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[Proposal] Anchor-able hacking module for taking abandoned POS's

Author
Gizznitt Malikite
Agony Unleashed
Agony Empire
#41 - 2012-04-27 20:59:28 UTC
Kusum Fawn wrote:
Gizznitt Malikite wrote:

A method to claim or timely remove an Offline POS.... very much desired.

A method to claim an ONLINE POS ... we already have the tools to do this... Its called, form up a gang and shoot it!!!



this, I want a way to remove a dead corps pos, without having to wardec and shoot it. I dont want to destroy the pos i want to capture it. otherwise its not worth the effort. having a module that lets you steal pos's and their equipment based on how long they have been offlined makes a lot of sense to me. its a way to ensure that you arent unfairly penalizing active players that have put in the effort but slipped a time or two, and still keep the tower removal to a sense able amount of time.


qDoctor Strangelove wrote:
I like some parts of the idea.
Let there be a mod you can anchor at any pos that will, if no forcefield exist, destroy the POS in 28 days.

Should require a WAR DEC to mount the module. Once mounted, you can retract the war.

I want the towers DEAD, not stolen, DEAD.
Why? So industrialists have something new to build and sell.



the current way to remove towers already requires a wardec. several bs/ tier 3 bc can remove them already .its slow and boring as hell. with no real rewards. hence no one does it.

I would say that 1 month offline is enough to consider it dead. and a 48 hour unanchor time limit is good for that. down to the other end of the scale, 1 day off line should take 7 days unanchor time same as a wardec.
OFFLINE towers only.
1 year+ = 12 hours
6 months - 1 year = 24 hours
1 month to 6 months = 48 hours
2 weeks - 1 month = 72
1 week - 2 weeks = 5 days
1 week - = 7 days



Personally, I think attacking/hacking a tower in highsec should require a wardec.... This provide a nice 24 hour warning to the corp that their Highsec assets will be vulnerable to attack. I don't know how useful/viable this will be with the upcoming wardec changes, but it gives the defenders a fair window to protect their assets...

A hacking module that lets you capture a tower provides a nice incentive to engage the tower, and so that's moderately reasonable.... Leave it at a static 48 hour hack time... If you leave your POS offline longer than that, you deserve to lose it!
Kusum Fawn
Perkone
Caldari State
#42 - 2012-04-27 21:28:37 UTC
Gizznitt Malikite wrote:

Personally, I think attacking/hacking a tower in highsec should require a wardec.... This provide a nice 24 hour warning to the corp that their Highsec assets will be vulnerable to attack. I don't know how useful/viable this will be with the upcoming wardec changes, but it gives the defenders a fair window to protect their assets...

A hacking module that lets you capture a tower provides a nice incentive to engage the tower, and so that's moderately reasonable.... Leave it at a static 48 hour hack time... If you leave your POS offline longer than that, you deserve to lose it!



I disagree that 48 hours base is long enough, but i suppose thats not really that important if it takes a wardec.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Ms Lynn
Bane of Angry Puppies
#43 - 2012-04-27 21:29:59 UTC
+1

Would be nice to salvage this space junk rather then destroy it which takes ages.
I do agree with the week long timer, and cost of the hacking structure should be reasonable. nothing to small but still not much your not losing a fortune. i like the 30-40 mill cost range

Also There should be a limit to the number of these you can have up at one time 1 per lvl in the skill maybe?
Mantis Ruckus
Noc Industry
#44 - 2012-06-05 13:14:28 UTC
An offline POS should just deanchor after a certain amount of time. It's the simplest thing to implement. I do like the other ideas of hacking etc it would put my explorer char to great use BUT I feel that the complexity would require too much time to implement.

Once fuel runs out the reserve power that is holding the anchor would just disengage. The old POS would stay in orbit decay and become wreckage.
Evet Morrel
Doomheim
#45 - 2012-06-05 14:52:40 UTC
+1 'Way to go' as doctor Kevorkian might have put it.
Reaver Glitterstim
The Scope
Gallente Federation
#46 - 2012-06-07 05:47:00 UTC
I think the hacking module should be completely vulnerable for the entire period of time, and when it succeeds, the POS modules should become irreversibly abandoned, and anyone can scoop them up and re-launch them. The person who set the hacking module should know when it's going to finish, and would be able to show up at about that time to claim the parts.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Davon Mandra'thin
Das Collective
#47 - 2012-06-07 11:27:13 UTC
Supported,

So long as it isn't invulnerable ever,
And so long as the timer isn't shorter than 48hrs.

Also, anyone should be able to claim the POS and the Hackng module once it has done unanchoring the POS. This will add some danger to trying to steal POSes (because lets face it, that is what you would be doing). It would create some nice small hang incentive, especially as all it would require is a hauler to take it.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#48 - 2012-06-07 14:29:47 UTC
Ahh, this thread is back! Cool.

Still supporting. Specifics I'd like to see:

- This would only work on an out-of-fuel POS.
- The structure would be about as tough as a POCO. Maybe a bit softer. It's designed for taking down *abandoned* structures, after all, but at the same time shouldn't be vulnerable to a small gang passing through a wormhole without them investing some time.
- In highsec, this could be used on any POS without there being a wardec, but the defending corp would gain aggression on the owner so long as the structure is anchored at their POS.


Now the question I have is, does this unanchor the POS or would I become the new owner? I prefer the latter just because having the POS suddenly unanchor or making it so that *anyone* can unanchor it means that anyone could cash in on my hard work just by knowing when the timer would expire and beating me to the scoop.

Founding member of the Belligerent Undesirables movement.

Kusum Fawn
Perkone
Caldari State
#49 - 2012-06-07 23:42:28 UTC
FloppieTheBanjoClown wrote:
Ahh, this thread is back! Cool.

Still supporting. Specifics I'd like to see:

- This would only work on an out-of-fuel POS.
- The structure would be about as tough as a POCO. Maybe a bit softer. It's designed for taking down *abandoned* structures, after all, but at the same time shouldn't be vulnerable to a small gang passing through a wormhole without them investing some time.
- In highsec, this could be used on any POS without there being a wardec, but the defending corp would gain aggression on the owner so long as the structure is anchored at their POS.


Now the question I have is, does this unanchor the POS or would I become the new owner? I prefer the latter just because having the POS suddenly unanchor or making it so that *anyone* can unanchor it means that anyone could cash in on my hard work just by knowing when the timer would expire and beating me to the scoop.


it would have to unanchor, as there deosnt seem to be any restrictions on who can use it. just as you cabn steal a tower being deployed by a corp ( after they launch for corp and before they anchor) i dont see any problems with allowing others to ninja your hacked tower goods.

I forget what happens to ammo in abandoned weapons, but i suspect that teh stront in the tower would either have to get ejected or disappear.

- or stront could be the factor which prolongs hacking attempts, and it gets used up that way

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Mallak Azaria
Caldari Provisions
Caldari State
#50 - 2012-06-09 12:30:21 UTC
GeoffWICE wrote:
What if there was a module you had to anchor that "hacked" the pos, forcing an offline pos to un-anchor?
The hacking module would need to be online for a given amount of time. I am thinking anywhere from 24hrs to 7 days


You might aswell just shoot the thing if you'd have to wait 1-7 days. Not supporting.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Easthir Ravin
Easy Co.
#51 - 2012-06-11 11:40:13 UTC
+1 for Cleaning up space trash

IN THE IMORTAL WORDS OF SOCRATES:  " I drank WHAT?!"

Wolodymyr
Breaking Ambitions
#52 - 2012-06-14 05:25:32 UTC
GeoffWICE wrote:
The hacking module would need to be online for a given amount of time. I am thinking anywhere from 24hrs to 7 days (to be determined)
24 hours, and the POS owner gets a mail just like when it goes into reinforcement from being shot up.

I honestly think PoCo based sov is a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544

Jedi 0men
Long Term Capital Management..
#53 - 2012-06-22 16:00:13 UTC
Both sides of this argument have legitimate points, but we need to look at the subject realistically. I think everyone would agree that POS's need quite a bit of revision, not just in this area.

I think there needs to be a clear area of distinction between what can be done with an abandoned POS and what can be done with a bashed POS. Changing a game mechanic to the former would allow for trash removal, while changing the latter could drastically change galactic warfare.

To hack a POS would mean suddenly that POS's would become much more vulnerable. Imagine, if you will, the ramifications of such a mechanic on Alliance wars. If taking over/down a POS was as simple as spending a few hours hacking it or running a salvager over it, we would see an influx of active POS's that would be under attack.

Finding a clear distinction between what would be defined as an "abandoned" POS and a bashed POS could be problematic. Its unclear how one would avoid completely circular reasoning.

** Can a bashed POS be hacked? **
** How many days must a POS remain unattended to be considered "abandoned?" **
** If a bashed POS has been sitting for "X" hours/days can it be hacked? **
** Should a bashed POS ever be considered abandoned?**

These are important questions that should not be taken lightly, and I would not expect CCP to take lightly. If any change occurs, it should be minor and minuscule, that allows POS's to be removed if certain time and attention conditions are met. Otherwise warfare in general could be at risk with such changes.

~ Omen

These arn't the Roids you're Looking For...

Kusum Fawn
Perkone
Caldari State
#54 - 2012-06-23 06:31:48 UTC
Jedi, Except for Teshania and Dinger, I dont believe that this thread said very much about online towers at all, and was dealing with fairly strictly offline towers. and while i was really the only ones to respond to their posts, they havent posted back on it.

Im not even sure what you mean by "bashed" is this a tower in reinforced? is this a tower that is past reinforced but not restronted (shields below 25%)? what tower state are you trying to represent here?

out of fuel - a tower has gone offline (because of fuel) and has been out of fuel for less then ~3 days
Abandoned - A tower is offline but anchored for more then a week ,
reinforced - a tower on a stront timer

bashed -?

What was being presented and discussed here was a new structure, anchorable near an existing [offline] tower. who's function was to capture or unanchor the target tower.

When dealing strictly with towers offlined from lack of fuel, or intentionally offlined by the owners; abandoned can be judged simply by: closed corp, or offlined pos for more then x days, weeks or months. I tend to put that number for abandoned at a week.

the questions that you raise seem to be on a different topic entirely. The op was talking about offline towers.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Brewlar Kuvakei
Adeptio Gloriae
#55 - 2012-06-28 13:45:21 UTC  |  Edited by: Brewlar Kuvakei
Supported but in high sec a war dec should be required. In low nothing should be needed just drop modal and sit out timer and in Null SOV can defend against this.
Kelleris
Full Broadside
Deepwater Hooligans
#56 - 2012-06-29 03:57:46 UTC
GeoffWICE wrote:
What if there was a module you had to anchor that "hacked" the pos, forcing an offline pos to un-anchor?
The hacking module would need to be online for a given amount of time. I am thinking anywhere from 24hrs to 7 days (to be determined)

I think the hacking module should be invulnerable while the pos is offline once the pos is online the hacking module can be freely shot by anyone in the corp that owns the pos.
If the pos goes offline again the hacking module is invulnerable again.
the hacking module should only last 7 days regardless of the number of above cycles.

The aggression should be the same as taking from a can for the whole time the module is up.
It would in theory be possible to war dec the corp that owned the pos in a push to prevent them from refueling the pos.

New proposal created as it is substantially different to a simple timer.



Great concept. The details need to be fleshed out, but it brings something new and unique to EVE gameplay.
Temai
The Scope
#57 - 2012-07-19 07:54:17 UTC
i agree with this,

however i would think something more to takeing say 4-5 hrs to recover a Dead PoS, and it only works on Towers that have been offline for say a week at lest, this "module" should also beable to unankor anything else aroudn the PoS also.


no point steling the CT and leaveing the corp hanger is their?

the reason im saying such a short timeframe is if a tower hasnt been looked after for longer than a week it is more than likly abandond. and no if you forget to refule it tough crap.. its a tower you should be looking after it with more care like everything else in eve if you forget about it and leave it in space dont expect it to still be their. pray that it is.

an alterntive to a "module" would be something that fits in Mid slots and requiers a new skill with Hack V as a pre-req it uses a scriped or somesuch as ammo and when the hack is done the ammo is burnd out and lost (make the ammo cost a lot solves the isk-profit Ratio)

this would mean the player them self has to sit at the tower waiting to try take a tower specily if it takes a long time, (any interaction with the tower from a crop meber would reset the hacking atempt and eat the hackers ammo) make the starting the hack triger the pos to send out a warning mail of somekind so if their is a player online and they know where the PoS is they can do something about it.

thats my view
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