These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

CCP making progress to a better EVE

Author
maha theflam
New Rome corp.
#141 - 2012-06-10 10:48:29 UTC  |  Edited by: maha theflam
Want some quick clue on the proportion betwee high sec PVErs and low sec PVPers?

Login. Oper space map, go to the settings and select "average pilots in space in the last 30 minutes". Click random systems in high sec and in low sec (or just zoom out in order to have a global sight of the space).
Obsidian Dagger
Nitrus Nine
#142 - 2012-06-10 11:01:52 UTC
1: Move Lvl 4's to lo-sec
2: Majority of missionrunning carebears quit EvE (A small minority will move to 0.0 and join a friends alliance, if I had the time to dedicate to it, I would be doing that myself)
3: Hi sec becomes a ghost-town populated only by noobs and a few scared miners, and roaming gangs of gankers whining about the lack of nice easy targets. (Or in other words, Hi-sec becomes exactly like lo-sec is already)
4: ??????
5: CCP shuts down EvE because of the sudden massive drop in subscription numbers caused by the carebear exodus.


Congrats OP, your ******** reiteration of a ******** idea first espoused by a ****** several years ago, killed EvE.
TheBreadMuncher
Protus Correction Facility Inc.
#143 - 2012-06-10 11:05:08 UTC
D3F4ULT wrote:
It's not new content, it's called balancing.


Tell me sir, do you... do you by any chance PVP in lowsec?

"We will create the introduction thread if that is requested by the community. Also, we will have an ISD Seminar about the CCL team in the coming weeks in which you can ask your questions about the CCL team and provide some constructive feedback to us." - Countless pages of locked threads and numerous permabanned accounts later, change is coming.

Arec Bardwin
#144 - 2012-06-10 11:13:33 UTC
Moving L4s to lowsec is bollocks, and CCP knows it (I don't do L4s btw).

What lowsec needs is new PVE content that can be done in proper pvp fits, and don't take ages to complete. NPCs that targets new arrivals on grid at will, perhaps accelerators that limits ship size and/or total mass, beacons immediately visible for everyone in system, unique rewards, abandoning compromised mission sites without too harsh penalties etc. (just some random suggestions here).
Asuri Kinnes
Perkone
Caldari State
#145 - 2012-06-10 11:17:20 UTC  |  Edited by: Asuri Kinnes
Malphilos wrote:
Yes.

You know there's something fundamentally wrong when the only way people can think of to promote the "best" part of the game is to make everything else suck more.

New sig there...
Uinuva Karma wrote:
I encourage you to present some numbers that would support your claim that hisec mission-runners are any more substantial than other groups. Furthermore, catering to PVE-types costs more resources than to real players- carebears demand new content, where as EVE players create content for themselves and others. This is inherent to the nature of the bear, they want canned entertainment without challenge, EVE players only need the framework and basic ruleset and they will entertain themselves.

Consider the dull, Playstation-generation TV kid and the creative, extrovert kid who goes out into the forest with pals and builds a tree cabin to play Robin Hood there. Which one is cheaper?


He never claimed that "hi-sec mission runners are any more substantial than other groups" - but good straw-man (not!).
Considering that only 28.6% of all characters are found in Low/WH/Null ( Fan Fest Presentation ) it is reasonable to assume that *some* of the remaining 71.4% are actual mission runners. Hell, if even only 5% were dedicated, hardcore, never leave hi-sec mission runners, that is a pretty substantial number. Remember last summer when CCP saw a surge in cancellations? From what I've been able to discern (nothing formal was ever put out, but some numbers did leak) that was roughly 5% to 8% of the eve population - and you do remember how fast CCP did an about face?


Uinuva Karma wrote:
And your first mistake: there is no "mission running community". Mission running in hisec is commonly performed by bots.

Please, post some numbers showing that hisec mission running is *commonly performed by bots". I admit (up front) that botting does take place (in all sec bands), that is no reason to neglect any one area of space, unless it's to make it harder to bot. Which Hi-sec mission runners (hell, All mission runners!) would support! It would make their LP worth more. So leave bots out of it - bots have nothing to do with actual "players.



Uinuva Karma wrote:
What else do these PVE-types do besides hoard ISK?

How do you know that's all they do? That is pure speculation on your part. Besides "hoarding" isk, isn't a bad thing for the economy, as it slows down the velocity of money in circulation...



Uinuva Karma wrote:
People use faction, deadspace an officer gear in PVP, sleeper site running and low/null exploration. You must understand that not everybody is as scared as the bear.

This is a common fallacy. Understand this now: killing PVE-fit ships is not meaningful for combat-oriented players. Sure, why not pop a pimp bear ship for the loots, but the killmails people write reports, the ones that create fame and reputation are exclusively real combat ones.

The reason why many avoid null is because of the blobs, don't try to project your personal fears on EVE players.

Us, the players, would like to see carebears try the low/null/wh lifestyle and see how much more fun it is. This is why it makes sense to move the high-income activities out of the hisec- an area that does not promote teamwork.

Shifting lvl 4s to low security would be good for the bears. They would see that it's not so scary as they think, and that working together negates the risks, and maybe they would even realize how much more rewarding it is to chase and fight other human players instead of idiotic NPCs.

A) Lots of new players look at the prices of deadspace, faction and officer items and can't imagine using them in combat. They learn - has nothing to do with being "scared" and everything to do with "wallet" & "experience".
B) When I was in a pirate corp, we loved mission runners. Good ransoms or good drops. Also, it's been my experience that just about everyone likes the occasional loot pinata - and fame and reputation? What about the guy who killed the Kestral hauling PLEX's in hi-sec. Besides, there is all kinds of different "reputation" ...
C) The reason many people avoid 0.0 is more than just blobs, quite often it's the reputations that exist out there to begin with.
D) Shifting lvl 4's to low-sec won't do jack-**** for bears, because most of them who are "bears" won't go "until they are ready". Not all bears remain bears. Telling players that "oh.. it's so much more fun!" would actually be inaccurate for quiet a few people who self-identify as bears, because what it enjoyable to one person's psyche is annoying or downright ugly negative to another. Many people (because of the way their minds are physically wired) actually get more negative reinforcement out of pvp engagements than they do positive.

It's a matter of how you are physically wired.

Bob is the god of Wormholes.

That's all you need to know.

Lin-Young Borovskova
Doomheim
#146 - 2012-06-10 11:31:45 UTC
Uinuva Karma wrote:
Can you tell me what I missed?


Everything you haven't done.

Exploration: high sec WH, radar/magneto sites because you didn't had the skills for

Mining: simply because the only thing you could do is mine with a civilian mod

DED sites, simply because you'd get blown before you ever finish the first room = lack of skills

And I can go on and on, you got bored not because you've done it all, you've got bored because you couldn't do most of the available content.

brb

Lin-Young Borovskova
Doomheim
#147 - 2012-06-10 11:37:58 UTC
Barbelo Valentinian wrote:
Dunno what you are talking about, many lvl4s are already in low-sec. Do you actually play EVE?

The Agents aren't in low-sec, true (apart from a very few) but there are many lvl4 Agents who give missions in nearby low-sec space, and one already has to accept a high risk/reward ratio to do them (cat and mouse with the pies who live there). When I'm feeling bold and adventurous, I do them, 2 of my JCs are in such areas.

It was more evident when we had "Agent Quality" and no Agent Finder. In those days, to get the best missions you had to actively look for them - check some websites and do some calculations - and inevitably the best-paying missions - again, not the agents who gave them, but the missions themselves - were in low-sec.

And there have always been even a few lvl4 agents in low-sec too - again, in ultra-low-sec (0.2) systems that are heavily camped.

This gives a nice spread I think. It's good to have a "safe" mission hub to fall back to, but it's also good to have the option of excitement and a bit higher reward when you're up for it.



Exactly, also the first time you ever do some lvl4 in null sec (there are plenty of them, the most interesting) you look like this Shocked

The LP payout is absolutely insane and difficulty? -hehe what a joke if you know what you're doing: use D-scan yadyada, those systems are full of faction/officer fitted pirate BS/Tengus

Then you read: "nerf lvl4's, nerf high sec, bring lvl4's to low sec" hehe, lazy people are lazy

brb

Uinuva Karma
Doomheim
#148 - 2012-06-10 12:43:06 UTC
I'll reply to the decent posts later when I have more time, now just quickly deal with this troll:

Lin-Young Borovskova wrote:
Uinuva Karma wrote:
Can you tell me what I missed?


Everything you haven't done.

Exploration: high sec WH, radar/magneto sites because you didn't had the skills for

Mining: simply because the only thing you could do is mine with a civilian mod

DED sites, simply because you'd get blown before you ever finish the first room = lack of skills

And I can go on and on, you got bored not because you've done it all, you've got bored because you couldn't do most of the available content.



I specifically mentioned all those activities, because I did them, except "hisec WHs" which don't exist on Tranquility, all w-space is -1.0 sec status.

You can do 4/10s with full meta fit cruiser, except if you are a carebear, in which case you need a T3 and a manual which rats to shoot and what to tank.

Captain Kirk didn't stay in hisec. 

Weiland Taur
The Icarus Expedition
Solyaris Chtonium
#149 - 2012-06-10 12:59:58 UTC
D3F4ULT wrote:
Surfin's PlunderBunny wrote:
This has been discussed before, the potential rage quitting make it probably not going to happen


I know, it's been batted so many times, but things are looking up to making it happen. I could care less about the AFK guy with his 4 alt accounts, he's afk anyhow not playing so why is he upset that he won't be playing what he doesn't play?

derp.



I think it's important to be careful about defining what is and what isn't real gameplay in Eve. The idea of the sandbox is that some people get to play afk, they get to be risk averse, they get to solo or small gang pvp or simply roll across the landscape in massive blobs. One of the great pillars of Eve is that you get to do as you like and you get to face the consequences. The idea behind forcing players into "pvp" situations defeats the sandbox. And this is different than the oft thrown around argument that you agree to pvp as soon as you undock. Yes, you can get shot at any time in Eve but if we force you to stand in front of a firing squad then it's not a sandbox.

The other important point is that the idea of moving level four mission runners to lowsec is really about kill mail padding. It's harvesting. We need to be real about that. At least in hisec it takes some form of skill to bait the mission runner into doing something stupid or simply ganking them. In losec it will be like fishing with dynamite.

SAA Legis
Miners Mine
#150 - 2012-06-10 13:12:21 UTC
If it's pewing rats in lo sec, and it ain't escalating to Pith A-type, it ain't worth the hassle.

Nuff said.
Lin-Young Borovskova
Doomheim
#151 - 2012-06-10 13:18:11 UTC  |  Edited by: Lin-Young Borovskova
Uinuva Karma wrote:
I'll reply to the decent posts later when I have more time, now just quickly deal with this troll:

Lin-Young Borovskova wrote:
Uinuva Karma wrote:
Can you tell me what I missed?


Everything you haven't done.

Exploration: high sec WH, radar/magneto sites because you didn't had the skills for

Mining: simply because the only thing you could do is mine with a civilian mod

DED sites, simply because you'd get blown before you ever finish the first room = lack of skills

And I can go on and on, you got bored not because you've done it all, you've got bored because you couldn't do most of the available content.



I specifically mentioned all those activities, because I did them, except "hisec WHs" which don't exist on Tranquility, all w-space is -1.0 sec status.

You can do 4/10s with full meta fit cruiser, except if you are a carebear, in which case you need a T3 and a manual which rats to shoot and what to tank.




Remember we're talking about 1mth old character.

With Eve's structure of learning it's clearly impossible to do all of this properly. And I'm not talking about the tutorials that are an introduction because in this case then you do all Eve content in less than a week.

Also, and don't get me wrong about this, unless you spend 50+ hours a week playing the dam thing, the newbbie can't do everything you've mentioned because he will lack skills and experience to achieve everything

Now we can disagree on how and why but any noob telling me he has done it all at his first month I'll stick a Troll tag on his nick.
Did you ever did single time life missions with your character? -do you even know those exist?
You might not show interest for some areas of Eve but that doesn't mean you've done it all just because as newbie you ran tutorials, did SOE, scanned some stuff in newbie system, mined some rocks with a civilian miner, build some crap with civilian BPC, hauled some crap a few systems around.

You have to jump some areas not interesting you to do something interesting you witch means you probably know those exist and tried pretty fast, doesn't mean you've done it all.

I can blitz whatever lvl4, clean most DED6 and get amused because those incoming for my ship just get warp scrambled/web and killed by rats because I know what I'm doing, but from this say I've done it all I will not, I've never ran "The Maze" properly and some other sites, never killed an officer and there are so many other content I've never done for whatever reason.
I can safely say I've tried a major part of the game content but from there say I've done it all that would be a lie.

Edit: however pvp talking I've done the most part of it including the biggest epic battles in Eve, doesn't makes me feel like a pro or better, just the feeling I've explored something unique not everyone in Eve can, did or will do.

And I'm horrible at pvp Lol

brb

Lin-Young Borovskova
Doomheim
#152 - 2012-06-10 13:31:46 UTC
Vicky Somers wrote:
Considering that L4s are one of the main sources of income for casual players, this isn't going to happen. Half an hour of shooting at red boxes and you got yourself a enough iskies for a T2 fitted BC. Besides, there's far more lucrative stuff in low sec, it just takes more time/luck to get it.

Nerf the LP rewards from L4s for lulz though. I'm all for that.


If you know that much lvl4's giving 100M global payout that you can run in half an hour please tell me where they are...

brb

Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#153 - 2012-06-10 17:31:33 UTC
Arec Bardwin wrote:
Moving L4s to lowsec is bollocks, and CCP knows it (I don't do L4s btw).

What lowsec needs is new PVE content that can be done in proper pvp fits, and don't take ages to complete.


+1

Genius idea. And it's not as if the concept is unknown to CCP - the pirate epic arcs are predicated on PvP fits doing PvE content. Just spread the idea a bit more to low-sec.

Everyone knows that anyone trying to "entice" PvE-ers to low-sec is just looking for easy targets, since a PvE-fitted ship (which has to be PvE fitted because of the nature of the sustained DPS in PvE missions) will 9/10 times hilariously DIAF to a PvP-fitted ship.

However, as a carebear, I do mission in low-sec sometimes - but if I do, my main concern so far as PvP goes is to try and avoid it. The only reason for doing lvl4s in low-sec atm is the adventure, the feeling of "cat and mouse", not the reward (which is good, but stupidly risky in low sec); i.e. I will certainly be in low-sec, but I will be trying to avoid a fight whenever possible (although my KB shows that isn't always possible Big smile )

However, the idea above would, I think, be more likely to entice players like me (who are sort of semi-adventurous PvE-ers who quite enjoy PvP even though they're crap at it). If I could do a PvE mission in a PvP-fitted ship, I'd probably do it more often, as at least then I'd have a fighting chance if it's only one or two guys after me.

It would also be a good "stepping stone" for PvE-ers to stick their toes in the PvP waters.

Yes, I like this idea a lot.
Asuri Kinnes
Perkone
Caldari State
#154 - 2012-06-10 17:55:45 UTC
Barbelo Valentinian wrote:
Arec Bardwin wrote:
Moving L4s to lowsec is bollocks, and CCP knows it (I don't do L4s btw).

What lowsec needs is new PVE content that can be done in proper pvp fits, and don't take ages to complete.


+1

Genius idea. And it's not as if the concept is unknown to CCP - the pirate epic arcs are predicated on PvP fits doing PvE content. Just spread the idea a bit more to low-sec.

Everyone knows that anyone trying to "entice" PvE-ers to low-sec is just looking for easy targets, since a PvE-fitted ship (which has to be PvE fitted because of the nature of the sustained DPS in PvE missions) will 9/10 times hilariously DIAF to a PvP-fitted ship.

However, as a carebear, I do mission in low-sec sometimes - but if I do, my main concern so far as PvP goes is to try and avoid it. The only reason for doing lvl4s in low-sec atm is the adventure, the feeling of "cat and mouse", not the reward (which is good, but stupidly risky in low sec); i.e. I will certainly be in low-sec, but I will be trying to avoid a fight whenever possible (although my KB shows that isn't always possible Big smile )

However, the idea above would, I think, be more likely to entice players like me (who are sort of semi-adventurous PvE-ers who quite enjoy PvP even though they're crap at it). If I could do a PvE mission in a PvP-fitted ship, I'd probably do it more often, as at least then I'd have a fighting chance if it's only one or two guys after me.

It would also be a good "stepping stone" for PvE-ers to stick their toes in the PvP waters.

Yes, I like this idea a lot.

It's called sleeper AI.

Bob is the god of Wormholes.

That's all you need to know.

AlleyKat
The Unwanted.
#155 - 2012-06-10 18:40:32 UTC
Yonis Kador wrote:
But moving lvl 4s in and of itself, would change nothing. They'd just run lvl 3s then. CCP needs ways to make risk-averse players want to go to low sec/null.


Bolded the part which has flown over the heads of anyone who thinks lvl4's should be moved to low-sec.

The reason for moving lvl4's to low-sec does not outweigh the reason for either losing players due to 'ragequit' or having absolutely zero impact due to lvl3's in high sec.

What it would do is lower the amount of isk entering the market, and increase the cost of certain ships and modules popular to lvl4 mission running.

Then, after that, instead of running lvl3's, they work out you can mine and make a significant amount of isk per hour versus lvl3's and then people will say 'move mining to low sec! - it's not fair that someone can run 4 accounts and have a mining empire in high sec!'

Then the 'we-are-for-and-against-the-game alliance' will use some arcane logic normally reserved for children, to have a permanent anti-mining fetish and somehow, it'll be considered okay and once again no one will get the point, and trying to explain it to anyone is the figurative equivalent of trying to teach a dog the French language.

Guys, Gals, let this mother fuckin' argument rest - 2005 was long time ago.

AK

This space for rent.

Urziel99
Multiplex Gaming
Tactical Narcotics Team
#156 - 2012-06-10 23:20:36 UTC
AlleyKat wrote:
Yonis Kador wrote:
But moving lvl 4s in and of itself, would change nothing. They'd just run lvl 3s then. CCP needs ways to make risk-averse players want to go to low sec/null.


Bolded the part which has flown over the heads of anyone who thinks lvl4's should be moved to low-sec.

The reason for moving lvl4's to low-sec does not outweigh the reason for either losing players due to 'ragequit' or having absolutely zero impact due to lvl3's in high sec.

What it would do is lower the amount of isk entering the market, and increase the cost of certain ships and modules popular to lvl4 mission running.

Then, after that, instead of running lvl3's, they work out you can mine and make a significant amount of isk per hour versus lvl3's and then people will say 'move mining to low sec! - it's not fair that someone can run 4 accounts and have a mining empire in high sec!'

Then the 'we-are-for-and-against-the-game alliance' will use some arcane logic normally reserved for children, to have a permanent anti-mining fetish and somehow, it'll be considered okay and once again no one will get the point, and trying to explain it to anyone is the figurative equivalent of trying to teach a dog the French language.

Guys, Gals, let this mother fuckin' argument rest - 2005 was long time ago.

AK


^^^^^^^^^^^^^

Let the people do their thing. They don't play this game to be gatecamp fodder at the OP's behest, anymore than those same lowsec dwellers would appreciate being forced onto the business end of an AlphaFleet.

Let no one dictate to you how you play. I run in 0.0 but it's not for everyone. Some run in lowsec, for FW or piracy. Some prefer the more subdued pace of highsec. All have a part to play. Just because you disapprove of the part they play is meaningless. It doesn't make your part "better". Get over yourself.
Shea Valerien
House of Valerien
#157 - 2012-06-10 23:33:34 UTC
Yonis Kador wrote:
CCP needs ways to make risk-averse players want to go to low sec/ null.


Yonis Kador


Why? Why is there this desire for some people that every EVE player be pushed to low/null? What's wrong with having some players that enjoy high-sec? Just curious - because it baffles me that people feel the need to compel others to move to another part of space when they're apparently enjoying where they're at now.

Having diversity in the player base is good.
Urziel99
Multiplex Gaming
Tactical Narcotics Team
#158 - 2012-06-10 23:37:30 UTC
Shea Valerien wrote:
Yonis Kador wrote:
CCP needs ways to make risk-averse players want to go to low sec/ null.


Yonis Kador


Why? Why is there this desire for some people that every EVE player be pushed to low/null? What's wrong with having some players that enjoy high-sec? Just curious - because it baffles me that people feel the need to compel others to move to another part of space when they're apparently enjoying where they're at now.

Having diversity in the player base is good.



They are obsessed with imposing their style of play upon others to pad their killboards. Pay them no mind.
Alexa Coates
Center for Advanced Studies
Gallente Federation
#159 - 2012-06-10 23:56:44 UTC
Urziel99 wrote:
Shea Valerien wrote:
Yonis Kador wrote:
CCP needs ways to make risk-averse players want to go to low sec/ null.


Yonis Kador


Why? Why is there this desire for some people that every EVE player be pushed to low/null? What's wrong with having some players that enjoy high-sec? Just curious - because it baffles me that people feel the need to compel others to move to another part of space when they're apparently enjoying where they're at now.

Having diversity in the player base is good.



They are obsessed with imposing their style of play upon others to pad their killboards. Pay them no mind.

Exactly this. I know, that as soon as Lvl 4's are moved to low, and I jump into system to do some, to make some actual ******* money, some idiots will gank me.

And then I quit, because that's no fun.

That's a Templar, an Amarr fighter used by carriers.

Yonis Kador
KADORCORP
#160 - 2012-06-11 00:21:42 UTC  |  Edited by: Yonis Kador
Balance in EVE is now and will always forever be a necessary subject of player debate.

If you presuppose that EVE is a pvp sandbox, which has been confirmed by CCP, and if then that your goal was to increase overall volume of player-generated content, and thus the sustainability of the game, to better the life of the game per se, then increased fluidity in the playerbase solves a lot of problems. This shouldn't really be a game where the risk-averse are just victims cultivated for risk-taker target practice anyway.

I'm not advocating for one philosophy's superiority. Exist in the construct how you choose. I believe that with the aforementioned presuppositions that giving players the incentive to build balanced characters at creation (tell them its a pvp sandbox - guns first please) and then tools that bring a pvp balance to industrial engagements would be a first step at reducing risk-aversion overall. I also do not think that safety from crime should mean safety from the universe. Most people in high sec face no real danger except from other players. Missions are routine. The routine is routine. It's too damn routine.

So I also think pve elements need some love. When I go into a forest, there's a reasonable expectation that I won't be axed down by a serial killer, not impossible but unlikely - but there's a plethora of creatures that could end me at every turn. Compared to that, high sec is pretty safe from everything but other players. Is high sec a protected wildlife area?

To the larger point, reducing risk-aversion in game, in any way, increases the quality of collective gameplay in a pvp sandbox, regardless of how one pvps, imo.

Yonis Kador