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T2 prod and tools

Author
James Bolivar DeGriz
Chaos Delivery Systems
#1 - 2012-06-09 01:31:03 UTC
A lot of T2 prod requires the use of tools. I've been building Barrage S to start with and it requires RAM Ammunition Tech. I made some myself and have been plodding along a while.

If I build a full T2 BPC, which has 10 runs, then I toast a tool. It gets damaged 10% per run and I'm doing 10....this is full damage and I don't get the tool back. I expect this.

What I have not been expecting is that when I do like 5 runs of 5 at the same time....I'm not getting my tools back. I got only one back last time and I repaired it. Then I did another run of 4 runs of 5 and I got none of my tools back. I would expect to get them all back at 50% dmg...I expect to be able to repair them and do another run. This isn't what I'm seeing happen. Do lines share tools or something? Am I using the same RAM module for 2 lines and not realizing it? Do I need to trick the interface by not doing runs in multiples that can destroy my tools? What gives? Where is my malfunction?
Princess Strawberry
#2 - 2012-06-09 16:30:17 UTC
Yes, it's working as intended. The game uses up any damaged tools first, and if there's 50% of a tool remaining it'll use that 50% next (even if logically you'd expect the "other" 50% of that tool to be locked away in the first manufacturing job).

They changed it to work like this about, oh, a year and a half ago if memory serves. It used to be that each line used a single tool and you could repair it. The reason for the change was basically everyone was simply repairing the tools and so it wasn't working as the designers originally intended i.e. that you have an extra step in T2 production to manufacture the tools and a mineral sink as well (repair jobs use isk but no minerals).

If you put on one job at a time that uses less than 100% of a tool, then you should be able to repair the tool. So your options are:
a) suck it up and manufacture a big load of tools
b) intall a job that uses <100% of a tool, repair tool, install a job that uses <100% of a tool, repair tool, ad infinitum

http://eveonomics.blogspot.co.uk/

Skippermonkey
Deep Core Mining Inc.
Caldari State
#3 - 2012-06-13 11:25:31 UTC
posting in a thread about a broken mechanic

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION