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Five ways to increase the game population

Author
Andy DelGardo
#21 - 2012-06-06 14:10:15 UTC  |  Edited by: Andy DelGardo
Amdor Renevat wrote:
The target is not to bring back people that played Eve before, although that wouldn't be a bad thing. The point is to pull in some of the millions of gamers that play MMO's.


Totally agree, i only see the problem that eve's actual gameplay and clutter UI/Mission system, is so far away from a game like WoW/Skyrim/Starcraft/CoD/GW that i only can think of other hardcore strategical/Sand-boxy and UI/Table centric games like CitiesXXL, Settlers or StarPeaceOnline as target group. The niche EvE is using is not without a reason, the gameplay is simply too far from most conventional games.

I rather agree with the idea to connect separated games like Dust to the eve universe, than trying to completely change eve, which basically would mean putting a whole lot of work into reworking existing systems with the "hope" to attract more gamers, while keeping the current one happy.

The reality is that those "millions" of MMO gamers wont touch a game like eve, that heavily relies on very complex and UI intensive gameplay and also looks boring if u actually play it in space.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#22 - 2012-06-06 14:22:18 UTC
Amdor Renevat wrote:
1. Shift the majority of PVP to Low and Null.

There are multiple reasons for pushing PVP into low and null. The primary thought behind this suggestion is the fact MMO's have higher populations on PVE servers instead of PVP. Eve is unique in that it only has a PVP server but by accommodating the PVE oriented players the population of Eve would increase. Having a higher PVP population in low and null would result in more fights, not less. The PVE oriented population would be able to control their level of involvement in PVP and develop a taste at their own pace instead of having PVP thrust upon them when they don't feel like putting up with a fight.


YET AGAIN: You can opt out of combat PVP in highsec when I can opt out of market PVP.

Amdor Renevat wrote:
1a. Adjustments to resources

When high sec becomes safe there will be a need to shift some resources into low sec to balance risk/reward. Reduce exploration and combat sites in empire and increasing the number in low. There will still be a few sites but these will be there mainly to get people some experience at exploration and probing.


Move level 4 missions and incursions to low/null as well, or this has absolutely no effect at al... other than causing highsec explorers to quit the game.

Amdor Renevat wrote:
1b. Changes to War dec rules

War dec mechanics would need to be adjusted a little bit to prevent too much unwanted PVP. Limiting the amount of time a war can last and having a restriction on how soon another war could be declared. A group can opt out of this limit if they so choose.


Depending on the specifics, I could find quite a few ways to circumvent or abuse such a system. Suffice to say, it wouldn't stop me from hunting you whenever I please. Don't waste the devs' time.

3. Put Lvl 5 and 6 quality/difficulty missions into high sec with bounties, not LP, as the reward.

Level 6 missions? I think we're done here.

4. Put rare spawns in high sec and increase spawn rate in low.

Yes, because making rare ores accessible in an even safer high sec won't affect the market at all.

5. POS construction based on individual status and not Corp.

MASSIVELY MULTIPLAYER. This is a team game. Deal with it.


Amdor Renevat wrote:
I'd rather see Eve with 20k more people online at a given time then see the player base remain stagnate because "Eve is only about PVP".

No, it's not about PVP. It's about competition. PVP is a part of that and if you think that taking combat out of highsec is good for Eve, you have so completely missed the mark that there's no helping you.

Amdor Renevat wrote:
Most gamers prefer PVE with the option of PVP

And those gamers don't play Eve. Also, we don't want them here.

Founding member of the Belligerent Undesirables movement.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#23 - 2012-06-06 14:23:18 UTC
Selissa Shadoe wrote:
+1 Interesting ideas

With regard to wardecs I think just having an option on a per-corp or per-pilot basis of opting out and becoming non-combatant would go a long way to letting those only interested in a PVE style of gameplay get used to learning about the EVE universe without,, as you say, having the PVP aspect shoved at them by people that get their kicks out of ruining others' experience.


It's easy to opt out of war: quit your corp. I've seen 20+ people do it in our current war. One this morning, actually.

Mining during war is really a bad idea.

Founding member of the Belligerent Undesirables movement.

Velicitia
XS Tech
#24 - 2012-06-06 14:27:06 UTC
Andy DelGardo wrote:

The only way i can think of, is to make eve more entry friendly and rework all the UI clutter. The other problem i see is the HUGE disconnect between a Eve trailer and actual eve gameplay. The trailers look fantastic and interesting, the actual gameplay in the first 6 hours is crappy as hell and in no way comes even close to what is promised, shown in the trailer. So i can understand that many gamers that, try eve for a few hours are disappointed and directly leave.


Victorian America (i.e. late 19th Century) --> was the land of opportunity, roads paved with gold, etc., etc.

You know what happened when people came through Ellis Island? "Oh, no, the roads are just roads... and, well, I'm not super rich just for getting off the boat..."

SOME of them (or their children, or grandchildren) made it big (got fame & fortune, etc). Some just got better lives in general. Both of these groups had to put in :effort: to get where they were though...

Same in EVE ... you're not gonna be somebody in 6 hours ... or 6 days ... or 6 months ... or hell, 6 years ... but you can TRY.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Velicitia
XS Tech
#25 - 2012-06-06 14:30:49 UTC
FloppieTheBanjoClown wrote:
Selissa Shadoe wrote:
+1 Interesting ideas

With regard to wardecs I think just having an option on a per-corp or per-pilot basis of opting out and becoming non-combatant would go a long way to letting those only interested in a PVE style of gameplay get used to learning about the EVE universe without,, as you say, having the PVP aspect shoved at them by people that get their kicks out of ruining others' experience.


It's easy to opt out of war: quit your corp. I've seen 20+ people do it in our current war. One this morning, actually.

Mining during war is really a bad idea.



I like it, actually.
Granted, I usually call the ship "obvious bait" and have a few corpies on hand...

... but it has worked on occasion.Twisted

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Andy DelGardo
#26 - 2012-06-06 14:33:17 UTC  |  Edited by: Andy DelGardo
Velicitia wrote:

Same in EVE ... you're not gonna be somebody in 6 hours ... or 6 days ... or 6 months ... or hell, 6 years ... but you can TRY.


Sure, but thats exactly why eve utilizes a niche and will never go mainstream and also why current eve players like it this way. Its simply a complete opposite mindset of players, therefor it will remain a niche game and i don't see a problem with it. Thats what i mean that eve gameplay is "far" away from current mainstream games, the "normal" mainstream player don't want to wait "6 hours ... or 6 days ... or 6 months ... or hell, 6 years" or even 15 minutes to actually achieve something or have fun.

As a example if i would just start playing WoW, SWTOR, Tera, WoT, LoL or any other "conventional" MMO/MOBA out there, at the end of the day or even after 2 hours, i would feel some sense of accomplishment and satisfaction. At the end of the first eve day u basically just notice, hell i have so much to learn and damm this game is complex and there may be more interesting stuff in it, if i put more time into it.

In essence u learn "Eve is different and strange".


bye Andy


PS: Also keep in mind that while the sand-boxy pvp and harsh death penalty system attracts certain players, it also is one of the main reasons, a mainstream MMO player wont touch eve, even if u pay him to play. All my conversations to friends about eve, always ended abruptly if i told them they could loose quite some items/ships if they where not carefully and they could not prevent this kind of mechanic. They are simply not used to this kind of play-style and mindset and are not willing to try it. Still the main reason none of my friends play eve, is simply that it looks ****** and boring if u actually watch someone playing it.
Amdor Renevat
Federal Navy Academy
Gallente Federation
#27 - 2012-06-06 15:31:41 UTC
Andy DelGardo wrote:
Velicitia wrote:

Same in EVE ... you're not gonna be somebody in 6 hours ... or 6 days ... or 6 months ... or hell, 6 years ... but you can TRY.


Sure, but thats exactly why eve utilizes a niche and will never go mainstream and also why current eve players like it this way. Its simply a complete opposite mindset of players, therefor it will remain a niche game and i don't see a problem with it. Thats what i mean that eve gameplay is "far" away from current mainstream games, the "normal" mainstream player don't want to wait "6 hours ... or 6 days ... or 6 months ... or hell, 6 years" or even 15 minutes to actually achieve something or have fun.

As a example if i would just start playing WoW, SWTOR, Tera, WoT, LoL or any other "conventional" MMO/MOBA out there, at the end of the day or even after 2 hours, i would feel some sense of accomplishment and satisfaction. At the end of the first eve day u basically just notice, hell i have so much to learn and damm this game is complex and there may be more interesting stuff in it, if i put more time into it.

In essence u learn "Eve is different and strange".


bye Andy


PS: Also keep in mind that while the sand-boxy pvp and harsh death penalty system attracts certain players, it also is one of the main reasons, a mainstream MMO player wont touch eve, even if u pay him to play. All my conversations to friends about eve, always ended abruptly if i told them they could loose quite some items/ships if they where not carefully and they could not prevent this kind of mechanic. They are simply not used to this kind of play-style and mindset and are not willing to try it. Still the main reason none of my friends play eve, is simply that it looks ****** and boring if u actually watch someone playing it.


I've played those games. I played EQ back in the day when it took three months to break out of the newbie zones. My first experience with Eve was as much, if not more, fun then some of the other MMO's. I tried several different arcs in the tutorial, had no idea what I was doing, but I had fun doing it. I know I spend more time researching games then most people so that helps with the complexity of Eve, but overall it's a fun game.

The changes I propose would make the game something a lot more players would at least try. Your friends that end the conversation would probably give the game a try if they knew their death was up to them and not someone else. Maybe they wouldn't all stay, but a percentage would continue to play. Then of those that stayed another chunk would explore more parts of the game and get involved in the PVP.

In the end you'd have more people to shoot at, more people needing ships, and more fun to be had. All because you get over the hardcore reputation and admit the game would be better off if it actually appealed to more people.
Andy DelGardo
#28 - 2012-06-06 15:46:05 UTC  |  Edited by: Andy DelGardo
Amdor Renevat wrote:

I've played those games. I played EQ back in the day when it took three months to break out of the newbie zones. My first experience with Eve was as much, if not more, fun then some of the other MMO's.


Yay a other "old" men, Solusek Ro Shaman and Bard here! All praise the AoW :)

My first EvE experience, was back in the day's where u could not insure ships. Basically i played 5 days got a fully equipped rifter and than got lured and attacked by some PvP dudes in a 0.4 system. At this point i had no clue what the difference between a 0.5+ and a 0.4 system was. The result was i directly rage quit eve and it took me 4 years to give it a other try, because i was bored with my current MMO/MOBA. The second time around i played until i "could" grind LvL4 missions in my raven and tengu, but quit again after 3 months, since i noticed that all the "cool" stuff and news, seemed to happen in low/null-sec, but i could not bring myself to find either, this pirating or nullsec warfare interesting enough. I also noticed that the actual gameplay involved in all kind of eve PvE gameplay, gets so boring after a while that even farming Ruby Armor or SoW Boots in EQ seemed to be more fun, maybe not as boring as camping for the Glowing Black Stone in Quenos :p

To get to the happy end, i started giving Eve a last chance 9 months ago by realizing that i like games like StarPeace, Sims, Settlers, so i started looking into the Industry/Trading part of eve and up until now found that this is what eve does best for me. I get a very complex and realistic economy simulation, with lost of gameplay that is not present in other games, so thats what i'm having fun at. Also the market/industry gameplay with all the crappy Eve UI/tables does not differ this much from other economy/sim games, but ofc takes a special kind of player to find this "fun".

bye Andy

PS: More EQ stories pls!
Velicitia
XS Tech
#29 - 2012-06-06 15:58:43 UTC
Andy DelGardo wrote:
Velicitia wrote:

Same in EVE ... you're not gonna be somebody in 6 hours ... or 6 days ... or 6 months ... or hell, 6 years ... but you can TRY.


Sure, but thats exactly why eve utilizes a niche and will never go mainstream and also why current eve players like it this way. Its simply a complete opposite mindset of players, therefor it will remain a niche game and i don't see a problem with it. Thats what i mean that eve gameplay is "far" away from current mainstream games, the "normal" mainstream player don't want to wait "6 hours ... or 6 days ... or 6 months ... or hell, 6 years" or even 15 minutes to actually achieve something or have fun.


Never said EVE was "mainstream". And since when was it a "bad" thing to be niche? As for the "mainstream" games ... you can play for YEARS and still never have a chance to be a "somebody" to the playerbase at large...

Andy DelGardo wrote:

As a example if i would just start playing WoW, SWTOR, Tera, WoT, LoL or any other "conventional" MMO/MOBA out there, at the end of the day or even after 2 hours, i would feel some sense of accomplishment and satisfaction. At the end of the first eve day u basically just notice, hell i have so much to learn and damm this game is complex and there may be more interesting stuff in it, if i put more time into it.


OK, so after a day (or 2 hours or whatever) in a "regular" mmo, you accomplish what exactly? Running a few tutorial and storyline missions/quests and then ...?

And then after ~2 weeks, you have accomplished ... what? Maybe getting some really good gear, or killing off some "important" bad guy. But you know what ... that "important" bad guy came back 10 minutes later, when the next guy talked to the agent giving that particular mission. In all, you "accomplished" nothing (though, yes, you might have a sense of accomplishment).

Here, the accomplishments matter ... or at least aren't reset at downtime or immediately by the next person running that mission.

- blockade of Yulai
- The construction of the first titan, and subsequent loss to BoB and their allies
- BoB's downfall
- OTEC (seriously, SOMEONE will break this, eventually)
- blockade of Jita



Andy DelGardo wrote:
PS: Also keep in mind that while the sand-boxy pvp and harsh death penalty system attracts certain players, it also is one of the main reasons, a mainstream MMO player wont touch eve, even if u pay him to play. All my conversations to friends about eve, always ended abruptly if i told them they could loose quite some items/ships if they where not carefully and they could not prevent this kind of mechanic. They are simply not used to this kind of play-style and mindset and are not willing to try it. Still the main reason none of my friends play eve, is simply that it looks ****** and boring if u actually watch someone playing it.


Never said that this stuff didn't turn some people off to the game. However, you're wrong that a "mainstream" MMO player won't touch EVE. I was "mainstream" til a friend turned me on to EvE ... and there are other people I know who have left other more mainstream games for our dystopian slice of heaven.

It's pretty much boring to watch ANY game you're not familiar with ... be it EVE or WOW or anything ... so that's kind of a terrible argument... do the better thing, throw them a trial, and play with them for 2-3 weeks.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Dragon Outlaw
Rogue Fleet
#30 - 2012-06-06 16:04:53 UTC
mxzf wrote:
There's a quote that this brought to my mind. "What does it profit a man to gain the whole world but loose his soul?"

In Eve terms, "What good is it to gain a ton of subscribers if it means losing the very thing that makes Eve special?"


You are special...just like everyone else!
Andy DelGardo
#31 - 2012-06-06 16:14:55 UTC  |  Edited by: Andy DelGardo
Velicitia wrote:

- blockade of Yulai
- The construction of the first titan, and subsequent loss to BoB and their allies
- BoB's downfall
- OTEC (seriously, SOMEONE will break this, eventually)
- blockade of Jita


First, don't get me wrong i like eve or i would not post in here, but all those points are done by how many players in what timeframe? Thats comparing to the top10 WoW guilds and promising u will kill the Lich King first. Even if u join goons and participate in a second jita event, basically this only happens once every year. The secret/success of any mainstream game is to give the lone, single player the sense or illusion of accomplishment in a short time-frame and no it don't matter at all that this is just a illusion.
I'm not arguing that games like WoW may or may not have better game mechanics, but the fact remains that eve is not really appealing to the eye, since u basically play in empty space with the UI as main interaction points and that eve needs much much more time to get into and actually having fun.

Also as my "terrible argument" comparison goes, the same friends would try out WoT/LoL and Warhammer Online just by watching me play, so there seems to-be some advantage :)

Quote:
throw them a trial, and play with them for 2-3 weeks.
Why would they do this if the game looks boring, overly complex and UI heavy to them? I can totally understand why they don't want to invest time in trying it out, the promise of a better metagameplay and "lasting" effects are quite weak for many MMO players. Most are more concerned how the actual day by day gameplay looks/works, so they will go nuts over a new fight system in Terra Online or WvW in GuildWars 2.
I found it really hard to explain and convince people to even try eve, but maybe thats also because i'm that guy that studies Dark Souls extra manual and item/spell system 1 day long before i actually started to play it :p So ofc my friends already think i'm nuts and if i find this game "fun" they have to-be extra carefully.


PS: Common more EQ stories!
Amdor Renevat
Federal Navy Academy
Gallente Federation
#32 - 2012-06-06 17:02:57 UTC
- blockade of Yulai: Never even heard of this one

- The construction of the first titan, and subsequent loss to BoB and their allies: Hard to be impressed now that there are blobs of Supers running around. Knowing the wreck of the Titan is out there still is kinda cool, but not enough to try and see it.

- BoB's downfall: Hard to be impressed when Null pushes people into forming large alliances. Oh and does BoB even exist anymore?

- OTEC (seriously, SOMEONE will break this, eventually): One patch to change moon mechanics and this will be over as well.

- blockade of Jita: A bunch of people decide to gank in high sec, again not impressive.

All of the "accomplishments" you listed aren't that impressive to me and most of them are just fading memories. Almost as if they'd been erased with downtime. The things that impress me are Hydra/Outbreak owning the AT last year up until the last match, R&K owning a chunk of Null with a small player base, being part of an Incursion fleet to kill a MOM, or putting an ECM on target and saving a fleet mate.

Those are the kinds of accomplishments I value.

When I played EQ (Druzzil Ro) I had a small part in helping to get an alliance of guilds together to rotate Ragefire spawns so cleric epics weren't limited to the top three guilds on the server. That alliance lasted until SOE changed the spawn mechanic and allowed anyone to get an Epic. I had a full suit of Deepwater armor and my Fiery Defender. I saved my group in Sol B on many occasions using tactics most people wouldn't try. Switching games, I was at the first keep defense on the Gawain server for DAoC. Another thane and myself laid the hammer smack down on the guys breaking through the door for nearly an hour.

Accomplishments that I'm proud of but no one else really cares about. That's the essence of gaming though, finding things that the individual take pride in.

My first Eve accomplishment was solo killing the final boss in the Sister's of Eve arc. That took me less then two weeks to accomplish I think, but I loved figuring out how to kill him finally. So what if he spawns for the next guy. My first successful blockade mission. The first time I joined my Corp mates in a mission and saw torpedo's exploding.

Why should I care what other players do in the game. So what if player_1337 has the highest kill ratio in the game? Don't know the guy, don't know what he's doing for his kills, couldn't care less if he stays or goes. An attitude I've seen in hundreds of different gamers in other games but something that is somewhat rare in Eve. However I have tried PVP on a bunch of games and I like to dabble in it when I'm in the mood. Unfortunately that means if I want to play Eve I have to be in the mood for PVP. Since most of the time I enjoy PVE action I go find another game. Oddly enough this usually ends up being WoT or BF3. PVP but without all the bother of having to grind ISK to replace ships I might lose in combat. Just play a few rounds, have some fun, relax, and log off at the end of the night with a good feeling. Unlike Eve where most of the time I have to constantly be watching out for possible ambush, most losses are frustrating to replace, and a casual gameplay doesn't create enough ISK to spend much time roaming low sec.

I probably would have quit Eve a year ago except for the fact it's the only game I know where my character keep getting better without having to actually play. There are some fun aspects to Eve but the frustration centered around never being safe is such that I've all but quit playing. I just hope that when I get back to the states I'll be able to enjoy the game again, it's the only reason my accounts are still active.

Andy DelGardo
#33 - 2012-06-06 17:37:20 UTC  |  Edited by: Andy DelGardo
On the topic: I think u already noticed the main problem, EvE is different and thats why people still play it. I mean honestly EvEs PvE mechanics are on of the weakest i have seen in any MMO game, while the setup equip system is quite nice.
Simply answer this question: If i half the ISK u get from missions, but double incursion rewards what would u do? If i than triple ratting drops/rewards, what would u do? The point is most player play the different parts of eve PvE only for the ISK, not the actual gameplay mechanic, which is kinda sad. Thats ofc similar to other grindy MMOs, but it seems even more dominant in eve. But as u also noticed yourself, i also play LoL/WoT and GW for the competitive and interesting game mechanic and not to get gold. So i wish they would come up with a more solid and interesting PvE gameplay and quest/story system for eve, this might attract some more players.

But having this different take on pvp vs pve in a sandbox style game is a important feature for those who play eve. I don't think u can change this feature without loosing current eve players and than its still not a grantee that u will attract the same amount of new eve players.


bye Andy



EQ Stories:
My most memorable moments where, killing this freaking Avatar of War after like 1 gazillionen trys, killing the boss in the planes of fear, killing Lady Vox and the final Boss Butterfly in the Planes of Air and ofc getting my Monk epic glowy wraps.

The most unpleasant memories, getting killstealed by a Wizard in Ro for the rare Gaint spawn, to get the SoW Boots clicky item, after camping this area for 4 days. Having to kite the 2 protectors of growth in the plane of earth for 7 hours straight as Bard.

Most funny moment: Telling my plane of hate raid "its safe to move to my spot" as a monk, guess what this funky zone aggro did to the raid 10 seconds later.

My only "first" in an mmo was: We where the first Clan in Neocron that claimed a outpost, in the beta while devs watched us.
Velicitia
XS Tech
#34 - 2012-06-06 18:33:19 UTC
Amdor Renevat wrote:
- blockade of Yulai: Never even heard of this one

that's because I'm a ****** ... m0o blockaded Mara. Gotta stop poasting and checking other stuff at the same time. Oops

Amdor Renevat wrote:
- The construction of the first titan, and subsequent loss to BoB and their allies: Hard to be impressed now that there are blobs of Supers running around. Knowing the wreck of the Titan is out there still is kinda cool, but not enough to try and see it.

- BoB's downfall: Hard to be impressed when Null pushes people into forming large alliances. Oh and does BoB even exist anymore?

There's a reason I called it " BoB's downfall"

Amdor Renevat wrote:

- OTEC (seriously, SOMEONE will break this, eventually): One patch to change moon mechanics and this will be over as well.

- blockade of Jita: A bunch of people decide to gank in high sec, again not impressive.

All of the "accomplishments" you listed aren't that impressive to me and most of them are just fading memories. Almost as if they'd been erased with downtime. The things that impress me are Hydra/Outbreak owning the AT last year up until the last match, R&K owning a chunk of Null with a small player base, being part of an Incursion fleet to kill a MOM, or putting an ECM on target and saving a fleet mate.


Yeah, R&K and Hydra are known as well ... what I listed were the "big" events that everyone should know about (OK, except for the fuckup with mentioning Yulai instead of Mara... ). R&K and others are known, but I'm not 100% sure of how "well known" they are.

Hell, you can include some of the "big" heists in the list as well ... names just don't come to mind ATM ...

Amdor Renevat wrote:


When I played EQ (Druzzil Ro) I had a small part in helping to get an alliance of guilds together to rotate Ragefire spawns so cleric epics weren't limited to the top three guilds on the server. That alliance lasted until SOE changed the spawn mechanic and allowed anyone to get an Epic. I had a full suit of Deepwater armor and my Fiery Defender. I saved my group in Sol B on many occasions using tactics most people wouldn't try. Switching games, I was at the first keep defense on the Gawain server for DAoC. Another thane and myself laid the hammer smack down on the guys breaking through the door for nearly an hour.

Accomplishments that I'm proud of but no one else really cares about. That's the essence of gaming though, finding things that the individual take pride in.

My first Eve accomplishment was solo killing the final boss in the Sister's of Eve arc. That took me less then two weeks to accomplish I think, but I loved figuring out how to kill him finally. So what if he spawns for the next guy. My first successful blockade mission. The first time I joined my Corp mates in a mission and saw torpedo's exploding.

Why should I care what other players do in the game. So what if player_1337 has the highest kill ratio in the game? Don't know the guy, don't know what he's doing for his kills, couldn't care less if he stays or goes. An attitude I've seen in hundreds of different gamers in other games but something that is somewhat rare in Eve. However I have tried PVP on a bunch of games and I like to dabble in it when I'm in the mood. Unfortunately that means if I want to play Eve I have to be in the mood for PVP. Since most of the time I enjoy PVE action I go find another game. Oddly enough this usually ends up being WoT or BF3. PVP but without all the bother of having to grind ISK to replace ships I might lose in combat. Just play a few rounds, have some fun, relax, and log off at the end of the night with a good feeling. Unlike Eve where most of the time I have to constantly be watching out for possible ambush, most losses are frustrating to replace, and a casual gameplay doesn't create enough ISK to spend much time roaming low sec.

I probably would have quit Eve a year ago except for the fact it's the only game I know where my character keep getting better without having to actually play. There are some fun aspects to Eve but the frustration centered around never being safe is such that I've all but quit playing. I just hope that when I get back to the states I'll be able to enjoy the game again, it's the only reason my accounts are still active.




Never played Evercrack, so I can't comment on how far-reaching something like that was.
As for killing the SoE guy -- hear he's a real bastard at low SP, so good for you there ...

Thing is, EVE is built on the stories of the players, and yeah ... some stories aren't as exciting as others. Some may just be "logged in, mined 4 hours, logged off", others may be "logged in, roamed Delve, logged off", and then there are the big ones -- "disbanded BoB" ... "blockaded Mara" ... "made ~800bn in EIB scam" ... "stole 200bn from EBANK, RMT'd it for $6100 (AUS)" ... and so on...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Velicitia
XS Tech
#35 - 2012-06-06 18:41:03 UTC
Andy DelGardo wrote:
On the topic: I think u already noticed the main problem, EvE is different and thats why people still play it. I mean honestly EvEs PvE mechanics are on of the weakest i have seen in any MMO game, while the setup equip system is quite nice.

Eve being different is not a problem. Yeah, missions suck ... but they're not the only thing you have to do. I haven't run missions in nearly a year ... and the only reason I ran them in the first place was standing grind.


Andy DelGardo wrote:
Simply answer this question: If i half the ISK u get from missions, but double incursion rewards what would u do? If i than triple ratting drops/rewards, what would u do?

1. I would manufacture stuff and mine, same as I do now. Missions and Incursions both suck IMO.
2. See #1.


Andy DelGardo wrote:
The point is most player play the different parts of eve PvE only for the ISK, not the actual gameplay mechanic, which is kinda sad. Thats ofc similar to other grindy MMOs, but it seems even more dominant in eve. But as u also noticed yourself, i also play LoL/WoT and GW for the competitive and interesting game mechanic and not to get gold. So i wish they would come up with a more solid and interesting PvE gameplay and quest/story system for eve, this might attract some more players.

But having this different take on pvp vs pve in a sandbox style game is a important feature for those who play eve. I don't think u can change this feature without loosing current eve players and than its still not a grantee that u will attract the same amount of new eve players.


Why limit yourself to missions or Incursions? What's stopping you from making your "mission" to be "kicking that group of gankers out of [home system], by getting this ragtag group of miners into decent form" or how maybe your mission is "kicking these other miners from [home system], so all the juicy rocks are mine".

Or maybe you're an industrialist, and you know there are some ragtag mining corps in the area ... give THEM the mission of getting you X amount of Trit, Pyer, and Mexallon per week.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Xorv
Questionable Acquisitions
#36 - 2012-06-06 20:09:08 UTC
Amdor Renevat, So you've played EQ, WoW, SWTOR, Tera, WoT, LoL, but have you played any Sandbox MMOs other than EVE? Early UO, Shadowbane, Darkfall, Mortal Online? Because, those are the games you should be comparing EVE to, not Everquest and WoW. All of those Sandbox MMOs have their main farms and fields (PvE) in the same areas as PvP, other than for newbies they don't have PvE zones safe from PvP, as that's a Themepark MMO feature.

Amdor Renevat wrote:
The target is not to bring back people that played Eve before, although that wouldn't be a bad thing. The point is to pull in some of the millions of gamers that play MMO's.


Unless they're coming to EVE to embrace the Sandbox and PvP nature of EVE, I'd rather they didn't come at all. I think this is a sentiment shared by pretty much everyone who considers themselves fans of Sandbox MMO gameplay and much of EVE's veterans.

Amdor Renevat wrote:
Eve is known as a niche game and one of the biggest reasons for this reputation is the close minded attitude of the players themselves. Failing to embrace ideas that will expand the game because it goes against the "hardcore" mindset.


Most MMO's are a "niche" game. But really who's closed minded here? You've come to this game and rather than embrace it for what it is meant to be, want to change it to reflect the gameplay of previous games you've played. You've made many long posts here, which shows effort and motivation, all your posts are articulate which shows education and intellect, yet some how you've made no real effort to understand what it is your talking about. You don't seem to understand what Sandbox MMOs are about, nor what it is that attracts players to such games. Given you're motivated, not lazy, educated, and reasonably intelligent what could be the reason for this blatant oversight? Closed Mindedness!

Amdor Renevat wrote:
Providing a better atmosphere for PVE oriented players wouldn't lessen Eve or change the sandbox nature; but would provide more revenue for more expansions and improvements.


If by "Better Atmosphere for PvE orientated players" you mean Themepark style PvE zones free from PvP, yes that would very much lessen EVE and radically change it's Sandbox nature. Better to do a Trammel than that to EVE, but in the end either would likely kill the game, as most Vets and Sandbox players would bail on EVE, and it's unlikely CCP could add content and change their game fast enough to draw in enough Themepark players before the whole thing sunk.
Andy DelGardo
#37 - 2012-06-06 20:14:46 UTC  |  Edited by: Andy DelGardo
Velicitia wrote:

Eve being different is not a problem. Yeah, missions suck ... but they're not the only thing you have to do. I haven't run missions in nearly a year ... and the only reason I ran them in the first place was standing grind.


Um, i meant the "problem" in relations to the OP wanting to attract more (mainstream) players and "different" in a positive way actually.

Velicitia wrote:

Why limit yourself to missions or Incursions? What's stopping you from making your "mission" to be "kicking that group of gankers out of [home system], by getting this ragtag group of miners into decent form" or how maybe your mission is "kicking these other miners from [home system], so all the juicy rocks are mine".


While player created "mission" or content may work in some cases, generally it takes a lot of effort and time to pull off those kind of things. There are so many variables/issues that u have no control over, so u can't control if the "event" is actually fun gameplay or just a waste of time, but to be fair i don't know any game that successfully pulled this of? Maybe Second Life, but this is not a real MMOG?
Also by definition, those "roleplay" events/mission are more of a story kind, so u don't actually do anything interesting gameplay/mechanic wise. So no u cant compensate lack of interesting game mechanics with more fiction or story, be it player driven or not.

Velicitia wrote:

Or maybe you're an industrialist, and you know there are some ragtag mining corps in the area ... give THEM the mission of getting you X amount of Trit, Pyer, and Mexallon per week.


Thats not a "mission", but a simple deal and wont make my or theres, day by day gameplay any more interesting. If u can make the actual mining mechanic interesting, than u change something.
Andy DelGardo
#38 - 2012-06-06 20:42:08 UTC  |  Edited by: Andy DelGardo
Xorv wrote:

You don't seem to understand what Sandbox MMOs are about, nor what it is that attracts players to such games. Given you're motivated, not lazy, educated, and reasonably intelligent what could be the reason for this blatant oversight? Closed Mindedness!


I don't think any has to-do with "closed Mindedness", but simply with experience and different taste. There is no rule that states sandbox games need to have pvp at all, thats just something every developer has to decide for himself. Also game mechanics and conventions change constantly and evolve or we would still have to sit 5-10mins on our asses to regen health or travel 60minutes just to meet with our friends in-game.

Try analyze eve from a game mechanic and economy standpoint, so most agree that eve's quest and pve system is kinda weak and boring. I would go even a step further and state, that if u would remove/change the current form of harsh death penalty, even eve's fight system would be boring. My guess is many pvp players play eve because of the harsh implications a kill/death has, rather than the actual fight mechanic.
On the economic site, since i'm a industrialist myself, i can simply say: without the hash and frequent PvP eve would be much more boring for me. I "need" all those crazy pvp guys killing each other and ganking in hisec, this results in a quite active and changing market. Except for StarPeaceOnline, i don't any other game with such a deep and working economy.

So basically if we change the current pvp gameplay, eve would be left with quite some outdated and boring game mechanics. So it seems more logical to me to keep the current rules intact, since eve found a working and stable niche, rather than risking loosing the niche to push into a more mainstream market. CCP basically tries this with DUST, u cant get any more mainstream than a FPS on a console, lets see how this works out :p


bye Andy

PS: Btw even WoW has the same problem, u don't change the core game mechanics of a successfully and profitable game even if u "think" u can do better, what u do is releasing a new "different" game. So if eve would be in financial troubles, than its worth the risk loosing old players, by changing a core mechanic/rule-set.
Velicitia
XS Tech
#39 - 2012-06-06 21:25:23 UTC
Andy DelGardo wrote:

Um, i meant the "problem" in relations to the OP wanting to attract more (mainstream) players and "different" in a positive way actually.

Ah, fair enough then Smile

Andy DelGardo wrote:

While player created "mission" or content may work in some cases, generally it takes a lot of effort and time to pull off those kind of things. There are so many variables/issues that u have no control over, so u can't control if the "event" is actually fun gameplay or just a waste of time, but to be fair i don't know any game that successfully pulled this of? Maybe Second Life, but this is not a real MMOG?
Also by definition, those "roleplay" events/mission are more of a story kind, so u don't actually do anything interesting gameplay/mechanic wise. So no u cant compensate lack of interesting game mechanics with more fiction or story, be it player driven or not.


Player-generated stuff works pretty damn well here. Not everyone necessarily likes what happens, but it works nonetheless. Yes, there is the backstory ... and the "current" NPC happenings in New Eden, but you're not forced into playing a scripted "campaign" as you are in a more traditional MMO.

Think of EvE more like a D&D game where the DM allows the party to go off and do whatever the hell they want for as long as they want, instead of everything eventually stringing them along on the "main" scripted quest (e.g. "Temple of Elemental Evil") like what happens in other RPGs (e.g. Zelda). This is the whole concept of "sandbox MMO" -- they've given us the sand (New Eden), the toys (ships, modules, etc), and the boundaries (CONCORD) ... after that, it's up to us.

Sure, you (the player) won't have control over "that corp over there doesn't want to let me do my event" ... so your new (ad hoc) event becomes "kill those bastards".

Hell, last time we were in a war, I offered 10m ISK for podkills. I was the "agent" and my corpies were the "mission runners". They got 1 or 2 pods before the aggressor corp withdrew the dec. Cool

Andy DelGardo wrote:

Thats not a "mission", but a simple deal and wont make my or theres, day by day gameplay any more interesting. If u can make the actual mining mechanic interesting, than u change something.


I don't see how that's any different than you going and talking to your agent for something like the following:

"Take this cargo 2 jumps, and lemme know when you get it there"
"There's pirate activity at this old merchant stargate, see what they're up to. If they shoot you, kill 'em all"
"Go kill wolves, and bring me back 10 pelts as proof" (because apparently we need WoW and/or EQ references to make people get it)

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Xorv
Questionable Acquisitions
#40 - 2012-06-06 22:46:38 UTC
Andy DelGardo wrote:
Xorv wrote:

You don't seem to understand what Sandbox MMOs are about, nor what it is that attracts players to such games. Given you're motivated, not lazy, educated, and reasonably intelligent what could be the reason for this blatant oversight? Closed Mindedness!


I don't think any has to-do with "closed Mindedness", but simply with experience and different taste. There is no rule that states sandbox games need to have pvp at all, thats just something every developer has to decide for himself.


In regard to the OPer and those like him, yes it is about closed mindedness. Where it isn't closed mindedness it's ignorance. It's fine to have different tastes. The problem is people coming to an activity which given the smallest amount of research would reveal it wasn't for people with their taste, but coming regardless and trying to change the activity to suit themselves. Would you go to a venue for line dancers and demand they change the music from Country to Hip Hop so you can break dance? Do you join a Rugby league then demand the rules be changed so you can play Soccer? If you were a point based karate competitor would it be reasonable for you to demand the UFC make their rules less "hardcore" because your experience and taste is different, but for some reason you still want to participate and compete for the UFC belt?

In regards to Sandbox RPGs; If the sandbox game is massively multiplayer and built around warfare and competition (which almost all MMOs are), then yes it does need to have PvP. A game like EVE must have PvP, because it's defined as such by virtue of being a Sandbox with multiple players, built around competition in a background of conflict.