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CCP making progress to a better EVE

Author
masternerdguy
Doomheim
#21 - 2012-06-08 22:00:39 UTC
SmilingVagrant wrote:
At this point it would be easier to simply create a new isk pipe in lowsec than it would be to move the ones sitting in highsec.


Just make LO SEC incursions obscenely profitable.

Things are only impossible until they are not.

Takamori Maruyama
Ministry of War
Amarr Empire
#22 - 2012-06-08 22:01:12 UTC
SmilingVagrant wrote:
At this point it would be easier to simply create a new isk pipe in lowsec than it would be to move the ones sitting in highsec.

Exactly my point.
I just called it as "new content"

Loud and clear...

Takamori Maruyama
Ministry of War
Amarr Empire
#23 - 2012-06-08 22:02:02 UTC
masternerdguy wrote:
SmilingVagrant wrote:
At this point it would be easier to simply create a new isk pipe in lowsec than it would be to move the ones sitting in highsec.


Just make LO SEC incursions obscenely profitable.


God that would just give me the necessary tap in the back to be a pirate.

Loud and clear...

SmilingVagrant
Doomheim
#24 - 2012-06-08 22:03:02 UTC
masternerdguy wrote:
SmilingVagrant wrote:
At this point it would be easier to simply create a new isk pipe in lowsec than it would be to move the ones sitting in highsec.


Just make LO SEC incursions obscenely profitable.


They used to be :v
FloppieTheBanjoClown
Arcana Imperii Ltd.
#25 - 2012-06-08 22:03:55 UTC
Level 4s are fine where they are. with incursions nerfed, highsec is where it should be. Let's just leave it at that.

Founding member of the Belligerent Undesirables movement.

masternerdguy
Doomheim
#26 - 2012-06-08 22:03:57 UTC
SmilingVagrant wrote:
masternerdguy wrote:
SmilingVagrant wrote:
At this point it would be easier to simply create a new isk pipe in lowsec than it would be to move the ones sitting in highsec.


Just make LO SEC incursions obscenely profitable.


They used to be :v


But so were the hi sec ones.

Things are only impossible until they are not.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#27 - 2012-06-08 22:05:43 UTC
Takamori Maruyama wrote:
Also to incentive low sec activity, you need to add new content to actually hook people interest to get in there.


I *still* say the key to drawing people to lowsec is to make it attractive to small corporations who aren't looking to be part of FW.

Founding member of the Belligerent Undesirables movement.

Rath Kelbore
Caldari Provisions
Caldari State
#28 - 2012-06-08 23:50:25 UTC
Instead of moving lvl 4's to low sec, move low sec to the lvl 4's. Reduce the number of high security space significantly.

I plan on living forever.......so far, so good.

Sarah Schneider
Native Freshfood
Minmatar Republic
#29 - 2012-06-09 00:01:33 UTC
masternerdguy wrote:
SmilingVagrant wrote:
At this point it would be easier to simply create a new isk pipe in lowsec than it would be to move the ones sitting in highsec.


Just make LO SEC incursions obscenely profitable.

Yes.

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

Syndrea Caedrion
Doomheim
#30 - 2012-06-09 00:05:11 UTC
D3F4ULT wrote:
sending all Level 4's to Low-sec.

This would indeed make things better :)


Once again, you take away Lvl 4s and you cripple the playerbase.

Four years I've seen this crap and people still think it's a good idea. *sigh* Ok...how would this make Eve better again? Roll

They somehow managed to get every freak and creep in the universe in this one game, and then somehow managed to let them take it over, and then they somehow managed to stick us right smack in the middle.

Yonis Kador
KADORCORP
#31 - 2012-06-09 00:07:23 UTC
I wouldn't support moving lvl 4s to low sec either.

That's just not the answer to the low sec incentivization issue. Low sec already has lvl 5s, better anoms/complexes, and added industrial incentives (minerals in belts, moon mining, etc.) So the potential for increased isk is already there. That hasn't solved the problem and adding more won't do it either.

This seems more like a request for a high-sec stick than a low sec carrot. People continually call for more sticks in high sec, but you can't make the player experience there inhospitable. That's counterproductive to new player retention. Neither can you make risk-averse players choose to be risk-takers. Most would just quit rather than play that way.

The answer to low sec (and null) incentivization has got to be a different kind of carrot than additional financial considerations. The answer could include new content, but it should probably be ships/activities as opposed to more loot. Part of the solution may also be normalization and incentivization of consensual pvp in high sec to increase the number of social groups willing to venture out. To that end, I've drafted an idea myself called hive mining that I think combines mining and pvp in a way I haven't seen discussed before. It's a start. I've even suggested that low sec defensive bonuses could potentially give risk-averse players an added sense of safety while making combat there more challenging.

But moving lvl 4s in and of itself, would change nothing. They'd just run lvl 3s then. CCP needs ways to make risk-averse players want to go to low sec/ null.

We need a magic feather - not a stick.

Yonis Kador
Large Marg
University of Caille
Gallente Federation
#32 - 2012-06-09 00:34:51 UTC
D3F4ULT wrote:
We've seen incursions get nerfed.
We've seen the drone goop nerf.
Inferno is leading up to a good hit, but the one that would knock it out of the park to making EVE a true sensation would be sending all Level 4's to Low-sec.

This would indeed make things better :)



Send all missions to low sec and cut the mission ISK in 1/2 as well.

Or just do away with any PVE and make all of Eve 0.0

/em rubs hands together and says "MUHAHAHAHA"




Seishi Maru
doMAL S.A.
#33 - 2012-06-09 00:38:53 UTC
D3F4ULT wrote:
We've seen incursions get nerfed.
We've seen the drone goop nerf.
Inferno is leading up to a good hit, but the one that would knock it out of the park to making EVE a true sensation would be sending all Level 4's to Low-sec.

This would indeed make things better :)



peopel woudl simply not do it. Level 4 require battleships most of time and they are too slow to be useful in low sec. CCP could make that change only if the missiosn were more like FW missiosn, fast kill a single target and get the #!@# out of the field.

Missiosn that take 20 minutes to be doen in low sec with a marauder will NOT HAPPEN!. Pirates are jsut stupid if they think missioners are that dumb .


If level 3 that are in low sec woudl pay MORE than the level 4s in high sec. THEN we woudl have something! That would allow for HAcs doign level 3s ver
Spikeflach
Perkone
Caldari State
#34 - 2012-06-09 00:48:00 UTC
They can move level 4 missions if, and only if, they add more PvE content to the game.

Hi-sec is not the starter area, it could have been, but the playerbase has made it into a permanent home for many people.

Until players don't feel like they have to kiss butts and put up with every other jerkwad in lowsec and 0.0, people will continue to inhabit hi sec.
Dyvim Slorm
Coven of the Morrigan
#35 - 2012-06-09 00:53:33 UTC
Seishi Maru wrote:


peopel woudl simply not do it. Level 4 require battleships most of time and they are too slow to be useful in low sec. CCP could make that change only if the missiosn were more like FW missiosn, fast kill a single target and get the #!@# out of the field.



Well you can do them just as easily in a command ship but that's still not agile enough to get through the inevitable gate camps.

Other problems are that pve fits are not good for pvp and unless the reward for L4's was significantly upgraded there would simply be no reason to risk doing them.
Aemonchichi
Limited Access
#36 - 2012-06-09 01:09:25 UTC
all ideas here r bullcraps , make teh COONCOARDS shewt all peeps with positive sec status, period, i bet ccp like this idea
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#37 - 2012-06-09 01:24:46 UTC
D3F4ULT wrote:
We've seen incursions get nerfed.
We've seen the drone goop nerf.
Inferno is leading up to a good hit, but the one that would knock it out of the park to making EVE a true sensation would be sending all Level 4's to Low-sec.

This would indeed make things better :)


You know what? I support this! I really do!

I mean, so what if 60%+ of the population lives in high sec? Let's tick them off some more, see if we can get them to ragequit. It'll work wonders for the game.

Population will plummet, CCP will panic and overcompensate by making the game too safe. Players will come back. Or not...and if not it'll be another abject lesson about how a developer should pay attention to their player base and not make silly decisions to benefit a vocal minority. Win, win.

So, yeah. Do it. Can't possibly do any harm. I mean, it could kill the game, but it had a good run. Here's an idea - release this patch on the 10th year anniversary, to make things really memorable.

Lipbite
Express Hauler
#38 - 2012-06-09 01:35:56 UTC  |  Edited by: Lipbite
I hope CCP will stop listen to "EVE is about null-sec and group PvP" minority so we won't see EVE+CCP floating belly up but instead WiS, better/more content for hi-sec, and hundred(s) of thousands of new players.
Ten Bulls
Sons of Olsagard
#39 - 2012-06-09 02:25:34 UTC
D3F4ULT wrote:

Sorry I want the MMO to be a sandbox, not a kiddie pool.


So stop acting like a spoiled child.
Shou Kaukonen
State Protectorate
Caldari State
#40 - 2012-06-09 02:39:45 UTC
I'm all for the idea of doing something to breathe a bit of life into low sec, having spent quite a bit of time there myself, but I second the opinion stated earlier - low needs something NEW to be truly revitalized. What the OP suggests is taking an element of gameplay, and magnifying it: making it drastically more profitable, on paper, to run missions in low than in high. The thing is, that's already the only real draw of low-sec. Yes, missions, exploration and industry all boast larger rewards out there - but low sec already has that going for it, and the reason it hasn't really helped is because the pve'ers who would benefit from them is precisely the sort of player who looks at the risk and goes 'f this, I'm going mining/missioning/industry-ing'. People who are willing to take the risk inevitably wind up in null, where the real money is, and everyone else stays home in high-sec. It's a good thought, but unfortunately taken in the wrong direction.