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Account Age: 6 years, Skill Points: 1.7 mil - Here's why...

Author
Kijo Rikki
Killboard Padding Services
#81 - 2012-06-07 17:29:07 UTC
Lili Lu wrote:
Jorma Morkkis wrote:
baltec1 wrote:
and?


Let's say you warp to your instawarp point. 160km from station. Problem is that gankers can warp there too.

Ok, now I think I must commend you sir. I fell for it. OopsP


I'm feeling the same. Well done sir, 14/10.

You make a valid point, good Sir or Madam. 

baltec1
Bat Country
Pandemic Horde
#82 - 2012-06-07 17:30:00 UTC
Kijo Rikki wrote:
Lili Lu wrote:
Jorma Morkkis wrote:
baltec1 wrote:
and?


Let's say you warp to your instawarp point. 160km from station. Problem is that gankers can warp there too.

Ok, now I think I must commend you sir. I fell for it. OopsP


I'm feeling the same. Well done sir, 14/10.


I fear he really is this bad.
Cloned S0ul
POCKOCMOC Inc.
#83 - 2012-06-07 17:31:05 UTC
Joe Skellington wrote:
HVAC Repairman wrote:
i cant wait for when we have WALKING IN PRISONS in eve online

unifex/soundwave, this is your new priority for winter


This would be awesome sauce.


Why need whole prisons if people already feel like prisoners in own closed cell...
Ranger 1
Ranger Corp
Vae. Victis.
#84 - 2012-06-07 17:48:12 UTC  |  Edited by: Ranger 1
Joe Skellington wrote:
HVAC Repairman wrote:
i cant wait for when we have WALKING IN PRISONS in eve online

unifex/soundwave, this is your new priority for winter


This would be awesome sauce.


You know what would be just as awesome?

Prison systems or constellaitonsAttention

Think Escape from New York, where Concord hauls everyone that hits a certain low security status to a particular system and dumps them there.

Gates are sealed exiting this system until a pilots sentence has been carried out.

Smuggling ships and equipment to the inmates should definately be allowed, and possibly a very profitable (if risky) profession.

In all aspects this system (somewhere in the heart of high security space) should function as Null Sec.

An inmates medical clone should automatically be restricted to one of the serveral stations in the prison system, although it can be relocated from station to station within that system. Jump clones disabled.

Rivalries would run wild in this island of mayhem.

Access to this area should be heavily restricted, but not impossible for the bold pilot... but once you get in, good luck getting out (if you are not an inmate) in the same clone.

For the entertainment of the EVE population in general a policy should be in place for the inmates where a death extends your sentence, while a kill shortens your sentence.

Inmates should have access to unique tatoo's that are available for purchase at no other time. Possibly single tears that, since this is EVE, would have a slash through them.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

terrly bronks
Doomheim
#85 - 2012-06-07 17:53:39 UTC
Savage Angel wrote:
To really match RL, the game would fine the ganking player, his corp, and any associates for the cost of the ship destroyed, court costs, and emotional distress - then give 80% of it to the NPC lawyers.



dam lawyer...you :)

like this, I luzzzzzzz
seany1212
M Y S T
#86 - 2012-06-07 18:13:22 UTC
baltec1 wrote:
Kijo Rikki wrote:
Lili Lu wrote:
Jorma Morkkis wrote:
baltec1 wrote:
and?


Let's say you warp to your instawarp point. 160km from station. Problem is that gankers can warp there too.

Ok, now I think I must commend you sir. I fell for it. OopsP


I'm feeling the same. Well done sir, 14/10.


I fear he really is this bad.


I feel this too, if not, then bravo on his acting skills, top notch Cool
Malphilos
State War Academy
Caldari State
#87 - 2012-06-07 18:19:23 UTC
Disregard That wrote:
Immortals. You can't really jail them long enough.


Tell that to Prometheus.

Kids. Roll
Josef Djugashvilis
#88 - 2012-06-07 18:29:32 UTC
baltec1 wrote:
Why should stupid people be protected?


Precisely because some us are stoopid.

This is not a signature.

Pak Narhoo
Splinter Foundation
#89 - 2012-06-07 18:32:41 UTC
Archaegeo Neosophy wrote:

I go into lo-sec, i take my risk there, I understand that and there pvp is fine. It is hi-sec that loses us new players, and makes players like me.


Nope, it's you who makes what you are in EVE.
Roisin Saoirse
Doomheim
#90 - 2012-06-07 19:20:00 UTC
This is why I have a three strikes rule for games, otherwise I'd be constantly going back and forth between them and not getting anywhere beyond wasting money. If I feel the need to leave a game 3 times, it's obviously not going to improve or keep my interest so what's the point? Delete or transfer the characters to someone who won't give them back and hand out your assets to the first person who asks for them.

Then move on, safe in the knowledge that you have no more ties to that terrible game to bring you back, and just seek out something new.
Ciar Meara
PIE Inc.
Khimi Harar
#91 - 2012-06-07 19:29:14 UTC  |  Edited by: Ciar Meara
HVAC Repairman wrote:
i cant wait for when we have WALKING IN PRISONS in eve online

unifex/soundwave, this is your new priority for winter


Besides the obvious attack on walking in stations, this is a fracking marvellous response.

Carry on good sir! Carry on!

Pak Narhoo wrote:
Archaegeo Neosophy wrote:

I go into lo-sec, i take my risk there, I understand that and there pvp is fine. It is hi-sec that loses us new players, and makes players like me.


Nope, it's you who makes what you are in EVE.


This is just quoted for truth, you are what you are in eve. And it seems, OP isn't.

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Elessa Enaka
Doomheim
#92 - 2012-06-07 19:37:36 UTC
White Tree wrote:
A prison system would be hilarious -- But I'm already in a prison. A Prison of emotion.


Women

*facepalm*

Devour to survive, so it is, so it's always been Eve is a great game if you can get past all of the asshats....

Alexandra Delarge
The Korova
#93 - 2012-06-07 19:54:40 UTC
Archaegeo Neosophy wrote:
No, I am not saying Eve needs jails.

I am saying the reason people in the real world dont scam/steal/kill more than they do is becase the risk doesnt make ti worth it if they get caught.

In Eve, there is no risk really to hi-sec ganking, which is why it occurs so much.

Making the sec hit higher, and having concord auto whack anyone with too low a sec standing, that would deter it.

Till then, newbies cant really get into the game, and without newbies, games eventually die. Eve has been fortunate so far, but you know CCP wants new blood.


Oh it's one of those 'I'm a complete newb and can assure you that Eve will definitely die and fail to attract new players if CCP don't stop suicide ganking' threads.

Before you leave Eve to go play another game I would like to link you a recent article that disproves everything you have said:

http://massively.joystiq.com/2012/06/05/e3-2012-ccp-says-it-wants-eve-to-be-around-in-10-20-30-years







Thelron
Science and Trade Institute
Caldari State
#94 - 2012-06-07 19:56:53 UTC
Ranger 1 wrote:
Joe Skellington wrote:
HVAC Repairman wrote:
i cant wait for when we have WALKING IN PRISONS in eve online

unifex/soundwave, this is your new priority for winter


This would be awesome sauce.


You know what would be just as awesome?

Prison systems or constellaitonsAttention

Think Escape from New York, where Concord hauls everyone that hits a certain low security status to a particular system and dumps them there.

Gates are sealed exiting this system until a pilots sentence has been carried out.

Smuggling ships and equipment to the inmates should definately be allowed, and possibly a very profitable (if risky) profession.

In all aspects this system (somewhere in the heart of high security space) should function as Null Sec.

An inmates medical clone should automatically be restricted to one of the serveral stations in the prison system, although it can be relocated from station to station within that system. Jump clones disabled.

Rivalries would run wild in this island of mayhem.

Access to this area should be heavily restricted, but not impossible for the bold pilot... but once you get in, good luck getting out (if you are not an inmate) in the same clone.

For the entertainment of the EVE population in general a policy should be in place for the inmates where a death extends your sentence, while a kill shortens your sentence.

Inmates should have access to unique tatoo's that are available for purchase at no other time. Possibly single tears that, since this is EVE, would have a slash through them.


Not sure if that was entirely a joke or not, but that actually could be entertaining, at least as 4-6 month "special event" type thing. They'd need to figure out how to stream footage to the CQ and set up giant billboards in capitol systems or something. Like the World Cup or something. Everyone could crowd around the billboards to watch scheduled fights and then rioters could set off smartbombs when their "favorite" wins.
Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#95 - 2012-06-07 20:08:25 UTC  |  Edited by: Barbelo Valentinian
Archaegeo Neosophy wrote:


In the real world, which Eve strives to emulate in their setting by giving us all this freedom, the reason people dont shoot each other all the time, or scam each other all the time, is because of the risk of loss of freedom/life as a penalty. Sure it still happens, but could you imagine how much it would if the penalty was you respawned at home, out only the gear you had when you killed someone? And no penalties for fraud/scams?


The difference between EVE and the real world is trackable identity. In the real world, it takes quite some effort to go "off the grid", in EVE it's easy.

It's difficult to see how any game could circumvent this and make a virtual world more "realistic" in this way. We just have to live with the fact that you can't really model some very important aspects of the real world in a FFA open-world PvP videogame.

(There might be ways of doing it, like restricting to one character per account per IP per credit card, and having permadeath in the game; but while that would probably make for a better virtual world - since only a very few would find the effort to circumvent that worlthwile - it would make for less of a gamey game, and there are more people into gamey games than immersive virtual worlds, so no developer is likely to take that risk.)

As to the more general point raised in your OP, I'm in a somewhat similar situation, signed on in 2006; although I've probably subbed a bit more frequently than you (10m+ sp). EVE is a game I often return to, since it's the only real space game in town, but only when I have a new "plan" figured out. It's a game where you have to be self-motivated, it's not a game for when you just want to be entertained.
Syndrea Caedrion
Doomheim
#96 - 2012-06-07 20:38:30 UTC
Disregard That wrote:
The game is balanced. Small-minded views of it are not.


Irony. Plain and simple.

People blow up hulks for the lulz and because they are all jockeying for position on the Goon phallus. That's it. I often wonder what this game would be like if people thought for themselves. Sadly, we'll never know.

They somehow managed to get every freak and creep in the universe in this one game, and then somehow managed to let them take it over, and then they somehow managed to stick us right smack in the middle.

RubyPorto
RubysRhymes
#97 - 2012-06-07 23:04:10 UTC
Archaegeo Neosophy wrote:
No, I am not saying Eve needs jails.

I am saying the reason people in the real world dont scam/steal/kill more than they do is becase the risk doesnt make ti worth it if they get caught.

In Eve, there is no risk really to hi-sec ganking, which is why it occurs so much.

Making the sec hit higher, and having concord auto whack anyone with too low a sec standing, that would deter it.

Till then, newbies cant really get into the game, and without newbies, games eventually die. Eve has been fortunate so far, but you know CCP wants new blood.


People have found ways to mitigate the risk (they use cheap ships) so that the reward is worth the risk. That is not the same as no risk. Miners can also mitigate their risk of getting ganked. Does that mean there's no risk to mining again?

People in Hulks are not newbies.

And CONCORDING anyone with low sec status is a terrible idea. Everyone has always been free to travel wherever they can get themselves. Auto-pwnage breaks that.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon