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CSM7 Summit Topic: The State of Incarna

First post
Author
Oberine Noriepa
#141 - 2012-06-04 16:00:41 UTC
Mara Rinn wrote:
You have to be able to squeeze multiple high detail avatars into a space at once before they can start playing poker together.

Team Avatar themselves have confirmed that the avatar engine is capable of doing this.

Scatim Helicon
State War Academy
Caldari State
#142 - 2012-06-04 17:54:40 UTC  |  Edited by: Scatim Helicon
Mara Rinn wrote:
You have to be able to squeeze multiple high detail avatars into a space at once before they can start playing poker together.


Nobody is denying the need to make sure the technology is up to the job. That has no real bearing on whether we get 'meaningful' or 'social' gameplay (Eve's core gameplay has persisted for these years despite its visual shortcomings at times, because the gameplay has been compelling and distinct enough to let the players overlook the graphics).

As for poker, is that really the grand vision to justify 6 years and millions of dollars of development work on Incarna? So we can sit our avatars in a room and play card games for ISK - a feature which, avatars aside, is already provided by EOH? I sometimes wonder if some of these ideas are from Perpetuum devs fakeposting as incarna fans to get CCP to adopt the most shortsighted, banal ideas around to kill the game off entirely. What's next, demanding WiS so our characters can walk to the corner store and buy a bottle of milk?

Every time you post a WiS thread, Hilmar strangles a kitten.

Flamespar
WarRavens
#143 - 2012-06-04 23:13:56 UTC
Mara Rinn wrote:
Scatim Helicon wrote:
Team Avatar spending some time to sit down with a blank page and saying "ok, how do we make this feature into something fun, and interesting, and tie it meaningfully into the rest of the game" isn't a bad thing, its just something that should have been done 5 or 6 years ago rather than now.


I'd much prefer to see "empty social spaces" implemented well before any "meaningful" content gets added. Allowing multiplayer spaces before you need to use them means that the folks responsible for tuning that side of the game get a chance to do so before the lack of tuning breaks some aspect of game play completely.

You have to walk before you can run. You have to be able to squeeze multiple high detail avatars into a space at once before they can start playing poker together.


I'm really keen to see more of Incarna. But CCP should not release more empty spaces to the main server. That is what the test server should be used for.
Orakkus
ImperiaI Federation
Goonswarm Federation
#144 - 2012-06-05 00:29:02 UTC
Two step wrote:
The State of Incarna - The CSM does not want to be in the dark about where CCP is looking to take this feature.

What would people like to see Incarna do?


My take on Incarna/WiS is that it should be somewhat necessary to get involved in WiS. But I also NEED to have a reason to get out of my pod and walk around. For example:

If I want to run missions, I have to start out by getting out of my pod, walking to my agent's office and getting the mission directly at least until the agent "trusts" me enough (i.e. I have high enough standings). Then I can converse with him/her via comms.

Here's what else I would want too:

- Higher Profit / Higher Risk secret / illegal missions givers would have to be found only in station, hidden away.. and could be found in all systems, though ideally not in the most popular stations in the system. They are person to person transaction.. missions not meant to get on the grid.

- Saleable Office Space either as Corp/Alliance offices, Bars/Resturants, Meeting rooms/Party Zones, and Stores. Ideally, another form of manufacturing could be introduced where drinks/food as well as stuff to customize your office/room would be for sale. Also, would like the ability to port IP radio into areas for music and ambiance.

- Windows to the outside universe.

- Gambling - You could start out with two or three games, then later set up customizable kiosk options so that people can bet on things like the Alliance Tourney or something.

I still think Incarna is a year or two out, but also allow us to run.. and maybe tone down the graphics just a hair too. I don't need to see everyone's perfectly rendered body as I am running past trying to get to a war meeting or a secret mission.

He's not just famous, he's "IN" famous. - Ned Nederlander

Pheusia
Vanishing Point.
The Initiative.
#145 - 2012-06-05 09:52:29 UTC
There are hundreds of avatar based games out there. Can it really be so hard to swipe a few gameplay ideas from them?

I'll toss in this one for free: System Shock. It's not a "twitch" game, although there is violence in it; it's highly atmospheric, it's mostly puzzle-based in a way that would fit in very well with the EVE mythos. It even has implants! Let us explore those abandoned deadspace structures. Let us hack into those centuries-silent Sleeper stations. Let us crawl into the cargo decks of outposts.
Lord Zim
Gallente Federation
#146 - 2012-06-05 10:34:00 UTC
System Shock is also storydriven, and isn't very sandboxy.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Pheusia
Vanishing Point.
The Initiative.
#147 - 2012-06-05 11:53:41 UTC
Lord Zim wrote:
System Shock is also storydriven, and isn't very sandboxy.


True that, but on the other hand it's great.

I've also suggested that CCP release a station design kit (TTP filter optional) and let the players design their own outpost interiors. A thousand or so unique stations would be pretty cool, and adding active elements like repair droids, guard bots, security filters and so on could theoretically be incorporated into a Sytem Shock style of gameplay.
Lord Zim
Gallente Federation
#148 - 2012-06-05 11:57:05 UTC
Pheusia wrote:
Lord Zim wrote:
System Shock is also storydriven, and isn't very sandboxy.


True that, but on the other hand it's great.

I've also suggested that CCP release a station design kit (TTP filter optional) and let the players design their own outpost interiors. A thousand or so unique stations would be pretty cool, and adding active elements like repair droids, guard bots, security filters and so on could theoretically be incorporated into a Sytem Shock style of gameplay.

Time to floating penis store: 0.01s

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Che Biko
Alexylva Paradox
#149 - 2012-06-05 17:29:10 UTC
Xorv wrote:
Che Biko wrote:

RP-ers [..] They want (a) room(s) to socialize in.

Is this something you want as a roleplayer, or something you assume roleplayers want?

I certainly want this, as it would help a lot with spacial awareness, and hopefully combats the "omnipresent" syndrom, where a lot of people seem to have super-ears and pick up on a conversation on the other side of the venue.
And it's not much of an assumption, as I know there are other roleplayers who want this. But I understand your plight, and have redacted the statement to read "Some of them". The only reason why I wrote it in a more generalized manner was because someone wrote "We" did not need those rooms, but 2 wrongs does not equal 1 right, so I apologize.

I'd like to add that for some of us social gameplay=meaningful gameplay.
Mara Rinn
Cosmic Goo Convertor
#150 - 2012-06-06 00:30:55 UTC
Scatim Helicon wrote:
Nobody is denying the need to make sure the technology is up to the job. That has no real bearing on whether we get 'meaningful' or 'social' gameplay (Eve's core gameplay has persisted for these years despite its visual shortcomings at times, because the gameplay has been compelling and distinct enough to let the players overlook the graphics).


So you'd be quite happy going back to blackscreen fleet ops where you click on a jump bridge, then some minutes to hours of blackness later you see your character in a pod in their medical clone station? I don't feel that such things are actually compelling and distinct enough to warrant putting up with shortcomings.

For me, that's not "compelling gameplay". I don't know why CCP wasted so much time on it.

[qutoe=Scatim Helicon]As for poker, is that really the grand vision to justify 6 years and millions of dollars of development work on Incarna? So we can sit our avatars in a room and play card games for ISK - a feature which, avatars aside, is already provided by EOH? I sometimes wonder if some of these ideas are from Perpetuum devs fakeposting as incarna fans to get CCP to adopt the most shortsighted, banal ideas around to kill the game off entirely. What's next, demanding WiS so our characters can walk to the corner store and buy a bottle of milk?[/quote]

Consider "poker" to be a wildcard for "meaningful gameplay in stations".

Team Avatar says that multi presence is possible, we need to test that out. The RPers like me will be more than happy with the opportunity to simply talk to people in station using our virtual bodies and voice font voices (as bad as they are). Even EverQuest is adding more in the way of acting props with their face following technology (so when you express surprise by opening your mouth and raising your eyebrows, the avatar does the same thing). Though that video might be a trolling attempt, so perhaps I have been trolled.

All actors need is a stage. Some of us are uncomfortable with our real bodies interacting with real people: having virtual bodies and voices that divorce our personality from our physical being is a godsend. Don't believe me? Ask the transgender community about why they changed their bodies: in most cases they didn't feel comfortable in the bodies they were born with. There are lesser forms of this discomfort where people aren't necessarily so intent on leaving or modifying their natural body, but would enjoy the experience of being able to switch bodies. Some people modify their bodies because they want something to be different: they get tattoos, piercings, or ornamental additions. Being able to play with body modding on an avatar in a game will allow people to explore the concept without taking the drastic steps of getting skull studs implanted, for example.

You want "compelling gameplay" that involves shooting things, so stick to shooting things in space (and of course completely ignore the industry side of the game, because you don't find that part of the game "compelling"). For some people, simply standing around talking to each other as our virtual other-self is compelling gameplay.

Just because you don't find this aspect of the virtual world interesting doesn't mean it's not interesting.
Mara Rinn
Cosmic Goo Convertor
#151 - 2012-06-06 00:34:31 UTC
Orakkus wrote:
My take on Incarna/WiS is that it should be somewhat necessary to get involved in WiS. But I also NEED to have a reason to get out of my pod and walk around. For example:

If I want to run missions, I have to start out by getting out of my pod, walking to my agent's office and getting the mission directly at least until the agent "trusts" me enough (i.e. I have high enough standings).


That's a massive step backwards. There's a difference between encouraging people to take part in one aspect of the game versus forcing them to take part in that aspect of the game. Remember the hullabaloo about station-spinning being taken away?

Sure, it would be nice to get out of the pod and walk into the agent's office to chat to them directly. I'd like to do that on occasion when the whim overtakes my desire to maximise ISK/hr. I certainly wouldn't want to be required to leave my pod and walk into the agent's office. My visit to the agent should be a pleasure, not a chore.

Compelling, not compelled. There's a subtle difference Blink
Sidus Sarmiang
Aliastra
Gallente Federation
#152 - 2012-06-06 19:35:22 UTC
Which goon said that the keys to making ambulation good would be:

1. Allow us to make morbidly obese avatars that use Baron Harkonnen belts to float around.
2. Let us play instruments.

Because I'm for that.


I'd be happy just being a fat dude with a neckbeard drifting around and playing his tuba.
Scatim Helicon
State War Academy
Caldari State
#153 - 2012-06-06 22:28:14 UTC  |  Edited by: Scatim Helicon
Mara Rinn wrote:
So you'd be quite happy going back to blackscreen fleet ops where you click on a jump bridge, then some minutes to hours of blackness later you see your character in a pod in their medical clone station? I don't feel that such things are actually compelling and distinct enough to warrant putting up with shortcomings.

For me, that's not "compelling gameplay". I don't know why CCP wasted so much time on it.

For better or for worse, massive fleet battles are one of Eve's key USPs - you can have a 1vs1 or 10vs10 fight in any number of online games, but only one lets you play a 1000vs1000.

By making sure the technology is capable I was referring to visuals rather than things like TiDi - your post referred to 'multiple high detail avatars' which is obviously talking about graphics rather than lag. But there's no particular reason why technology restrictions would favour any particular style of gameplay - if anything, it seems to me that 'social environments' would likely be more dependant on delivering 'multiple high detail avatars' than, say, dangerous exploration missions which can rely on generating tension and enthralling gameplay to compensate if the graphics need to be toned back for performance.

Mara Rinn wrote:
Scatim Helicon wrote:
As for poker, is that really the grand vision to justify 6 years and millions of dollars of development work on Incarna? So we can sit our avatars in a room and play card games for ISK - a feature which, avatars aside, is already provided by EOH? I sometimes wonder if some of these ideas are from Perpetuum devs fakeposting as incarna fans to get CCP to adopt the most shortsighted, banal ideas around to kill the game off entirely. What's next, demanding WiS so our characters can walk to the corner store and buy a bottle of milk?


Consider "poker" to be a wildcard for "meaningful gameplay in stations".

I consider playing poker or some other facebook-esque pastime to be the very antithesis of 'meaningful gameplay', so whatever.

If Carbon can deliver multiple characters at once without setting graphics cards on fire, then great. That gives CCP options for how they proceed with development of WiS. But that development needs to result in something that fits in meaningfully with the rest of the game, not a niche-within-a-niche that 99% of players never touch and which is a poor copy of something that already exists elsewhere.

Quote:
Team Avatar says that multi presence is possible, we need to test that out. The RPers like me will be more than happy with the opportunity to simply talk to people in station using our virtual bodies and voice font voices (as bad as they are).

All actors need is a stage. Some of us are uncomfortable with our real bodies interacting with real people: having virtual bodies and voices that divorce our personality from our physical being is a godsend. Don't believe me? Ask the transgender community about why they changed their bodies: in most cases they didn't feel comfortable in the bodies they were born with. There are lesser forms of this discomfort where people aren't necessarily so intent on leaving or modifying their natural body, but would enjoy the experience of being able to switch bodies. Some people modify their bodies because they want something to be different: they get tattoos, piercings, or ornamental additions. Being able to play with body modding on an avatar in a game will allow people to explore the concept without taking the drastic steps of getting skull studs implanted, for example.


I've learned by now never to assume anything about an eve-o comment, but this paragraph.... WiS as some sort of irl therapy tool for the insecure and the physically dissatisfied, or some sort of 'try before you buy' graphics tool for players considering getting a tattoo? Seriously?

I .... um .... what .... uh.

Wow.

Eve Is Real, I guess.

Quote:
You want "compelling gameplay" that involves shooting things, so stick to shooting things in space (and of course completely ignore the industry side of the game, because you don't find that part of the game "compelling").

You're making this comment to someone who specifically cornered Soundwave at Fanfest during the pub crawl and asked him when we were getting the complete industry revamp we were promised a few years back, and who doesn't particularly think that 'meaningful gameplay' in WiS needs to be about shooting things at all, (seeing as we're pilots and not space marines).

Every time you post a WiS thread, Hilmar strangles a kitten.

Mara Rinn
Cosmic Goo Convertor
#154 - 2012-06-07 01:05:55 UTC  |  Edited by: Mara Rinn
Scatim Helicon wrote:
Mara Rinn wrote:
Consider "poker" to be a wildcard for "meaningful gameplay in stations".

I consider playing poker or some other facebook-esque pastime to be the very antithesis of 'meaningful gameplay', so whatever.


So substitute something that you would find meaningful in a first/second person perspective, which wouldn't make sense in a spaceship perspective.

Scatim Helicon wrote:
If Carbon can deliver multiple characters at once without setting graphics cards on fire, then great. That gives CCP options for how they proceed with development of WiS. But that development needs to result in something that fits in meaningfully with the rest of the game, not a niche-within-a-niche that 99% of players never touch and which is a poor copy of something that already exists elsewhere.


Let's let this lie as a point that we can't agree on. You only want Incarna delivered if there is meaningful gameplay, I feel that simply having multiple characters in a shared environment is meaningful enough to deliver.

Scatim Helicon wrote:
I've learned by now never to assume anything about an eve-o comment, but this paragraph.... WiS as some sort of irl therapy tool for the insecure and the physically dissatisfied, or some sort of 'try before you buy' graphics tool for players considering getting a tattoo? Seriously?


Yes, providing a facility for people to chat with each other divorced from their real selves will help people come out of their shells. Would people parade around with their penises out in real life? No, they wouldn't, but they do on Chat Roulette. People change their behaviour and personality when doing something as simple as wearing a mask.

No, I am not viewing character customisation as "try before you buy". Some people do not want to get tattoos or alter their gender in real life, but they would experiment with altering their appearance in a game simply because they can. Alotta Baggage comes to mind, as do the current flavour-of-the-day threads on cross-gender issues ("why do men play male characters" etc.). The experimentation is already happening, social spaces will enrich that facet of the game. Heck, in WoW I was part of a group whose main activities while logged in were hot baths and performing Shakespeare. We raided too, but that was only when we had enough people in the group who could be bothered (or when a particular piece of clothing we wanted to wear had a level restriction that we couldn't meet). There are people weirder than me out there.

I would suggest that the ability to wear a bathing suit and sit in a hot tub would be compelling content. Simply being able to sit on a chair in a common room would be compelling content. The ability to speak into your microphone and have your voice processed through voice fonts, with the sound being presented in a 3D audio field emanating from your character's face, would be compelling content. 3D sound stages would enhance space combat too, especially with a battle recorder allowing people to prepare high quality battle reports.

As far as exotic dancers go, CCP could contrive to have people like Sharon Kihara (tribal fusion dancer) participate in motion capturing exercises in return for royalties (I don't speak for Sharon Kihara, but by golly would I ever work hard to pay the amounts required to have a tribal fusion belly dancer in my bar/establishment).

Quote:
You're making this comment to someone who specifically cornered Soundwave at Fanfest during the pub crawl and asked him when we were getting the complete industry revamp we were promised a few years back, and who doesn't particularly think that 'meaningful gameplay' in WiS needs to be about shooting things at all, (seeing as we're pilots and not space marines).


Don't you think that board games, card games or talking to each other in station is compelling or meaningful content?

What do you want?
Flamespar
WarRavens
#155 - 2012-06-07 04:50:43 UTC
Guns. Which rumour has it that CCP is currently experimenting with in their Incarna Exploration prototype.
Mara Rinn
Cosmic Goo Convertor
#156 - 2012-06-07 06:07:12 UTC
Before you can shoot people there is the issue of being able to see them, and questions arise as to whether there is collision detection or do you simply walk through people.

I am pretty sure that a mass of players will be able to find an ample volume of bugs in a few days of having shared social spaces on Singularity, without any of the complications of shooting people. Little things like certain procedural textures having an apex at infinity when rendered on a 9300 at low detail when someone onscreen has purple hair style #22 with boot tuck style #3.
Mike Whiite
Deep Core Mining Inc.
Caldari State
#157 - 2012-06-07 13:12:29 UTC
I love the idea of walking in station/on planets/large ships ect ect.

But I think the current aproach is part of the reson some people dislike it.

I'd like to see an more funtional aproach:

Mini games, social hang outs and stuf is all nice and fine, but due to EvE's origions players have found alternatives for those functions, not that I'm against them coming.

But why not try to use Incarna to actualy enchance the game, it has such a great potential to make this game better.

Exploration would be the most obvious one:

create a couple of new anomalies (radar and Mechneton are the most obvious) that let you undock, not unlike the fanfest trailer that showed the discovery of the new implant that made Dust possible,

This could be avatars or a new sort of manualy operated drone, that let you explore a wreck or abandond station or a signal post, asteroid, small moon, ect ect.

gives the options for people to shoot echother of eachothers drones steal the loot and try to get the hell out of there again.

this would in my humble opinion enhance current gameplay while implanting Incarna:

1) it would give bigger differences between professions
Now Hacking and archeology are the same action with a different mod, incarna could do way more with that

2) if well placed it encourages more people to travel (therefor bring more to do for pirates hunting people)
By placing these anomalies in low sec, npc 0.0 and WH-space, for starters and make hacking and archology aproffesion one can do fulltime, you create more travel across the game therefore positive for hunters and the like, there is also a posibility to go at eachotheres throat with exploirer drones and or avatars creating a new way for PvP and loot stealing

3) It creates a place for a whole new array of ships, mods and implants.
It could be brought as a expantion, with new explorer/anti-explorer ships, implants to manualy control explorer drones, modules to dock on abandond places and explorer drones ect, ect.

4) new gameplay for both EVE purist and people that would like more imersion.
This way Incarna brings more for the people that just want to fly space ships as well becaus it's used as a way to enhance current gameplay instead of creating a totaly new game within the game

A side from Exploration I'd see some options for mining, trade, piracy and militia purposes as well.

Ofcourse CCP should try to get those stations open as well but in my humble opinion that shouldn't be the main focus
Bossy Lady
Vanishing Point.
The Initiative.
#158 - 2012-06-07 18:15:57 UTC
Lord Zim wrote:
Pheusia wrote:
Lord Zim wrote:
System Shock is also storydriven, and isn't very sandboxy.


True that, but on the other hand it's great.

I've also suggested that CCP release a station design kit (TTP filter optional) and let the players design their own outpost interiors. A thousand or so unique stations would be pretty cool, and adding active elements like repair droids, guard bots, security filters and so on could theoretically be incorporated into a Sytem Shock style of gameplay.

Time to floating ***** store: 0.01s



Nonsense it would take at least 10 minutes to design a really good one.

If people want to design their station interiors to look like the inside of a [body part], then good luck to them.

Posting on this character because apparently some people get upset when they're asked difficult questions. M.

Cygnet Lythanea
World Welfare Works Association
#159 - 2012-06-07 20:40:36 UTC  |  Edited by: Cygnet Lythanea
Lord Zim wrote:

Time to floating ***** store: 0.01s



Yes, and then goons would never undock again. They'd just whine in the forums about poor jiggle physics implementation and how The MIttani's avatar is always laying around drunk, groping strippers and ranting about forcing people to commit suicide.





Personally, I'd look forward to a much more fleshed out archeology skill via Incarna. Sifting through sand, reading ancient tomes, digging up lost cities, finding hidden rooms stuffed with mystical artifacts.

Then goonswarm steals them, we have a big chase to an asteriod off Jita 4-4 and then Mittens opens one in an ill-advised ritual and his face melts followed by CONCORD locking the find away in a warehouse somewhere.
Price Check Aisle3
#160 - 2012-06-07 23:03:38 UTC
Late to this, but IMO I should never have to use WIS features to gain/access FIS features. Ever. If exploration offers some WIS content I should never have to touch it to get at my FIS content. Maybe it could offer some WIS-specific content; I'd happily give up any potential profit there to never have to use WIS.

Don't gimp the spaceship game to implement WIS. How sucky would it be to have to get out of your pod and walk for a minute or two to talk to an agent or access the market every time. That's not meaningful, it's tedious.

It'd be pretty cool if you could blow up someone's ship and pod while they were doing WIS exploration, though.
  • Karl Hobb IATS