cannot store items only remove previously stored items
ArrowSov becomes exponentially expensive whereby a formula calculates sov cost by the number of claimed system
ArrowModules such as CSAA , Cyno Generator Beacons , JumpBridge , Cynosaurel Jammer increase sov cost based on same formula as Sov payments are calculated
ArrowLocal chat is changed to delayed mode , Constellation chat stays the same , Directional Scanner is reworked for better functionality and its functions are macroable via hotkeys
ArrowYou can now increase military index to support many more players however index's deterioration happens at faster rates when underutilized
ArrowLoot from NPC's is higher meta level then empire and the same as lowsec.
ArrowTreaty system is introduced which makes rental agreements better


NPC Nullsec


ArrowMining Lasers yield X% more per cycle ( suggest 20%nullsec 10% NPC nullsec 5% lowsec -10%empire)
ArrowDatacores are rewards from pirate factions
ArrowLocal chat is changed to delayed mode , Constellation chat stays the same , Directional Scanner is reworked for better functionality and its functions are macroable via hotkeys
ArrowLoot from NPC's is higher meta level then empire and the same as lowsec.

Lowsec Changes

ArrowProduction is X% more time and material efficient (suggest 20% lowsec 0% nullsec 0% empire )
ArrowLocal chat is changed to delayed mode , Constellation chat stays the same , Directional Scanner is reworked for better functionality and its functions are macroable via hotkeys
ArrowTreaty system is introduced where parties can pay tribute to pirate or anti-pirate organizations to protect or not attack them in a specific area.
ArrowBooster production is possible here with new and stronger types of boosters. ( mining boosters)
ArrowLoot from NPC's is higher meta level than empire and same as nullsec.


Empire Changes

ArrowInvention is possible here @ X% success bonus ( Empire 10% Lowsec 0% Nullsec -10%)
ArrowResearch/Copy is X% faster here and there are X% more research slots per station (Empire 20% Lowsec 0% Nullsec -10%)
ArrowBuy/Sell is greatly enhanced here with the availability of more buy/sell orders than lowsec/nullsec tax is also lowest here than lowsec/nullsec
ArrowLoot from NPC's is limited to meta 1 & 2


Global Changes

ArrowAll corporations & alliances are assigned a resource pool of points which they can allocate to customize there organizations.
ArrowBaseline corporation size XX members Alliance XXX expandable from level 0 to level 10
ArrowBaseline corporation standings limit 2 Alliance 4
ArrowBaseline corporation hanger divisions 2
ArrowBaseline amount of corporations allowed in a alliance X expandable from level 0 to level 10
ArrowOptional Alliance hanger Division expandable from default 0 to 5
ArrowMining laser yield 0% scaling to 10% across 10 levels
ArrowProduction Efficiency and Material wastage scaling from 0% efficiency & -10% wastage to 10% efficiency & 0% wastage (Note* NPC corporations are default setting)
ArrowResearch/Copy efficiency scaling from 0% to 10% (Note* NPC corporations are default setting)
ArrowInvention efficiency scaling @ 0% to 10% bonus chance of success
ArrowBooster Production efficiency scaling from 0% to 25% effciency
ArrowSov structures have a baseline 25% hp value of current structures expandable to 100% of current hp value
ArrowPlayer operated structures have a baseline reinforce timer of 50% of current expandable to 150%
ArrowPlayer operated structures have a baseline powergrid and cpu 50% of current expandable to 150%
ArrowMoon Harvesters have a baseline HP's 50% of current and are expandable to 500% and are now on the exterior of the structure
ArrowPOS Fuel usage default @ 10% more than current values expandable to 15% less than current values
ArrowCorporation & Alliance upkeep cost with concord expandable to 0 cost ( dont pay or dont put points into this and after 90days delinquency POOF)
ArrowCapital Ship Fuel Usage Efficiency scaling from 10% more usage to -10% usage
ArrowFree Bi-Annual resource point re-allocation. Additional re-allocations available for purchase via concord at a scaling rate.
ArrowSmuggling & Black Market Trading can be concealed from concord @ scaling % from level 1-10
(CAN LITERALLY KEEP ADDING TO THIS MECHANIC TO CREATE MORE CONSCIOUS CHOICES BASED ON A ORGANIZATIONS NEEDS/DESIRES)


Some very nice suggestions there, and the bulk of it is something that would be a nice addition to the game.

Still, I'd personally like to see alot more nerfs to jumpbridges, or removal of them altogether, to be honest. They're doing more harm than good, and the only argument to keep them is for POS logistics. We're losing out alot, in the PvP aspect, because of this single logistic argument? There's got to be better ways to fuel POS. And then I didn't even mention how much the supercap production benefit from the JB as well. TL;DR - jumpbridges is a curse to this game.

Many good stuff posted by you anyway, so +1 like there.

AFK-cloaking in a system near you.

Draca Maru
Clandestine Capsuleer Operations
#317 - 2011-10-06 08:57:56 UTC
The videos of CQs seem really nice.
Avatar interactions would be cool, and I support you expanding the scope of the game to PI, CQ, and later DUST.
But don't forget the core of the game.

If flying in space gets stale, EVE will fall.

I am hopeful about the mentioned changes and the refocusing promised on the previous devblog.
Mekhana
The Scope
Gallente Federation
#318 - 2011-10-06 09:01:56 UTC
I hope by "hybrid fix" Gallente hulls get fixed as well.

Vide longe er eros di Luminaire VII, uni canse pra krage e determiniex! Sange por Sange! Descanse bravex eros, mie freires. Mortir por vostre Liberete, farmilie, ide e amis. lons Proviste sen mort! Luminaire liber mas! 

Glafri
#319 - 2011-10-06 09:14:13 UTC
Please find a few hours to look at buffing Black Ops.

[insert witty or inspirational comment here]

Afale II
Perkone
Caldari State
#320 - 2011-10-06 09:22:45 UTC
so what about the multiplayer environment in Station? or was this Incarna just another halfed finished unneeded Expansion?

TBH i had a little fate in CCP after they tryed something "new" in their "Spaceshipgame" but just paddeling back and leaving the CQ just as they are now for another year or 2 is really the wrong step.

-Nostalgia is not as good as it used to be-