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Something that always bothered me about EVE ships

Author
Brooks Puuntai
Solar Nexus.
#21 - 2012-06-08 09:38:10 UTC
Just don't look that deep into things and it wouldn't be an issue.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Jake Warbird
Republic Military School
Minmatar Republic
#22 - 2012-06-08 09:43:57 UTC
But apparently immortals flying spaceships is okay.
Xhaiden Ora
Doomheim
#23 - 2012-06-08 10:07:38 UTC  |  Edited by: Xhaiden Ora
I have to admit it bugs me as well. Not so much engines persay, but having so many ships that are intentionally asymmetrical for no real reason whatsoever. They not only look like ass, aesthetically speaking, but they make utterly no sense from an engineering perspective.

Why would you build a ship that requires 4-5 different sized engines operating at utterly precise amounts of thrust just to apply even thrust to the ship's farked up all over the place mass? It's literally designing a ship so completely illogical and ineffecient it requires precision engineering just to move in a straight line.

It's like building a car with only 3 wheels and saying its okay because you calculated how many bricks worth of weight you need to stick in the passenger seat to balance it out.
Qvar Dar'Zanar
Ministry of War
Amarr Empire
#24 - 2012-06-08 10:42:33 UTC
Magna Bellator wrote:
how about that Crucifier ship? who designed that thing?


I dont think this game takes Physics into consideration. Fact, there is no sound in space so why do I hear afterburners, engines, asteroids crunching etc., to begin with?…. although I guess it wouldnt be much of a game if it had no sound, right?


EVE has sound?
TigerXtrm
KarmaFleet
Goonswarm Federation
#25 - 2012-06-08 11:17:13 UTC
Marcin Arkaral wrote:
Marlona Sky wrote:
Weight means nothing in space. That said, let me know when we are playing in space instead of under water.

The OP writes about mass, not weight. mass != weight.


The center of mass would make no difference in space since there is no gravity. It doesn't matter where the engines are because there is no countering force like air that forces the nose of the ship downward, upward, or pushes it in any direction. So the ship will just be propelled forward.

Doing the same thing on a planet would cause the ship to dive to the ground head first.

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Kiteo Hatto
The Scope
Gallente Federation
#26 - 2012-06-08 11:24:21 UTC  |  Edited by: Kiteo Hatto
Ship asymmetry annoys the hell out of me in any game. Thats the only reason i completely forgot about gallente and crosstrained to amarr/caldari.

I have an OCD when it comes to symmetry :D

It's gotten to the point where i take the models out of the game and mirror them just so i get some satisfaction.
http://i.imgur.com/zbuPn.jpg
Hermia
HIVE
Memento Moriendo
#27 - 2012-06-08 11:28:02 UTC
TigerXtrm wrote:
Marcin Arkaral wrote:
Marlona Sky wrote:
Weight means nothing in space. That said, let me know when we are playing in space instead of under water.

The OP writes about mass, not weight. mass != weight.


The center of mass would make no difference in space since there is no gravity. It doesn't matter where the engines are because there is no countering force like air that forces the nose of the ship downward, upward, or pushes it in any direction. So the ship will just be propelled forward.

Doing the same thing on a planet would cause the ship to dive to the ground head first.


a lot of people have already addressed this misconception already.

Mass resists acceleration. more mass more resistance.
Skippermonkey
Deep Core Mining Inc.
Caldari State
#28 - 2012-06-08 11:30:33 UTC
Peta Michalek wrote:
Engine assymetry.
...And that would mean that Caracal would spin uncontrollably forwards whenever the engines are engaged.

I think somebody needs to make a birgipal style video titled 'how to caracal'

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Xhaiden Ora
Doomheim
#29 - 2012-06-08 11:31:18 UTC
Kiteo Hatto wrote:
Ship asymmetry annoys the hell out of me in any game. Thats the only reason i completely forgot about gallente and crosstrained to amarr/caldari.


You crosstrained to Caldari for symmetry? You poor thing.
Easthir Ravin
Easy Co.
#30 - 2012-06-08 11:35:04 UTC
Magna Bellator wrote:
how about that Crucifier ship? who designed that thing?


I dont think this game takes Physics into consideration. Fact, there is no sound in space so why do I hear afterburners, engines, asteroids crunching etc., to begin with?…. although I guess it wouldnt be much of a game if it had no sound, right?



Eve has sound?

IN THE IMORTAL WORDS OF SOCRATES:  " I drank WHAT?!"

Akirei Scytale
Okami Syndicate
#31 - 2012-06-08 11:36:54 UTC
Marlona Sky wrote:
Weight means nothing in space. That said, let me know when we are playing in space instead of under water.


Mass means a whole lot in space.

Also, @OP, don't assume those ships have even distribution of mass - especially the sigil, seeing as its a hauler.
Akirei Scytale
Okami Syndicate
#32 - 2012-06-08 11:37:26 UTC
TigerXtrm wrote:
Marcin Arkaral wrote:
Marlona Sky wrote:
Weight means nothing in space. That said, let me know when we are playing in space instead of under water.

The OP writes about mass, not weight. mass != weight.


The center of mass would make no difference in space since there is no gravity. It doesn't matter where the engines are because there is no countering force like air that forces the nose of the ship downward, upward, or pushes it in any direction. So the ship will just be propelled forward.

Doing the same thing on a planet would cause the ship to dive to the ground head first.


Take a physics course.
Major Killz
inglorious bastards.
#33 - 2012-06-08 11:40:51 UTC
This is a game.

[u]Ich bin ein Pirat ![/u]

Akirei Scytale
Okami Syndicate
#34 - 2012-06-08 11:44:09 UTC
Major Killz wrote:
This is a game.


A science fiction game.

Science fiction tends to root itself in semi-plausible science before going off on wild tangents. Its pretty genre-defining.
Skippermonkey
Deep Core Mining Inc.
Caldari State
#35 - 2012-06-08 11:46:03 UTC
Major Killz wrote:
This is a game.


the game?

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Kiteo Hatto
The Scope
Gallente Federation
#36 - 2012-06-08 11:48:25 UTC  |  Edited by: Kiteo Hatto
Xhaiden Ora wrote:
Kiteo Hatto wrote:
Ship asymmetry annoys the hell out of me in any game. Thats the only reason i completely forgot about gallente and crosstrained to amarr/caldari.


You crosstrained to Caldari for symmetry? You poor thing.


Well, that was for merlin, rokh, caracal, drake, ferox and tengu....can't fly scorpion because its not perfectly symmetrical:(
Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#37 - 2012-06-08 11:51:28 UTC
Submarines in space. It still works for me.

Just over a year now and warts and all, I love this game.
Jafit
Caldari Provisions
Caldari State
#38 - 2012-06-08 12:09:44 UTC  |  Edited by: Jafit
The problem is that you think those things on the back of your ship are your primitive Earthling stone-age rocket thrusters. No, sunshine, this is the 24th millenium or somthing, they're actually protowarp interspace exhaust particle arrays.

The exhausts don't provide newtonian thrust, they're just where the ship expels charged warp particles generated through the ship's warp engine based sublight propulsion system. Upon leaving the ship these particles decay into normal space and manifest in normal space as light emitting ghost particles. Notice how they hang in space relative to the warp reference of the system instead of floating around like normal particles would in newtonian space, and they aren't affected by other ships passing through them.

This warp engine based method of sublight propulsion is also why your ship doesn't follow newtonian rules of motion while in space, it is anchored to the system's warp reference plane.

Starship engineers put the exhausts on the backs of ships because they look cool there. The only ship that didn't have them all pointing backwards was the old griffin ship hull, and it looked silly with them sticking out to the side.

This is a well researched answer, and I have the following relevant qualifications:
Engineering V
Navigation IV
Warp Drive Operation III
Peta Michalek
Doomheim
#39 - 2012-06-08 13:01:48 UTC
Noriko Satomi wrote:
So that bothers you and bouncing off of asteroids and stations as though they were rubber doesn't? Oh, and being able to fire at ships through structures... etc.


Except no collisions and shooting through stuff a) happens much less often than moving your ship and b) is necessary for gameplay reasons.
Xhaiden Ora
Doomheim
#40 - 2012-06-08 13:03:29 UTC
Kiteo Hatto wrote:
Well, that was for merlin, rokh, caracal, drake, ferox and tengu....can't fly scorpion because its not perfectly symmetrical:(


Okay I'll give you the Rohk. That thing is a sexy beast. I've been tempted to crosstrain over to it myself.
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