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Where does the ISK come from?

Author
Cpt Zapp Braannigan
Sebiestor Tribe
Minmatar Republic
#1 - 2012-06-10 23:59:10 UTC
So I'm fairly new to this game, under a month of playing.

After doing the different kind of upstart money making activities I started wondering.

Where does the ISK/money enter the economic system?

The only way i know is by missions and bounty. But is this really enough to even out the losses contributed by shiploss, tax, cloning, and etc? Also there seems to be alot of money floating around in game aka rich players, their wealth also have to come from somewhere (And "playing the market" is not the answer I'm looking for).
Headerman1
Ministry of War
Amarr Empire
#2 - 2012-06-11 00:02:25 UTC  |  Edited by: Headerman1
Isk is entered through one of several ports:
- Mission rewards
- Bounties
- NPC buy orders
- Insurance payouts

and a few others.

Isk is trained by more than several ways as well:
- Insurance purchases
- tax
- NPC sell orders

and many others.

There was recently a great thread about this, and the differences between 'ISK creation' and 'ISK movement' were highly stressed and differentiated; selling anything you make out of ore or parts you came across is not ISk creation, it's simply isk movement for eg.
Tor Gungnir
Sebiestor Tribe
Minmatar Republic
#3 - 2012-06-11 00:03:47 UTC
Brannigan's law is like Brannigan's love: hard and fast.

Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you.

Zoe Athame
Don't Lose Your Way
#4 - 2012-06-11 00:04:10 UTC  |  Edited by: Zoe Athame
1st. Ship-loss does not take ISK out of the system.
2nd. Rich players take money from other players.
3rd. If you're looking for a get rich quick plan, nobody will give you one.

As for where money comes from. Akita T posted this in another thread recently.

Quote:

Only dev-provided ISK faucet breakdown (daily totals snapshot from 2010.10.17-18, Sun-Mon) :
http://community.eveonline.com/ingameboard.asp?a=topic&threadID=1401431&page=3#67
78% NPC bounties
12% mission rewards + time bonuses
~7% insurance balance (10% faucet of payouts - 3% sink of premiums)



Also, I really hope you're not an old character because CCP doesn't do name-changes.
Tippia
Sunshine and Lollipops
#5 - 2012-06-11 00:13:29 UTC
Standard copypasta:

Faucets:
  • NPC bounties
  • NPC buy orders
  • Agent rewards: Mission rewards, Mission time bonuses, Incursion rewards, Deposit repayment
  • Insurance payout
  • GM actions: Reimbursement for lost pods
  • Character creation

Sinks:
  • Market taxes & fees: Broker fees, Sales tax
  • NPC sell orders
  • NPC station services: Repairs, Jump clone installation, Medical clone installation/upgrade/station change, Science and industry slot rental, Ship insurance
  • NPC station office fees: Rent, Impound penalties
  • Wardecs
  • Sovereignty fees
  • PI fees: Building PI structures, Import/export tax (from NPC-owned customs offices)
  • Corp & alliance fees: Corp creation, Alliance creation, Alliance upkeep, Creating/awarding medals, Corp registry ads
  • Agent fees: (Certain) LP store items, Locator agent services, Courier missions w/ deposits
  • CSPA Charges
  • Smuggling fines
  • GM Actions: Removal of bought ISK, Removal of insurance after ship reimbursement
  • Character deletion
Cpt Zapp Braannigan
Sebiestor Tribe
Minmatar Republic
#6 - 2012-06-11 00:15:57 UTC
Zoe Athame wrote:
1st. Ship-loss does not take ISK out of the system.
2nd. Rich players take money from other players.
3rd. If you're looking for a get rich quick plan, nobody will give you one.

As for where money comes from. Akita T posted this in another thread recently.

Quote:

Only dev-provided ISK faucet breakdown (daily totals snapshot from 2010.10.17-18, Sun-Mon) :
http://community.eveonline.com/ingameboard.asp?a=topic&threadID=1401431&page=3#67
78% NPC bounties
12% mission rewards + time bonuses
~7% insurance balance (10% faucet of payouts - 3% sink of premiums)



Also, I really hope you're not an old character because CCP doesn't do name-changes.


Thanks for the statistics, that was what I was sort of looking for.
No I'm not looking for advice to get rich, just interested in the economics of EVE.
Also thanks to Headerman for his answer.

Just to futher debat cause im not smart. Why is ship loss not a moneysink. Scenario: Person buys ships for money and the ships blow up, money lost, or am I not seing the big picture?
Cpt Zapp Braannigan
Sebiestor Tribe
Minmatar Republic
#7 - 2012-06-11 00:17:15 UTC
Oh and a more specifc question what does NPCs buy?
Olleybear
Pandemic Horde Inc.
Pandemic Horde
#8 - 2012-06-11 00:20:25 UTC
Cpt Zapp Braannigan wrote:


Just to futher debat cause im not smart. Why is ship loss not a moneysink. Scenario: Person buys ships for money and the ships blow up, money lost, or am I not seing the big picture?


The person you paid isk to for the ship still has the isk whether or not your ship explodes. Just because you no longer have the isk in your pocket after you bought the ship doesnt mean the isk isn't still in the Eve economy.

That is the isk movement vs isk creation that another poster touched on.

When it comes to PvP, I am like a chiwawa hanging from a grizzley bears pair of wrinklies for dear life.

Cpt Zapp Braannigan
Sebiestor Tribe
Minmatar Republic
#9 - 2012-06-11 00:24:16 UTC
Olleybear wrote:
Cpt Zapp Braannigan wrote:


Just to futher debat cause im not smart. Why is ship loss not a moneysink. Scenario: Person buys ships for money and the ships blow up, money lost, or am I not seing the big picture?


The person you paid isk to for the ship still has the isk whether or not your ship explodes. Just because you no longer have the isk in your pocket after you bought the ship doesnt mean the isk isn't still in the Eve economy.

That is the isk movement vs isk creation that another poster touched on.



Ah okay I think I got it now. Thanks.
Tippia
Sunshine and Lollipops
#10 - 2012-06-11 00:25:16 UTC
Cpt Zapp Braannigan wrote:
Just to futher debat cause im not smart. Why is ship loss not a moneysink. Scenario: Person buys ships for money and the ships blow up, money lost, or am I not seing the big picture?
You're not seeing the big picture.

Where does the money go when you buy something?
Well, who sold you the thing? For 99% of the stuff you get, it's another player.
This means the other player has the money now (minus taxes). The money is still in the economy — it just changed hands.


Hell, if you just look at the small scale, it's even easier than that: what happens when you lose you ship? Nothing. You don't lose a cent. The money doesn't disappear from your wallet when you lose the ship — it disappears when you buy it. So even if you were to somehow get the ship from an NPC (which is normally the first sign of something being an ISK sink), the actual destruction wouldn't be a sink because the money was lost long before that. Now, since you don't actually buy ships from NPCs, it's even less of a sink, because as mentioned above, the money just moves to another player.

In fact, ship loss is usually an ISK faucet because ship destruction (unless caused by CONCORD) triggers an insurance payout. That payout is an NPC giving you money, thus creating ISK that didn't exist before. By design, insurance payouts are always larger than the premium you pay for them (including if you don't pay anything at all), so a triggered payout is always a net addition of ISK to the economy.
Headerman1
Ministry of War
Amarr Empire
#11 - 2012-06-11 01:21:32 UTC
Cpt Zapp Braannigan wrote:
Oh and a more specifc question what does NPCs buy?


On the market there isn't a lot, usually a system scanner, a POS module. There are also overseers personal effects i believe.

Not on the market is a big NPC isk sink; LP stores. A lot of items there require isk to be purchased
Dealth Striker
Perkone
Caldari State
#12 - 2012-06-11 01:31:05 UTC
Cpt Zapp Braannigan wrote:
Oh and a more specifc question what does NPCs buy?


If you look on the market's buy and sell orders for trade goods in your region, those items that have 364 days left are NPCs buyers/sellers.
Striker Out!!
Cpt Zapp Braannigan
Sebiestor Tribe
Minmatar Republic
#13 - 2012-06-11 01:33:22 UTC
Dealth Striker wrote:
Cpt Zapp Braannigan wrote:
Oh and a more specifc question what does NPCs buy?


If you look on the market's buy and sell orders for trade goods in your region, those items that have 364 days left are NPCs buyers/sellers.


Cool, thanks for the information.
Sisohiv
Center for Advanced Studies
Gallente Federation
#14 - 2012-06-11 01:34:09 UTC
I suggested a while back they put Dog tag drop at .5 and remove all bounties. Add seeds for the Dog tags based on nation and treat them as the bounty. It's in the queue as I understand it so it might happen in 5 or 6 years.
Cpt Zapp Braannigan
Sebiestor Tribe
Minmatar Republic
#15 - 2012-06-11 01:40:09 UTC
Sisohiv wrote:
I suggested a while back they put Dog tag drop at .5 and remove all bounties. Add seeds for the Dog tags based on nation and treat them as the bounty. It's in the queue as I understand it so it might happen in 5 or 6 years.


To reduce the stream/faucet of money? Wouldn't this make the already rich players richer? Although I must admit that Im surprised that most of the money in EVE is from bounties.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#16 - 2012-06-11 01:52:18 UTC
Cpt Zapp Braannigan wrote:
Sisohiv wrote:
I suggested a while back they put Dog tag drop at .5 and remove all bounties. Add seeds for the Dog tags based on nation and treat them as the bounty. It's in the queue as I understand it so it might happen in 5 or 6 years.


To reduce the stream/faucet of money? Wouldn't this make the already rich players richer? Although I must admit that Im surprised that most of the money in EVE is from bounties.


Many people are.

And most just don't get the sheer /scale/ of the EVE economy. Trillions of ISK enter every month (trillions leave too, but not an equal amount) Ideally, the balance should be 0 + money for new players to get rich with.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Gevlin
Pator Tech School
Minmatar Republic
#17 - 2012-06-11 01:57:20 UTC
remember the biggest sink is skill books

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Tri Vetra
Native Freshfood
Minmatar Republic
#18 - 2012-06-11 04:12:27 UTC
ben's space helicopter
Jonni Favorite
Militant Industrialists LLC
Militant Consortium
#19 - 2012-06-11 04:14:53 UTC
Silly monkey, it's the Stork. Didn't your parents teach you anything? What?
Luis Graca
#20 - 2012-06-11 09:30:59 UTC
Cpt Zapp Braannigan wrote:
So I'm fairly new to this game, under a month of playing.

After doing the different kind of upstart money making activities I started wondering.

Where does the ISK/money enter the economic system?

The only way i know is by missions and bounty. But is this really enough to even out the losses contributed by shiploss, tax, cloning, and etc? Also there seems to be alot of money floating around in game aka rich players, their wealth also have to come from somewhere (And "playing the market" is not the answer I'm looking for).



easy it came from other peoples wallet

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