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A modest proposal about FW capture mechanics

Author
Har Harrison
Garoun Investment Bank
Gallente Federation
#21 - 2012-06-06 03:18:35 UTC
Terrible idea from OP. Far to easy to manipulate and as Maud said, you have to get them to come to a system to kill them to flip it. They will defend the remote systems by never going there!!!

chatgris wrote:
Annie Anomie wrote:
Well I'm being slightly tongue in cheek to get some ideas going.


I know :)

Annie Anomie wrote:

How do you get around system occupancy being determined by AFK button spinning alts?

I think any capture mechanic in FW should be a means to the end of PVP.

At present it is not.

How does this get fixed?


I think the current system is close: If they implement a "kill all rats before offensive plex capture" mechanic, that will require that the participant is at least somewhat active/fit in a ship appropriate for the plex.

I raised this with CCP at fanfest - requring the rats to be killed to cap the plex. NO MORE 6 DAY OLD MINNIES CAPTURING MAJOR'S WITH A RIFTER SOLO!!!
One thing CCP is looking at is making it so the rats only spwan if no one is around to PvP you and reducing the number of rats but making them harder so they are more like "crap" pvpers instead of then pve content. Not sure how they will go, but an interesting idea.

Cearain
Plus 10 NV
#22 - 2012-06-06 12:20:45 UTC
"It took less than a week to achieve the maximum faction warfare rank (Divine Commodore), ….111 faction warfare complexes were captured … I did not kill anyone in the process..” Ankhesentapemkah Posted - 2008.06.18 02:29:00


Sadly nothing actually changed to prevent this from happening in the new system.

Faction war occupancy is still primarily a pve game.

Until we get notifications of our military complexes being attacked I think this will remain the same.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Lock out
Shadows Of The Federation
#23 - 2012-06-06 13:04:00 UTC
Cearain wrote:
"It took less than a week to achieve the maximum faction warfare rank (Divine Commodore), ….111 faction warfare complexes were captured … I did not kill anyone in the process..” Ankhesentapemkah Posted - 2008.06.18 02:29:00


Sadly nothing actually changed to prevent this from happening in the new system.

Faction war occupancy is still primarily a pve game.

Until we get notifications of our military complexes being attacked I think this will remain the same.



Good God, quoting from Ankh to support pvp ideeas ? Know your crowd dude, know your crowd ...
Peteris G
Ophidia in herba
#24 - 2012-06-06 13:15:35 UTC  |  Edited by: Peteris G
Annie Anomie wrote:
Only PVP kills should yield capture points.

Discuss.


According to texts I seen so far in forums one of things that Gallente militia does complain about is caldari higher alt capabilities (that does button spinning). But another use of alts would be... shoot them Blink

1. Caldari creates lot of alts in gallente militia
2. Warp to safe spot in system that will be target for capture.
3. His alts warps to him
4. Shot all alts repeatedly.
5. Profit! Big smile
I would estimate that Gallente will loose all systems in about week. P

As member of caldari militia I strongly support this! Big smile

P.S. Another side effect will be - in system close to capture nobody will show up except Your own alts that You will shoot (does not sound very pvperryyy Blink )
Cearain
Plus 10 NV
#25 - 2012-06-06 13:30:52 UTC
Lock out wrote:
Cearain wrote:
"It took less than a week to achieve the maximum faction warfare rank (Divine Commodore), ….111 faction warfare complexes were captured … I did not kill anyone in the process..” Ankhesentapemkah Posted - 2008.06.18 02:29:00


Sadly nothing actually changed to prevent this from happening in the new system.

Faction war occupancy is still primarily a pve game.

Until we get notifications of our military complexes being attacked I think this will remain the same.



Good God, quoting from Ankh to support pvp ideeas ? Know your crowd dude, know your crowd ...



I doubt my meaning is coming accross correctly.

My point is that carebears like ank are what the current mechanics (at least the ones that lead to consequences) still cater too. Nothing changed in inferno to make occupancy plexing more pvp oriented. We just added consequences to the sort of carebearing she did.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Dynast
Room for Improvement
Good Sax
#26 - 2012-06-06 13:38:23 UTC
Cearain wrote:
My point is that carebears like ank are what the current mechanics (at least the ones that lead to consequences) still cater too. Nothing changed in inferno to make occupancy plexing more pvp oriented. We just added consequences to the sort of carebearing she did.

And judging by how FW PvP has increased by an order of magnitude, the changes made did in fact make plexes more PvP oriented. They made the outcome of plexing (or lack of plexing) impact game elements which are vital in PvP (ability to dock, access to stations). Plexing has always been structed with PvP in mind, it just never really 'took' outside of a small subset of FW diehards because it was disconnected from the rest of the game and didn't matter for ****. Making it matter, allowed the structure of FW plexes to serve its intended purpose.
Cearain
Plus 10 NV
#27 - 2012-06-06 14:03:23 UTC
Dynast wrote:
Cearain wrote:
My point is that carebears like ank are what the current mechanics (at least the ones that lead to consequences) still cater too. Nothing changed in inferno to make occupancy plexing more pvp oriented. We just added consequences to the sort of carebearing she did.

And judging by how FW PvP has increased by an order of magnitude, the changes made did in fact make plexes more PvP oriented. They made the outcome of plexing (or lack of plexing) impact game elements which are vital in PvP (ability to dock, access to stations). Plexing has always been structed with PvP in mind, it just never really 'took' outside of a small subset of FW diehards because it was disconnected from the rest of the game and didn't matter for ****. Making it matter, allowed the structure of FW plexes to serve its intended purpose.



I do agree that abiltity to dock is important to your ability to pvp.

I also agree that plexing was likely structured with pvp in mind.

However to say it never really took because it was meaningless and disconnected is only partly true.

It took pretty well for the caldari who took all the gallente systems. It just didn't really take for the gallente.

You are right that part of the reason it didn't take for the gallente was because it had no significance. But there is another important reason why it didn't/doesn't take for many pvpers.

That reason is because it is best done pve style like ank did it. Its not that people in general didn't want to pvp back in 2008. I wouldn't be surprised is there was just as much pvp per player back then as there is now. The problem was, and remains, that occupancy plexing is still best done in a pve ship and avoiding pvp.

Get your alts out and orbit as many buttons as you can. If you don't do that you are not fighting for your faction as effeciently as you could. The fights at gates or even in plexes when you then just warp out after killing them doesn't do much, if anything, for occupancy. The disconnect is between the pvp and the occupancy/consequences. Get angry at people when they warp off when you come all you want. But they are actually doing the plexing smart - in terms of the consequences ccp gave.

This is is just a fact of the current mechanics. A few people understand this. Others don't really get it, so they still value who is winning the war as if it is something to be proud of.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

X Gallentius
Black Eagle1
#28 - 2012-06-06 14:35:29 UTC  |  Edited by: X Gallentius
Cearain wrote:

My point is that carebears like ank are what the current mechanics (at least the ones that lead to consequences) still cater too. Nothing changed in inferno to make occupancy plexing more pvp oriented. We just added consequences to the sort of carebearing she did.

To be completely fair to CCP, they stated that was exactly what they were going to do. This iteration was consequences/rewards. The next iteration is on plexing mechanics. Therefore, the "consequences/rewards" portion of FW that CCP has implemented has increased pvp by quite a bit. Maybe it was due to advertising like Crosi suggested. We'll see in a few months.

Right now plexing DOES matter and DOES lead to fights - in and near systems where station lockout matters to the residents. So that part is working. Increased pvp.

Farmers and those purely interested in occupancy for epeen reasons are gonna "efficiently plex" systems where station lockout doesn't matter. I'm amazed at how much "efficient plexing" is occuring by Caldari, but there are also several Caldari pvp groups out there who have entered FW as well. The combination of the two is really kicking our butts atm. Lots of fun though against the more pvp oriented types. And like chatgris said, if the increased pvp comes at the cost of losing systems then it was well worth it.
Cearain
Plus 10 NV
#29 - 2012-06-06 15:08:55 UTC
X Gallentius wrote:
Cearain wrote:

My point is that carebears like ank are what the current mechanics (at least the ones that lead to consequences) still cater too. Nothing changed in inferno to make occupancy plexing more pvp oriented. We just added consequences to the sort of carebearing she did.

To be completely fair to CCP, they stated that was exactly what they were going to do. This iteration was consequences/rewards. The next iteration is on plexing mechanics. Therefore, the "consequences/rewards" portion of FW that CCP has implemented has increased pvp by quite a bit.

Right now plexing DOES matter and DOES lead to fights - in and near systems where station lockout matters to the residents. So that part is working. Increased pvp.

Farmers and those purely interested in occupancy for epeen reasons are gonna "efficiently plex" systems where station lockout doesn't matter. I'm amazed at how much "efficient plexing" is occuring by Caldari, but there are also several Caldari pvp groups out there who have entered FW as well. The combination of the two is really kicking our butts atm. Lots of fun though against the more pvp oriented types. And like chatgris said, if the increased pvp comes at the cost of losing systems then it was well worth it.



Ok I do agree that plexing does lead to fights. It lead to fights before inferno and it still leads to fights.

Lets leave station lock outs aside for a second.

You are right ccp decided to add consequences before they addressed the problems with plexing being an unbalanced, pve activity. (You would think they would make the game fair and bug free *before* they start heaping on consequences but whatever)

Now I see that they are going to address the imbalances of the npcs but they are not going to do anything to make it less of a pve activity.

Damarr may have chased Ank out of faction war, I don't know. But really that was due to personal animosity more than any sort of efficient tactic. Who really wants to spend their time online chasing after pve ships that just run away?

You say:

"Farmers and those purely interested in occupancy for epeen reasons are gonna "efficiently plex" systems where station lockout doesn't matter."

But its not for "epeen reasons."

First, station lock outs matter where ever you are unless you base all your ships outside the warzone and never want to dock anywhere else.

Second, all of the consequences ccp introduced are based on occupancy plexing. (with the possible exception of pvp for kills but even that lp is going to be valued based on the occupancy war.) So to say plexing as efficiently as possible is just for their "epeen" is a bit odd. Its doing the activities that the mechanics are set up to reward.

Those doing plexing as efficiently as they can are doing the central activity that all the consequences for faction war are based on. IMO, the fact that it is done most efficiently as a pve activity is a problem. The strategies should be based on how we can gain systems. Unfortunately the best strategies to do that would mainly involve pve.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

X Gallentius
Black Eagle1
#30 - 2012-06-06 16:08:30 UTC  |  Edited by: X Gallentius
Cearain wrote:


Ok I do agree that plexing does lead to fights. It lead to fights before inferno and it still leads to fights.

Lets leave station lock outs aside for a second.

You are right ccp decided to add consequences before they addressed the problems with plexing being an unbalanced, pve activity. (You would think they would make the game fair and bug free *before* they start heaping on consequences but whatever)
Time to move on from this. They made their decision and it's lead to massive increase in pvp.

Quote:

Now I see that they are going to address the imbalances of the npcs but they are not going to do anything to make it less of a pve activity.
We'll see. Longer term they have stated they are looking at more than just NPC balance.

Quote:
You say:

"Farmers and those purely interested in occupancy for epeen reasons are gonna "efficiently plex" systems where station lockout doesn't matter."

But its not for "epeen reasons."
Fair enough. For LP store rewards *AND* e-peen reason. E-peen is still a main driver for some players.

Quote:

First, station lock outs matter where ever you are unless you base all your ships outside the warzone and never want to dock anywhere else.
Station lockout of specific systems where my friends and i base matter much more than lockouts of systems far from where we base.We defend our home systems more rigorously than other places.

Quote:
Those doing plexing as efficiently as they can are doing the central activity that all the consequences for faction war are based on. IMO, the fact that it is done most efficiently as a pve activity is a problem. The strategies should be based on how we can gain systems. Unfortunately the best strategies to do that would mainly involve pve.
Agreed that they are doing the majority of the work for the LP store rewards. The station lockout consequence, however, is solar system dependent and is only controlled by "efficient plexers" where pvp groups do not base (or are not interested in).
Cearain
Plus 10 NV
#31 - 2012-06-06 16:33:31 UTC
I agree for the most part.


But would point out a few things:

1) Pvpers only base out of a de minimis number of systems. For example, Minmatar can easilly get all the highest economic rewards and completely ignore Kamela and Sahtogas.

2) To the extent you say epeen is the driver to do plexes then you are to that extent saying consequences added by ccp are not the driver. I don't really care whether its epeen or isk that drives people. I just want some sort of sensible backdrop to this war. I want a larger context that my pvp efforts fit into. Currently pvp efforts are too far removed from the new consequences. Alt plexing is the most efficient way to actually garner the rewarding consequences ccp added.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Jones Bones
Battle Toad Brigade
Ribbit.
#32 - 2012-06-06 17:41:06 UTC
Cearain wrote:


1) Pvpers only base out of a de minimis number of systems. For example, Minmatar can easilly get all the highest economic rewards and completely ignore Kamela and Sahtogas.


Minmatar have lost 3 systems in just a few days. They have too many systems too defend and Amarr can easily defend what they have (see: Said). I would say, working as intended.

Quote:
2) To the extent you say epeen is the driver to do plexes then you are to that extent saying consequences added by ccp are not the driver. I don't really care whether its epeen or isk that drives people. I just want some sort of sensible backdrop to this war. I want a larger context that my pvp efforts fit into. Currently pvp efforts are too far removed from the new consequences. Alt plexing is the most efficient way to actually garner the rewarding consequences ccp added.


LP means nothing to me really, but I really want the Dal/Auga/Sis/Vard pocket. So that is where I spend my time plexing. Call it ePeen or whatever, I have a "purpose". PVE might matter the most from 0-50% contested. But once you are in the most contested systems you will face PVP as your goals contradict those of the other faction. We're getting constant fights in systems that are being actively plexed, both offensive and defensive.

BTW, the "button orbiting" alts have little affect on FW. The only way to take a system is for there to be a concentrated effort to do so. 39 hours of plexing (that's 116 total offensive plexs ran) is not going to be affected by alts in stabbed frigates.
Annie Anomie
Federal Navy Academy
Gallente Federation
#33 - 2012-06-06 17:57:07 UTC  |  Edited by: Annie Anomie
Should a system flip without PVP happening?

Ugh

I'd be p happy if FW capture mechanics were designed to produce fights 100% of the time for a system flip to happen.
Lock out
Shadows Of The Federation
#34 - 2012-06-06 18:29:23 UTC
Jones Bones wrote:


BTW, the "button orbiting" alts have little affect on FW. The only way to take a system is for there to be a concentrated effort to do so. 39 hours of plexing (that's 116 total offensive plexs ran) is not going to be affected by alts in stabbed frigates.



Dude, it's caldari, we're not talking a few farming alts, we're talking an army of them. :)


That beeing said, VP could be awarded for kills based on the same LP is (market value) . That way if you want to kill your alt in a tengu 50 times to flip a system, feel free to, otherwise it's simply not going to happen. And if the fact that some remote systems never see pvp is a concern, VP could be awarded directly to players and then they could be used to capture a system p much the same way LP is used to upgrade a system atm .

Super Chair
Project Cerberus
Templis CALSF
#35 - 2012-06-06 18:50:57 UTC
Annie Anomie wrote:
Should a system flip without PVP happening?

Ugh

I'd be p happy if FW capture mechanics were designed to produce fights 100% of the time for a system flip to happen.


You're aware that structure grinding in 0.0 also can lead to systems flipping without PvP happening, right? Some alliances may choose to let the enemy waste their time grinding structures as a strategy then eventually pushing back with a higher morale. At first, I thought the gallente militia was employing a simillar tactic, letting the caldari burn themselves out from grinding plexes then take back a flurry of systems. However it seems that a lot of the gallente militia just don't want to leave their hives. It seems like most of the gallente militia must be herded by an FC to go out and do stuff in a blob rather than small gang. Guys like loren, chatgris, and princess nexx at least have the balls to go out in smaller (even solo) gangs to get fights while dothers sit in their stations and cry for fights to come to them because they don't want to put forth the effort to go out and find them. If you don't go out and stop people from plexing chances are you're likely not going to get PvP because you're not going out to look for it, and yes systems will fall because you're not out defending them (what a concept!). Sometimes you'll die to a 40 man frig gatecamp when you roam (sometimes twice a day Big smile) but that's part of the game. Yes there are farmers that will blueball you and yes it's annoying, but in the end everyone has to ask "how much do i value this system?", if it was nenna/nis you guys would be orbiting buttons to decontest even if there was no fight to be had. I imagine stationless pipe systems will flip-flop between militias because there's no incentive to defend them (except catching plexers in the act and trying to get fights).

I for one and excited to see a lot more gallente going out in smaller gangs to find fights rather than the "jesus blob" sitting in heyd, nenna, nisuwa, or rakapas all day waiting for a caldari gang to knocking at the door and attempt to overblob/reship to get the exact counter fleet comp to the caldari gang. I see qcats, villore accords, and the screaming war eagles/other corps in my area getting constant fights, I don't see that many SOTF around i'm not sure if that's due to bittervet syndrome.
Cearain
Plus 10 NV
#36 - 2012-06-06 19:01:20 UTC
Jones Bones wrote:
Cearain wrote:


1) Pvpers only base out of a de minimis number of systems. For example, Minmatar can easilly get all the highest economic rewards and completely ignore Kamela and Sahtogas.


Minmatar have lost 3 systems in just a few days. They have too many systems too defend and Amarr can easily defend what they have (see: Said). I would say, working as intended.


I do agree its working as intended and kudos to ccp in this aspect of balance. But I don't think its because there are "too many systems to defend." The amount of territory you can defend is a matter of how many players you have and the amarr don't have allot more players. And indeed since they can dock throughout minmatar have some advantage. One reason I think we took a few systems has more to do with the whole no lp for defensive plexing bit. CCP using the selfishness of its playerbase as a balance mechanic is pretty cool. Regardless of whether it works int he end.

There are other reasons why we took systems as well.

Jones Bones wrote:

Quote:
2) To the extent you say epeen is the driver to do plexes then you are to that extent saying consequences added by ccp are not the driver. I don't really care whether its epeen or isk that drives people. I just want some sort of sensible backdrop to this war. I want a larger context that my pvp efforts fit into. Currently pvp efforts are too far removed from the new consequences. Alt plexing is the most efficient way to actually garner the rewarding consequences ccp added.


LP means nothing to me really, but I really want the Dal/Auga/Sis/Vard pocket. So that is where I spend my time plexing. Call it ePeen or whatever, I have a "purpose". PVE might matter the most from 0-50% contested. But once you are in the most contested systems you will face PVP as your goals contradict those of the other faction. We're getting constant fights in systems that are being actively plexed, both offensive and defensive.


I would much prefer more isk to less isk myself. So I admit being a greedy bastard motiviated by isk.

To get a system to 50% contested is allot of pve.

My limitted plexing has been going on in the same systems you called out. Auga and dal were completely decontested Siseide at like 10%.

Jones Bones wrote:

BTW, the "button orbiting" alts have little affect on FW. The only way to take a system is for there to be a concentrated effort to do so. 39 hours of plexing (that's 116 total offensive plexs ran) is not going to be affected by alts in stabbed frigates.


Why do you think the systems you have been plexing are completely decontested? Jones welcome to the world of faction war plexing. Lol


But to be fair, I will admit the last 2 times I logged on plenty of minmatar were willing to fight. The mechanic may be flawed but as long as the minmatar don't take too much advantage of the flaw, I guess it shouldn't bother me.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#37 - 2012-06-06 19:03:02 UTC
Annie Anomie wrote:
Should a system flip without PVP happening?



Minmatar don't need another excuse to avoid pvp.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Peteris G
Ophidia in herba
#38 - 2012-06-06 19:12:33 UTC
My 5 cents:

Make system capture 100% PvP is technically impossible due fact that other side may decide not to show up and there is no way to force it to do so. So forget about it - that is not possible in this reality.
You can only propose PvP by giving rewards for it or making life unpleasant for not doing it (what CCP did with station lock out and other stuff).
About complains of PvPers that its not enough PvP now - lets imagine that one side has left only one system. That means that all l33t PvPers will be concentrated in it to defend plexes in it 23/7 and all enemies players (mains and alts alike) will be going to same system to capture it. So at that moment You will get Your wet dream - PvP content that has been provided to You on silver platter straight to Your doors. So just relax, lean back and enjoy ride :)
X Gallentius
Black Eagle1
#39 - 2012-06-06 19:38:43 UTC
Annie Anomie wrote:
Should a system flip without PVP happening?

Ugh

I'd be p happy if FW capture mechanics were designed to produce fights 100% of the time for a system flip to happen.

If nobody shows up to defend, then hell yes it should be flipped.

Mutnin
SQUIDS.
#40 - 2012-06-06 19:48:16 UTC  |  Edited by: Mutnin
Cearain wrote:
Annie Anomie wrote:
Should a system flip without PVP happening?



Minmatar don't need another excuse to avoid pvp.



Neither do Gallente.. They complain on the forums about losing systems & being out plexed, but truth is they never show up to the bunkers and they rarely bother to do any defensive plexing. They run off and farm LP's for offensive plexes but never defend, then sit here on the forums and complain that Caldari are taking their systems.

Meanwhile Caldari has decent amount of defenders because we aren't lazy, and we go more than 3 jumps from our home systems to defend. There have been a few systems of Caldari's that have hit 80-90% contested and Caldari has defended each. Meanwhile Gal systems keep going vulnerable.

Much less the bulk of the systems Caldari have captured have been with-in a few jumps of Gallente home systems. Meaning it's not like we are capturing systems all over the map, aside from Ladister (which is 2 jumps from Heydieles anyway).
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