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Player Features and Ideas Discussion

 
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Changing the Market system

Author
Klandi
Consortium of stella Technologies
#1 - 2012-06-06 09:25:01 UTC
I would like to see this system upgraded to a more economic model - based on shops. People could set up a "shopfront" and buy from locally sourced manufacturers (or have their own on tap). The model could be changed so that all a manufacturer would be able to do is sell to people that own shopfronts.
These shopfronts could only be purchased from NPC (CCP) and only available at systems bordering null-sec (like Orvolle, Badivedi and Torrinos) These shops have a use requirement before another shopfront can be purchased - closer to the middle of empire of around 6months of continuous trading. 5years in they would be able to setup a shopfront in the centre of empire (at a ridiculous monthly cost) in the "mall in the center of the universe" - effectively a superhub.
This would have the effect of spreading trading oriented people to the edges of empire rather than having 4 main hubs.

Add to this if you think it could work - or explain why it couldn't .

I am aware of my own ignorance and have checked my emotional quotient - thanks for asking

HalfArse
Wixo Trading Co.
#2 - 2012-06-06 10:50:11 UTC
I dont understand this at all...........how is this different from manufacturer selling to buy orders?
Hrothgar Nilsson
#3 - 2012-06-06 12:15:31 UTC
HalfArse wrote:
I dont understand this at all...........how is this different from manufacturer selling to buy orders?

I think the difference would be one would be purchasing from a specific individual, rather than a random individual.
Andy DelGardo
#4 - 2012-06-06 13:20:06 UTC  |  Edited by: Andy DelGardo
Hrothgar Nilsson wrote:
HalfArse wrote:
I dont understand this at all...........how is this different from manufacturer selling to buy orders?

I think the difference would be one would be purchasing from a specific individual, rather than a random individual.


Would make sense if eve items/ships would differ in some way from each other, like quality/stats, durability or visuals, so u can actually establish a brand and brand related marketing and brick&mortar retailing. As long as all produced items are 100% the same, fracturing the market by shops will only increase the shopping hassle, since all u want to find is the one shop that sells the cheapest. U would than simply use out of game tools/websites to find the cheapest shop.

Shops will work if the items actually differs and the shop owner has special deals with certain producers or simply specialize in cheap/low quality or expansive/max quality items. Shops could also sell exclusively brands like "Apple Stores" as example. In addition a more complex advertising system is needed for stores/products so price is not the only deciding factor anymore.

The only "working" examples of virtual stores i heard of are the shops in Star Wars Galaxies and Second Life, but like noted those only worked because items did differ from each other.

bye Andy
Klandi
Consortium of stella Technologies
#5 - 2012-06-06 18:41:42 UTC
The point I wanted to make was that the hubs have too much of everything including the bad stuff (still feel like I want a shower after coming out of Jita). De-centralization is the answer to splitting up the hubs and since ppl will not move unless forced - them make them buy from an approved source i.e. a shopkeeper.
It could be an extension to the trading profession and suit somebodies play style.

I am aware of my own ignorance and have checked my emotional quotient - thanks for asking

ModeratedToSilence
Republic Military School
Minmatar Republic
#6 - 2012-06-07 01:37:59 UTC
I would like to set myself up as a shop owner and gank everyone in the area who supplies other shop owners.
Danika Princip
GoonWaffe
Goonswarm Federation
#7 - 2012-06-07 08:26:00 UTC
Klandi wrote:

It could be an extension to the trading profession and suit somebodies play style.


Meanwhile, everyone who's ever had to fit a ship commits mass suicide at the thought of flying fifty jumps just to get -thier mods.

I assume you wouldn't have a market search thing, right?

What stops the hub just moving to, say, torrinos?

What is the advantage to having to wade through fifty shops to buy my ship and it's fittings, instead of just being able to pick what I want off of the market like I can at the moment?

Why are hubs a bad thing? You do know they're player created, right?
Andy DelGardo
#8 - 2012-06-07 08:32:06 UTC
Danika Princip wrote:

Why are hubs a bad thing? You do know they're player created, right?


I'm not 100% sure but i guess the OP idea is to reduce the cut-throat market competition and reduce the price transparency or maybe she likes the idea of having to run her own small shop. Basically the same in reverse happens in the real world, small tech shops and larger shop corps, now directly have to compete with extremely transparent online shops and price compare engines. The only way the local store can survive is by diversity itself from a "price dictates all" policy/thinking, but like i noted no such thing is possible in Eve.
Colonel Xaven
Perkone
Caldari State
#9 - 2012-06-07 13:13:08 UTC
The idea of splitting up the player-made hubs collides clearly with the sandbox idea EvE is based on... Free market = free choice of point of sale.

www.facebook.com/RazorAlliance

Andy DelGardo
#10 - 2012-06-07 13:24:11 UTC  |  Edited by: Andy DelGardo
Colonel Xaven wrote:
The idea of splitting up the player-made hubs collides clearly with the sandbox idea EvE is based on... Free market = free choice of point of sale.


Yes, but adding advantages or incentives to smaller style shops wont collide with a sandbox idea :) I like the general idea to actually build deeper business and personal relations to my customers. The eve market is a extremely sterile and faceless area, its basically all about volume/price. I miss some more mechanics so it actually makes sense to build more business relationships, but this only works if we can diversify or products from each other.
Lucian Gaterau
Federal Navy Academy
Gallente Federation
#11 - 2012-06-07 19:53:24 UTC
Andy DelGardo wrote:
Colonel Xaven wrote:
The idea of splitting up the player-made hubs collides clearly with the sandbox idea EvE is based on... Free market = free choice of point of sale.


Yes, but adding advantages or incentives to smaller style shops wont collide with a sandbox idea :) I like the general idea to actually build deeper business and personal relations to my customers. The eve market is a extremely sterile and faceless area, its basically all about volume/price. I miss some more mechanics so it actually makes sense to build more business relationships, but this only works if we can diversify or products from each other.


What is the advantage of having a personal relationship as a buyer? It has to give me some advantage over an anonymous purchase which, frankly, works quite well. As a buyer I would want to see either a) lower price, b) better quality, or c) better service. About the only thing I can see under c) is goods delivered where I want them instead of Jita which is frequently halfway across the galaxy. b) doesn't apply to a universe where all goods are truly identical. a) is already addressed by having a single large trade hub which reduces the spread between materials cost and finished goods.
Andy DelGardo
#12 - 2012-06-07 20:11:29 UTC
Lucian Gaterau wrote:

What is the advantage of having a personal relationship as a buyer? It has to give me some advantage over an anonymous purchase which, frankly, works quite well.


Um, i was under the impression that one "M" in "MMO" stands for "multi-player" so my assumption is that more human interaction is desired in those games, but i could be complete wrong. There may be some rare kind of players out there who value human interaction, immersion and lore/story higher than efficiency and stats, but i guess than eve is not for those *pitty*.
sabre906
The Scope
Gallente Federation
#13 - 2012-06-07 20:16:17 UTC
tl;dr:

I want to kill the market and replace it with something stupid, because I can't handle the competition.
Andy DelGardo
#14 - 2012-06-07 20:37:25 UTC  |  Edited by: Andy DelGardo
I heard there is this crazy game out there called "Real Life", in this silly game people actually go into so called "physical" shops to buy things and i even heard they pay more than on the global market called "internet". They even speak with other humans to get those exact same items, while wasting there precious game time. So what can we do about those "stupid" peoples, since its obviously that they have no clue how this game should work?

I also heard the strange rumor that shop owners in big malls have to pay something called rent/fees and that this rent is higher at those big malls, compared to some out of the way local store.

Of course u could not add something similar to eve, common this would be just silly, why would i need to pay rent/fees to sell goods in a advantageous central trade-hub.