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Crime & Punishment

 
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griefing, a simple fix

Author
honest harrington
Nevada Mining and Exploration Corp
#1 - 2012-06-06 19:45:43 UTC
I propose a simple solution to the problem of griefing of noobs in high-sec space.
As things stand the griefer incurs no penalty for stealing jetisoned ores or salvaging other peoples' mission killed ships. They only thing stopping them is the threat of the stolen propeties owner attacking them. Since that's what they are hoping for, it's not much of a deterent. Why is this bad? See the post 'why griefing is bad for all of us'. How do we fix it? Easily.
Make the theft of someone else's property an act which lowers your security status. Make the penalty dependent on the sec status of the player doing the stealing, the sec status of player being stolen from, and the sec status of the system where the theft occured, with an increase of penalties for each additional theft from the same player by the same stealing player.
How does this game out in different situations?

Basic theft=.01 loss in sec status
Stealing low sec player multiplies loss by a number based on his current sec status Lower the number, higher the multiplier
High sec victim multiplies loss by a number based on his sec status. Higher the number, higher the multiplier
Location multipies the number based on system sec status. Higher the number, higher the multiplier
Multiple thefts multipies the number based on a to be determined scale (+50% each time? +75% each time? Double the previous each time?)
So, some examples.

Low-sec thief steals from high-sec player in high sec system. First time he take a small to medium status hit because all mutipliers are high, second theft from same player he takes a worse one (in addition to the one he already got for the first theft), third theft he takes an even worse one (in addition to the first two) Etc. etc. ad infinitum. Practical effect? If he does this on a regular basis he runs his sec status down so low that Concord shows up and shoots him down, no matter how fancy a tech 3 ship he's got, thus costing him so much cash that the joy of griefing noobs goes way down. If he runs a inexpensive ship to avoid the cost of losses to Concord the noobs at least have a chance of fighting back.

Low-sec thief steals from low-sec player in low-sec system. The thief takes almost no penalty, because all multipliers are low, and the same game dynamic as exists today applies, ie: defend it or loose it.

So, how does this affect griefing of noobs as it happens now? If the penalty for the first theft from each player is set low enough, but multiplies fast enough (doubling each time for example) the griefing players can still rob each player once or twice and get their jollies tormenting the little guys, but eventually get low enough sec-status, even picking on each guy once or twice, that they get run out of high-sec space, thus leaving a safe zone for new players and those who just want to PvE. If they insist on getting their jollies beating up little guys they have to do it (for purely economic reasons-replacing the ships that concord destroys) in small (read low tech, cheap) ships thus giving the noob at least some hope of fighting back. Or do it with alts that have low enough trained skills that it gives the noob at least some chance to fight back.

How does this affect the run of PvP in low sec space? Basically not at all. They take almost no penalty and are already in low sec to PvP in the first place and don't expect the benefits of high-sec status.

How does this affect the noobs and PvE'ers? They have a safe zone where they can build their cash and trained skills with some assurance of being able to advance in the game, knowing that if some troll comes to grief them they are going to loose a small number of salvage ships, not ALL of them, time after time. Thus they have incentive to keep playing, knowing that someday they too can aspire to being a shark in the pond.

How does this effect free-will PvP? For anyone in a declared war or with kill-rights for some reason the penalties go away completely.

Thus the only people harmed by this are bullies who like to beat up little kids/the helpless.
Cannibal Kane
Viziam
Amarr Empire
#2 - 2012-06-06 19:49:35 UTC
So because a corp(you) is useless. They need to be protected?

"Kane is the End Boss of Highsec." -Psychotic Monk

Lady Spank
Get Out Nasty Face
#3 - 2012-06-06 19:58:47 UTC
Stealing (from carebear bins) puts the pilot at risk since he can be freely shot at. I think that is a harsh enough punishment for daring to try and clean up after you wasteful lot.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Kyle Myr
Brutor Tribe
Minmatar Republic
#4 - 2012-06-06 20:08:41 UTC
Lady Spank wrote:
Stealing (from carebear bins) puts the pilot at risk since he can be freely shot at. I think that is a harsh enough punishment for daring to try and clean up after you wasteful lot.


This covers this point pretty solidly. You post a lot of these threads.
Psychotic Monk
Sebiestor Tribe
Minmatar Republic
#5 - 2012-06-06 20:53:42 UTC
So you're unwilling to defend yourself and are demanding CCP do it for you, then?
Mallak Azaria
Caldari Provisions
Caldari State
#6 - 2012-06-06 21:13:22 UTC
Lady Spank wrote:
Stealing (from carebear bins) puts the pilot at risk since he can be freely shot at. I think that is a harsh enough punishment for daring to try and clean up after you wasteful lot.


This.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Blawrf McTaggart
Imperial Academy
Amarr Empire
#7 - 2012-06-06 21:13:33 UTC
nerd
Captain Vampire
Perkone
Caldari State
#8 - 2012-06-06 21:16:54 UTC
Topic sucks arse - Please delete this thread....

To know your Enemy, you must become your Enemy.

Yes we already have spies in your corp muwhahahaha

FloppieTheBanjoClown
Arcana Imperii Ltd.
#9 - 2012-06-06 21:48:12 UTC
Griefing noobs is against the rules and will get you banned.

Once they're out of starter systems, they aren't noobs any more. They've taken the leap into the rest of the game and are vulnerable to their own mistakes. Quite trying to coddle them and let them learn!

Founding member of the Belligerent Undesirables movement.

Allyria Kylari
Blue asteroids
#10 - 2012-06-06 22:11:03 UTC
Four core stabs?

http://eve-kill.net/?a=kill_detail&kll_id=6604850

Challenge accepted.
Lady Spank
Get Out Nasty Face
#11 - 2012-06-06 22:21:30 UTC
Congrats on blobbing a shitfit.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Allyria Kylari
Blue asteroids
#12 - 2012-06-06 22:34:40 UTC
Lady Spank wrote:
Congrats on blobbing a shitfit.


Why u no update your blog? :(
Freundliches Feuer
Garoun Investment Bank
Gallente Federation
#13 - 2012-06-06 23:03:51 UTC
Cant tell if troll thread or you simply like writing walls of text that nobody cares about.

L2play.

Welcome to EVE Online.
Aesheera
Doomheim
#14 - 2012-06-07 00:03:43 UTC
Highsec isnt a safety net, was never intended to be that way.

The security is HIGHER, not waterproof, as it should be.
If someone bluntly attacks you, Concord intervenes.

If you let yourself get tricked into a undesired fight, you should see that as a lesson for future reference.
You feel like settling a score with that person and/or his corp for what he/she did to you?

Declare war on them, or if you consider yourself incapable of fending for yourself, get some friends ingame or hire the service of mercenaries to clean them out of your system.

- I think my passion is misinterpreted as anger sometimes. And I don't think people are ready for the message that I'm delivering, and delivering with a sense of violent love.

Cetaphil Thrace
The Scope
Gallente Federation
#15 - 2012-06-07 01:12:39 UTC
This game is what it is, its not like the re-spawn games, that would be dumb, and not realistic, when you start this game, you must protect yourself like in any realistic game, re spawning is not realistic, we are clones, like cylons, and we die and re spawn in a bath tub of goo, and you start over, you learn real soon how to survive. Think Deep space nine or battle star gallactica there is no safe place. You have cops in hi-sec, but that's it.
IbanezLaney
The Church of Awesome
#16 - 2012-06-07 03:02:05 UTC
honest harrington wrote:
I propose a simple solution to the problem of griefing of noobs in high-sec space.
As things stand the griefer incurs no penalty for stealing jetisoned ores or salvaging other peoples' mission killed ships. They only thing stopping them is the threat of the stolen propeties owner attacking them. Since that's what they are hoping for, it's not much of a deterent. Why is this bad? See the post 'why griefing is bad for all of us'. How do we fix it? Easily.
Make the theft of someone else's property an act which lowers your security status. Make the penalty dependent on the sec status of the player doing the stealing, the sec status of player being stolen from, and the sec status of the system where the theft occured, with an increase of penalties for each additional theft from the same player by the same stealing player.
How does this game out in different situations?

Basic theft=.01 loss in sec status
Stealing low sec player multiplies loss by a number based on his current sec status Lower the number, higher the multiplier
High sec victim multiplies loss by a number based on his sec status. Higher the number, higher the multiplier
Location multipies the number based on system sec status. Higher the number, higher the multiplier
Multiple thefts multipies the number based on a to be determined scale (+50% each time? +75% each time? Double the previous each time?)
So, some examples.

Low-sec thief steals from high-sec player in high sec system. First time he take a small to medium status hit because all mutipliers are high, second theft from same player he takes a worse one (in addition to the one he already got for the first theft), third theft he takes an even worse one (in addition to the first two) Etc. etc. ad infinitum. Practical effect? If he does this on a regular basis he runs his sec status down so low that Concord shows up and shoots him down, no matter how fancy a tech 3 ship he's got, thus costing him so much cash that the joy of griefing noobs goes way down. If he runs a inexpensive ship to avoid the cost of losses to Concord the noobs at least have a chance of fighting back.

Low-sec thief steals from low-sec player in low-sec system. The thief takes almost no penalty, because all multipliers are low, and the same game dynamic as exists today applies, ie: defend it or loose it.

So, how does this affect griefing of noobs as it happens now? If the penalty for the first theft from each player is set low enough, but multiplies fast enough (doubling each time for example) the griefing players can still rob each player once or twice and get their jollies tormenting the little guys, but eventually get low enough sec-status, even picking on each guy once or twice, that they get run out of high-sec space, thus leaving a safe zone for new players and those who just want to PvE. If they insist on getting their jollies beating up little guys they have to do it (for purely economic reasons-replacing the ships that concord destroys) in small (read low tech, cheap) ships thus giving the noob at least some hope of fighting back. Or do it with alts that have low enough trained skills that it gives the noob at least some chance to fight back.

How does this affect the run of PvP in low sec space? Basically not at all. They take almost no penalty and are already in low sec to PvP in the first place and don't expect the benefits of high-sec status.

How does this affect the noobs and PvE'ers? They have a safe zone where they can build their cash and trained skills with some assurance of being able to advance in the game, knowing that if some troll comes to grief them they are going to loose a small number of salvage ships, not ALL of them, time after time. Thus they have incentive to keep playing, knowing that someday they too can aspire to being a shark in the pond.

How does this effect free-will PvP? For anyone in a declared war or with kill-rights for some reason the penalties go away completely.

Thus the only people harmed by this are bullies who like to beat up little kids/the helpless.



Stop littering space.

You create this problem yourselves.
Grumpymunky
Monkey Steals The Peach
#17 - 2012-06-07 04:56:46 UTC
That fix is too complicated, and punishment can still be avoided.
Just have CONCORD show up and shoot someone if they steal. Why thieves aren't considered criminals already just doesn't make any sense. I mean, come on, THEY'RE THIEVES. If someone gets caught stealing in real life...
... I can't do this anymore, lol.

Post with your monkey.

Thread locked due to lack of pants.

RubyPorto
RubysRhymes
#18 - 2012-06-07 09:53:40 UTC
Why should stealing from a trashcan be a Crime? Surely if you valued the stuff, you wouldn't have jettisoned it into space, right?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Jint Hikaru
OffWorld Exploration Inc
#19 - 2012-06-07 11:51:02 UTC
honest harrington wrote:
I propose a simple solution to the problem of griefing of noobs in high-sec space.
As things stand the griefer incurs no penalty for stealing jetisoned ores or salvaging other peoples' mission killed ships. They only thing stopping them is the threat of the stolen propeties owner attacking them.



Seriously, you need to learn what 'Jettison' and 'salvage' actually mean.

Then you need to HTFU.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

RubyPorto
RubysRhymes
#20 - 2012-06-07 12:06:09 UTC  |  Edited by: RubyPorto
Allyria Kylari wrote:
Lady Spank wrote:
Congrats on blobbing a shitfit.


Why u no update your blog? :(


This

(Actually, I know why, since you mentioned it in another thread, but I enjoy reading your writings, so hopefully this mean War... er, More.)

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

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