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Abaddon fit for current skillplan

Author
Jayrendo Karr
Caldari Provisions
Caldari State
#1 - 2012-06-11 02:41:55 UTC
An armor fleet ship for armor fleet things.


[Abaddon, Abaddon1.2]

8x Dual Heavy Pulse Laser II (Scorch L)

4x Heavy Capacitor Booster II (Navy Cap Booster 400)

Damage Control II
2x Large Armor Repairer II
2x Prototype Energized Adaptive Nano Membrane I
2x Heat Sink II

2x Large Auxiliary Nano Pump I
Large Anti-Explosive Pump I


[Statistics - Jayrendo Karr]
Effective HP: 68,691 (Eve: 60,085)
Tank Ability: 526.79 DPS
Capacitor (Stable at 79.83%)
Volley Damage: 2,055.16
DPS: 522.40
Alara IonStorm
#2 - 2012-06-11 02:49:56 UTC
Jayrendo Karr wrote:
An armor fleet ship for armor fleet things.


[Abaddon, Abaddon1.2]

8x Dual Heavy Pulse Laser II (Scorch L)

4x Heavy Capacitor Booster II (Navy Cap Booster 400)

Damage Control II
2x Large Armor Repairer II
2x Prototype Energized Adaptive Nano Membrane I
2x Heat Sink II

2x Large Auxiliary Nano Pump I
Large Anti-Explosive Pump I


[Statistics - Jayrendo Karr]
Effective HP: 68,691 (Eve: 60,085)
Tank Ability: 526.79 DPS
Capacitor (Stable at 79.83%)
Volley Damage: 2,055.16
DPS: 522.40

Not really all that great.

No Micro Warp Drive, low DPS, weak Armor Tank compared to ships that are just better at it.

[Abaddon, Heavy]
Heat Sink II
Heat Sink II
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I

Sensor Booster II, Scan Resolution Script
Tracking Computer II, Tracking Speed Script
Heavy Electrochemical Capacitor Booster I, Cap Booster 800
Prototype 100MN MicroWarpdrive I

Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I


Hammerhead II x5
Warrior II x5

This is your general large fleet Abaddon though fitting doctrine is different for every Alliance. Active Abaddon sucks just to much cap for not enough gain, best t buffer it.
Jayrendo Karr
Caldari Provisions
Caldari State
#3 - 2012-06-11 02:52:00 UTC  |  Edited by: Jayrendo Karr
Sure the DPS is a bit low but it does have scorch meaning it has range. Also its a small fleet abby.
Alara IonStorm
#4 - 2012-06-11 03:01:09 UTC
Jayrendo Karr wrote:
Sure the DPS is a bit low but it does have scorch meaning it has range.

If you really want to active tank it at least sort out the crazy mid slots.

[Abaddon, Active]
Heat Sink II
Heat Sink II
Damage Control II
Adaptive Nano Plating II
Energized Adaptive Nano Membrane II
Large Armor Repairer II
Large Armor Repairer II

[empty med slot]
Heavy Capacitor Booster II, Cap Booster 800
Heavy Electrochemical Capacitor Booster I, Navy Cap Booster 800
Prototype 100MN MicroWarpdrive I

Dual Heavy Pulse Laser II, Imperial Navy Multifrequency L
Dual Heavy Pulse Laser II, Imperial Navy Multifrequency L
Dual Heavy Pulse Laser II, Imperial Navy Multifrequency L
Dual Heavy Pulse Laser II, Imperial Navy Multifrequency L
Dual Heavy Pulse Laser II, Imperial Navy Multifrequency L
Dual Heavy Pulse Laser II, Imperial Navy Multifrequency L
Dual Heavy Pulse Laser II, Imperial Navy Multifrequency L
Dual Heavy Pulse Laser II, Imperial Navy Multifrequency L

Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I
Large Nanobot Accelerator I


Hammerhead II x5
Warrior II x5

The empty is for your choice of tackle, scan res, TC. Dealers choice.

Armor Reps are not a thing you want for fleets. DPS breaks it faster then a buffer but in small gangs this is usefulish.
Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#5 - 2012-06-11 09:45:37 UTC
Google Abbadon HellCat

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

Nakkano
Microsoft Excel Club
#6 - 2012-06-11 10:07:11 UTC
tachs or go home
Headerman1
Ministry of War
Amarr Empire
#7 - 2012-06-11 10:26:46 UTC
lots of WTF already here....

[Abaddon, New Setup 1]
Gyrostabilizer II
Gyrostabilizer II
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Armor Explosive Hardener II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II

Prototype 100MN MicroWarpdrive I
Tracking Computer II
Heavy Electrochemical Capacitor Booster I, Cap Booster 800
F-90 Positional Sensor Subroutines, Scan Resolution

Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Energy Discharge Elutriation II


Warrior II x5
Hornet EC-300 x5

Hard to go wrong with this set up as a fleet abaddon
Alara IonStorm
#8 - 2012-06-11 10:33:58 UTC  |  Edited by: Alara IonStorm
Headerman1 wrote:

[Abaddon, New Setup 1]
Gyrostabilizer II
Gyrostabilizer II

With your gyro's well stabilized I don't see how you can possibly fail.

Lol
Liam Mirren
#9 - 2012-06-11 13:31:39 UTC
"small gang" can be anything. 2? 4? 10? Logi support? do you have tacklers? low sec gate camp? bubbles? As such it's impossible to come up with a fit as that depends on the scenario, which you haven't specified yet.

If you won't have logi support and you have some 4-10 abaddons in a roam or similar then you're probably better off spider tanking than trying to rely on local reps. But again, without more info it's impossible to help the OP other than "your first fit really isn't any good".

Excellence is not a skill, it's an attitude.

Jayrendo Karr
Caldari Provisions
Caldari State
#10 - 2012-06-11 14:22:45 UTC  |  Edited by: Jayrendo Karr
Liam Mirren wrote:
"small gang" can be anything. 2? 4? 10? Logi support? do you have tacklers? low sec gate camp? bubbles? As such it's impossible to come up with a fit as that depends on the scenario, which you haven't specified yet.

If you won't have logi support and you have some 4-10 abaddons in a roam or similar then you're probably better off spider tanking than trying to rely on local reps. But again, without more info it's impossible to help the OP other than "your first fit really isn't any good".

Gang means between 4 and 15, no doctrine other than be able to hold you own for a short period of time.
Its RR gaurdian fleet, but I like to have my own source of cap and reps. Its also a PvE ship. Ill trade out a Cap booster for a MWD either way. It would be a pulsed tank.


[Abaddon, Abaddon1]

8x Tachyon Beam Laser II (Aurora L)

F-90 Positional Sensor Subroutines (Targeting Range Script)
F-90 Positional Sensor Subroutines
2x Medium Capacitor Booster II (Navy Cap Booster 400)

Damage Control II
2x Prototype Energized Adaptive Nano Membrane I
Heat Sink II
2x Prototype Energized Armor Layering Membrane I
1600mm Reinforced Rolled Tungsten Plates I

3x Large Ancillary Current Router I



Possible replacement for gang PvP?
Liam Mirren
#11 - 2012-06-11 14:35:55 UTC  |  Edited by: Liam Mirren
If you have logis you don't want your own reps, you want plates, resists and heat sinks. Not fitting that means you'll be worse off. Apart from that you can't kinda sorta refit a pvp fit ship for pve, the rigs just don't make sense.

This is what a Gang fit should look like with logi support, swap sebo for a point if you have no tacklers.

[Abaddon, Gang]
Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Heat Sink II
Heat Sink II

100MN MicroWarpdrive II
Tracking Computer II, Tracking Speed Script
Sensor Booster II, Scan Resolution Script
Heavy Capacitor Booster II, Cap Booster 800

Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L

Large Energy Discharge Elutriation I
Large Energy Discharge Elutriation I
Large Trimark Armor Pump I


Valkyrie II x5
Warrior II x5

Excellence is not a skill, it's an attitude.

Jayrendo Karr
Caldari Provisions
Caldari State
#12 - 2012-06-11 14:38:12 UTC
Why would I want imp navy multi frequency? jusdt curious, I hear scorch is best.
Liam Mirren
#13 - 2012-06-11 14:40:50 UTC
Scorch for range, navy MF for short range.

Excellence is not a skill, it's an attitude.

Jayrendo Karr
Caldari Provisions
Caldari State
#14 - 2012-06-11 14:50:56 UTC
why not conflag only problem I see with it is tracking but with point and tracking script wouldnt it be better?
Liam Mirren
#15 - 2012-06-11 16:18:46 UTC
Tracking, cap use and damage type (unless against T1 shield targets), not ideal.

Excellence is not a skill, it's an attitude.

Kaikka Carel
Ziea
#16 - 2012-06-12 04:30:13 UTC
Prototype Energized Adaptive Nano Membrane I < Adaptive Nano Platning II

I presume you have Hull upgrades at IV in which case use ANP II and not meta4 EANM. When you train it to 5 use EANM II.
Lunkwill Khashour
Ministry of War
Amarr Empire
#17 - 2012-06-12 07:17:31 UTC
Based on the two very different fits you were suggesting, the mods you put on them and the questions you've asked, I will say that you don't have the skills or experience to fly an Abaddon. You really need top notch fitting, capacitor and tanking skills to be effective with it.

I suggest you fit out an Apocalypse instead. It offers almost the same as the Abaddon but it is much more easy to fit and fly. Since you've said this ship is going to be used in PvE, you might want to go for a Navy Apocalypse. Should you be able to tell us what exact kind of PvE you'll be doing with it, we can give you a solid fit that you'll enjoy flying.
IGNATIUS HOOD
Viziam
Amarr Empire
#18 - 2012-06-12 16:00:21 UTC
Jayrendo Karr wrote:
why not conflag only problem I see with it is tracking but with point and tracking script wouldnt it be better?


Conflag are marginally better DPS wise but Navy Multi don't have the tracking penalty and the cap use. IMO Scorch for Pulses and a Aurora for Beams are useful, Conflag and Gleam suck.

"Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats."   --H.L. Mencken
Alara IonStorm
#19 - 2012-06-12 16:23:52 UTC
IGNATIUS HOOD wrote:

Conflag are marginally better DPS wise but Navy Multi don't have the tracking penalty and the cap use. IMO Scorch for Pulses and a Aurora for Beams are useful, Conflag and Gleam suck.

Scorch and Aurora get away with with the Tracking penalties because the farther the enemy is out the better your Tracking. Tracking Speed is how fast a turret turns and a ship orbiting close has a smaller orbital circumference which means it has less distance to travel making your gun rotate faster to keep up. The farther out the enemy is the longer the distance they have to travel to meaning your gun rotates less to keep up. So if it only takes a ship a distance of 5 km to complete and orbit moving at 1.5 km a second and the gun rotates once every 8 seconds your shots won't keep up. If they have to travel 50km to do the same because they are farther out your gun can still rotate in 8 seconds and therefore can keep up with the target.

I am really bad at explaining this, where is Tippia when you need her. Suffice to say OP the farther out they are the better you hit and the less tracking speed is needed while in the close range more tracking is better. So when fighting close range especially with large or long range weapons you want the best tracking speed possible because if you can not hit a target all the paper DPS is meaningless while farther out Tracking is always a good thing but not a priority compared to range.

Which is why Conflag bad, Scorch good with the same penlites.
Kasutra
No Vacancies
No Vacancies.
#20 - 2012-06-12 16:37:45 UTC
Alara IonStorm wrote:
[quote=IGNATIUS HOOD]I am really bad at explaining this, where is Tippia when you need her. Suffice to say OP the farther out they are the better you hit and the less tracking speed is needed while in the close range more tracking is better.


Steps to understand this:

  1. Get in the passenger seat of a car.
  2. Ask someone to drive the car really fast.
  3. Look out the passenger window.
  4. Try tracking an object that is close to the car with your eyes. This is difficult, because the object appears to move fast. Now attempt to track an object far away. This is easy, because the object appears to move very slowly.

You now understand the relationship between distance and tracking.
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