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Contracts

Author
corestwo
Goonfleet Investment Banking
#21 - 2012-06-10 07:05:23 UTC
Item exchange contracts are programmed to enable the trade of items and/or currency for other items and/or currency. A plex for plex+cash fits that bill, cash for nothing does not. The fact that those two are mathematically identical is irrelevant - one fits the system's parameters, the other does not, end of story.

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

Moonlit Raid
Doomheim
#22 - 2012-06-10 07:08:29 UTC
corestwo wrote:
Item exchange contracts are programmed to enable the trade of items and/or currency for other items and/or currency. A plex for plex+cash fits that bill, cash for nothing does not. The fact that those two are mathematically identical is irrelevant - one fits the system's parameters, the other does not, end of story.

So why not change those parameters?

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

Johnny Frecko
Federal Navy Academy
Gallente Federation
#23 - 2012-06-10 09:22:20 UTC
Coding time, which is money but mostly effort going into the un-important aspect of the game.
Changing the parameters can be either something easy, or very hard, depending on how it was coded.
For example making plex behave like a different item might cause other areas of the game to break.

In general, and to refer to your trollish "oh my god" reply. You've got your answer and i'll amuse you for one more reply, one that might fit you silly dancing puppet routine.

1)it was coded like this a while ago without proper thought about scams like these
2)it costs too much time/money to change it when there are more important things to do at the moment.(i.e borken interface)
3)it's coded like this for now, and there's nothing that can be done.

Since we don't know how easy/hard it is to fix it, we can't even say it's something superficial. Programing doesn't work that way.
But you're a teacher, you must know all this already.

/diverts funds and efforts into re-programing a silly aspect of the game.
Moonlit Raid
Doomheim
#24 - 2012-06-10 15:29:57 UTC
Johnny Frecko wrote:
Coding time, which is money but mostly effort going into the un-important aspect of the game.
Changing the parameters can be either something easy, or very hard, depending on how it was coded.

So what was the problem with the previous item interface they decided to spend time and money changing it? Why is one minor part of the game more important than another?

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

David Forge
GameOn Inc.
#25 - 2012-06-10 15:40:34 UTC
The contract system was changed to make it easier to use/understand and, probably, to cut down on some of the scamming. The programmer's (rightly) did not anticipate that anyone would want to trade a PLEX for a PLEX mainly because it would never serve a legitimate purpose. If you want your p=p I'm sorry that the contract system does not double as a logic machine. There is no problem here to fix, it works as intended and as needed.
Derath Ellecon
University of Caille
Gallente Federation
#26 - 2012-06-10 16:04:16 UTC
Funny Troll is funny
Cutout Man
Doomheim
#27 - 2012-06-10 23:43:49 UTC  |  Edited by: Cutout Man
Moonlit Raid wrote:
corestwo wrote:
Item exchange contracts are programmed to enable the trade of items and/or currency for other items and/or currency. A plex for plex+cash fits that bill, cash for nothing does not. The fact that those two are mathematically identical is irrelevant - one fits the system's parameters, the other does not, end of story.

So why not change those parameters?

Since there is no item being traded, only a price asked, there is no way to classify the contract in the database. That is, you would not be able to find the contract without an item being sold or requested. If there is no item classification, there can be no contract. To enable your concept, there would have to be a new type of contract or a new type of item. In the former case, it would be beggar contracts, which everyone would ignore, or in the latter case the item would be nothing more than a placeholder, a concept more easily implemented by your using a single unit of some item.
Eledinia
J909 Industrial Services
#28 - 2012-06-11 00:58:54 UTC
Op isn't trolling, the post is a slightly disguised whine about the contract system, more than likely because she fell for 1 of the talked about plex scams and felt the need to vent.
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