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Player Features and Ideas Discussion

 
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Feature Idea: don't remove from local until ship goes out...

Author
Marduk Nibiru
Chaos Delivery Systems
#1 - 2012-06-09 16:09:21 UTC
So last night my internet went dead right after I undocked from a station. All of the little needle rods that wouldn't fight before of course notice that I'm not in local but my ship is now sitting there like a dumb ****. Wimps will be wimps of course and they killed and podded me while I'm helpless. Yeah, I'm a little mad I guess but more at the situation that got me killed than anything.

Had they not known I was logged out they of course would not have engaged me even with me sitting there doing nothing. Since the ship sits there for some 15 seconds or whatever it is when you're not aggroed, couldn't the system also not make your icon disappear or give any intel that you're AFS? I totally get the delay between logout and warpaway, keeps the logoffski fags from ruining the game, but I don't see why it must be obvious that they've disconnected and making it so just gives cowards kills they'd never otherwise have.
Simi Kusoni
HelloKittyFanclub
#2 - 2012-06-10 02:41:32 UTC
Marduk Nibiru wrote:
So last night my internet went dead right after I undocked from a station. All of the little needle rods that wouldn't fight before of course notice that I'm not in local but my ship is now sitting there like a dumb ****. Wimps will be wimps of course and they killed and podded me while I'm helpless. Yeah, I'm a little mad I guess but more at the situation that got me killed than anything.

Had they not known I was logged out they of course would not have engaged me even with me sitting there doing nothing. Since the ship sits there for some 15 seconds or whatever it is when you're not aggroed, couldn't the system also not make your icon disappear or give any intel that you're AFS? I totally get the delay between logout and warpaway, keeps the logoffski fags from ruining the game, but I don't see why it must be obvious that they've disconnected and making it so just gives cowards kills they'd never otherwise have.

There is one issue with this. The "logoffski", or a variant of it, is still functional.

Often when a freighter or w/e jumps into a system and sees someone on the other side of the gate, or warps to a gate and sees hostiles on directional, they will simply log off. This gives you 60 seconds to kill them, and means you absolutely must primary them and overheat your weapons.

With no indication of the character logging off players might point the freighter, and then deal with whatever fleet it has with it. Or they might even attempt to ransom. This would result in the ship mysteriously disapearing without warning, and it would probably cause a fair bit of forum QQ every time it happens.

Similarly a lot of care bears in null simply log off as a defence against a neutral entering local. It would be a little annoying to jump into a system and spend a full minute looking for them on directional before realising they're all logged off 1m km above a safe spot.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Marduk Nibiru
Chaos Delivery Systems
#3 - 2012-06-10 05:01:41 UTC
Simi Kusoni wrote:

There is one issue with this. The "logoffski", or a variant of it, is still functional.

Often when a freighter or w/e jumps into a system and sees someone on the other side of the gate, or warps to a gate and sees hostiles on directional, they will simply log off. This gives you 60 seconds to kill them, and means you absolutely must primary them and overheat your weapons.

With no indication of the character logging off players might point the freighter, and then deal with whatever fleet it has with it. Or they might even attempt to ransom. This would result in the ship mysteriously disapearing without warning, and it would probably cause a fair bit of forum QQ every time it happens.

Similarly a lot of care bears in null simply log off as a defence against a neutral entering local. It would be a little annoying to jump into a system and spend a full minute looking for them on directional before realising they're all logged off 1m km above a safe spot.


Good points. Guess we just gotta deal when technology fails.
Ned Black
Driders
#4 - 2012-06-10 10:34:40 UTC
Remove local and this will be a non issue...