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So how about the Militia

First post
Author
Amela Blade
Caldari Provisions
Caldari State
#1 - 2012-05-31 09:41:34 UTC
I was just wondering, as a new player, should I join up with the militia? It seems like it would be a lot of fun since I want to get into some PVP but i just don't know exactly what I will be in for when I do join. Just looking for some people with experience with the militia to maybe give me some insight or if I should even join at the level I'm at, seeing that I'm pretty much doing tutorial agents still. Thanks for the help! Big smile
Signal GK
State War Academy
Caldari State
#2 - 2012-05-31 09:50:24 UTC
Curious about this myself.

Any long-term drawbacks to joining a faction's militia? Perma-hated by the opposite side?
J'Poll
MUSE LLP
RAZOR Alliance
#3 - 2012-05-31 10:01:29 UTC
Amela Blade wrote:
I was just wondering, as a new player, should I join up with the militia? It seems like it would be a lot of fun since I want to get into some PVP but i just don't know exactly what I will be in for when I do join. Just looking for some people with experience with the militia to maybe give me some insight or if I should even join at the level I'm at, seeing that I'm pretty much doing tutorial agents still. Thanks for the help! Big smile


Joining in faction warfare (the militia) has advantages and disadvantages.

You will be able to shoot people from the opposed militia in space (so easy PvP) and you gain access to FW missions which pay out good.

The "downside" of this all is that you will ruin your faction standings to the opposite faction (Some see that as downside, others don't) to the extend that you won't be able to enter their space even after you leave faction warfare.

There are 2 blocks in FW:

Caldari & Amarr vs Gallente & Minmatar.

Caldari fight Gallente and Amarr fight Minmatar.

---

If you want easy entrance PvP however I would suggest joining Red vs Blue.

Red vs Blue are 2 alliances that are at constant war with each other within certain rules and regulation. This means you can fight them in certain areas (Believe The Forge region with the exception of Jita system) while you still can do missions in peace somewhere else.

The advantage of them is that they offer easy entry PvP without the faction standing drops that come with Faction Warfare.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Velicitia
XS Tech
#4 - 2012-05-31 10:06:51 UTC  |  Edited by: Velicitia
IF you want to be constantly a war target to two factions, then go ahead. However, I'd suggest getting your feet beneath you before jumping into the FW militia (MINIMALLY finish the Combat and advanced Combat tutorial agents)... especially if you come from any other MMO and have preconceptions about how something "should" work (9 times out of 10, you'll be wrong).

Also, consider joining RvB -- they have a perma-war going between the Red Federation and Blue Republic and are essentially one of the "PvP training" groups.


edit -- beat me to it j'poll Smile

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Ji'kahr
1st Kameiras Brigade
#5 - 2012-06-11 13:25:29 UTC
I'd say yes.

Finish ALL your tutorials first. Make sure to finish the basic and Advanced combat missions.

Then, if you want to, join Faction War. Faction war is like a never ending corporate war between the races.

With about three days of skill training, you can be an effective tackler. Tacklers are useful in fleet fights.

Faction war is both PVE and PVP. You 'win' systems by flying into a deadspace complex, killing all the NPC 'rats' of the enemy militia, and circling a timer for a certain period of time. During this time, the enemy militia (or pirates) can jump into your deadspace complex and engage you.

Only frigates can enter small plexes, cruisers can enter medium, and battleships can enter large plexes. So generally you get a more 'fair fight'.

As a result of fighting for your faction, your standings with that faction get really high, while your standings with the enemy get really low. This means that eventually, you will be able to get a handy jump clone at a faction owned station. This allows you to travel across great distances of space instantly, like teleportation. However, it also allows you to keep expensive learning implants in your clone without risking them.

If you enter enemy high sec while in the Militia, the enemy's NPC Navy will attack you with webs and scrams. Generally you can outrun them in a fast enough ship.

The only regret I have about joining faction war right after doing my newbie tutorials is that I didn't get to do the Sisters of Eve epic arc.
Louis deGuerre
The Dark Tribe
#6 - 2012-06-11 15:09:24 UTC
My only regret was the endless pain it took to get my Caldari standing back up after butchering so many of the fascists (Blink).
In retrospect, the gains did not outweigh the losses.
I DO recommend FW, but try to avoid losing faction standing heavily, getting it back up is a *****.
Zoe Athame
Don't Lose Your Way
#7 - 2012-06-11 18:04:54 UTC
Louis deGuerre wrote:
My only regret was the endless pain it took to get my Caldari standing back up after butchering so many of the fascists (Blink).
In retrospect, the gains did not outweigh the losses.
I DO recommend FW, but try to avoid losing faction standing heavily, getting it back up is a *****.


Note, you don't lose standings for PvP, only from running FW missions.
Lost Greybeard
Drunken Yordles
#8 - 2012-06-11 20:10:20 UTC
I'm not a fan of FW because not being able to enter certain spaces limits your ability to join certain corps, meet certain people, etc.

If you don't care about being locked out of certain areas, it's fine. It's the only way to directly buy a lot of the better faction gear, as well (though you can still access it on the open market for a much larger price).
Zoe Athame
Don't Lose Your Way
#9 - 2012-06-11 21:28:51 UTC
Lost Greybeard wrote:
I'm not a fan of FW because not being able to enter certain spaces limits your ability to join certain corps, meet certain people, etc.

If you don't care about being locked out of certain areas, it's fine. It's the only way to directly buy a lot of the better faction gear, as well (though you can still access it on the open market for a much larger price).


If you're in FW you should already be in a corp. You can leave FW and go into your previous enemy space as long as you didnt tank your standings which you can easily avoid.
ISD Athechu
ISD STAR
#10 - 2012-06-11 22:13:47 UTC
Hello Amela Blade,

The militia involves alot of pvp, there is a risk of losing your ships, so only join if you feel you are ready. You also start to lose standings with the enemy nations of those factions. You also limit which space you can enter so you need to be careful when you join.

See http://wiki.eveonline.com/wiki/Factional_Warfare for more info.

ISD Athechu

STAR Executive

EVE New Citizens Q&A Resources

Helping Players Since 2011

Petrus Blackshell
Rifterlings
#11 - 2012-06-11 22:47:51 UTC
Faction warfare is really fun and cool, but I would counter-recommend joining the main militia rabble. When I was a newbie, I joined them after I finished my tutorials, and I really hated it. Their fleets are of really bad quality, there is little sense of camaraderie or cooperation, and it's full of spies. Find a newbie-friendly FW corp (like mine) and join it. You'll learn much more and have more fun doing that.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Velarra
#12 - 2012-06-12 19:43:17 UTC
You want to be extremely wary of the faction standings losses you will incur by being involved in faction war. At first the numbers seem small, surely fixing them later in your career ought to be straightforward? But it will involve hours, weeks / months of tedious, mind numbing / less than amusing grinding a la some 1980's atari console game.

The importance of faction standing - being able to travel, explore and meet new people beyond simply where you start playing it. It's like cutting out half of eve's space / place in which to play.
Petrus Blackshell
Rifterlings
#13 - 2012-06-12 19:47:43 UTC
Velarra wrote:
It's like cutting out half of eve's space / place in which to play.

Not really. With a fast frigate you can still travel through it just fine. Also, it's only half of hisec, not half of all Eve space, and Amarr/Jita were lame anyway.

If you're big on a PvP lifestyle, the price is definitely worth having a ton of things to shoot. If you've got a PvE lifestyle, you still have 2 empires and all of lowsec/nullsec to do your stuff in. You can also maintain access to the places you have low standings with via an alt or a friend or something.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Velarra
#14 - 2012-06-12 19:52:19 UTC
Petrus Blackshell wrote:
If you're big on a PvP lifestyle, the price is definitely worth having a ton of things to shoot.


RvB, NPC Null? War decs requesting assistance?

Vs. not being able to easily hunt people down who travel into those parts of eve you can no longer enter (without fixing standings)?
Petrus Blackshell
Rifterlings
#15 - 2012-06-12 20:00:08 UTC
Velarra wrote:
Petrus Blackshell wrote:
If you're big on a PvP lifestyle, the price is definitely worth having a ton of things to shoot.


RvB, NPC Null? War decs requesting assistance?

Vs. not being able to easily hunt people down who travel into those parts of eve you can no longer enter (without fixing standings)?

Who hunts down people in hisec? (legit question, not trolling)

RvB is similar to the militia, but more diluted. Big fights are pre-organized, and there aren't concerns about pirates or actual objectives to fight over. It also doesn't have a built-in huge ISK income source like FW does.

NPC null is a very different atmosphere from both FW and RvB, as again there aren't predefined objectives, and it's more of an Everyone Vs Everyone situation. There are also bubbles, bombs, and in general a lot more people wanting to kill you. For a new player, it can be much more difficult.

Both of those options preserve standings and are valid options. I'm just saying that FW is also a valid option, and that the tradeoff of standings to the opposing empires is well worth what FW provides.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Velarra
#16 - 2012-06-12 21:03:29 UTC
Petrus Blackshell wrote:
Velarra wrote:
Petrus Blackshell wrote:
If you're big on a PvP lifestyle, the price is definitely worth having a ton of things to shoot.


RvB, NPC Null? War decs requesting assistance?

Vs. not being able to easily hunt people down who travel into those parts of eve you can no longer enter (without fixing standings)?

Who hunts down people in hisec? (legit question, not trolling)

RvB is similar to the militia, but more diluted. Big fights are pre-organized, and there aren't concerns about pirates or actual objectives to fight over. It also doesn't have a built-in huge ISK income source like FW does.

NPC null is a very different atmosphere from both FW and RvB, as again there aren't predefined objectives, and it's more of an Everyone Vs Everyone situation. There are also bubbles, bombs, and in general a lot more people wanting to kill you. For a new player, it can be much more difficult.

Both of those options preserve standings and are valid options. I'm just saying that FW is also a valid option, and that the tradeoff of standings to the opposing empires is well worth what FW provides.


Highsec hunting via / due to:

-Losing a ship to borderline lowsec roamers whose careers & main character straddle high / low and presume no one actually pursues killrights. Particularly several days or weeks later within the 30 day window.

-Travel rights for Highsec War decs where a target moves to another region you can no longer access.

That said, yes, there certainly is pvp and pvp support isk via its PVE elements to be had in FW. I'd just be wary of the loss of region access. Unless one *really* enjoys Eve PVE / shooting red crosses later in one's career.
Lost Greybeard
Drunken Yordles
#17 - 2012-06-12 21:13:30 UTC
Zoe Athame wrote:
Lost Greybeard wrote:
I'm not a fan of FW because not being able to enter certain spaces limits your ability to join certain corps, meet certain people, etc.

If you don't care about being locked out of certain areas, it's fine. It's the only way to directly buy a lot of the better faction gear, as well (though you can still access it on the open market for a much larger price).


If you're in FW you should already be in a corp. You can leave FW and go into your previous enemy space as long as you didnt tank your standings which you can easily avoid.


What tanks your standings is running the faction missions, which is kinda the entire reason to be in FW. If you just want the eternal wardec aspect and don't care about the LP rewards, why not join red v blu instead?
Petrus Blackshell
Rifterlings
#18 - 2012-06-12 21:34:43 UTC
Lost Greybeard wrote:
Zoe Athame wrote:
Lost Greybeard wrote:
I'm not a fan of FW because not being able to enter certain spaces limits your ability to join certain corps, meet certain people, etc.

If you don't care about being locked out of certain areas, it's fine. It's the only way to directly buy a lot of the better faction gear, as well (though you can still access it on the open market for a much larger price).


If you're in FW you should already be in a corp. You can leave FW and go into your previous enemy space as long as you didnt tank your standings which you can easily avoid.


What tanks your standings is running the faction missions, which is kinda the entire reason to be in FW. If you just want the eternal wardec aspect and don't care about the LP rewards, why not join red v blu instead?

You still get LP rewards from plexing, more targets, no "pre-planned" fights, lowsec pirates messing with you, actual objectives to conquer and fight for, and multiple organizations on all sides, each with their own history, politics, and goals. All of this is missing in RvB. If anything, RvB is "FW Lite". Ed: not that there's anything wrong with that, but in my opinion FW is more fun.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

J'Poll
MUSE LLP
RAZOR Alliance
#19 - 2012-06-12 21:52:02 UTC
Petrus Blackshell wrote:
Lost Greybeard wrote:
Zoe Athame wrote:
Lost Greybeard wrote:
I'm not a fan of FW because not being able to enter certain spaces limits your ability to join certain corps, meet certain people, etc.

If you don't care about being locked out of certain areas, it's fine. It's the only way to directly buy a lot of the better faction gear, as well (though you can still access it on the open market for a much larger price).


If you're in FW you should already be in a corp. You can leave FW and go into your previous enemy space as long as you didnt tank your standings which you can easily avoid.


What tanks your standings is running the faction missions, which is kinda the entire reason to be in FW. If you just want the eternal wardec aspect and don't care about the LP rewards, why not join red v blu instead?

You still get LP rewards from plexing, more targets, no "pre-planned" fights, lowsec pirates messing with you, actual objectives to conquer and fight for, and multiple organizations on all sides, each with their own history, politics, and goals. All of this is missing in RvB. If anything, RvB is "FW Lite". Ed: not that there's anything wrong with that, but in my opinion FW is more fun.


Underlined what makes EVE, EVE. If everybody would like the same thing, EVE would be boring, nobody to fight as everybody is in same corp. No goonswarm to mess up others as everbody is together. etc.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Lost Greybeard
Drunken Yordles
#20 - 2012-06-12 22:44:32 UTC
Petrus Blackshell wrote:
You still get LP rewards from plexing, more targets, no "pre-planned" fights, lowsec pirates messing with you, actual objectives to conquer and fight for, and multiple organizations on all sides, each with their own history, politics, and goals. All of this is missing in RvB. If anything, RvB is "FW Lite". Ed: not that there's anything wrong with that, but in my opinion FW is more fun.


While I agree with your general point that these things are fun, if I'm remembering how FW plexes work they're full of NPCs from the opposed faction, so if you're doing the "not messing up your opposed faction standing" route my previous post is referring to that's pretty much right out as well.

I'll give you objectives, though, those seem like a fun addition to wardec mechanics.
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