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Account Age: 6 years, Skill Points: 1.7 mil - Here's why...

Author
Archaegeo Neosophy
Doomheim
#61 - 2012-06-07 17:02:45 UTC
baltec1 wrote:
Archaegeo Neosophy wrote:
No, I am not saying Eve needs jails.

I am saying the reason people in the real world dont scam/steal/kill more than they do is becase the risk doesnt make ti worth it if they get caught.

In Eve, there is no risk really to hi-sec ganking, which is why it occurs so much.

Making the sec hit higher, and having concord auto whack anyone with too low a sec standing, that would deter it.

Till then, newbies cant really get into the game, and without newbies, games eventually die. Eve has been fortunate so far, but you know CCP wants new blood.


Get a badger and park it on the perimiter gate in jita and see long long it takes for someone to kill you. Make a note of everyone that just passes you by. Then take another badger out to low sec and park it on a busy gate. Count how long it takes for someone to kill you and the amount of people who pass you by. Do the same for a busy 0.0 gate.

This will show you how effective high sec is.


Baltec, is that badger full of 1 bil in materials? Bet the time is longer in lo-sec if there is no traffic there than in hi-sec with a couple people around :)
Cebraio
State War Academy
Caldari State
#62 - 2012-06-07 17:03:24 UTC
Kijo Rikki wrote:


Cebraio wrote:
Also exhumers have a baaaaad align time. Plenty of time, if the the probes are out from the beginning and the scout gets a 100% hit right away.


Lets assume this is true. The solution is to make another bookmark that's roughly in-line with the direction your exhumer wil lbe facing when it lands on its instawarp bookmark. Exhumer doesn't have to worry about a long align time and you warp off before your enemies can land and start targeting you.

Yep, that's what I do if I have valuable cargo in a slow ship - that's how paranoid I am. Cool
Kijo Rikki
Killboard Padding Services
#63 - 2012-06-07 17:04:05 UTC  |  Edited by: Kijo Rikki
Quote:
Baltec, is that badger full of 1 bil in materials? Bet the time is longer in lo-sec if there is no traffic there than in hi-sec with a couple people around :)


That badger could poke its nose into HED-GP and it'll be blown to pieces before you even load the grid.

Quote:
Yep, that's what I do if I have valuable cargo in a slow ship - that's how paranoid I am.


A little fear and paranoia will keep you alive. Just don't let it overwhelm you to the point where you are afraid to undock.

You make a valid point, good Sir or Madam. 

Price Check Aisle3
#64 - 2012-06-07 17:05:43 UTC
Archaegeo Neosophy wrote:
baltec1 wrote:
Get a badger and park it on the perimiter gate in jita and see long long it takes for someone to kill you. Make a note of everyone that just passes you by. Then take another badger out to low sec and park it on a busy gate. Count how long it takes for someone to kill you and the amount of people who pass you by. Do the same for a busy 0.0 gate.

This will show you how effective high sec is.


Baltec, is that badger full of 1 bil in materials? Bet the time is longer in lo-sec if there is no traffic there than in hi-sec with a couple people around :)

Park it on any gate in OMS or PF-346 and watch how long it lasts. Don't put any cargo in it, that's not the point of the exercise. Remember he said "busy" low-sec or null-sec system.
  • Karl Hobb IATS
seany1212
M Y S T
#65 - 2012-06-07 17:07:03 UTC
Jorma Morkkis wrote:
seany1212 wrote:
Make the fastest, cheapest frigate you can. Undock. MWD in a straight line past a distance of 150km. Bookmark. Warp back to station. Board hulk. Undock. Insta-warp to bookmark. Continue.


Two problems:
- That's still on grid.
- It's warpable.


In relation to your two problems:
- I didnt say stop at 150 did i?
- From your response you either know little about eve or have a low IQ
baltec1
Bat Country
Pandemic Horde
#66 - 2012-06-07 17:08:40 UTC
Archaegeo Neosophy wrote:


Baltec, is that badger full of 1 bil in materials? Bet the time is longer in lo-sec if there is no traffic there than in hi-sec with a couple people around :)


Leave it empty, it matters not.

In 6 years I have had one gank attempt made on one of my haulers and they failed. In 0.0 any neutral would tear me apart on sight. It would seem the punishments are enough to stop just about everyone from ganking everything in sight.
Richard Desturned
Royal Amarr Institute
Amarr Empire
#67 - 2012-06-07 17:09:47 UTC
Quote:
For a start, the game's notoriously difficult and gives the player very little idea of how to play it. This is shown clearly in the retention of subscribers: about 50% cancel their subs in the first six months. Pétursson says this is a good thing, a polar opposite philosophy to practically ever other MMO creator in the world.


'heh'

npc alts have no opinions worth consideration

The Crushah
Yarrtards With Epeen
#68 - 2012-06-07 17:10:10 UTC
Archaegeo Neosophy wrote:
Crusher,

Could you be more wrong? I hate wow, never had a character greater than level 20 there. Just too carebear and zero risk vs reward.

Maybe Im not explaining it right, because I love risk vs reward. I coded the Hardcore Ruleset for NWN that featured permanent death and real D&D rules.

I love the pvp systems of Mortal Online and Darkfall, where you can lose everything.

I am here because I was a huge fan of Tradewars 2002.

All I am saying is that the penalties for getting caught doing somethign wrong in hi-sec are so non-existant that it makes people go do things wrong in hi-sec, not discourage them. Which makes lo-sec not the wild west it should be.

Risk vs reward. If you could gank me, and then I could definitely hunt you down and kill you, that would be one thing.

But no, pvp here is so carebear that after you gank me, you can run hide in a station and LOG OUT?

Talk about carebear pvp. So no, its not the pvp I am griping about.

Its the fact that if you want to be an honest citizen and not take the risks needed to make billions of isk, if you are happy in hi-sec making a few hundred thousand a day and paying a monthly fee, you cant because you get ganked and Concords response is inadequate.

This discourages newbies from becoming oldies.


This character is -10, which means if I enter high-sec I get chased by faction police, yet I still manage to hunt miners on a regular basis.

I can count on the one hand of a grizzled shop teacher the number of times that someone came looking for me in low-sec after I did something to them and they got pasted. Most miners dont want to PvP and they avoid it like it was a fat chick with a giant cold sore. You dont want to PvP, you want to be left alone.

I played Tradewars too but I was drawn to this game for shooty shooty and the devious things you can do.
Annie Anomie
Federal Navy Academy
Gallente Federation
#69 - 2012-06-07 17:11:43 UTC
There are plenty of games that cater to this level of hand holding.

EVE very intentionally makes these things possible.

If this seems wrong or unfair to you consider why your ideal game is so at odds with the designers.
Cloned S0ul
POCKOCMOC Inc.
#70 - 2012-06-07 17:12:53 UTC  |  Edited by: Cloned S0ul
Archaegeo Neosophy wrote:

They still havent fixed Risk vs Reward.



I agree with you, here is no risk vs rewards, some people are able to farm maze and other plexes in null space months longs, withaut any risk, becuse nullspace are safe, and empty, while in emlpire a lot players, but low profit compared to 0.0 and is more dangerus than in 0.0, is easy to lose hulk to two destroyers in less than 5 sec, or lose faction bs in mission to small gank who scan you down , this make no sense at all. Oh wait! some people said you can still mining with bs or osprey... For answer like this i can say you can run maze in bantam, good luck...
baltec1
Bat Country
Pandemic Horde
#71 - 2012-06-07 17:17:16 UTC
Cloned S0ul wrote:
Archaegeo Neosophy wrote:

They still havent fixed Risk vs Reward.



I agree with you, here is no risk vs rewards, some people are able to farm maze and other plexes in null space months longs, withaut any risk, becuse nullspace are safe, and empty, while in emlpire a lot players but low profit compared to 0.0 while is easy to lose hulk to two destroyers in less than 5 sec, this make no sense at all. Oh wait you can still mining with with bs or osprey... For answer like this i can say you can run maze in bantam, good luck...


0.0 space is only safe if people make it safe.
Victor Markov
Imperial Shipment
Amarr Empire
#72 - 2012-06-07 17:17:25 UTC

Just get rid of highsec (and local), don't let people have more then one account and your problem is solved.

Jorma Morkkis
State War Academy
Caldari State
#73 - 2012-06-07 17:18:02 UTC
seany1212 wrote:
- I didnt say stop at 150 did i?


Well, that's the problem. 150 km is minimum your warp drive can lock on.
baltec1
Bat Country
Pandemic Horde
#74 - 2012-06-07 17:18:54 UTC
Jorma Morkkis wrote:
seany1212 wrote:
- I didnt say stop at 150 did i?


Well, that's the problem. 150 km is minimum your warp drive can lock on.


and?
Joe Skellington
Sarz'na Khumatari
#75 - 2012-06-07 17:21:14 UTC
HVAC Repairman wrote:
i cant wait for when we have WALKING IN PRISONS in eve online

unifex/soundwave, this is your new priority for winter


This would be awesome sauce.

Please note that ASCII art is not permitted in the forum signatures. Spitfire

Jorma Morkkis
State War Academy
Caldari State
#76 - 2012-06-07 17:23:09 UTC
baltec1 wrote:
and?


Let's say you warp to your instawarp point. 160km from station. Problem is that gankers can warp there too.
Sarah Schneider
Native Freshfood
Minmatar Republic
#77 - 2012-06-07 17:24:36 UTC
cool story bro.

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

Kijo Rikki
Killboard Padding Services
#78 - 2012-06-07 17:24:53 UTC
Jorma Morkkis wrote:
baltec1 wrote:
and?


Let's say you warp to your instawarp point. 160km from station. Problem is that gankers can warp there too.


And you keep ignoring that unless they're in fleet, they can't. If there is a prober he still has to scan you then execute the warp and they still can't even begin to target you until they fully drop out of warp. The advantage is all you.

You make a valid point, good Sir or Madam. 

baltec1
Bat Country
Pandemic Horde
#79 - 2012-06-07 17:27:15 UTC
Jorma Morkkis wrote:
baltec1 wrote:
and?


Let's say you warp to your instawarp point. 160km from station. Problem is that gankers can warp there too.


Only if they are in the same fleet of have a prober or there is a jetcan there. Problem with probes however is the hulk will be long into warp before they bing back the ping. And what kind of fool would invite a ganker into his fleet or dump a jetcan?
Lili Lu
#80 - 2012-06-07 17:27:22 UTC
Jorma Morkkis wrote:
baltec1 wrote:
and?


Let's say you warp to your instawarp point. 160km from station. Problem is that gankers can warp there too.

Ok, now I think I must commend you sir. I fell for it. OopsP