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EVE Online: Inferno 1.0.9 to be deployed on Thursday, June 7th

First post
Author
CCP Spitfire
C C P
C C P Alliance
#1 - 2012-06-07 09:58:10 UTC  |  Edited by: CCP Phantom
EVE Online: Inferno 1.0.9 will be deployed on Thursday, June 7, during a regular downtime. This patch includes a number of performance-increasing fixes for the Unified Inventory.

Full patch notes can be found here.

CCP Spitfire | Marketing & Sales Team @ccp_spitfire

Chribba
Otherworld Enterprises
Otherworld Empire
#2 - 2012-06-07 10:06:35 UTC
\o/

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#3 - 2012-06-07 10:12:49 UTC
Any word on % of performance increase?

Also eagerly awaited devblogs did not get published yesterday what happenedTwisted

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Solasta Kovacs
Mortis Angelus
Triumvirate.
#4 - 2012-06-07 11:19:44 UTC
Performance increasing = good.

Absence of functionaility restoration = bad.
Callidus Dux
School of Applied Knowledge
Caldari State
#5 - 2012-06-07 11:36:43 UTC  |  Edited by: Callidus Dux
Is it possible to get a hint concerning the main patch for 19 June? Something more detailed than just "Improvements" and "A lot of good stuff from feedback" ?
You currently work on that main patch. Even if you are not able to implement all elements at once; can you say something about the planned features you currently TRY to implement?
Crosi Wesdo
War and Order
#6 - 2012-06-07 11:50:38 UTC  |  Edited by: Crosi Wesdo
Thanks for another patch where you fix a bunch of stuff we dont care about but make it no easier for us to manage our assets with multiple windows.

I ACTUALLY WANT the game to know there is a difference between a ship hanger and cargo hold and drone bay and a station container and a wreck etc AND for each type of object to remember the location that the last object of the same kind was opened.

Without that, this new unified bullshit will always be much slower, more tedious to use and requires double the attention just to make sure you have put the correct things in the correct place since you cannot see both places at once.

Get that through your ******* skulls please.
Stroker Vherok'r
#7 - 2012-06-07 12:41:39 UTC
Yay. 1/2 FPS dual-boxed down from about 40. Yes. One HALF of one frame per second. Helluva performance enhancement.
Urgg Boolean
Center for Advanced Studies
Gallente Federation
#8 - 2012-06-07 13:20:59 UTC
Crosi Wesdo wrote:
Thanks for another patch where you fix a bunch of stuff we dont care about but make it no easier for us to manage our assets with multiple windows.

I ACTUALLY WANT the game to know there is a difference between a ship hanger and cargo hold and drone bay and a station container and a wreck etc AND for each type of object to remember the location that the last object of the same kind was opened.

Without that, this new unified bullshit will always be much slower, more tedious to use and requires double the attention just to make sure you have put the correct things in the correct place since you cannot see both places at once.

Get that through your ******* skulls please.

On SISi, I trained up a bunch of skills and I actually had my CEO (my main's corp) assign the appropriate roles there so I could launch/anchor a POS in null and test out what everyone was saying about problems of using the tree for managing large numbers of "hangars". So I set up a POS with a moon goo extractor, two research labs, a bunch of storage silos, and a ship maintenance bay.

I feel you need a really good memory with a hefty dose of abstract thinking to utilize the new tree-based UI because it is visually deficient. And making it visually better requires way too much clicking to open windows and get them organized.

Don't know how to fix it other than to have the Dev Team build in what Crosi and many other folks are already asking for. All I know is, I'm glad I don't have to do POS management for real...

I'll test out more this afternoon when I get off work ...
Balder Verdandi
Wormhole Sterilization Crew
#9 - 2012-06-07 14:18:02 UTC
Performance issues with loading 30 plus containers in a station with multiple BPO's and BPC's still has not improved. I am still getting that wonky YouTube buffering circle arrow thing and it drives me nuts. I have tested merging my inventory into my station services and I can see everything immediately without any performance hits, however displaying my inventory this way doesn't work for me.

Performance issue moving multiple items from one container into another. IMHO, this is attributed to the ISK value of what is inside the container, as I can watch it subtract the amount of ISK as each item is removed. Again, I do not need to know ISK values since 1.) the displayed values are incorrect, and 2.) there are plenty of in-game market tools to get a much more accurate picture of an items value.

Items dropped into containers in the tree from the Item Hangar lock automatically even though the container is configured NOT to lock items placed into the container.


Guys look ... I used to be a programmer, so I know how rough your jobs really can be. Unfortunately the improvements we as players need simply aren't coming around or coming back. We truly need a fix here folks.
Steijn
Quay Industries
#10 - 2012-06-07 14:33:49 UTC
Have to be fair with this and say that from a personal point of view, dragging/dropping/stacking from orca to corp hangars etc. has had a definite improvement with todays patch. Still have the locking in unlocked containers which is a bind but this is more promising.
Callic Veratar
#11 - 2012-06-07 15:44:48 UTC
The amount of whining is getting pathetic. Aside from the new inventory recalculating the value of a hangar once per stack for every moved stack instead of once after everything has moved move, the new inventory is awesome and exactly what I've been looking for since I started playing eve.

Productivity and profit have increased significantly due to the new system.
MotherMoon
Tribal Liberation Force
Minmatar Republic
#12 - 2012-06-07 17:58:14 UTC
So close to being perfect CCP, keep up the hard work! : ) can't wait to see the next release later next month : )

also minmatar ships V3 in june patch coming up in a few weeks? or should we wait until winter?

http://dl.eve-files.com/media/1206/scimi.jpg

Haifisch Zahne
Hraka Manufacture GmbH
#13 - 2012-06-07 18:32:24 UTC  |  Edited by: Haifisch Zahne
REMOVED TO PROTEST CCP's Community Censorship Protocol ("CCCP").
Swidgen
Republic University
Minmatar Republic
#14 - 2012-06-07 19:20:14 UTC  |  Edited by: Swidgen
Crosi Wesdo wrote:
I ACTUALLY WANT the game to know there is a difference between a ship hanger and cargo hold and drone bay and a station container and a wreck

That is maybe the best argument against the new inventory UI I've heard so far.

It is immersion breaking to a degree. If there's going to be no difference between cargo bays, station hangars, cans, wrecks, etc., they why have them? Why not just call them generic "places" and let us FFS divide up our station hangers using "places" that don't need us to buy station containers to do it!

Let us sell items to the market directly from the cargo bay (or inside cans). If the only difference is "what branch of the visual UI tree" the item is located in, why restrict selling to items from the main station hangar?

Give us a remote inventory search that will look inside cans too.

Give us the ability to set up ships from saved fits that will pull needed items from station containers.

I mean seriously, if it's all unified now, what's the difference? There is none! And yet these artificial restrictions remain. Whatever immersion there was before is totally gone now.

The inventory system needed work, no doubt about it, but what you have foisted upon us is an abomination. It feels less like I'm managing my spaceship stuff in the future somewhere, and more like I'm struggling with a bad Microsoft design from last year.
Swidgen
Republic University
Minmatar Republic
#15 - 2012-06-07 19:26:40 UTC
Balder Verdandi wrote:
Items dropped into containers in the tree from the Item Hangar lock automatically even though the container is configured NOT to lock items placed into the container.

This little item is all anyone really needs to know in case they were wondering about CCPs Quality Assurance efforts. Unicorns.
Rengerel en Distel
#16 - 2012-06-08 02:42:13 UTC
The performance changes seem to be pretty good. I haven't done anything that causes much of an issue.

With the increase in shiptoasting, the Report timer needs to be shortened.

Enzaki
Kenshin.
Fraternity.
#17 - 2012-06-08 06:22:51 UTC
When will there be an option to use the old inventory system rather the the new Unified Inventory ??
Enzaki
Kenshin.
Fraternity.
#18 - 2012-06-08 06:33:25 UTC
CCP Spitfire wrote:
EVE Online: Inferno 1.0.9 will be deployed on Thursday, June 7, during a regular downtime. This patch includes a number of performance-increasing fixes for the Unified Inventory.

Full patch notes can be found here.



why you guy's trying to fix ui when is buged so bad and haf of all eve player asking for old system ?? do you ccp guy's not like you customer??? i see alot that will not pay becost of this new ui s*** and that is sad to see 7 years old players leav the game becost you guy dont lisen to you customer : /

or am i wrong ??? hell no im not just go read on forum ccp ....
Mashie Saldana
V0LTA
WE FORM V0LTA
#19 - 2012-06-08 08:34:43 UTC
Another day, another patch.

I'll bet you guys are glad you developed that launcher to make it possible.
Rommiee
Mercury Inc.
#20 - 2012-06-08 13:38:38 UTC
Callic Veratar wrote:
The amount of whining is getting pathetic. Aside from the new inventory recalculating the value of a hangar once per stack for every moved stack instead of once after everything has moved move, the new inventory is awesome and exactly what I've been looking for since I started playing eve.

Productivity and profit have increased significantly due to the new system.


CCP alt spotted
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