These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Science & Industry

 
  • Topic is locked indefinitely.
 

So much confusion for a lonely manufacturer.

Author
vertpusher
Wolf Brothers INC
United Neopian Federation
#1 - 2012-06-06 11:50:18 UTC
I don't know any other way to format this then in random questions.

- Is it better to mine and build.... or to buy minerals and build?
-I feel like i wasted my isk buying a drake BPO because it takes hours and hours of mining just to get one.

-I was told i should look into manufacturing just "parts"......components for ships and whanot.
- I decide to research this and the 1st thing i see is a "antimatter reactor unit blueprint"
-Everything required for that blueprint requires moon mats, which requires a pos in low/null if im not mistaken.

-Do i just make nothing but shuttles and afterburner 1's? I really cant forsee any real profit comming out of doing strict manufacturing in high sec.


I'm just unsure what i can do in this field of eve at the moment, and id appreciate any input.

Thanks
Velicitia
XS Tech
#2 - 2012-06-06 12:04:37 UTC
1. Depends on whether or not you like mining. If not, then you can buy from the market.
2. Research the BPO (you'll need to wait for a slot in hisec) to get better material efficiency (i.e. less waste).
3. I wouldn't, at least not until you've got a handle on mfg. Starting with ammo or frigates is better.
4. That's a T2 part. You don't wanna get started on those until you're familiar with industry.
5. See 4.
6. Shuttles, frigates, ammo, Meta0 modules (though this is still probably completely saturated), cruisers, destroyers, battlecruisers, battleships, industrials, mining barges...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Metamonic
Bubbles Bubbles Bubbles
#3 - 2012-06-06 12:24:18 UTC
Wow, that sounds like a heavy blow to the wallet if you are left without commitment to making Drakes (From your post I am guessing you are not that rich yet)

Don't worry, the confusion can be traced back to one simple mistake; you didnt do the market research before investing isk.

In Eve everyone wants to be a builder and everyone loves to build ships. This may come as no surprise, but what I don't understand is how this is cannot be clear to everyone. If a majority of indy players wants to produce a product and sell it, I should not have to tell you what happens to the prices. There is a very slim profit margin between a ship and its blueprint components in almost every trade hub. And if you try and sell it elsewhere, where the margins are more in your favor, you will fight a very meager demand instead.

Apart from Velicitia's list of advice and answers, all I can recommend for you to do with your current situation is to do the Material Efficiency research and perhaps the build time research and try start making copies to sell. That is of course very time consuming with public stations, but in all honesty, you need some time to learn a bit more about manufacturing and research.

Oh, and join a corp if you haven't already. Just check that they are not out to gank you
Andy DelGardo
#4 - 2012-06-06 12:55:11 UTC  |  Edited by: Andy DelGardo
Pro Tip1: Use the IPH tool, period.

Pro Tip2: Check the various spreadsheets out there and learn how to build your own, import eve-central XML into it and do your own calculations. Also use the marketeer or eve-mon uploader, so u get correct/current prices and work with percentile/5% data and not average or median.

HINT: Do to some ****** implementation in the EvE-API, once u update your BPC into IPH or your assets in a spreadsheet, the API wont allow u to get a updated list within the next 6 hours. So u have to plan when to trigger your BPC/Asset updates for calculations.

bye Andy

PS: ATM Eve-central has a parsing bug if used with eve-mon, so until this is fixed i recommend using the eve-marketeer uploader.
Tauranon
Weeesearch
CAStabouts
#5 - 2012-06-06 15:18:51 UTC
Starting out, you can build hulls from BPCs, you don't need to own a BPO. BPO is a huge chunk of working capital tied up. You need to mine or do something to start with to help build capital, but after that you can just live from profit margin if you work your business well.

I would sell the drake BPO, and use the proceeds for working capital. If you must build drakes, buy some BPCs for now, but realistically if you have 400mil ish working capital, and you have a nice suite of cheaply bought BPCs, you won't be stuck with just building any one type of ship whether its profitable or not.

Rigs are also (hard work because you need to check a lot of markets), interesting to make, and can be profitable.
Katja Faith
Doomheim
#6 - 2012-06-06 15:52:35 UTC  |  Edited by: Katja Faith
Velicitia has some quick pointers in her post. Good info. To add onto what others have said:

1) Start with ammo; check the market for items sold in your area, spreadsheet them against your skills/corp standings, and see what makes you the most isk given your skills, station costs, and overall margins in that market.
2) Don't sell in Jita or any of the big market hubs; T1 ammo will kill you there. Journey out from your chosen hub say 8-10 jumps, check markets, repeat.
3) I have a number of alts, and all of them run L3 & L4 missions when I'm bored of FW. And I salvage everything. I make & sell T1 rigs, and make money doing it. Not hard work at all (contrary to another poster's opinion above). Ancillary Router, Salvage Tackle, certain armor and shield rigs, etc.
4) It's nice to say you can do components for T3 ships, but let's face it, that don't feed the kitty. Don't go exotic until you get a business structure in place to do so.
5) Maybe start with T1 modules that are needed for T2, get your costs to an absolute minimum, and try selling those in bulk. Since the Meta0 drop nerf people are now buying T1 parts to build T2 with.
6) Look into the skills necessary to:
a) Minimize loss on reprocessing (oops)
b) Minimize loss in manufacturing (oops)
c) Build basic T2 modules (such as T2 hardeners, for example) & T2 ammo

When you have an infrastructure in place, you might THEN (and only then) consider building components (such as Thermonuclear Triggers) for your T2 stuffs. I build a lot of my own components to save isk. (The "time is money" mantra doesn't matter to me: I play a game to relax, not grind for the almighty ISK.)

When you have an infrastructure in place where a POS becomes feasible over in-station costs, look into it. But put it in an out-of-the-way system, unless you set up a d!ckstar. But until then, take advantage of low-sec stations for research: fit a CovOps, learn the tricks for surviving in low, and move your research/copying there.

PS: my Drake BPO (that I've researched up quite nicely) makes copies that sell every time I put them up. Can't keep enough in stock. But until you have a good one and sell at a price to get people interested in the auction, don't bother.

Edit: typo fix
Tau Cabalander
Retirement Retreat
Working Stiffs
#7 - 2012-06-06 15:53:57 UTC  |  Edited by: Tau Cabalander
vertpusher wrote:
-Do i just make nothing but shuttles and afterburner 1's? I really cant forsee any real profit comming out of doing strict manufacturing in high sec.

You are doing it wrong if you can't turn a profit with manufacturing.

It sounds like you made the typical mistakes. Essentially you skipped all the market research, and dived in head first in the shallow end of a shark tank.

I buy billions of minerals per week. It takes me a couple of freighters to move just the Tritanium alone (luckily I currently own four Charons and a Rhea). I couldn't possibly mine all that myself, nor the high-ends like Megacyte and Zydrine.

I recommend you sell the Drake BPO. It will earn you the most that way. Start with the basics, and expand from there: scripts, ammo, and rigs. The BPOs for those are far less expensive, and much more profitable. Later move into T2 ammo and T2 modules. Avoid ships.

First you need to watch the markets. Look at trade volumes and not just prices. Notice trends. For both your products and the materials you build them with. Know how much you are going to make, and how long it will take to sell, before you spend a single ISK on BPO or materials.

Industry isn't easy, nor for everyone, but I assure you there are many billions to be earned. I started with one BPO, and I now have 55 billion worth of BPO.
Galletrix
Deep Core Mining Inc.
Caldari State
#8 - 2012-06-06 17:04:25 UTC
1) To answer your question in a word; No. Keep in mind that when you're mining, youre using time. Imagine a scenario such as this.

You're making a batch of Talos' that cost around 750 mil to make, with 24 hours production time. Those Talos' can be sold for 800 mil; so with broker fees/tax aside you make around 40 mil from that batch. You can mine the minerals, which will take you yourself, say, 3-4 weeks ( I'm being general here ). Now, you're making 40 mil profit from buying the mins, so in the, lets say, 3 weeks it takes to actually do work mining you make approximately:

40*21=840 mil

In the 3 weeks ( it would probably be more) it would take to mine the minerals, you've made 800 mil, while spending the time to mine. However, if you have a 4-5 account mining set up, that's a different story entirely.

2) I don't believe that is really a question, but I will give you some advice that has suited me well: If you can't 'pay off' that BPO within 3-4 months ( after being properly researched ) it GENERALLY isn't worth it.

3) Depends on how much market research you've done. I've made a fine profit from selling ships. I also sel components. The trick here is diversification. For instance, the trit-pyerite market right now is just plain stupid. The benefit now is that I can switch to component production that doesn't use those commodities without having to halt my production beause I chose to produce ONE type of thing. So your answer is: MARKET RESEARCH MARKET RESEARCH MARKET RESEARCH.

4) Did you find a market in which you can sell this item, and a market in which you can obtain the materials for it at a price that would make you a profit? If the answer to either of those is no, then you either need to: Do the market research or Start producing an item you know you can make a profit on.

5) See if you can buy the components from the manufacturer directly. If you can have him/her contract it to you at a station, and you haul it yourself , then you can bargain him/her for a lower price than they would offer if they buy the sell order up in a station. You'd be amazingly suprised how many minerals and commodities I get from going to the miner/ mining corp directly. They're recieving a bit less than they would normally make for convienience. This is profit for you.

6) Again, market research. I don't believe that could be stressed enough. If 'I' tell you what to make, that makes you a competator for a product I am most likely making myself. I don't like my competators, so asking on this forum will just me useless. I can tell you, however, that there are tools out there where you can plug in mineral price, as well as ME, PE, and selling price, that will give you a profit output ( you can make a spreadsheet yourself, too). Sit down for 2-3 hours and run through products to see which ones you could reasonably make a profit on. Keep in mind the market tools eve provides are invaluable as well. You want products that you can make a profit on, but also have high sales volume in your trade-hub of choice. Price stability is also important too in your risk-reward analysis.

I hope this helped!
Bugsy VanHalen
Society of lost Souls
#9 - 2012-06-06 21:58:34 UTC
vertpusher wrote:
I don't know any other way to format this then in random questions.

- Is it better to mine and build.... or to buy minerals and build?
-I feel like i wasted my isk buying a drake BPO because it takes hours and hours of mining just to get one.

-I was told i should look into manufacturing just "parts"......components for ships and whanot.
- I decide to research this and the 1st thing i see is a "antimatter reactor unit blueprint"
-Everything required for that blueprint requires moon mats, which requires a pos in low/null if im not mistaken.

-Do i just make nothing but shuttles and afterburner 1's? I really cant forsee any real profit comming out of doing strict manufacturing in high sec.


I'm just unsure what i can do in this field of eve at the moment, and id appreciate any input.

Thanks

1- if you are serious about manufacturing you will never be able to mine even 10% of what you need to keep all slots running. you must buy. But if you buy direct from Jita at sell prices you will have little or no profit. you need to set up buy orders at rates that will make you final products profitable to sell. this depends totally on how good your skills are. If you like to mine go for it. but you will need to buy most of your minerals. especially if you want to build ships.

2- Sometimes building smaller items can make you more isk. you might make less per unit but if you can make many more to sell the profits really add up.for example selling 500 items with 1000 isk profit each nets the same isk as selling one ship for $500,000 profit. if the 500 items takes less time to make and less time to sell than it actually has a higher isk/hour return. This is why most will recommend making ammo until you learn the ropes.

3-No body will tell you what items are the most profitable. If I tell you what I make money on than you start making it my profits will go down from added competition. Finding the right items to sell in the right locations is the key to making isk in manufacturing. You will need to do your own research here to find what works for you.

On a side note don't try to get in on the Jita market if you want to make money. most items in Jita sell at only slightly higher than mineral cost 3-5% profit at best even with perfect skills. lacking trade skills to reduce broker costs can be enough to such up your profits. The best place to sell goods is in mission hubs(systems with several level 4 agents) and null sec entry points (high sec systems next to low sec with only a couple jumps to null) I will leave it to you to discover what to sell there. You can make money building drakes if you get a good price on minerals and sell at the right time and location. you will need to research that BPO if you have not already. an unresearched BPO has 10% waste materials. IN JITA THAT WOULD MEAN IT COST MORE TO BUILD THAN YOU CAN SELL IT FOR.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#10 - 2012-06-07 06:43:46 UTC
One thing I'll add about the mining:

There's nothing wrong with mining. It's just never going to entirely satisfy your mineral requirements.

Manufacturing tends to leave you with a lot of 'dead' time. It's a lot of 'set up a job and leave it for a few days'

Fill that time with whatever you want. mining. missioning. exploration. pvp.

Just value your minerals at the same price as you buy them, for when you are pricing your goods.


And remember, if you need to move a lot of minerals or finished goods, red frog freight or similar is a good way to do so, offloading your risk onto the courier.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

this is alt
Doomheim
#11 - 2012-06-07 10:07:27 UTC
Few years ago researched raven bpo me20 pe 10 started to make profit after 1061st build raven Lol
Sister Rhode
SUNDERING
Goonswarm Federation
#12 - 2012-06-07 16:12:12 UTC
Don't even start your first build job until you have Production Efficiency V. You will never see any profit until then,

On common goods, you need a researched BPO to be profitable.

As far as mining to build, only do this if you are adding value to your minerals (i.e. The final product sells for more than you could have earned selling the minerals).

Use buy orders to purchase your minerals. Most common items only realize a decent profit that way.

Real profit from industry requires maximizing your production slots. Most items will see only a negligible profit per item. To actually make isk, you need to be running all your production slots, all of the time.

Training up your marketing skills will allow you to diversify your portfolio, and sell more items at once, as well as pay less it market tax.
Sister Rhode
SUNDERING
Goonswarm Federation
#13 - 2012-06-07 16:15:22 UTC
this is alt wrote:
Few years ago researched raven bpo me20 pe 10 started to make profit after 1061st build raven Lol


This is false. You started profiting on your first build.

The BPO still retains its value (even increasing in value with ME and PE added to it) and should be considered an asset you can sell at a later date.