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New dev blog: EVE updating - Winter expansion 2011

First post First post
Author
St Mio
Imperial Academy
Amarr Empire
#181 - 2011-10-05 20:16:50 UTC
Yay for CSM, yay for FiS, yay for CCP
Nemesis Factor
Deep Core Mining Inc.
Caldari State
#182 - 2011-10-05 20:19:00 UTC  |  Edited by: Nemesis Factor
CCP Zulu wrote:

Things like the Cyno effect and engine trails are obviously high on that list.


Good god yes.

I think this is the first official word I have seen that ET were both on a list AND a high priority. I think it is the single easiest way to convey scale and speed in space.
Jamaican Herbsman
I Love You Mary Jane
#183 - 2011-10-05 20:22:02 UTC  |  Edited by: Jamaican Herbsman
I have one request: please don't rush the expasion. Even if it took to february to finish. Everybody loves finalized content. Especially after this drama infested summer, the next expansion will be crucial. Jita monument can't withstand another week long beating.

EDIT: almost forgot, **** YEAH SPACESHIPS
Vincent Athena
Photosynth
#184 - 2011-10-05 20:22:19 UTC  |  Edited by: Vincent Athena
First, love the two latest blogs. Both indicate a bright future.

CCP, a question for you.

What is NOT being considered for the winter expansion, that is what are your fairly sure is off the list?

Mulit-avatar spaces?
Establishments?
Contra-band?
Sov mechanics?
Null sec small holdings?
T3 frigs?
New missions?
PI changes to get ready for dust?
Ice belt changes?

Anything else?


Nice to see what is coming, but its also nice to know what not to expect to avoid disappointment by waiting for 3 months then having it not show.

Know a Frozen fan? Check this out

Frozen fanfiction

Dalilus
Federal Navy Academy
Gallente Federation
#185 - 2011-10-05 20:28:17 UTC
Please, pretty please, don't take another whack or more than one at high-sec with the nerf bat. Don't forget us who want dynamic missions and if possible increased solo content. I know this is a PVP/null-sec expansion but don't consign to oblivion us carebears who dream of returning to the good ol' days of playing in an un-nerfed high sec. Bear

P.S. Any possibility of un-nerfing the speed nerf of Minnie ships? Big smile
Klytior Am'jarhs
Amarrian Retribution
#186 - 2011-10-05 20:30:23 UTC
Capital ship balancing long overdue but nice to see it coming! Power back to the people and restore the battleship to it's rightfull place of primary pvp ship in large engagements.

Hybride love and faction warfare. The little things really do matter for all players of eve.
If CCP gets these things the way they should be I can live with long term plans/visions that they have. Even if they are incomplete, bugged or worthless. I don't need to enjoy every feature of eve, I just need the ones I use to be good.

Hope lowsec turns back to the place I love so much!
Zaxix
State War Academy
Caldari State
#187 - 2011-10-05 20:31:19 UTC
Good to see that you're using the CSM priority list but there's something missing...

Black Ops
Black Ops
Black Ops
Black Ops
Black Ops
Black Ops
Black Ops
Black Ops
Black Ops
Black Ops
Black Ops
Black Ops
Black Ops

that is all.

Bokononist

 

Misanth
RABBLE RABBLE RABBLE
#188 - 2011-10-05 20:34:50 UTC
Komen wrote:
I don't agree entirely with your changes, BUT I like where your focus is. On the other hand, I also would like to see assault ships and hybrids get some love (personal bias, since I've invested however many SP on Gallente ships and weapons).

CCPers have said that a null-sec revamp is being worked on, will take some time, and no-doubt will include a proper roll for jump-bridges and capitals and supers and freighters. One would hope they'd tackle low-sec at the same time, not to add complexity but actually to reduce it.

Anyways, still in wait-and-see mode.


That's what I try highlight btw; where the focus should be, and how currently nothing CCP state is reassuring. I also want the bullshit out of the way, i.e. the populism, and the continous two-faced CSM (ab)useage. One day they're spoken to and used as a tool, next time overlooked.

I myself have large t2 hybrids on multiple characters. Personally I find blasters to be perfectly fine, while rails isn't, and it's far from gamebreaking since noone is sniping anyway. That's a perfect example of populism. Players scream hybrids enough on the forums, sure enough you'll have a hybrid revamp. Not enough people are screaming about nullsec, tho, I wonder why.. too busy farming their isk? P

It was especially amusing when the members of CSM from the nullsec giants blantantly refuses any nerfs to jumpbridges. Everyone knows jumpbridges kill PvP and is a major player on making the supercaps so easily accessible. But instead both CCP and those members chose to focus on time dilation, as some kind of holy grail that will 'fix it all'. Time dilation won't fix the problems with mechanics that actually promotes blobby systems (sov upgrades, jumpbridges). It won't make it easier for smaller entities to move out to null. It won't promote lowsec to anyone but FW blobbage. It won't have any impact on (super)capital useage. It's technicly relevant and a nice addition to the game, for the big fleet fights, but it's far from a PvP boost - in fact more likely the opposite, a PvP deterrent.

People have different opinions and interest, I respect those who want to use hybrids, AF's etc, more than they do today. But it's hard to argue this is a "PvP centered expansion" when it's rather a 'nice fix to mechanics that was broken, but not gamebreaking'.

AFK-cloaking in a system near you.

Frau JeanYus
PsiTit Corp
#189 - 2011-10-05 20:40:39 UTC
Madner Kami wrote:
Ivana Twinkle wrote:
I'm still wondering how hybrids can be fixed... By removing them altogether? :toot:


I think Rails just need some tinkering with their stats. Blasters however, are the tricky part, since their problems are partly born out of the platforms which use them (the ships I mean). I am kinda convinced, that it's not a good idea to be a mainly armor-race with close-ranged weaponry as the mainstay of damage-dealing. FIxing could include:
-Redoing active armor tanking to work similar to passive shield tanking aka constant replenishment of HP instead of x amount every cycle, so the repping kicks in the very moment the damage is there and not when the mod cycled. This way active armor tanking is more viable, so Gallente could profit more from their bonuses and slot-layouts without having to suffer as much because of the superiority off Buffers in larger fleet engagements (not a magic solution though, of course, but it helps with the scaling imo and this not only on Gall-boats) - active tanking needs a redo anyways
-Tinkering with agility and speed of the Gallente blaster-platforms, so they actually can charge into melee like the knights they are designed to be
-Tinkering with tracking, optimal, damage output and falloff of the Blaster-turrets (your mileage may vary on parts of that, depending on what school of thought you come from - personally I prefer more agile Gallente-ships with a boost to damage output or appliance ratio at current ranges)
-...

There are numerous ways and I am curious what way CCP will go.



Well said and with 1st account as Gallente/Armor I agree with this train of thought > active tanking needs a redo anyways
-Tinkering with agility and speed of the Gallente blaster-platforms, so they actually can charge into melee like the knights they are designed to be! Hear Hear :)
Eco 2
Brutor Tribe
Minmatar Republic
#190 - 2011-10-05 20:41:52 UTC
I can see the light at the end of the tunnel. *thumbs up*

If we all working together at the gameplay, we can make this game mutch better. An open ear to the communety is important and i know the EvE-Communety truly loves this game.
Meldgaard
Weapons dealers INC
#191 - 2011-10-05 20:42:01 UTC
It looks like all i have dreamed about.

Except:

Why new ewar drones then only ecm drones are being used? Why not a rebalance's of the one in the game now?

When can we plug in hardwires without stopping our skill training? it should be a low hanging frute.
Jill Antaris
Jill's Open Incursion Corp
#192 - 2011-10-05 20:44:23 UTC  |  Edited by: Jill Antaris
White Tree wrote:
Quote:
Hybrid weapons balancing


Your welcome, EVE Online community.

(white tree for csm 7)


O wow, campaigning for hybrids, never say something about hybrids in the relevant threads(just like prom), how pathetic(gg hearing mittens "wtf is wrong with blasters" fail cascading on eve radio).

Overall, if you really want to fix hybrids till winter good luck, I doubt you have a actually hybrid vent that knows what makes them useless and I can't see a sissi change or official thread to discuss it. On the other hand given how pathetic feedback was back in the days(Zulu: we looking into it, Nozh: hey med gun ECM hype ftw) there are zero hopes left on my side of the screen.
coolzero
Garoun Investment Bank
Gallente Federation
#193 - 2011-10-05 20:45:35 UTC
T3 mining ship!!!!!!!!!

(not increase yield but one that has a way better tank opion and utility slots.. see topic here t3 mining ship topic) )

Dare Devel
State War Academy
Caldari State
#194 - 2011-10-05 20:46:36 UTC
Hybrid weapons balancing !!!!

Can't stop my tears....




Of Joy

Big smileBig smileBig smile
Vanessa Vansen
Vandeo
#195 - 2011-10-05 20:48:27 UTC
Well, let's see what you really bring on for winter and what you plan for the future.
Ugleb
Jotunn Risi
#196 - 2011-10-05 20:50:02 UTC
Surprisingly, there doesn't seem to be anything about the sov system in there. I thought that would be the core feature.

Very glad to see factional warfare on the list, and I'm hoping for something substantial rather than simple reward tweaks or whatever. Bold and fresh new mechanics please. Also a starbase overhaul is something I started thinking of as vapourware a long time ago, so thats promising.

But, the missing CQ's are being considered part of the next expansion? Incarna really didn't follow through on the staggered release philosophy then. Straight

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Ishtanchuk Fazmarai
#197 - 2011-10-05 21:00:07 UTC
Hybrid weapons balancing - don't give a damm

Factional warfare - double don't give a damm

Assault ships - huh?

Capital ship balancing - don't give a damm

New T2 modules - huh?

Starbase logistics management - don't give a damm

New EWAR-Drones - huh?

T2 Rigs manufacturing - don't give a damm

Ship spinning - so...

New font - nice

More captains quarters - eventually

Time dilation - don't give a damm


Sensible, lower NEx prices - never coming

New solo content - never coming

Capital ships for solo players - never coming

Endgame content for "casual" players - never coming

Interactable NPCs for Incarna - never coming

"Socializing" for Incarna - never coming


Am i making myself clear on what do i think that i may get from giving to this company 340 euros a year?

Roses are red / Violets are blue / I am an Alpha / And so it's you

Misanth
RABBLE RABBLE RABBLE
#198 - 2011-10-05 21:06:28 UTC
Ishtanchuk Fazmarai wrote:
Hybrid weapons balancing - don't give a damm

Factional warfare - double don't give a damm

Assault ships - huh?

Capital ship balancing - don't give a damm

New T2 modules - huh?

Starbase logistics management - don't give a damm

New EWAR-Drones - huh?

T2 Rigs manufacturing - don't give a damm

Ship spinning - so...

New font - nice

More captains quarters - eventually

Time dilation - don't give a damm


Sensible, lower NEx prices - never coming

New solo content - never coming

Capital ships for solo players - never coming

Endgame content for "casual" players - never coming

Interactable NPCs for Incarna - never coming

"Socializing" for Incarna - never coming


Am i making myself clear on what do i think that i may get from giving to this company 340 euros a year?


CCP have made it quite clear for a long time they consider the nullsec blobwars to be "endgame" content, and looking at how safe/dumbed down highsec is - combined with how CCP want to "force/lure" players into corporations (extra bonus for making big coaltions easily control vast space).. it's quite clear CCP envision EVE to be a nullsec blob game. Everything else is irrelevant.

AFK-cloaking in a system near you.

Typhu5
Viziam
Amarr Empire
#199 - 2011-10-05 21:06:40 UTC
Nice Blog.
But what i like to see too is:

Give an alliance the option to set a bounty on shiptypes.
With that, even a PVP only player can make money with pvp (a lot of Money^^).

Someone wrote more T3 ships.
Nice Idea, but before that, plz a T2 Cane and T2 Abbadon.

The T2 BS must be changed more to PVP.
Marauders are Carebear superships and
Blackops are Ops Ships who can't warp while cloaked.

For Zero Sec maybe a moon relocation. But, I admit, i don't have much
experience with moonmining.

Thats for now.
MODVATTER
The Offshore Corporation
#200 - 2011-10-05 21:07:47 UTC
+1 For all the bucketloads of positivity in this thread. It's about time CCP.

Looking after the playerbase and sorting out all the niggles.

Balancing and more balancing - love it.

End of Line.