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Is the Nobel Exchange a dead donky ?

Author
Alia Gon'die
Outer Ring Applied Logistics
#61 - 2012-06-09 22:11:15 UTC
I'd be down with FiS as long as I could steal a john's ship keys and wallet after I left them sleeping on the bed.

Self-appointed forums hallway monitor Ask me about La Maison and what it means for you! http://bit.ly/LTW5gW These wardec rules are not in place for our protection. They're in place for yours.

Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#62 - 2012-06-09 22:12:36 UTC
Alia Gon'die wrote:
Barbelo Valentinian wrote:
Alia Gon'die wrote:


People doing whatever doesn't destroy eve. What does destroy eve are those people who attempt to strong-arm CCP into fundamentally changing the game from its ruthless, cutthroat roots.


What, you mean the concept of "multiplayer Elite"? Big smile


What are you trying to say?


The basic inspiration for the game was Elite, they wanted to make a multiplayer version of that game. It's always been intended to have PvP and PvE content together.

So it's really a question of balance, and that's a real question. Go too far PvE and CCP might increase their subs, sure (lots of people out there want a great PvE s-f game), but there's also a higher risk of churn because it's the dangerous nature of EVE that makes the people who stick with it stick with it (even us EVE carebears :) ). On the other hand, if the game were PvP only (like a PvP arena with a chat lobby), CCP would lose a lot of people too. PvP arena games don't gel well with the roleplaying element that requires time and commitment to train up to be any good at anything - it might work if you could jump into a high skliled toon (like in GW's PvP arena), but imagine the outcry if that happened!

Also, "ruthless" and "cuthroat" only have meaning because of the background that you have to put time and effort into the game. There's more gankery and shenanigans in most multiplayer PvP games than in EVE, but they aren't "ruthless" or "cutthroat" because there's no RP element.

So yeah, WiS is perfectly at home within this concept.
Disregard That
Republic Military School
Minmatar Republic
#63 - 2012-06-09 22:17:49 UTC
Barbelo Valentinian wrote:
Alia Gon'die wrote:
Barbelo Valentinian wrote:
Alia Gon'die wrote:


People doing whatever doesn't destroy eve. What does destroy eve are those people who attempt to strong-arm CCP into fundamentally changing the game from its ruthless, cutthroat roots.


What, you mean the concept of "multiplayer Elite"? Big smile


What are you trying to say?


The basic inspiration for the game was Elite, they wanted to make a multiplayer version of that game. It's always been intended to have PvP and PvE content together.

So it's really a question of balance, and that's a real question. Go too far PvE and CCP might increase their subs, sure (lots of people out there want a great PvE s-f game), but there's also a higher risk of churn because it's the dangerous nature of EVE that makes the people who stick with it stick with it (even us EVE carebears :) ). On the other hand, if the game were PvP only (like a PvP arena with a chat lobby), CCP would lose a lot of people too. PvP arena games don't gel well with the roleplaying element that requires time and commitment to train up to be any good at anything - it might work if you could jump into a high skliled toon (like in GW's PvP arena), but imagine the outcry if that happened!

Also, "ruthless" and "cuthroat" only have meaning because of the background that you have to put time and effort into the game. There's more gankery and shenanigans in most multiplayer PvP games than in EVE, but they aren't "ruthless" or "cutthroat" because there's no RP element.

So yeah, WiS is perfectly at home within this concept.

Demonstrated by the massive protests, the firing of a vast new art department, the failed marketing campaign to popularize Auram and the NeX, and finally by CCP's abandonment of WiS as a feature worthy of any real development time.
Amura Kadur
#64 - 2012-06-09 22:29:27 UTC
I think NeX is just the infrastructure for a buy2win shop.

All of my words are secondhand and useless in the face of this.

CaptainFalcon07
Scarlet Weather Rhapsody
#65 - 2012-06-09 23:34:02 UTC
NEX is useless because all we have is Captain Quarters which takes up several times more CPU and GPU than the actual game itself. Its resource heavy for something you look at pretty then forget about it after.
Disregard That
Republic Military School
Minmatar Republic
#66 - 2012-06-09 23:35:59 UTC
CaptainFalcon07 wrote:
NEX is useless because all we have is Captain Quarters which takes up several times more CPU and GPU than the actual game itself. Its resource heavy for something you look at pretty then forget about it after.

Now imagine seeing 600-800 avatars on the promenade of Jita IV-4.

The evidence of tihs being a pipe dream is so terribly overabundant that only a marketing department would try to sell it to us.

And try they did.
Torneach
Doomheim
#67 - 2012-06-09 23:43:47 UTC
The only remotely interesting thing about WiS (or, rather, Ambulation at the time) was the previewed corporation meeting room with the shared galactic map. At least that had the potential to contribute to FiS content.

But it didn't happen. So really, unless WiS can contribute to FiS in new ways instead of make in-station things take longer, there's no point to it.
Celeste Taylor
Ruby Dynasty
#68 - 2012-06-10 05:09:28 UTC
Lady Bloodsucker wrote:
It has been a very long time since I have seen any new stuff on the Nobel Exchange. Is it completely dead. Is there any news about the Nobel Exchange or ?. On the market I see a lot of different clothing in many different colours. When is all this apparel going so be available.

Roll


I think the main issue for NEX is the current PLEX to AUR ratio. I love buying outfits for my single player games (Little Big Planet, Capcom fighters, and Mass Effect 2 & 3 for example) even if it is for the single player experience, and sales figures have proven other people do to. The main difference for costume packs in other games is that you can get a set of complete outfits for a couple of dollars instead of one clothing item for $10-$20 in EVE. I actually wonder if anyone has actually bought 3500 AUR for one PLEX. I managed to get a complete NEX womens wardrobe for just a little more than the ISK one PLEX got me since most of the items go for about a 10th of what the AUR value is on the open market.

My question is if there would be an outcry if the PLEX to AUR exchange rate were changed to somewhere about 1 Plex to 20,000 AUR? Maybe people who previously bought AUR (seriously please post here if you did, since I don't believe there were more than a handful of people) can get the difference with the new conversion?
Aramatheia
Tiffany and Co.
#69 - 2012-06-10 05:27:00 UTC  |  Edited by: Aramatheia
Natsett Amuinn wrote:
Doesn't seem to make much sense for people to buy things off the NeX when you can't really show it off. I would think that the people who wanted a monocle or goggles have already purchased them. Outside of that, what the hell good is a new pair of boots or pants going to do for me?

I can't imagine that they thought the NeX would be utilized much with only CQ's. I have to believe they intended WiS to be the thng that drives NeX sales. The NeX is what's keeping my hopes up that they still intend to impliment a real WiS feature.


I think it would be interesting to see how many transactions the NeX actually generates. Something tells me it's REALLY low.


yep totally clothes that only the player can see only in thier own cq is useless. Who even uses the CQ now they brought back hangar view? I havent seen my avatars body in months, i live in my pod, its cozy and warm in there. And i get all the tv channels!

stations sounds intruiging though, i'd probably have a wander around once they're opened up fully
Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#70 - 2012-06-10 05:31:16 UTC  |  Edited by: Barbelo Valentinian
Disregard That wrote:
Quote:

So yeah, WiS is perfectly at home within this concept.

Demonstrated by the massive protests, the firing of a vast new art department, the failed marketing campaign to popularize Auram and the NeX, and finally by CCP's abandonment of WiS as a feature worthy of any real development time.


No, as demonstrated by Hilmar's apology letter, where he apologized for his mistakes but stuck to his guns for the long-term future of EVE by linking the video with WiS in it as the "vision".

Incarnageddon was not about the concept of WiS being crap, it was about a whole lot of things, including the implementation of WiS offered in Incarna being laughable (no multiplayer interaction).

WiS has been promised by CCP, and anticipated by many perfectly respectable EVE players (including The Mittani, as I've pointed out), for years, only a few EVE troglodytes reject it outright.
Natsett Amuinn
Caldari Provisions
Caldari State
#71 - 2012-06-10 16:10:36 UTC  |  Edited by: Natsett Amuinn
Vera Algaert wrote:
Richard Desturned wrote:
Sisohiv wrote:
Jayrendo Karr wrote:
The moment textures hit space via the NeX, is the same moment i unsub. Every company has gone down the p2w or pay to advance faster slope(with a few incredibly rare exceptions), CCP won't be different.


I LoL'ed at the guy ignoring Plex for 9 years


I wonder, how does PLEX give you anything that isn't achievable through gameplay, again?

WoT gold can be accumulated through regular gameplay, too.

TF2 MT items also drop via regular play and can be traded with other players.

Turbine Points in LOTRO can be earned via in-game achievements.

It's pretty common to make any gameplay affecting items that you want to sell via MTs (in the case of CCP - everything) also available through (excruciatingly painful) in-game grinds - guess it puts players' minds at ease with rgds to "fairness" and makes picking up the game easier to rationalize ("I won't have to spend any money on this if I don't want to").


The fact that everything that is purchased off the NeX is sellable on the EVE market kind of invalidates everything you wrote.

The guy that mentioned plex is actually partially right, and I think it's kind of funny that most of you don't see it.

The NeX is exactly the same thing as plex. CCP designed it to work exactly like plex. Instead of gametime that other people can purchase off you, they made it clothing and eventually ship skins that people buy off you.

It's no different then plex.

I do not understand the people that will rage against the NeX but have no problem with plex being in the game. One item isn't any better or worse then another.

It's ok for me to spend real money on a months game time and sell it to you for isk, but you somehow rationalize that it's wrong of me to purchase a shirt with that Plex and sell it to you with ISK? WTF is wrong with some of you?
Disregard That
Republic Military School
Minmatar Republic
#72 - 2012-06-10 16:17:47 UTC  |  Edited by: Disregard That
Barbelo Valentinian wrote:
Disregard That wrote:
Quote:

So yeah, WiS is perfectly at home within this concept.

Demonstrated by the massive protests, the firing of a vast new art department, the failed marketing campaign to popularize Auram and the NeX, and finally by CCP's abandonment of WiS as a feature worthy of any real development time.


No, as demonstrated by Hilmar's apology letter, where he apologized for his mistakes but stuck to his guns for the long-term future of EVE by linking the video with WiS in it as the "vision".

Incarnageddon was not about the concept of WiS being crap, it was about a whole lot of things, including the implementation of WiS offered in Incarna being laughable (no multiplayer interaction).

WiS has been promised by CCP, and anticipated by many perfectly respectable EVE players (including The Mittani, as I've pointed out), for years, only a few EVE troglodytes reject it outright.

Good luck with that.

I'm guessing that at the current metric, the minute the door opens and people try to interact in stations their collective video cards and processors will mostly all fry.

CQ is a computational nightmare as-is. Its design was not well-thought and it shows.

Scaling the disaster up to multiplayer mode won't get Eve new customers. it will probably have the opposite effect.
Tippia
Sunshine and Lollipops
#73 - 2012-06-10 16:19:48 UTC
Natsett Amuinn wrote:
The NeX is exactly the same thing as plex. CCP designed it to work exactly like plex. Instead of gametime that other people can purchase off you, they made it clothing and eventually ship skins that people buy off you.

It's no different then plex.
…aside from PLEX being economy-neutral, with a clearly defined entry and exit from the economy, whereas NeX items have been given some pretty significant protections from ever exiting it.
Natsett Amuinn
Caldari Provisions
Caldari State
#74 - 2012-06-10 16:20:52 UTC
Disregard That wrote:
Barbelo Valentinian wrote:
Disregard That wrote:
Quote:

So yeah, WiS is perfectly at home within this concept.

Demonstrated by the massive protests, the firing of a vast new art department, the failed marketing campaign to popularize Auram and the NeX, and finally by CCP's abandonment of WiS as a feature worthy of any real development time.


No, as demonstrated by Hilmar's apology letter, where he apologized for his mistakes but stuck to his guns for the long-term future of EVE by linking the video with WiS in it as the "vision".

Incarnageddon was not about the concept of WiS being crap, it was about a whole lot of things, including the implementation of WiS offered in Incarna being laughable (no multiplayer interaction).

WiS has been promised by CCP, and anticipated by many perfectly respectable EVE players (including The Mittani, as I've pointed out), for years, only a few EVE troglodytes reject it outright.

Good luck with that.

I'm guessing that at the current metric, the minute the door opens and people try to interact in stations their collective video cards and processors will mostly all fry.

CQ is a computational nightmare as-is. Its design was not well-thought and it shows.

Scaling the disaster up to multiplayer mode won't get Eve new customers. it will probably have the opposite effect.

Just because your PC won't handle it doesn't mean everyone elses won't.

Good thing you can just sit in a hanger.
Natsett Amuinn
Caldari Provisions
Caldari State
#75 - 2012-06-10 16:21:57 UTC
Tippia wrote:
Natsett Amuinn wrote:
The NeX is exactly the same thing as plex. CCP designed it to work exactly like plex. Instead of gametime that other people can purchase off you, they made it clothing and eventually ship skins that people buy off you.

It's no different then plex.
…aside from PLEX being economy-neutral, with a clearly defined entry and exit from the economy, whereas NeX items have been given some pretty significant protections from ever exiting it.


List the things that can't be lost.
Tippia
Sunshine and Lollipops
#76 - 2012-06-10 16:22:46 UTC
Natsett Amuinn wrote:
List the things that can't be lost.
Anything you wear.
Natsett Amuinn
Caldari Provisions
Caldari State
#77 - 2012-06-10 16:23:55 UTC  |  Edited by: Natsett Amuinn
Tippia wrote:
Natsett Amuinn wrote:
List the things that can't be lost.
Anything you wear.

Will you please do me a favor.

Think about that rationally for a second. Please.



PS: Keeping in mind that CCP equates nex items to status symbols, and not gameplay.
Disregard That
Republic Military School
Minmatar Republic
#78 - 2012-06-10 16:24:46 UTC  |  Edited by: Disregard That
Natsett Amuinn wrote:
Disregard That wrote:
Barbelo Valentinian wrote:
Disregard That wrote:
Quote:

So yeah, WiS is perfectly at home within this concept.

Demonstrated by the massive protests, the firing of a vast new art department, the failed marketing campaign to popularize Auram and the NeX, and finally by CCP's abandonment of WiS as a feature worthy of any real development time.


No, as demonstrated by Hilmar's apology letter, where he apologized for his mistakes but stuck to his guns for the long-term future of EVE by linking the video with WiS in it as the "vision".

Incarnageddon was not about the concept of WiS being crap, it was about a whole lot of things, including the implementation of WiS offered in Incarna being laughable (no multiplayer interaction).

WiS has been promised by CCP, and anticipated by many perfectly respectable EVE players (including The Mittani, as I've pointed out), for years, only a few EVE troglodytes reject it outright.

Good luck with that.

I'm guessing that at the current metric, the minute the door opens and people try to interact in stations their collective video cards and processors will mostly all fry.

CQ is a computational nightmare as-is. Its design was not well-thought and it shows.

Scaling the disaster up to multiplayer mode won't get Eve new customers. it will probably have the opposite effect.

Just because your PC won't handle it doesn't mean everyone elses won't.

Good thing you can just sit in a hanger.

Actually dude I've got a beast of a PC and am one of the few who could, if I were interested in it, probably play WiS content multiplayer.

LOL WiS content.

Specs: 3GHz Core i7 overclocked to 3.2, 2x GTX285 1.5gb apiece, 12gb ram, 256gb solid state primary drive, 4 secondary drives configured in a RAID 10 for speed and parity.

She's fast enough for you, old man.
Tippia
Sunshine and Lollipops
#79 - 2012-06-10 16:26:24 UTC  |  Edited by: Tippia
Natsett Amuinn wrote:
Will you please do me a favor.

Think about that rationally for a second. Please.
Ok.

The fact that you cannot lose the stuff you wear makes it different from everything else in EVE and makes it fundamentally different from PLEX (especially since PLEX are economy neutral). No other item in EVE has this kind of protection.

NeX items are nothing like PLEX.
Disregard That
Republic Military School
Minmatar Republic
#80 - 2012-06-10 16:28:33 UTC
Tippia wrote:
Natsett Amuinn wrote:
Will you please do me a favor.

Think about that rationally for a second. Please.
Ok.

The fact that you cannot lose the stuff you wear makes it different from everything else in EVE and makes it fundamentally different from PLEX (especially since PLEX are economy neutral). No other item in EVE has this kind of protection.

NeX items are nothing like PLEX.

It is pretty silly that designer clothing doesn't go up in flames with a capsule.

Maybe we're actually buying sets of designer clothing for life?

That explains the prices...almost...Roll