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What's with all this new mention of "Incursion Communities"?

Author
Ituhata Saken
Killboard Padding Services
#21 - 2012-06-06 16:53:25 UTC  |  Edited by: Ituhata Saken
Rico Minali wrote:
Wilma Lawson wrote:
Rico Minali wrote:
If they were communities they would have stayed around, because thats what a community is about right? Working together, socialising, adapting to situations and overcoming problems?

Communities dont collapse just because you reduce their isk per hour ratio.

And there were no civilizations before the current existing ones.



Civilizations fall because of disasters they could not overcome, they dont disband overnight because they cant get rich anymore.


I dunno, I was watching some program on TV about the Roman empire that speculated the fall was attributed to Romes overextension of their power and their leader's inability to pay their soldiers.

EDIT: Though admittedly, it was quite a slow decline. Lol

So close...

Wilma Lawson
Hedion University
Amarr Empire
#22 - 2012-06-06 16:54:25 UTC
Rico Minali wrote:
Wilma Lawson wrote:
Rico Minali wrote:
If they were communities they would have stayed around, because thats what a community is about right? Working together, socialising, adapting to situations and overcoming problems?

Communities dont collapse just because you reduce their isk per hour ratio.

And there were no civilizations before the current existing ones.



Civilizations fall because of disasters they could not overcome, they dont disband overnight because they cant get rich anymore.

Communities rise and fall for a number of reasons. The reason for the fall doesn't define them as a community.
Ronald Ray Gun
Imperial Academy
Amarr Empire
#23 - 2012-06-06 16:56:21 UTC
There was never an incursion community. Just a bunch of people in a chat channel that was generated when incursions spawned. If you couldn't fly a 5 billion isk ship they didn't want to know you.
Ronald Ray Gun
Imperial Academy
Amarr Empire
#24 - 2012-06-06 16:59:38 UTC
Wilma Lawson wrote:
Communities rise and fall for a number of reasons. The reason for the fall doesn't define them as a community.

What was the reason for the incursion community to fall apart?
Richard Desturned
Royal Amarr Institute
Amarr Empire
#25 - 2012-06-06 17:08:32 UTC
You think it was a community to begin with

npc alts have no opinions worth consideration

Hanuman Li Tosh
Nullbear Protection Act of 2019
#26 - 2012-06-06 17:14:54 UTC
Richard Desturned wrote:
the incursion communities fell apart after the ~isk/hr~ wasn't "worth it" despite remaining the best income in hisec anyway

apparently the difference with l4s is not worth Playing With Other People


It was not the best isk before the nerf, so how could it possibly be now?

As far as that elitist crap goes, I don't want to hear it. Summer and ISN had requirements for ships. There was maybe 100 people in both channels at any given time. There were always 500-800 people in BTL pub and another few hungred in BTL armor, who would take just about anything.

I made several friends from the Incursion community.

Were playing D3 now.
Myz Toyou
Nekkid Inc.
#27 - 2012-06-06 17:21:55 UTC
Hanuman Li Tosh wrote:

Were playing D3 now.


Hows the ISK/hour ratio over there ?
FloppieTheBanjoClown
Arcana Imperii Ltd.
#28 - 2012-06-06 17:30:39 UTC
Wilma Lawson wrote:
Communities rise and fall for a number of reasons. The reason for the fall doesn't define them as a community.

Back in the days of boom town, when oil was struck or a mine dug, thousands of people would show up. Whole towns would be built. Then eventually the resource would be depleted, the money would go away, and the town would empty out. Where was the community? They're coworkers. Community requires effort above showing up to "work" and communicating in order to get your job done.

Some of the incursioners made some long-term friends there. That's community. Some of those are still running incursions together, and having fun. They've gotten to know each other the same as any other group of people do in Eve, and are doing what they like to do. That's how games are supposed to be played...with friends, for fun.

Founding member of the Belligerent Undesirables movement.

Lyron-Baktos
The Scope
Gallente Federation
#29 - 2012-06-06 17:32:16 UTC
ya, the "elitest" label is inaccurate. Maybe a few specialized communities have strict requirements but not the regular communities. I got in with a Harbinger ffs

again, people in this thread speaking about stuff they have no knowledge of
Scatim Helicon
State War Academy
Caldari State
#30 - 2012-06-06 17:38:01 UTC
FloppieTheBanjoClown wrote:
Some of the incursioners made some long-term friends there. That's community. Some of those are still running incursions together, and having fun. They've gotten to know each other the same as any other group of people do in Eve, and are doing what they like to do. That's how games are supposed to be played...with friends, for fun.


Glad to hear that the incursion community is alive and well despite all the Chicken Littles!

Every time you post a WiS thread, Hilmar strangles a kitten.

Hanuman Li Tosh
Nullbear Protection Act of 2019
#31 - 2012-06-06 17:38:24 UTC
Myz Toyou wrote:
Hanuman Li Tosh wrote:

Were playing D3 now.


Hows the ISK/hour ratio over there ?


0 isk per hour.

So much for the "elitist community notion".
Apolyon I
Shadow of ISW
#32 - 2012-06-06 17:43:25 UTC
no wonder many ppl have carebears so much.

in the end it's all about making high isk/hr, the safest isk-making, easiest isk-making activities

I can no longer make easy isk, EvE is dying
FloppieTheBanjoClown
Arcana Imperii Ltd.
#33 - 2012-06-06 17:44:59 UTC
Scatim Helicon wrote:
FloppieTheBanjoClown wrote:
Some of the incursioners made some long-term friends there. That's community. Some of those are still running incursions together, and having fun. They've gotten to know each other the same as any other group of people do in Eve, and are doing what they like to do. That's how games are supposed to be played...with friends, for fun.

Glad to hear that the incursion community is alive and well despite all the Chicken Littles!

The community is alive (so I'm told), it's just devoid of all the tag-alongs who showed up to make isk and left once they'd had their fill. Yes the reduced numbers make it harder to find a fleet, but seeing as the community as it stands today is only the people who actually WANT to run incursions, it should be easier to get organized into regular groups.

Founding member of the Belligerent Undesirables movement.

Ranger 1
Ranger Corp
Vae. Victis.
#34 - 2012-06-06 17:59:20 UTC
FloppieTheBanjoClown wrote:
Scatim Helicon wrote:
FloppieTheBanjoClown wrote:
Some of the incursioners made some long-term friends there. That's community. Some of those are still running incursions together, and having fun. They've gotten to know each other the same as any other group of people do in Eve, and are doing what they like to do. That's how games are supposed to be played...with friends, for fun.

Glad to hear that the incursion community is alive and well despite all the Chicken Littles!

The community is alive (so I'm told), it's just devoid of all the tag-alongs who showed up to make isk and left once they'd had their fill. Yes the reduced numbers make it harder to find a fleet, but seeing as the community as it stands today is only the people who actually WANT to run incursions, it should be easier to get organized into regular groups.


I think that one thing that would inspire more (non greed motivated) people to join the "Incursion Community" would be for the environmental hardships in Incursion systems to be amped up a little more.

If these systems were to become virtually impassable during an Incursion you might find more motivated people joining up to simply restore the security of the area... and then sticking around to continue the good work.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

EnslaverOfMinmatar
You gonna get aped
#35 - 2012-06-06 18:00:18 UTC
https://forums.eveonline.com/default.aspx?g=posts&t=55792

Every EVE player must read this http://www.eveonline.com/background/potw/default.asp?cid=29-01-07

FloppieTheBanjoClown
Arcana Imperii Ltd.
#36 - 2012-06-06 18:03:40 UTC
EnslaverOfMinmatar wrote:
https://forums.eveonline.com/default.aspx?g=posts&t=55792

That was so much fun.

Founding member of the Belligerent Undesirables movement.

Ana Vyr
Vyral Technologies
#37 - 2012-06-06 18:05:15 UTC
All I ever saw was smack talk, put downs, and the crap you see in PUG WoW raid chat in the "community" chat channel for incursions.

Shrug. I guess a lot of folks liked the ISK though, and since I was horrified seeing what looked like a typical WoW raid on the chat, I never participated, so I can't really dispute the existence of said community with any authority.

As with all good things in EvE, I'm sure the serious players probably formed their own exclusive private clique, complete with private chats.
Copine Callmeknau
Brutor Tribe
Minmatar Republic
#38 - 2012-06-06 18:09:46 UTC
Ban Bindy wrote:
Your view of any community that arose while doing incursions does not in any way define the communities. You choose to characterize them negatively in your oh-so-clear-what-your-agenda-is post. You're not asking a question about whether a community was formed, you're finding a "clever" way of expressing an opinion that is far from new or fresh on these forums. All ways of making isk in high sec are evil, according to the forum warriors on your side of the argument. Nothing new here.

CCP has a bad habit of creating excitement about something like incursions, then changing them so drastically that the people who do them have to find something else to do. The ramping down of null sec systems in terms of sites from a couple years back comes to mind. The constant tweaking of the game is irritating but arguably necessary.

People like OP, of course, are threatened when anybody enjoys the game of Eve differently than they do.

Wait what's this?
Person bitching about incursion nerf is also someone who bitched about anomaly nerf?

Well colour me surprised sir!

There should be a rather awesome pic here

Disregard That
Republic Military School
Minmatar Republic
#39 - 2012-06-06 18:23:34 UTC
Wilma Lawson wrote:
Rico Minali wrote:
Wilma Lawson wrote:
Rico Minali wrote:
If they were communities they would have stayed around, because thats what a community is about right? Working together, socialising, adapting to situations and overcoming problems?

Communities dont collapse just because you reduce their isk per hour ratio.

And there were no civilizations before the current existing ones.



Civilizations fall because of disasters they could not overcome, they dont disband overnight because they cant get rich anymore.

Communities rise and fall for a number of reasons. The reason for the fall doesn't define them as a community.

Tell that to your typical late-era Pompeiian. And the Aztecs. Mayans. Hittites. Sumerians.

Ummm. Right.

Well nobody remembers how the Pikti went out so I guess your point certainly qualifies as a margin case! Roll
Khanh'rhh
Sparkle Motion.
#40 - 2012-06-06 18:46:55 UTC
A place to X up and be called a noob, because your fit wasn't the EXACT fit some carebear theory-crafted and posted online, is not a community.

There was an incredibly intense air of utterly repulsive elitism in those channels, especially towards newer players who were told to **** off because they didn't have a faction fit Machariel.

When you're accepting 3month old toons in a faction Machariel into your fleets but turning away a 2+ year player with a fully T2 fit version there is something very very wrong and you deserve to die horribly over and over (in game) -- which is largely what happened because people got sick of their ilk and ganked and griefed them endlessly.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,