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We Aren't Trying Hard Enough

First post
Author
Tippia
Sunshine and Lollipops
#121 - 2012-06-08 02:57:17 UTC  |  Edited by: Tippia
Asuri Kinnes wrote:
Actually - it seems that this is the best accounting of players (as Dr E stated) that we're going to get.
No, it's not.

There is no accounting of players because they never try to count them because it would be a methodological clusterfuck to try to do so. Every QEN ever (and every other presentation during and since the period when they were published) counts characters, and you cannot trivially use that number as a measure of player population.

Quote:
Is there slop here? Yeah, but it gives an overall view of player locations. If players weren't on the toons doing whatever, they wouldn't be active in that space to be counted.
They aren't counting active characters. They're counting characters on active accounts. There's a significant difference, and it does not give any kind of view of player locations.

A player with two accounts and six characters, with a main in null, a cyno alt in low and four trading alts in the major hubs will show up as exactly that: 66% highsec characters, 16 percent each of low and null characters… and yet it's a nullsec player behind them all. Thus, for all we know, the population charts showing 66% characters in highsec means that there are no highsec players at all (except for those newbies that show up when you include <5M SP characters). Of course, we can dismiss that hypothesis just on the basis of how many people on the forums are considering themselves highsec players, but it illustrates why we cannot use those character population numbers as any kind of reasonable indicator for player population.

Quote:
So, once again, we're either arguing semantics (who should be counted in which group) or arguing that the numbers aren't detailed enough, when in fact, there *is* enough information to at least make a reasonable guess...
No, we're arguing that the numbers cannot be interpreted as counting players because the link between character and player is far too weak. It's not a matter of detail — it's a matter of simply not having the data.

Barbelo Valentinian wrote:
But both 70% and 66% are still a "majority", and it's pretty clear that the presenter is talking in terms of players. The first charts are titled "Where in the world do people live?"

Unless you want to take it up with Dr EyjoG? Big smile
…who'll say that both charts are counting characters, because that's what they always count and why he's comparing them: one shows all characters; the other shows non-newbie characters (newbie being defined as having less than 5M SP).
SmilingVagrant
Doomheim
#122 - 2012-06-08 03:01:26 UTC
Disregard That wrote:

This is quite insightful. Quite insightful, indeed.

So what this means is that, typically, low and null Incursions pay less reward for their relative risk than high-sec Incursions?

Yeah, maybe they were hit too hard. But not in high-sec.


From my understanding if you discount combat losses and compared a straight "Isk per hour" assuming you were single boxing: Highsec incursions were making about 10-20M an hour more than those of us in lowsec with absolutely no risk. Bear in mind that my own knowledge of isk per hour in highsec is mainly second hand here. On average WE were netting about 90-100m an hour, mainly dependent on how many newbee's in hurricanes we were letting in :v
Spy 21
Doomheim
#123 - 2012-06-08 03:02:58 UTC
WE ARE THE 75%!!!!
WE ARE THE 75%!!!!
WE ARE THE 75%!!!!

Now where was the cop car I was taking a cr*p on just now?

S

Obfuscation for the WIN on page 3...

Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#124 - 2012-06-08 03:04:43 UTC
SmilingVagrant wrote:
Barbelo Valentinian wrote:
Tippia wrote:
What he and I are saying is that the amount of people in highsec is unknowable and that trying to extrapolate them from something as unrelated as a character count will be so inherently unreliable that, yes, it could very well be that highsec has a minority of the players.


The first chart that shows around 70% is a "Population" count; the chart with the 66% is a "Character above 5m sp" count.

But both 70% and 66% are still a "majority", and it's pretty clear that the presenter is talking in terms of players. The first charts are titled "Where in the world do people live?"

Unless you want to take it up with Dr EyjoG? Big smile


How would you differentiate between my Carrier pilot who spends most of his time in low and my subcap dude who spends most of his time in null (And admittedly sometimes low)? The only real way to find out of I'm a guy who likes roaming nullsec but makes my home in low is to ask me. I have ships spread all over hell so even looking at my primary accumulation of assets won't work. Especially since I still have most of my incursion staging crap in the bowels of lowsec.

Also the thought that CCP has a reporting tool competent enough to make these distinctions is laughable. We're talking about "Zee logs show nothing!" CCP here.


Well, it's a case of, if you can pull numbers out of your ass that are likely to be more accurate, be my guest, but until you do so, I think I'll just believe what the game's economist tells me, that 70-ish percent of PEOPLE play in High-Sec.

Somehow I think they are able to factor multiple accounts and all the rest of it into their calculations - I should think they probably have information about IPs and credit cards Big smile
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#125 - 2012-06-08 03:05:29 UTC
SmilingVagrant wrote:
Disregard That wrote:

This is quite insightful. Quite insightful, indeed.

So what this means is that, typically, low and null Incursions pay less reward for their relative risk than high-sec Incursions?

Yeah, maybe they were hit too hard. But not in high-sec.


From my understanding if you discount combat losses and compared a straight "Isk per hour" assuming you were single boxing: Highsec incursions were making about 10-20M an hour more than those of us in lowsec with absolutely no risk. Bear in mind that my own knowledge of isk per hour in highsec is mainly second hand here. On average WE were netting about 90-100m an hour, mainly dependent on how many newbee's in hurricanes we were letting in :v

I suppose that would come down to the tools being used then. Pre-nerf a groups running the same shiptypes in low/null would out earn a highsec incursion (again not accounting for interruptions or losses), but if nullsec was letting new players in while highsec was muscling them out in favor of pimp fit pirate BS's, then yes, I can see highsec making more.
Disregard That
Republic Military School
Minmatar Republic
#126 - 2012-06-08 03:08:36 UTC  |  Edited by: ISD Stensson
Barbelo Valentinian wrote:
Well, it's a case of, if you can pull numbers out of your ass that are likely to be more accurate, be my guest, but until you do so, I think I'll just believe what the game's economist tells me, that 70-ish percent of PEOPLE play in High-Sec.

Somehow I think they are able to factor multiple accounts and all the rest of it into their calculations - I should think they probably have information about IPs and credit cards Big smile

But not stored on TQ. And not available for analysis. That data is secured away safely at the datacenter. Not on TQ.

Besides which, Dr. E also correctly stated that the majority of ISK injection in Eve came from ratting activities and that a much lower percent came from Incursions.

What Dr. E in his wisdom neglected to mention were the per-capita incomes, which proved to be horribly, horribly skewed.

The average high-sec Incursionist made vastly more per hour than any other profession in Eve except possibly "Tech Moon Owner/Operator."

And it was all derived from a giant faucet ony a handful were permitted to access by the "Incursion Community."

Edit: Pyramid quoting removed - ISD Stensson
Tippia
Sunshine and Lollipops
#127 - 2012-06-08 03:14:01 UTC  |  Edited by: Tippia
Barbelo Valentinian wrote:
Well, it's a case of, if you can pull numbers out of your ass that are likely to be more accurate, be my guest, but until you do so, I think I'll just believe what the game's economist tells me, that 70-ish percent of PEOPLE play in High-Sec.
…except that the method used — there as everywhere else when they've presented population numbers — is character snapshots. That's why he can even make the comparison between “everyone” and “non-newbies” to begin with, and he's just being a bit sloppy with the language when calling them “players”.

Oh, and if you're going to believe that he's counting people, not characters, then you need to believe that people, not characters, have SP, because it's through SP that those “people” are being culled from appearing in the second chart.

Quote:
Somehow I think they are able to factor multiple accounts and all the rest of it into their calculations - I should think they probably have information about IPs and credit cards Big smile
They probably could, but they don't. If they did, they would have been able to present “accounts per player” stats along with the “characters per account” stats they produce… but the thing is that they never do. In addition, it would still be methodologically unsound, since credit card + IP doesn't necessarily equates to “a player”.

…and even then, there's no way of telling where the player “belongs” without asking them (which would make all the character counting redundant).
Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#128 - 2012-06-08 03:15:02 UTC
Tippia wrote:
who'll say that both charts are counting characters, because that's what they always count and why he's comparing them: one shows all characters; the other shows non-newbie characters (newbie being defined as having less than 5M SP).


So the title of the chart, which refers to "People", is bollocks then?

Perhaps CCP is blissfully unaware of the fact that some people have multiple characters on multiple accounts, and doesn't factor that into its calculations? Perhaps they don't have access to the relevant IP and credit card information, and are totally in the dark? Lol

I admire your ongoing defence of the PvP functionality of the game, but EVE does also have PvE "sand", and if the majority of players are playing with the PvE sand and not the PvP sand (except indirectly), then so be it.
Asuri Kinnes
Perkone
Caldari State
#129 - 2012-06-08 03:15:52 UTC
Tippia, take from it what you will (hell, I know a hi-sec player who at one time ran 26 accounts, all in hi-sec - there will always be statistical flyers) the snapshots show a consistent trend - as you say, it would be a logistical nightmare to know where all the players are. But given a long enough time frame and the numbers remaining somewhat consistent year to year, character activity is the best information we have. vOv

To get back to the OP (and my point) Null sec'ers need to do a better job of recruiting and supporting new players if they want them to leave hi-sec.

Bottom line.

Bob is the god of Wormholes.

That's all you need to know.

SmilingVagrant
Doomheim
#130 - 2012-06-08 03:18:18 UTC
Yeah look: I know my way around a database, and I'm telling you right now that CCP does not have a nice pat query that is going to tell them that kind of information without some pretty ******* hefty guessing and interpretation. Mainly for the reasons I stated.

Once again.

I have two characters. One is sitting in lowsec: most of his assets are in lowsec.

The other is sitting in Nullsec: most of his assets are in nullsec.

Now lets pretend my alliance is one of those that floats between NPC null and Low.

Am I a nullsec player, or a lowsec player?
Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#131 - 2012-06-08 03:18:24 UTC
Tippia wrote:
Barbelo Valentinian wrote:
They probably could, but they don't. If they did, they would have been able to present “accounts per player” stats along with the “characters per account” stats they produce… but the thing is that they never do.


There's no reason for them to do so. Meanwhile, the lecture talks about "people".

[quote]n addition, it would still be methodologically unsound, since credit card + IP doesn't necessarily equates to “a player”.


Surely common sense tells you that the type of player who'd go to the effort of hiding things that much is going to be relatively rare. It wouldn't bias the numbers that much, certainly not enough to change a substantial majority into a minority.
SmilingVagrant
Doomheim
#132 - 2012-06-08 03:19:53 UTC
Asuri Kinnes wrote:
Tippia, take from it what you will (hell, I know a hi-sec player who at one time ran 26 accounts, all in hi-sec - there will always be statistical flyers) the snapshots show a consistent trend - as you say, it would be a logistical nightmare to know where all the players are. But given a long enough time frame and the numbers remaining somewhat consistent year to year, character activity is the best information we have. vOv

To get back to the OP (and my point) Null sec'ers need to do a better job of recruiting and supporting new players if they want them to leave hi-sec.

Bottom line.


Part of the problem is for entire chunk of nullsec isk generation is absolute bullshit for the individual player. So you get people who spend days running L4's to support a PVP habit that pops up once a week in null.

Our alliance and our allies are unique in that we attempt to make our space livable: But even then a good chunk of our population is probably sitting in highsec right now running missions.
Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#133 - 2012-06-08 03:20:05 UTC
SmilingVagrant wrote:
Yeah look: I know my way around a database, and I'm telling you right now that CCP does not have a nice pat query that is going to tell them that kind of information without some pretty ******* hefty guessing and interpretation. Mainly for the reasons I stated.

Once again.

I have two characters. One is sitting in lowsec: most of his assets are in lowsec.

The other is sitting in Nullsec: most of his assets are in nullsec.

Now lets pretend my alliance is one of those that floats between NPC null and Low.

Am I a nullsec player, or a lowsec player?


Which are you more active on?
SmilingVagrant
Doomheim
#134 - 2012-06-08 03:21:12 UTC
Barbelo Valentinian wrote:

Surely common sense tells you that the type of player who'd go to the effort of hiding things that much is going to be relatively rare. It wouldn't bias the numbers that much, certainly not enough to change a substantial majority into a minority.


I'm guessing but I don't think it was obfuscation: There's more than one case of boyfriends and girlfriends playing together. And I know one guy shoots eve videos with his daughter. Two players, two accounts, probably even two computers, one IP, one credit card.

I don't think it's statistically noteworthy though.
Tippia
Sunshine and Lollipops
#135 - 2012-06-08 03:21:51 UTC  |  Edited by: Tippia
Barbelo Valentinian wrote:
So the title of the chart, which refers to "People", is bollocks then?
The chart doesn't refer to people — the powerpoint slide does. The chart refers to population, which is a character count. Oh, and yes, the slide is improperly titled.

Quote:
I admire your ongoing defence of the PvP functionality of the game, but EVE does also have PvE "sand", and if the majority of players are playing with the PvE sand and not the PvP sand (except indirectly), then so be it.
As luck would have it, the majority of players are playing with the PvP sand.

Quote:
Surely common sense tells you that the type of player who'd go to the effort of hiding things that much is going to be relatively rare. It wouldn't bias the numbers that much, certainly not enough to change a substantial majority into a minority.
Common sense is about as methodologically unsound as it gets, so it tells us nothing. It has nothing to do with hiding anything — it has to do with being able to reliably use one number as a proxy for a different one. Husband + wife plays EVE — same IP, same CC#, two players. Husband + wife, where the wife gave up on EVE — same IP, different CC# (because she used her own), one player. Ten guys in a college dorm corridor — same IP, one CC# and 20 accounts created with buddy links and PLEX. And on it goes…

Asuri Kinnes wrote:
Tippia, take from it what you will (hell, I know a hi-sec player who at one time ran 26 accounts, all in hi-sec - there will always be statistical flyers) the snapshots show a consistent trend - as you say, it would be a logistical nightmare to know where all the players are. But given a long enough time frame and the numbers remaining somewhat consistent year to year, character activity is the best information we have. vOv
…and “best” still equates to “no information” — the numbers remaining consistent doesn't affect the inability to translate character count to player count, because you still have to run it through the “how many character does every player have, where are they, and what is the player's ‘home’ sec region?” filter. A consistent player population distribution with a consistent character placement pattern will lead to a consistent character population distribution.

So on an infinite timeframe, it's still impossible to determine player distribution from character distribution without knowing that placement pattern.
SmilingVagrant
Doomheim
#136 - 2012-06-08 03:22:27 UTC
Barbelo Valentinian wrote:

Which are you more active on?


Now? The nullsec guy. But when Incursions didn't suck I was in lowsec most of the time. But all of that money was being funneled back into nullsec.

This is why that categorization is inherently broken. It pretends people don't bounce between the sec's on a regular basis.
Aramatheia
Tiffany and Co.
#137 - 2012-06-08 03:33:08 UTC
masternerdguy wrote:
Ginseng Jita wrote:

If all the people in null-sec left, others would move in and take their place. The game is not all about null-sec. Never has been. It is because of this fact that a few. like yourself that whine and moan about the rest of the game, that the rest of the game is constantly being shelved to address a small percentage of players. There are more people playing than just you - remember that....many, many, many, more.


We've seen your hi sec community in action with the recent incursion nerf.

"We're a vital and relevant roleplaying community CCP and the bonds we've forged will endure through time"

--1 nerf later--

"ISK/hr for incursion not good enough I'm gonna solo level 4s again"

Yep. You guys totally have the drive, determination, and skill it takes to build a nullsec empire. You only complain about it because nullsec is too hard for you because it would require you to form real connections with other people and actually fight for something.


like shooting ships with no guns? awesome stuff, you sir are king of the universe

PS im not opposed to danger, i must certainly didnt "cry" when i lost a mining boat recently, but your head is both overly bloated and shoved up your ass, its a terrible combo

PPS I was an incursion runner but mostly hq's but i quit that weeks if not months before the nerfs anyway so yeah i was part of the mob for a bit, but only the harder end, and only for a limited time anyway!

PPPS have fun blowing stuff up /wave
Jayrendo Karr
Caldari Provisions
Caldari State
#138 - 2012-06-08 04:17:30 UTC  |  Edited by: Jayrendo Karr
Maybe if we beat the peasants hard enough and long enough, they'll come to love us.
Ban Bindy
Bindy Brothers Pottery Association
True Reign
#139 - 2012-06-08 04:28:33 UTC
If 75 percent of players didn't sub for PVP and the devs estimate that 70 percent of characters reside in high sec, then the two numbers are close enough to know you're in the ballpark. This assumes that people who aren't PVP oriented are mostly living in high sec and that the similarity in the two numbers come from that. I could be wrong of course.

Some of you guys want to turn this into a complete mystery when it's not. The devs have said repeatedly that the overwhelming majority of players live in high sec. You can try to spin that to mean what you want, and you're giving it such a sincere try that it's kind of heartbreaking. You just don't want to believe the facts.

Seventy percent is considerably lower than the QEN estimates. Those data were based on snapshots of actual players and where they were at given times, meaning players who were actually logged on and playing. That was my understanding, anyway. Since only one player can be logged on per account. then the two numbers were the same in terms of the QEN. I'm going by memory though and I could be wrong.
Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#140 - 2012-06-08 11:12:22 UTC
Tippia wrote:
As luck would have it, the majority of players are playing with the PvP sand.


And your basis for that is ... ?

Unless you just mean "there's some element of PvP whatever you do in EVE"? That's true, but you could say the same for PvE (e.g. missioning to subsidize PvP).