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skill advance - missile vs ? Caldari

Author
Major Dan Sovereign
Deep Core Mining Inc.
Caldari State
#1 - 2012-06-04 11:24:00 UTC
hi guys. I started recently, caldari.
I was initially in-game given advice to start as light missiles as a caldari and eventually go up to heavy missiles once i got far enough.

I've unlocked cruisers (though havent purchased one as i've been skilling up electronics/shields/science/nav, etc) and the more i peak around online, the more i see hate periodically for missiles.

i mainly do trading/industrial/shipping/courrier to make money right now. eventually my goal is to do minimal pve and then get into pvp.

with that in mind, should i hit the brakes on continueing to skill up light missiles? (and eventually heavy missiles) ?

What is the reason why people give missiles such grief?

What is considered a better alternative to missiles? I assume gunnery comes into play, but what type of specialization?

I'd appreciate any constructive advice. Note that i've got a decent pad of money to buy skills/ships with thanks to a whole day trading, so i'm willling to put in the time/money to switch my skill path i've set on.

right now i've focused on kestrel and eventually caracal as my missile boats. If i go away from missile, i'd be open to hear other ships i should give a try.
Lunkwill Khashour
Ministry of War
Amarr Empire
#2 - 2012-06-04 14:16:36 UTC
Haters gonna hate and with great power comes great hate and all that. Heavy missiles are a strong weapon system, very popular and hated because of the previous two.

If you like missiles, fly them.
Sable Moran
Moran Light Industries
#3 - 2012-06-04 16:15:57 UTC
For PvE missiles are just as good as any other weapon type. For PvP the missiles have the time-to-target issue. It takes a bit of time for missiles to travel from your ship to your target whereas turrets do their damage instantaneously. How much of an issue this is for you is up to you to decide.

Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene.

Zhilia Mann
Tide Way Out Productions
#4 - 2012-06-04 17:28:15 UTC
I personally really like having access to both missiles and guns. I do see missiles as mostly a PvE skill set, though stealth bombers break that mold.

If I were at a point to choose which road to go right now, I'd probably back away from missiles. The Drake, Tengu, all bombers, and some missile frigates are perfectly capable ships and the Caracal is still one of the premier anti-frigate weapons in the game. The issue I have, though, is that the support skills lead only to missiles and with all of the upcoming balance talk, I'd prefer to have a stable set of supports that helped me adapt to several metagame scenarios. Since missiles don't provide that and guns do, I'd walk that road instead.

But it really is up to you. Both are quite usable right now. I just worry how it might look in 6 months.
Major Dan Sovereign
Deep Core Mining Inc.
Caldari State
#5 - 2012-06-04 17:37:52 UTC
Zhilia Mann wrote:
I personally really like having access to both missiles and guns. I do see missiles as mostly a PvE skill set, though stealth bombers break that mold.

If I were at a point to choose which road to go right now, I'd probably back away from missiles. The Drake, Tengu, all bombers, and some missile frigates are perfectly capable ships and the Caracal is still one of the premier anti-frigate weapons in the game. The issue I have, though, is that the support skills lead only to missiles and with all of the upcoming balance talk, I'd prefer to have a stable set of supports that helped me adapt to several metagame scenarios. Since missiles don't provide that and guns do, I'd walk that road instead.

But it really is up to you. Both are quite usable right now. I just worry how it might look in 6 months.



you know, i never really thought about the delay to target. i know it's obvious, it just never entered my thought. i got so used to staggering my launches so it was easier to change targets on that i didn't think about it. i can see this being a major disadvantage against harder fights.

hrm. that thought alone makes me want to reconsider it. i'm not that far vested into LM's right now and have 0 in HM. I may go ahead and switch to turret for the moment and over time beef up all 3 as i don't plan on going higher than cruisers long-term (mainly because i can't afford it and don't want to isk grind all the time).


i guess i'll need to research the best turret ship i can access as well as figure out what kind of turret/gun i want. i know there are several types. I also like the idea of getting back to faster attacking weapons than missiles. the long delay between rounds was quite annoying at times.

if i had my pick, i'd want a fast close range turret ship and a slower long range ship. now i just need to research to see what ship/gun combos would work.

how viable are long range turret frigates in group pvp? I would assume the missile frigates would be useful, but want to make sure the long range turrets would be as well.
Idicious Lightbane
Garoun Investment Bank
Gallente Federation
#6 - 2012-06-04 17:46:11 UTC
One thing you should consider along with this is that the Caldari turret ships are generally fairly lackluster in both pve and pvp, the best turret ships are generally in the Amar and Minmatar line with laser and projectile turrets respectively.
Major Dan Sovereign
Deep Core Mining Inc.
Caldari State
#7 - 2012-06-04 17:52:45 UTC
Idicious Lightbane wrote:
One thing you should consider along with this is that the Caldari turret ships are generally fairly lackluster in both pve and pvp, the best turret ships are generally in the Amar and Minmatar line with laser and projectile turrets respectively.



is turret different from other types of gunnery?

ie, is turret different than a rail gun?

dumb question, but i honestly don't know. i lumped all "guns" as turret, like i lump light/heavy/rocket as "missile"
RavenPaine
RaVeN Alliance
#8 - 2012-06-04 19:11:19 UTC
I have a few points. In no particular order.

Heavy missiles are a great weapons system. Several ships use them, and even though there is a delay, the offset is that range is your friend. They are also a great weapons platform for new players. Not so much tracking, transversal, range issues to deal with.

ISK:
If you truly are aiming for PvP, I recommend doing missions for isk. This will let you train combat skills while making isk. Kill 2 birds with 1 stone, and all that.

Guns:
Guns seam to be more fun imo. They are racial and each race has its parameters. All races have a 'Long Range' and a 'Short Range' version. Missiles do this too btw. with Torps and Cruise, Heavy and Assault, etc. Generally the short range versions do more DPS. (Damage Per Second) I will list the short guns below and let you figure out the long guns. (To save a wall of text)

Caldari and Gallente Hybrid Guns: Blasters and Rails. Blasters are very short range. Massive damage, but you have to get close to use them or your screwed. I'm talking bump the paint almost for most apps. The term is called 'Optimal Range'. Fall off is a secondary range, but DPS drops severly in falloff for these guns.

Minmatar Projectiles: Auto Cannons and Artillery. Auto cannons also have short 'Optimal Range' but they have a great falloff. They do good damage in falloff and most pilots fly in that range. Minmatar ships in general are fast, so it is possible to do both. Minnie ships don't have the best tank...but they do have the best GTFO factor.

Ammar Lasers: Pulse and Beam. Pulse is the short version. Damage type is limited but decent. The strong point is great Optimal, and decent falloff to boot. Second strong point is ammo. There is never any reloading with crystals, and changing them is instant. No reload time = DPS in longer fights. Amarr ships are a great line all in all. (Sexy in most cases) Great tank , not nearly as fast.

EVE is really fairly balanced. There is not really a "Bad" race. If your in doubt about which race of guns, train the support skills as a priority. These are really what "makes" the gun any way.
Major Dan Sovereign
Deep Core Mining Inc.
Caldari State
#9 - 2012-06-04 19:28:12 UTC
missions i was doing weren't paying enough money to really advance me. granted, i had only done L1 missions. i was using a kestrel, and was able to kill everything at range with no contest and make very little money, which became boring.

i grabbed my badger and just started buying/selling items for 2-4million isk profit. went from 400k->22mill in a few hours. (For me being a true newbie, i was pretty proud of this, not sure if this is good or not - only played for a few days now)

besides the fact the missions werent hardly paying me for my work, i felt like the gearing to do pve effectively wasn't pvp-practice appropriate. seeing as i can stay out of pve range and kill anything i was running into, i wasn't practicing any skills. also, on the slim chance i got into trouble, it was expensive to lose a ship and refit it. buy/selling was a lot easier/faster/lower-risk.

one thing that really confuses me is the difference between LM, HM and assault variants. I understand LM's do more dmg to smaller targets, and HM do more dmg to larger targets, but i've got no clue what the assault variants do.

After doing a LOT of reading today (bored at work), i think i might try to skill up both LM's and hybrid turret rail guns and go for a speed+distance missile/railgun mix on a merlin. this would give me a cheap newbie introduction to pvp.


question about FW - can i drop out of it at any time? I'm afraid to join it and then be running a buy/sell trade and lose my cargo cause of faction, so i've remained neutral.


Princess Nexxala
Zero Syndicate
#10 - 2012-06-04 19:29:09 UTC
Inexperience or idiocy. Missiles rock

Major Dan Sovereign wrote:

What is the reason why people give missiles such grief?

nom nom

Paikis
Vapour Holdings
#11 - 2012-06-06 13:32:02 UTC
Princess Nexxala wrote:
Inexperience or idiocy. Missiles rock

Major Dan Sovereign wrote:

What is the reason why people give missiles such grief?



This more or less.

Rocket frigates are some of the best in the game for PvP. Arguably THE best frigate currently is the Hookbill... rockets. Hawk is a beast also. Kestrel sucks, but that's an issue with fitting, not rockets.

In the cruiser size, you have the Caracal, which can be fit with either rapid light missiles or heavies. The RLM variety is one of the best frigate hunters out there. The HML/HAM variety I'm not as familiar with, but I've heard good things.

Battlecruisers sees the DRAEK. Does everything the caracal does, except better. More launchers, more tank, more of just about everything. This ship is the most flown ship in the game. Also the most boring and the most hated.

Battleships are a bit lack-luster for PvP, but have some very solid mission ships. Cruise missiles suck for PvP. There is no denying that. Torps are good, but require support (target painters).
Kalli Brixzat
#12 - 2012-06-06 16:59:15 UTC
Paikis wrote:
Princess Nexxala wrote:
Inexperience or idiocy. Missiles rock

Major Dan Sovereign wrote:

What is the reason why people give missiles such grief?



This more or less.

Rocket frigates are some of the best in the game for PvP. Arguably THE best frigate currently is the Hookbill... rockets. Hawk is a beast also. Kestrel sucks, but that's an issue with fitting, not rockets.

In the cruiser size, you have the Caracal, which can be fit with either rapid light missiles or heavies. The RLM variety is one of the best frigate hunters out there. The HML/HAM variety I'm not as familiar with, but I've heard good things.

Battlecruisers sees the DRAEK. Does everything the caracal does, except better. More launchers, more tank, more of just about everything. This ship is the most flown ship in the game. Also the most boring and the most hated.

Battleships are a bit lack-luster for PvP, but have some very solid mission ships. Cruise missiles suck for PvP. There is no denying that. Torps are good, but require support (target painters).


Pretty solid breakdown right here.

The Hookbill --> Harpy ---> Hawk --> Merlin chain of Caldari brawler frigates are really nice. Though they are all fitted somewhat differently for PvP.

I like the RLM Caracal as a frigate hunter, but it lacks the tank to tangle with most other gank-fit cruisers and requires you to sacrifice way more tank or DPS than you'd want to in order to fit tackle. The HML Caracal is a nice BC hunter is swarms, but the fitting cost of the HML's on a cruiser hull can force many pilots to sacrifice other necessities...or at the least spend quite a bit of isk on fitting implants.

DRAEK...fackin' DRAEKS...they're everywhere. The ubiquitous, perennially loved and hated signature Caldari hull. Capable of performing nearly all tasks well. Whether you're in a WH, Plex, mission or fleet PvP, you can use this bird with great success.

As for the Caldari BS hulls...they are mostly designed the same way - to run missions. The blaster Rokh CAN be used in large fleet PvP as a disposable heavy-hitter, but there are better choices. The rail Rokh is overall a lackluster choice.

Tau Cabalander
Retirement Retreat
Working Stiffs
#13 - 2012-06-07 01:36:17 UTC
Kalli Brixzat wrote:
As for the Caldari BS hulls...they are mostly designed the same way - to run missions. The blaster Rokh CAN be used in large fleet PvP as a disposable heavy-hitter, but there are better choices. The rail Rokh is overall a lackluster choice.

Well since you mentioned hybrids in a missile thread, I'm surprised you didn't mention the Naga. Oddly, the Naga with its optimal bonus makes a better blaster boat than the Talos, and the Talos a better rail boat with its tracking bonus.
Corphius Blutklinge
Unorthodox Co.
#14 - 2012-06-07 07:10:14 UTC
RavenPaine wrote:
I have a few points. In no particular order.

Heavy missiles are a great weapons system. Several ships use them, and even though there is a delay, the offset is that range is your friend. They are also a great weapons platform for new players. Not so much tracking, transversal, range issues to deal with.

ISK:
If you truly are aiming for PvP, I recommend doing missions for isk. This will let you train combat skills while making isk. Kill 2 birds with 1 stone, and all that.

Guns:
Guns seam to be more fun imo. They are racial and each race has its parameters. All races have a 'Long Range' and a 'Short Range' version. Missiles do this too btw. with Torps and Cruise, Heavy and Assault, etc. Generally the short range versions do more DPS. (Damage Per Second) I will list the short guns below and let you figure out the long guns. (To save a wall of text)

Caldari and Gallente Hybrid Guns: Blasters and Rails. Blasters are very short range. Massive damage, but you have to get close to use them or your screwed. I'm talking bump the paint almost for most apps. The term is called 'Optimal Range'. Fall off is a secondary range, but DPS drops severly in falloff for these guns.

Minmatar Projectiles: Auto Cannons and Artillery. Auto cannons also have short 'Optimal Range' but they have a great falloff. They do good damage in falloff and most pilots fly in that range. Minmatar ships in general are fast, so it is possible to do both. Minnie ships don't have the best tank...but they do have the best GTFO factor.

Ammar Lasers: Pulse and Beam. Pulse is the short version. Damage type is limited but decent. The strong point is great Optimal, and decent falloff to boot. Second strong point is ammo. There is never any reloading with crystals, and changing them is instant. No reload time = DPS in longer fights. Amarr ships are a great line all in all. (Sexy in most cases) Great tank , not nearly as fast.

EVE is really fairly balanced. There is not really a "Bad" race. If your in doubt about which race of guns, train the support skills as a priority. These are really what "makes" the gun any way.


Sorry if this is a stupid question but what about useing projectiles and auto cannons in the place of hybrid turrets would that
make a huge difference if your ship were for example a Naga as long as gunnery skills are up to par?
Paikis
Vapour Holdings
#15 - 2012-06-07 09:00:54 UTC
Corphius Blutklinge wrote:
Sorry if this is a stupid question but what about useing projectiles and auto cannons in the place of hybrid turrets would that
make a huge difference if your ship were for example a Naga as long as gunnery skills are up to par?


The only stupid question is the one you don't ask.

It will depend on the ship's bonuses. For example, the Naga has a VERY large role bonus to cap usage, CPU usage and power grid usage for Large Hybrid Turrets. It does not have the same bonuses to Large Projectile Turrets. While you probably COULD fit a rack of medium autocannons, it would defeat the purpose of having over-sized guns on a paper-tanked battlecruiser. On other ships, for example the Ferox, the bonus is to optimal range of Medium Hybrid Turrets. You lose almost nothing by equipping projectiles (or lasers!) on this ship. On the Merlin however, you would lose 5% small hybrid turret damage per rank of Caldari Fighter. Thats 25% extra damage. You would be silly to fit projectiles.
RavenPaine
RaVeN Alliance
#16 - 2012-06-07 17:06:54 UTC  |  Edited by: RavenPaine
@ Corphius. Paikis covered it pretty good there.

Just to add a couple things, I have never flown any Tier 3 BC, but I assume they all have the large gun offset/bonus so they can fit (Racial Specific) large weaponry. With that in mind, I would just assume the only real Tier 3 for Projectiles will be the Tornado.

Other ships do come to mind though. Rokh, Ferox are 2. These ships don't have a very usefull bonus for their racial guns. Keep in mind, that Hybrids use cap. Projectiles do not use cap and they have a better alpha strike. (single shot damage) So you gain cap, range, alpha. Cry Sad but true for these 2 nice ships.

I have heard of Apocs and Myrms also fit with projectiles. Apoc because it has 8 slots (Alpha strike suicide ganks) and Myrm for cap usage I assume.

In general though, look for the ship bonus's to clue you in on the best fit for that ship. DPS bonus, Rep bonus, Range bonus, Drone bonus, etc. Any of those will give your ship a specific advantage that should be used.
Lost Greybeard
Drunken Yordles
#17 - 2012-06-08 19:51:18 UTC
Missiles are a perfectly fine weapon system with applicability and damage for bonused ships on par with drones for drone ships. It's certainly possible to lose them poorly as with slow missiles at far targets in PvP, but that would really be you sucking, not the missiles.
Major Killz
inglorious bastards.
#18 - 2012-06-09 04:07:00 UTC
You should be focusing on getting into a Drake and Then Tengu.

Only train standard/light missile laucher, Heavy Missile Laucher and Siege missile Launcher. Focus on the Drake and Tengu like I said. Ignore all other missile launchers. Once you've maxed out skills for those 2 ships. Then train for a stealth bomber and bombs. Then you'll be able to use that siege missile launcher.

Once that's done. Think about skilling for another rance and start skilling gunnary skills.

[u]Ich bin ein Pirat ![/u]

Syndrea Caedrion
Doomheim
#19 - 2012-06-09 16:29:41 UTC
Missiles for PvE generally (there are exceptions) and gunnery for PvP.

Major Killz wrote:
You should be focusing on getting into a Drake and Then Tengu.

Only train standard/light missile laucher, Heavy Missile Laucher and Siege missile Launcher. Focus on the Drake and Tengu like I said. Ignore all other missile launchers. Once you've maxed out skills for those 2 ships. Then train for a stealth bomber and bombs. Then you'll be able to use that siege missile launcher.

Once that's done. Think about skilling for another rance and start skilling gunnary skills.


Pretty much this here. The siege launchers work well for POS bashing, but you'll have to go above and beyond BC and train battleships. At that point, you have a few more options as to what you can fly. I am actually getting ready to build a PvP toon, and I probably won't go any higher than BC this time around. The suckiest part of training one is the gunnery skills, and each individual type/size of gun. Definitely takes longer when compared side to side with missiles.

They somehow managed to get every freak and creep in the universe in this one game, and then somehow managed to let them take it over, and then they somehow managed to stick us right smack in the middle.