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Lo-Sec confuses me.

Author
Echo Vector
Kailaini Corporation
#1 - 2012-06-08 18:07:44 UTC
I've been playing for a while now, since 2007, and have logged I have no idea how many hours playing ( yes, I know, there's place to find out, but frankly I think it would depress me to suicide! LOL! )

I've spent plenty of time in Hi-Sec, Lo-Sec and null, been a part of small corps and large ones, huge alliances and small ones, tried just about every sub-capital "role" in the game except maybe pirate, mined, played inventor, manufacturer, T2 producer, POS farmer, mission grinder, gatecamp monkey, cyno slave, explorer, scout, FC and who knows what all else, and I thought I was getting a fair grip on the things of New Eden..............

EXCEPT

Lo-Sec.

It vexes me.

Yes, as I said, I've spent plenty of time there, between various locations in Minnie and Gallente space, both in and out of faction warfare, yet still, it vexes me.

I've never been able to properly sort out the purpose for it.

At first, I thought it was just a buffer region between Hi and null, but then I found direct Hi-to-null gates, so there went that theory.

Then I thought it was "to keep the bad guys out of Hi-Sec". (Silly rookie pilots will believe anything they are told.)
But Hi-sec players get "ganked" ( is that even a fair term? ) daily, and often, by so-called "bad guys", so that idea was shot.

As I grew in the game, I came to surmise that Lo-sec must be a sort-of null-sec on training wheels. Then I learned to fly bombers, heavy dictors and cloaky warships that simply cannot function correctly, at full potential, in Lo-sec, so there went another theory in the bin.

I could go on for a boring wall of text all of the things I thought Lo-Sec was supposed to be, and every idea ended up just so much fail and wrong.

So, here I sit, completely vexed and at the end of my logic rope.

What *IS* the point of Lo-Sec? I'm not politicking for anything to change, I'm simply looking for an answer to help me understand a fairly big section of the EvE Universe that defies my every attempt at understanding.

What?QuestionUgh

highonpop
KarmaFleet
Goonswarm Federation
#2 - 2012-06-08 18:09:55 UTC
lowsec is where bitter vets go to die

FC, what do?

oldbutfeelingyoung
Perkone
Caldari State
#3 - 2012-06-08 18:11:07 UTC
hahahaha we had anti hisec threads anti incursion and nullsec threads
You just found a new one!!!!

Just kidding ,maybe CCP or some veterans could answer that

R.S.I2014

TheBreadMuncher
Protus Correction Facility Inc.
#4 - 2012-06-08 18:11:42 UTC
highonpop wrote:
lowsec is where bitter vets go to die


Funny you should say that; I've been roaming lowsec for 2 days and haven't found a single person who wants to fight.

"We will create the introduction thread if that is requested by the community. Also, we will have an ISD Seminar about the CCL team in the coming weeks in which you can ask your questions about the CCL team and provide some constructive feedback to us." - Countless pages of locked threads and numerous permabanned accounts later, change is coming.

Torneach
Doomheim
#5 - 2012-06-08 18:11:43 UTC  |  Edited by: Torneach
It used to be the realm of the swashbuckling pirate earlier in EVE's time.

Then the pirates stopped being pirates, and most just became gankers or left altogether.

So lowsec is really just an abandoned child of CCP in its current form.
Lin-Young Borovskova
Doomheim
#6 - 2012-06-08 18:14:39 UTC
TheBreadMuncher wrote:
highonpop wrote:
lowsec is where bitter vets go to die


Funny you should say that; I've been roaming lowsec for 2 days and haven't found a single person who wants to fight.


Because they're all in this forum but hey, if they ever undock you're dead with a single bittervet eyebrown. Don't stay there !!

Lol

brb

Morganta
The Greater Goon
#7 - 2012-06-08 18:22:21 UTC
Torneach wrote:
It used to be the realm of the swashbuckling pirate earlier in EVE's time.

Then the pirates stopped being pirates, and most just became gankers or left altogether.

So lowsec is really just an abandoned child of CCP in its current form.



because whatever little honor there was died

pirates used to be able to make a living ransoming ships, then dishonorable sorts defiled the ransom system and nobody trusted the word of an honorable pirate anymore.

then it became all about the payout of the killmail, since now all you had to show for your good work was boasting rights.

now everyone ganks for cargo or tears or crashes random fleets into each other in null
the art of piracy is dead in eve
Kijo Rikki
Killboard Padding Services
#8 - 2012-06-08 18:23:22 UTC
I imagine all of New Eden to be a fluid, random thing of beauty. In that sense, I still believe lowsec is largely a buffer between hisec and nulsec, but as random often does, the buffer is thinner and non-existent in some areas, and thick in others. Theoretically, there should be a definable zone as you stray further and further away from empire space, but as many of us who live in large cities know, there are certain areas where there is a line that is night and day in terms of safety and security.....for some reason they usually involve train tracks.....now that is a mystery which perplexes me. Lol

You make a valid point, good Sir or Madam. 

Makkal Hanaya
Revenent Defence Corperation
#9 - 2012-06-08 18:26:27 UTC  |  Edited by: Makkal Hanaya
Echo Vector wrote:

Then I thought it was "to keep the bad guys out of Hi-Sec". (Silly rookie pilots will believe anything they are told.)
But Hi-sec players get "ganked" ( is that even a fair term? ) daily, and often, by so-called "bad guys", so that idea was shot.


While you can get ganked in high-sec, it doesn't happen often, and it mostly happens to a specific group of players. Statistically speaking, high-sec is safe. You're not immune to being targeted but you're one of a large group and there are likely more profitable targets in your area.

Alternatively, low-sec is very dangerous. You could argue it's the most dangerous area in the game. It lacks the stability of CONCORD intervention or of large alliances.

"Lowsec, while only consisting of ~8% of the player population and a similar number of known systems in the universe, accounts for over a quarter of all PVP kills. Talk about fighting above your weight class." - Low Sec by the Numbers.

Render unto Khanid the things which are Khanid's; and unto God the things that are God's.

Petrus Blackshell
Rifterlings
#10 - 2012-06-08 18:32:26 UTC
TheBreadMuncher wrote:
highonpop wrote:
lowsec is where bitter vets go to die


Funny you should say that; I've been roaming lowsec for 2 days and haven't found a single person who wants to fight.

You're looking in the wrong place.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

oldbutfeelingyoung
Perkone
Caldari State
#11 - 2012-06-08 18:32:38 UTC
Morganta wrote:
Torneach wrote:
It used to be the realm of the swashbuckling pirate earlier in EVE's time.

Then the pirates stopped being pirates, and most just became gankers or left altogether.

So lowsec is really just an abandoned child of CCP in its current form.



because whatever little honor there was died

pirates used to be able to make a living ransoming ships, then dishonorable sorts defiled the ransom system and nobody trusted the word of an honorable pirate anymore.

then it became all about the payout of the killmail, since now all you had to show for your good work was boasting rights.

now everyone ganks for cargo or tears or crashes random fleets into each other in null
the art of piracy is dead in eve


The art of piracy is dead in EvE ,nice one

Well ,we all wanted EvE to be a cold harsh world.
Think before you wish ,i say

R.S.I2014

Lin-Young Borovskova
Doomheim
#12 - 2012-06-08 18:34:51 UTC
Kijo Rikki wrote:
I imagine all of New Eden to be a fluid, random thing of beauty. In that sense, I still believe lowsec is largely a buffer between hisec and nulsec, but as random often does, the buffer is thinner and non-existent in some areas, and thick in others. Theoretically, there should be a definable zone as you stray further and further away from empire space, but as many of us who live in large cities know, there are certain areas where there is a line that is night and day in terms of safety and security.....for some reason they usually involve train tracks.....now that is a mystery which perplexes me. Lol


There's no mystery, it's all explained with our global so bad economical model based on primordial behaviours where human means source of wealth, when it's not the case it's just some negative statistic number where dignity and respect have no place.

31/39 examples are forgotten, sad panda.

brb

Pinstar Colton
Sweet Asteroid Acres
#13 - 2012-06-08 18:51:21 UTC
Low sec is there for people who have the will to tolerate higher risk/rewards but may not have the numbers or organizational skills or character skills to operate in 0.0 or wormholes.

It is also home to small-gang pvpers who take no pleasure in null sec blob warfare or high sec suicide ganks.


But most of all, the fact that low is so nebulous and unpredictable is a draw for some players who grow bored when a status quo is maintained too long.








In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse.

Peta Michalek
Doomheim
#14 - 2012-06-08 18:52:15 UTC
I always thought lolsec was where the real PvP was.

In hisec you hide behind CONCORD, in corpsec you hide behind blues and blobs, but lolsec is for real men only.
Kijo Rikki
Killboard Padding Services
#15 - 2012-06-08 18:54:32 UTC
Lin-Young Borovskova wrote:
Kijo Rikki wrote:
I imagine all of New Eden to be a fluid, random thing of beauty. In that sense, I still believe lowsec is largely a buffer between hisec and nulsec, but as random often does, the buffer is thinner and non-existent in some areas, and thick in others. Theoretically, there should be a definable zone as you stray further and further away from empire space, but as many of us who live in large cities know, there are certain areas where there is a line that is night and day in terms of safety and security.....for some reason they usually involve train tracks.....now that is a mystery which perplexes me. Lol


There's no mystery, it's all explained with our global so bad economical model based on primordial behaviours where human means source of wealth, when it's not the case it's just some negative statistic number where dignity and respect have no place.

31/39 examples are forgotten, sad panda.


Yeah, but why the train tracks? It's almost always the train track s that divide the city. If you're walking on one side, you can expect sunshine and lollipops, on the other side, you can expect to get robbed, shot, and then beaten to death.... and after that terrifying ordeal is over you can probably score some good shtuff to calm your nerves.

You make a valid point, good Sir or Madam. 

Lin-Young Borovskova
Doomheim
#16 - 2012-06-08 19:04:22 UTC
Kijo Rikki wrote:
Lin-Young Borovskova wrote:
Kijo Rikki wrote:
I imagine all of New Eden to be a fluid, random thing of beauty. In that sense, I still believe lowsec is largely a buffer between hisec and nulsec, but as random often does, the buffer is thinner and non-existent in some areas, and thick in others. Theoretically, there should be a definable zone as you stray further and further away from empire space, but as many of us who live in large cities know, there are certain areas where there is a line that is night and day in terms of safety and security.....for some reason they usually involve train tracks.....now that is a mystery which perplexes me. Lol


There's no mystery, it's all explained with our global so bad economical model based on primordial behaviours where human means source of wealth, when it's not the case it's just some negative statistic number where dignity and respect have no place.

31/39 examples are forgotten, sad panda.


Yeah, but why the train tracks? It's almost always the train track s that divide the city. If you're walking on one side, you can expect sunshine and lollipops, on the other side, you can expect to get robbed, shot, and then beaten to death.... and after that terrifying ordeal is over you can probably score some good shtuff to calm your nerves.



Another economical choice, how many fortunate people want to live close to train rails? -none.

Then you have the "others" not really having the choice or the chance to know something better.

brb

Aliaksandre
Screaming Hayabusa
#17 - 2012-06-08 19:31:49 UTC  |  Edited by: Aliaksandre
To revitalize and distinguish low sec a proper ransom game mechanic would be cool, shows up just like KMs but with a "ransom paid" something or other on the mail, perhaps different color *insert here* to distinguish it on killboards. Could make piracy a legitimate career; pirates will go for big ransoms, people get to keep their ships, and pirates still get a "killmail". Pair this with ISK payment for killing negative sec status players to attract pirate hunters, etc etc.

Note: This idea was formed in 3 seconds and in no way has been thought out (such as, how do we stop the pirate from blowing up the ship after ransom paid...)

FLAME ON
Kijo Rikki
Killboard Padding Services
#18 - 2012-06-08 19:37:29 UTC  |  Edited by: Kijo Rikki
Lin-Young Borovskova wrote:


Another economical choice, how many fortunate people want to live close to train rails? -none.

Then you have the "others" not really having the choice or the chance to know something better.


I understand that, no one wants to live near them and so the property values are lower. But what mysterious force makes one particular side of the track a better place? It's not like being on either side is going to make the trains any less annoying or unsightly, yet there's always a good side and a bad side to the tracks. Lol

You make a valid point, good Sir or Madam. 

Sun Win
#19 - 2012-06-08 19:55:24 UTC
Low sec is where the Faction War is.
Lin-Young Borovskova
Doomheim
#20 - 2012-06-08 19:59:01 UTC
Kijo Rikki wrote:
Lin-Young Borovskova wrote:


Another economical choice, how many fortunate people want to live close to train rails? -none.

Then you have the "others" not really having the choice or the chance to know something better.


I understand that, no one wants to live near them and so the property values are lower. But what mysterious force makes one particular side of the track a better place? It's not like being on either side is going to make the trains any less annoying or unsightly, yet there's always a good side and a bad side to the tracks. Lol



Not always, I can name a few cities I know and lived where this is less than a problem. Also US has it's specificities and "norms" witch people tend to believe are the best for them, therefore for others, somewhat is also a matter of culture.

brb

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