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CCP making progress to a better EVE

Author
Uinuva Karma
Doomheim
#81 - 2012-06-09 12:42:37 UTC
alexia santiago wrote:
Simply not going to happen because a recent offical survey issued by CCP has made clear that only 25% of players are interested in pvp.

So - call it ragequit, or call it another way - CCP is simply not cutting incomes just to please 1/4 of their player base


You didn't really understand the survey, did you?

The question asked what were the things that influenced people to subscribe to EVE, and it was a multiple choice question.

Most players don't start real combat right away during their trial, but are attracted by other things.

Captain Kirk didn't stay in hisec. 

Lin-Young Borovskova
Doomheim
#82 - 2012-06-09 12:44:52 UTC  |  Edited by: Lin-Young Borovskova
Takamori Maruyama wrote:
Surfin's PlunderBunny wrote:
This has been discussed before, the potential rage quitting make it probably not going to happen

This.
Also to incentive low sec activity, you need to add new content to actually hook people interest to get in there.
Not taking one content and taking to low sec.
Adding new ships that stuffs comes from Low sec?(just throwing random ideas)



Lvl5 in low sec never made mission runners go there, moving lvl4's will only make some already bored with high sec broken/bad content leave definitively.

If CCP some day really wants to populate low sec the only option is to make it -5 SS high sec interdiction. Then you'll have new targets and new players in low sec because choices will have consequences, and you're still able to create infinite gank alts you can continue to biomass after -5 SS.

brb

Tagera
Dog Nation
#83 - 2012-06-09 12:48:04 UTC
Herr Hammer Draken wrote:
Yonis Kador wrote:
After giving this more thought (mostly on my hour-long commute to work) I'm less confident in my earlier "magic feather" statement. I'm now convinced that this idea (and especially more loot) will not motivate risk-averse players to low/null.

And I think the proof this is true can be found in Incursions.

Not only do incursions offer increased isk and dynamic gameplay, but they appear in high sec and actually disrupt the lives of the risk-averse. Tanked rats appear in the systems these guys normally mine and mission in - totally inconveniencing all.

So if CCP brought the party to the risk-averse, gave them access to increased isk, and penalized them for inaction - and they still didn't fight - well, lvl 4s in low sec sure won't do the trick either.

For a diametric shift of any sort to occur, there has to be a concerted, designed effort to change the ways mining and pvp are utilized in this game. They are too incompatible. Ships with dual mining and pvp functions may be necessary. Random rats may have to start popping up in belts and outside stations. Safety from crime shouldn't translate to safety from the universe. I think people could survive a cruiser rat every now and then in 0.5s.

Maybe CCP could also spawn more gravimetric sigs in certain sec systems and have various rat spawns pop up every few minutes instead of every 15. Increase variation in the minimal risks the risk-averse do face on a daily basis. The risk-averse may bite on new high sec rocks to mine and would need protection while they mine the site.

Ideas need to be generated which cause mining and pvp to overlap in novel ways, offering incentives to miners to engage in pvp - but perhaps not on the massive scale of Incursions. And if the incentive is great mining in high sec with increased risk from pve elements, it might start the ball rolling. And then in a graduated way, you move more of the playerbase away from 100 percent risk-aversion and toward less apprehension to exploration with additional updates.

I may not support the risk-averse being offered up as scooby snacks for risk takers' gaming pleasure but I also recognize that a huge, stagnant, risk-averse playerbase is not conducive to the longevity of this game.

Yonis Kador


Good work. But a thought occured to me. Are you working under the assumption that the risk averse are that way continuously? I ask because I believe a lot of players that start out in high sec leave the game after about 6 months or less.
Long before they ever get to the point of wandering out of high sec. They get replaced by newer high sec players.
I think high sec is a constant rotation of new players with only a few that stay on past 6 months. That few are spread out all over the spectrum some going to nul some going to low and some going to industrialists in high. But the majority is turn over.
So while you see a lot of players in high I think that is mostly constant turn over. Perhaps the key to more low and null sec population is simply longevity. Get the player base to stay with the game longer. That is my take on it anyway.





I notice a lot of turnover also. I think part of the issue is the newer players stay in highsec because they really can't operate in low or nul alone. Not really anyways. They can't find any corps out there that either want them or won't pull a recruit scam or for free killmail. So they hang in highsec, jump around a few corps. Get bored mining, missioning and just can tipping and then roll off to the next game. Not saying that anything wrong with recruit scams. That and the easy killmail one are actually rare. Of course a lot of the newer players coming in are also the kind that really don't seem to get the idea that the game is a sandbox. Not matter how many times you tell them....
Ptraci
3 R Corporation
#84 - 2012-06-09 12:49:16 UTC
Takamori Maruyama wrote:

Maybe he needs that isk to be his safe income to finance his pvp activities?



Why? Rifters are fairly cheap. Oh I see - you mean he needs a lot of ISK to try to build his faction fit T3 gankmobile. Well, ok, but having an "iwin" button certainly shouldn't be free. Grind some more, you little so and so, it amuses us.
Uinuva Karma
Doomheim
#85 - 2012-06-09 12:49:17 UTC
Lin-Young Borovskova wrote:

Lvl5 in low sec never made mission runners go there, moving lvl4's will only make some already bored with high sec broken/bad content leave definitively.


If they are bored, why don't they leave hisec? EVE is really exciting out there, every day.

Captain Kirk didn't stay in hisec. 

Herr Hammer Draken
#86 - 2012-06-09 12:51:49 UTC  |  Edited by: Herr Hammer Draken
I would like to see a survey that shows for every 1,000 new players that start the game;

How many are still playing after 1 month and where are they? High , low, null?
How many are still playing after 2 months? etc...
How many after 3 months?
How many after 6 months?
How many after 9 months?
How many after 1 year?
How many after 2 years?


Get a handle on turn over rate?

Herr Hammer Draken "The Amarr Prophet"

Tagera
Dog Nation
#87 - 2012-06-09 12:58:20 UTC
Uinuva Karma wrote:
Lin-Young Borovskova wrote:

Lvl5 in low sec never made mission runners go there, moving lvl4's will only make some already bored with high sec broken/bad content leave definitively.


If they are bored, why don't they leave hisec? EVE is really exciting out there, every day.




It's quite simple really. Most people are not fighters. They would rather be protected then do the protection. The human race has always been that way. You expect people to pretty much change their nature in a virtual world?? Most people really are not capable of the idea of sacrifice. Plus, add in the fact that the human race has kind of teched itself out of having to struggle to survive. That is in most places.
Savage Angel
Garoun Investment Bank
Gallente Federation
#88 - 2012-06-09 13:01:05 UTC
Making the most active part of the game less enjoyable to play in is a silly business move. Making the less active parts more enticing to play in would be excellent.

To those thinking the solution to all problems is to keep nerfing Hisec - come up with ways to make the rest of the game more interesting instead. That would do much more for the game than cutting of its nose to spite its face.
Uinuva Karma
Doomheim
#89 - 2012-06-09 13:06:32 UTC
Tagera wrote:
Uinuva Karma wrote:
Lin-Young Borovskova wrote:

Lvl5 in low sec never made mission runners go there, moving lvl4's will only make some already bored with high sec broken/bad content leave definitively.


If they are bored, why don't they leave hisec? EVE is really exciting out there, every day.




It's quite simple really. Most people are not fighters. They would rather be protected then do the protection. The human race has always been that way. You expect people to pretty much change their nature in a virtual world?? Most people really are not capable of the idea of sacrifice. Plus, add in the fact that the human race has kind of teched itself out of having to struggle to survive. That is in most places.


That sounds really bizarre, considering they are flying combat ships and destroying NPC ships like flies.

Struggle for achieving something, overcoming obstacles that seem impossible, victory over your opponents are the purest pleasures in life. You are right that mankind has reached a state where these situations need to be seeked voluntarily- but without them, life is without meaning.

Captain Kirk didn't stay in hisec. 

Uinuva Karma
Doomheim
#90 - 2012-06-09 13:08:33 UTC
Savage Angel wrote:
Making the most active part of the game less enjoyable to play in is a silly business move. Making the less active parts more enticing to play in would be excellent.

To those thinking the solution to all problems is to keep nerfing Hisec - come up with ways to make the rest of the game more interesting instead. That would do much more for the game than cutting of its nose to spite its face.


Rest of the game is already several magnitudes more interesting. There is nothing in hisec that could keep a normal person interested for more than a month.

Captain Kirk didn't stay in hisec. 

OssadaDeathLaw
Shadow Bones and Skulls
#91 - 2012-06-09 13:15:19 UTC
Talon SilverHawk wrote:
Tell you what lets remove 0.0 sovereignty from the game, add more NPC stations to 0.0 all regions, and open up all player 0.0 stations to anyone who wants to visit . Lol You would immediately see the 0.0 population grow.

Tal


Roll
Lin-Young Borovskova
Doomheim
#92 - 2012-06-09 13:24:13 UTC  |  Edited by: Lin-Young Borovskova
Uinuva Karma wrote:
Lin-Young Borovskova wrote:

Lvl5 in low sec never made mission runners go there, moving lvl4's will only make some already bored with high sec broken/bad content leave definitively.


If they are bored, why don't they leave hisec? EVE is really exciting out there, every day.




You can't force someone to do what they don't want to do, for some is pve in low/null.
Others will claim and cry oceans of tears if you force them to pvp in low/null they'll leave, but it's only because high sec grieffing is safer for them, if you force them to only wardec of faction warfare they will also leave.

So why don't we start pushing to low/null players that already claim to luv peeveepee or force them to join faction warfare?

brb

Lin-Young Borovskova
Doomheim
#93 - 2012-06-09 13:28:06 UTC  |  Edited by: Lin-Young Borovskova
Herr Hammer Draken wrote:
I would like to see a survey that shows for every 1,000 new players that start the game;

How many are still playing after 1 month and where are they? High , low, null?
How many are still playing after 2 months? etc...
How many after 3 months?
How many after 6 months?
How many after 9 months?
How many after 1 year?
How many after 2 years?


Get a handle on turn over rate?



All you'll get is all the null sec and low sec "elite" connecting thousands of new alts to make this survey fail once again and show once again they manipulate everything in the game because they can. Easy.

brb

Lin-Young Borovskova
Doomheim
#94 - 2012-06-09 13:31:31 UTC
Uinuva Karma wrote:
Savage Angel wrote:
Making the most active part of the game less enjoyable to play in is a silly business move. Making the less active parts more enticing to play in would be excellent.

To those thinking the solution to all problems is to keep nerfing Hisec - come up with ways to make the rest of the game more interesting instead. That would do much more for the game than cutting of its nose to spite its face.


Rest of the game is already several magnitudes more interesting. There is nothing in hisec that could keep a normal person interested for more than a month.




There is but you just can't understand or even try it.

Simple, start a new toon from the scratch, don't ever transfer isk or whatever, start really from the scratch. Then come back telling again you've done everything in high sec in one month and I'll tell you it's a lie.

brb

Kurfin
Kippers and Jam Developments
#95 - 2012-06-09 13:46:10 UTC
There are populated low sec systems, and null where pvp happens. If you want to pvp, try going there rather than sitting in the middle of nowhere requesting that pvp content is brought to you.

As previously stated it won't bring hoards of missioner out into low sec in their pimped ships for your ganking pleasure, it will lose CCP subs which will give them less money to develop the game. Low sec needs massively greater rewards, not far of null levels, than hisec to tempt people out there. And with new activities rather than moving existing ones from hisec because that just annoys lots of people.
Mallak Azaria
Caldari Provisions
Caldari State
#96 - 2012-06-09 13:51:32 UTC
Herr Hammer Draken wrote:
I would like to see a survey that shows for every 1,000 new players that start the game;

How many are still playing after 1 month and where are they? High , low, null?
How many are still playing after 2 months? etc...
How many after 3 months?
How many after 6 months?
How many after 9 months?
How many after 1 year?
How many after 2 years?


Get a handle on turn over rate?


We already know the turn over rate is high. EVE is a niche game & being anything but would turn it in to something else completely.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Talon SilverHawk
Patria o Muerte
#97 - 2012-06-09 14:03:20 UTC
OssadaDeathLaw wrote:
Talon SilverHawk wrote:
Tell you what lets remove 0.0 sovereignty from the game, add more NPC stations to 0.0 all regions, and open up all player 0.0 stations to anyone who wants to visit . Lol You would immediately see the 0.0 population grow.

Tal


Roll


Yep you liked that Idea as much as we liked talk of moving lvl4's.

Tal


Lin-Young Borovskova
Doomheim
#98 - 2012-06-09 14:08:23 UTC
Mallak Azaria wrote:
Herr Hammer Draken wrote:
I would like to see a survey that shows for every 1,000 new players that start the game;

How many are still playing after 1 month and where are they? High , low, null?
How many are still playing after 2 months? etc...
How many after 3 months?
How many after 6 months?
How many after 9 months?
How many after 1 year?
How many after 2 years?


Get a handle on turn over rate?


We already know the turn over rate is high. EVE is a niche game & being anything but would turn it in to something else completely.


For better or worst?

I'm inclined to think some major changes to game mechanics would make it a lot better place for real pvp fans better place for industrial fans and a much better place for PVE fans.

However you will never ever get the old rabble population incapable to adapt to those changes, they will not accept easy ganking changes, they will not accept you have to pay one year sub with real money before you can pay with plex (because easy biomass gank alts would suffer) and they will certainly not accept high sec interdiction under -5 SS.

They just can't adapt and make a better game for everyone. They live in the past of an Eve that has nothing to do with the one they new back in time, changes are good for others the moment they don't get their tralala touch, if they do they will simply quit.

brb

Mallak Azaria
Caldari Provisions
Caldari State
#99 - 2012-06-09 14:14:46 UTC
Lin-Young Borovskova wrote:
Mallak Azaria wrote:
Herr Hammer Draken wrote:
I would like to see a survey that shows for every 1,000 new players that start the game;

How many are still playing after 1 month and where are they? High , low, null?
How many are still playing after 2 months? etc...
How many after 3 months?
How many after 6 months?
How many after 9 months?
How many after 1 year?
How many after 2 years?


Get a handle on turn over rate?


We already know the turn over rate is high. EVE is a niche game & being anything but would turn it in to something else completely.


For better or worst?

I'm inclined to think some major changes to game mechanics would make it a lot better place for real pvp fans better place for industrial fans and a much better place for PVE fans.

However you will never ever get the old rabble population incapable to adapt to those changes, they will not accept easy ganking changes, they will not accept you have to pay one year sub with real money before you can pay with plex (because easy biomass gank alts would suffer) and they will certainly not accept high sec interdiction under -5 SS.

They just can't adapt and make a better game for everyone. They live in the past of an Eve that has nothing to do with the one they new back in time, changes are good for others the moment they don't get their tralala touch, if they do they will simply quit.


Ganking has been changed many times already, more than any other singular activity. We've adapted every single time, you have not.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Lin-Young Borovskova
Doomheim
#100 - 2012-06-09 14:31:41 UTC
Mallak Azaria wrote:
Ganking has been changed many times already, more than any other singular activity.


Not more than any other activity and only proves previous changes were badly implemented.

Quote:
We've adapted every single time, you have not.


Yes tell me how difficult and tedious it is to circumvent rules that only restrain other players play style but never yours.

Also tell us all how elite you are in null/low sec at the point you are bored like that Lol

brb