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New dev blog: EVE updating - Winter expansion 2011

First post First post
Author
Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#221 - 2011-10-05 22:09:58 UTC
BLACK OPS

REMOVE LOCAL (Remember your super cool video of the Russian fleet jumping in and asking if they were detected? Well that's bullshit due to local).

Could you imagine running into a HUGE fleet while hopping around due to NO local?

oh it makes me wet.

PSST Black Ops doesn't work DUE TO LOCAL
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Zuteh
Deep Core Mining Inc.
Caldari State
#222 - 2011-10-05 22:15:29 UTC
Warde Guildencrantz wrote:
CCP Zulu wrote:
We're still looking into what graphics and visual aspects we can get in there. I'll make sure we update with that information as soon as we can.

Things like the Cyno effect and engine trails are obviously high on that list.


Would fixing missile animations and making missile launchers actually show on one's ship happen to be on that metaphorical list as well? Caldari pilots are still feeling left out because of the new turret engine and animations.


Yeah really hope so, always hated how the missiles just launch from the hull :(
ITTigerClawIK
Galactic Rangers
#223 - 2011-10-05 22:20:36 UTC
not sure if i should love Zulu for posting pure win or hate him for making me spew my drink over my screen and keyboard after reading that.
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#224 - 2011-10-05 22:22:34 UTC
If this is all in the winter expansion then I'll be really happy. Nice one.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Manfred Sideous
H A V O C
Fraternity.
#225 - 2011-10-05 22:24:11 UTC
Raivi wrote:
Excellent devblog.

I agree with what others before me have said about being careful not to bite off more than you can chew. Don't try to do a full rework of factional warfare between now and Christmas for instance (although by all means go after any low hanging fruit related to it you can find).
Looking forward to more blogs with info on the specific changes, but what I would really like to see is a blog describing the personel shuffling that's been done to get these extra resources aimed at FiS.

Thank you very very much for making the CSM a part of the blog process. As this thread shows, taking time to solicit feedback and get it right will generate a very different community reaction than what earlier blogs recieved.


QTIYD

@EveManny

https://twitter.com/EveManny

Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#226 - 2011-10-05 22:25:48 UTC
ZULU: TELL YOUR ART DEPARTMENT TO MAKE MISSILES AND LASERS MISS WHEN THEY DO
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Vin Hellsing
#227 - 2011-10-05 22:34:16 UTC  |  Edited by: Vin Hellsing
Just one request, buddy.

Finish INCARNA properly.

We don't want another expansion added to the list of abortive efforts by CCP now, do we?

I don't want to see a half-assed iteration of Incarna, as it was one of the primary reasons I returned to EVE Online early this year. Now that I see no real purpose to remain with EVE Online, I feel less compelled to reactivate my quarterly subscription to EVE Online.

The rule I believe any game development company should follow is this: Follow through, consistently and precisely, with your content plans. Do not leave it half-c*cked.

So I say this:

For the sake of fixing your f*cking track record, finish Incarna first before you start working on FiS, dammit!

P.S. I am sick this week, with a severe bout of vertigo, and it took me two buckets of puke and a giant bottle of water to write this post.
Grimpak
Aliastra
Gallente Federation
#228 - 2011-10-05 22:37:28 UTC
Ishtanchuk Fazmarai wrote:
There are some things i like in EVE. This is why Iv'e spent more in this game than in all other games I have bought in the last 20 years. But now i ran out of goals and content and a faith that they may come in the future.

As for EVe's goals, if they wanted to keep people with a life out of their game, then they should put a sign: "Hey, you got a life? Can't play for hours each bloody day? Then get out, this is for lifeless gamers". Seriously.



you do have a point there.
but how things are today, the blobs happen not because people want to blob, it happens because they want a piece of the action, and so they congregate and form blobs.

tbh it's impossible to defuse blob warfare in a fashionable way.

several touted "anti-blob" tools were either too ineffective or became blob tools themselves.

so yes, in the end you can't take the blob out of EVE, and because of that, adding solo content is no more than dev resources wasted.

CCP also stated that the way to go is cooperation. nullsec is cooperation. incursions is cooperation. wormholes is cooperation. and to some point, faction warfare is cooperation and tbh, there's nothing we can do about it Straight

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Stalking Mantis
School of Applied Knowledge
Caldari State
#229 - 2011-10-05 22:39:24 UTC
Am I dreaming because this seems like a dream. Someone pinch me.

Amarr Liason Officer Extraordinare -->Check Out Amarrian Vengeance/Amarr FW History from 2011 to 2014 https://forums.eveonline.com/default.aspx?g=posts&t=352629&find=unread

Manfred Sideous
H A V O C
Fraternity.
#230 - 2011-10-05 22:40:41 UTC
Reposting Zulu

Sov needs to be exponentially expensive whereby instead of just a flat fee it scales the more you have. Same with cynojammers , Jumpbridges , Cyno Beacons. I have been preaching the idea that Different Zones ( nullsec , lowsec, empire) Should have bonuses to different activites. Much like real life 0.0 is like a rural area where rescources are collected/harvested. Lowsec is like a industrial area where you would see facotries & production whereby Empire is like a urban area where you would see Science & Technology & Markets.


0.0 Changes

ArrowMining Lasers yield X% more per cycle ( suggest 20%nullsec 5% lowsec -10%empire)
ArrowStations become wreckable where no functions work other than dock you cannot store items only remove previously stored items
ArrowSov becomes exponentially expensive whereby a formula calculates sov cost by the number of claimed system
ArrowModules such as CSAA , Cyno Generator Beacons , JumpBridge , Cynosaurel Jammer increase sov cost based on same formula as Sov payments are calculated
ArrowLocal chat is changed to delayed mode , Constellation chat stays the same , Directional Scanner is reworked for better functionality and its functions are macroable via hotkeys
ArrowYou can now increase military index to support many more players however index's deterioration happens at faster rates when underutilized
ArrowLoot from NPC's is higher meta level then empire and the same as lowsec.
ArrowTreaty system is introduced which makes rental agreements better


NPC Nullsec


ArrowMining Lasers yield X% more per cycle ( suggest 20%nullsec 10% NPC nullsec 5% lowsec -10%empire)
ArrowDatacores are rewards from pirate factions
ArrowLocal chat is changed to delayed mode , Constellation chat stays the same , Directional Scanner is reworked for better functionality and its functions are macroable via hotkeys
ArrowLoot from NPC's is higher meta level then empire and the same as lowsec.

Lowsec Changes

ArrowProduction is X% more time and material efficient (suggest 20% lowsec 0% nullsec 0% empire )
ArrowLocal chat is changed to delayed mode , Constellation chat stays the same , Directional Scanner is reworked for better functionality and its functions are macroable via hotkeys
ArrowTreaty system is introduced where parties can pay tribute to pirate or anti-pirate organizations to protect or not attack them in a specific area.
ArrowBooster production is possible here with new and stronger types of boosters. ( mining boosters)
ArrowLoot from NPC's is higher meta level than empire and same as nullsec.


Empire Changes

ArrowInvention is possible here @ X% success bonus ( Empire 10% Lowsec 0% Nullsec -10%)
ArrowResearch/Copy is X% faster here and there are X% more research slots per station (Empire 20% Lowsec 0% Nullsec -10%)
ArrowBuy/Sell is greatly enhanced here with the availability of more buy/sell orders than lowsec/nullsec tax is also lowest here than lowsec/nullsec
ArrowLoot from NPC's is limited to meta 1 & 2


Global Changes

ArrowAll corporations & alliances are assigned a resource pool of points which they can allocate to customize there organizations.
ArrowBaseline corporation size XX members Alliance XXX expandable from level 0 to level 10
ArrowBaseline corporation standings limit 2 Alliance 4
ArrowBaseline corporation hanger divisions 2
ArrowBaseline amount of corporations allowed in a alliance X expandable from level 0 to level 10
ArrowOptional Alliance hanger Division expandable from default 0 to 5
ArrowMining laser yield 0% scaling to 10% across 10 levels
ArrowProduction Efficiency and Material wastage scaling from 0% efficiency & -10% wastage to 10% efficiency & 0% wastage (Note* NPC corporations are default setting)
ArrowResearch/Copy efficiency scaling from 0% to 10% (Note* NPC corporations are default setting)
ArrowInvention efficiency scaling @ 0% to 10% bonus chance of success
ArrowBooster Production efficiency scaling from 0% to 25% effciency
ArrowSov structures have a baseline 25% hp value of current structures expandable to 100% of current hp value
ArrowPlayer operated structures have a baseline reinforce timer of 50% of current expandable to 150%
ArrowPlayer operated structures have a baseline powergrid and cpu 50% of current expandable to 150%
ArrowMoon Harvesters have a baseline HP's 50% of current and are expandable to 500% and are now on the exterior of the structure
ArrowPOS Fuel usage default @ 10% more than current values expandable to 15% less than current values
ArrowCorporation & Alliance upkeep cost with concord expandable to 0 cost ( dont pay or dont put points into this and after 90days delinquency POOF)
ArrowCapital Ship Fuel Usage Efficiency scaling from 10% more usage to -10% usage
ArrowFree Bi-Annual resource point re-allocation. Additional re-allocations available for purchase via concord at a scaling rate.
ArrowSmuggling & Black Market Trading can be concealed from concord @ scaling % from level 1-10
(CAN LITERALLY KEEP ADDING TO THIS MECHANIC TO CREATE MORE CONSCIOUS CHOICES BASED ON A ORGANIZATIONS NEEDS/DESIRES)

@EveManny

https://twitter.com/EveManny

Mintrolio
Doomheim
#231 - 2011-10-05 22:42:09 UTC
CONFRIMIGN GOOD POAST.

ALSO VER WELL SAYIGN ! AND WE WISHIGN YOU VER WELL.

ALSO THIS DAY IS MARKIGN TURNIGN PIONT OF EVE!

Hiram Alexander
State Reprisal
#232 - 2011-10-05 22:46:34 UTC
Renan Ruivo wrote:
Without saying what has been said here already (all the praise and ****) i got curious in one point.

Why the hell would you say "New T2" modules?! The only modules that i can think of that don't have their tech 2 counterpart are capital modules. So that means Tech 2 XL guns? How exactly are Titans supposed to be re-balanced if now they can use even more powerfull guns? Or are you going to restrict (hopefully) those T2 guns to dreads?

Well, I know for sure that a T2 Remote Hull Repair module would be handy. And I'm convinced that Gallente pilots would love to see some new T1/T2 modules/rigs to help with drones, but yeah... it's a rather mysterious statement.
Tanya Powers
Doomheim
#233 - 2011-10-05 22:54:08 UTC  |  Edited by: Tanya Powers
First of all, nice blog, it's allways good to read somewhere someone in the chain gives a **** about our opinions

Hybrid weapons balancing - waiting this one for sure, don't mess it and most important don't mess another race weapon system just to give all those hybrid pilots, wich I am, some candies before we start reading "ya messed mah lasors/autos bro, fracking hybrids french flyes"

Factional warfare: no opinion (can't find it interesting enough)

Assault ships: ubberpownroxxoromfgmobile named Dramiel, maybe I'll start flying those assault ships, maybe I'll even start flying frigates other than DD's or Dramiels.

Capital ship balancing: obvious it's obvious

New T2 modules: needed but waiting to see what are those about, existent ones already need some work (hi TE's vs hi plates)

Starbase logistics management: actually with PI, it's click fest, you have a good combination of what tedious and time consuming can be.

New EWAR-Drones: new sucks when those already existing are almost totally useless, well everything else than ecm drones at least. New ok but better see those already there giving real advantages or options vs ECM drones.

T2 Rigs manufacturing: humm don't know what to think here, waiting the blog. If it's something like materials/cost reduction for large ones and introduce capital ones, then I'mm all for it. Everything else...wait and see.

Ship spinning: don't really care but since majority likes it and wants it back looks like some mark of respect for the community

New font: don't really care but seems a lot want those, I'd rather see my screen get rid of all those xml windows like hiding 3/4 of my screen and finally apreciate how this space and fleets/ships look good

More captains quarters: why not, good for individuals good for the game overall, Imersion and a lot of work to build/dev those so good point and another step to offer more options and exapand Eve

Waiting to see how all these points are going to change, specially hybrids and ships using them hopping I will not have to keep traiing matar because if I want to join some fleet no one accepts me with my Megathron or my Brutix or tell me to train amarr for guardian instead of my Oneiros.

Untill then I'll continue to use canes tengus and drakes.
Nervon
HaveItYourWay Corp
#234 - 2011-10-05 22:55:09 UTC
Can you add away to turn off the captains quarters?

It slows down older computers (1 year old)

You have settings for graphics, just add one to turn off all extra stuff that some might not want.
Grady Eltoren
Hogyoku
#235 - 2011-10-05 22:57:30 UTC
MeBiatch wrote:
this is the hybrid fix you are looking for:

MeBiatch wrote:
here are the fixes for hybrids:

blasters:

concept shotguns (short range arties...)

1. Increase base damage by 50%
2. Decrease rate of fire by 30%
3. Increase base tracking by 15%
4. Increase falloff by 50%

railguns: Concept long range auto cannons

1. Increase base damage by 15%
2. Increase rate of fire by 15%
3. decrease activation cost by 40%
4. increase falloff by 50%

ammo:

Simular boost that projectile ammo got

concept choice between what damage type you want to do between thermal and Kinetic (i.e. antimater does 80% thermal damage 20% kin damage, uranium does 80% kin damage and 20% thermal damage)

also include a tracking bonus built into the ammo

Caldari boost:
remove the optimal range bonus for hybrid turrets and replace with a rate of fire bonus

gallente boost:
remove the falloff bonus and replace with a mass reduction bonus

change the internal rep bonus to include a bonus incomming remote rep

General fix:
change the speed reduction affect on armor rigs and replace with an agility reduction
change reload time from 10 seconds to 5 seconds



+1 Best proposal on concept I have seen so far. Combine that with drone buff/tweak on gallente and some tweaking with Caldari missile/rail balancing as it applies to ships and I think you have the solution. Good thinking.
Nex apparatu5
GoonWaffe
Goonswarm Federation
#236 - 2011-10-05 22:59:45 UTC
All 3 of my accounts were set to run out in about a week. I was planning on letting them die.

Guess who just resubbed all three of their accounts for another year?
nate555
Caldari Provisions
Caldari State
#237 - 2011-10-05 23:03:09 UTC
holy crap i will be able to use my harpy now
Versuvius Marii
Browncoats of Persephone
Ironworks Coalition
#238 - 2011-10-05 23:24:24 UTC
Vin Hellsing wrote:
Just one request, buddy.

Finish INCARNA properly.

We don't want another expansion added to the list of abortive efforts by CCP now, do we?

I don't want to see a half-assed iteration of Incarna, as it was one of the primary reasons I returned to EVE Online early this year. Now that I see no real purpose to remain with EVE Online, I feel less compelled to reactivate my quarterly subscription to EVE Online.

The rule I believe any game development company should follow is this: Follow through, consistently and precisely, with your content plans. Do not leave it half-c*cked.

So I say this:

For the sake of fixing your f*cking track record, finish Incarna first before you start working on FiS, dammit!

P.S. I am sick this week, with a severe bout of vertigo, and it took me two buckets of puke and a giant bottle of water to write this post.

So you decided to start playing an internet spaceship game again, purely because you want to walk around a rusty shitbox all Billy No-Mates?

The Gaming MoD - retro to modern, console to MMO, I blog about it if it's a game and I'm interested in it. Yes, I play games other than Eve and I don't care if you think I'm wrong.

Lemming Alpha1dash1
Lemmings Online
#239 - 2011-10-05 23:34:55 UTC
As soon as you give up hope, you lost the game.

Thx for giving us some faith back.


And don't forget about those beautiful Nebula Bear

Information is Ammunition,

War does not tolerate Ambiguities.

May you live in an interesting Empyrean age !

http://eve-radio.com/

Aidan Brooder
Dynasphere Ltd.
#240 - 2011-10-05 23:35:22 UTC  |  Edited by: Aidan Brooder
Hybrid weapons balancing --> Nice to have.

Factional warfare --> don't care about

Assault ships --> don't care about much. Like to fly them though.

Capital ship balancing --> seriously don't care about

New T2 modules --> don't care about

Starbase logistics management --> do care about. Nice. Oh, no. There will be no fuel to power them if you're not a 0-sec Drone

New EWAR-Drones --> Yeah, nice. As in: Nice to have.

T2 Rigs manufacturing --> Don't care about

Ship spinning --> Silly, but well...

New font --> Nice to have

More captains quarters --> WAY WAY below the promise you made. We want to meet, not be moved to better looking hamster cages!

Time dilation --> Nice, if you're one of that 20% players think 0-Sec is all this game is about. (Bubble, bubble, all shoot at same target. Or perhaps bubble-ski)

Honestly, I'm totally disappointed and some quirky remarks in Hilmar's little blog there sound like F2P model soonish. At least to me.
I know many people will leave again now because the promise for fully working WiS, e.g. MEET EACH OTHER in person is effectively cancelled. And I don't think the same resources work on that part as do on improving FiS. It's an excuse.

While the whiny 0.0 sec crew gets what they want (representing a loud but quite small playerbase, as in all the other MMOs). And at the same time nothing will change there to make it even remotely attractive to players who don't want to kiss certain assets or give blow ... ehm .. rent.

Don't get me wrong, I love EVE and think there is no better SciFi simulator out there at the moment.
But this is a huge disappointment - not so much for me, but for players who hoped that WiS would mean meeting in Stations this Winter...

It's also a slap in the face for the many that wanted improvements in none "I shoot your ship up for no reason" areas, like trading, mining, exploration etc.

Anyway...
I have been through a lot of H/L/0 sectors in several incarnations and will just try to keep the Corp together.
We'll just do a lot of pew-pew instead of being constructive. Sad Essentially I can tell you though, once I link the plans on our forums, many will feel F-ed.

Blog: http://aidanbrooder.wordpress.com My EVE Playlist on YouTube: http://www.youtube.com/playlist?list=PLSNuHY7z8n1q1BdLvW2verIfH8vvWtz_x