These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Has 0.0 become boring?

Author
Mrr Woodcock
Republic Military School
Minmatar Republic
#41 - 2012-06-06 06:19:44 UTC  |  Edited by: Mrr Woodcock
Richard who cares, really. I'm just saying I think it would be more fun with a grand scale, life and death war. That's all.

NCdot, Ev0ke and PL are some of the best, if not the best 0.0 PVP alliances in the game. I rest my case.
Degren
The Scope
Gallente Federation
#42 - 2012-06-06 07:10:35 UTC
Mrr Woodcock wrote:
Richard who cares, really. I'm just saying I think it would be more fun with a grand scale, life and death war. That's all.

NCdot, Ev0ke and PL are some of the best, if not the best 0.0 PVP alliances in the game. I rest my case.


What about Nulli? :(

Hello, hello again.

Marlona Sky
State War Academy
Caldari State
#43 - 2012-06-06 07:25:45 UTC
When you are blue to most of null sec, can respond to anything that remotely resembles a threat with thousands of pilots, all within just a few minutes from anywhere in the galaxy; you get bored null players. Bored null players who rarely have to defend. Bored null players who, through a dozen broken mechanics, can all pile up into just a couple systems. Bored null players who cry on the forums most null space is empty. Bored null players who pile on thousands of players into one system to fight that seven man battlecruiser gang who accidentally brushed up against a POCO that was seven regions away from said bored null players. Well you get the point.

Null has empty systems because using broken mechanics, null power blocks keep them empty. Yet come to the forums and complain that they are empty.

All in all, due to the ease of power projection, territory that screams the second any of it is being threatened without having to actually have a single person there, null players are able to come into high sec, bored. So they want to be entertained. If they were busy defending territory, busy dealing with the local enemies, busy patrolling around, busy actually doing something in the space they stab their flag in... They would not have time to hang out in high sec and using infinite ISK, yet complain on the forums that income sucks in null... wtf??, to waste all Hulks in sight and give zero fucks.

In all honesty I don't blame them, more so I blame the broken system CCP has given them. I am sure if a system that was both dynamic and fun for the invaders and defenders, no one would care about high sec. They would not care about you mining. They would not care about if you like to do Incursions. They would not care that you like to 'solo' in a MMO game. They would not care how you decide to spend your time in the sand box.

But like you said. They are bored. So they care how you decide to play the game. Didn't you know you are playing the game wrong?? You should be thanking them for setting you straight. You should be glad you are playing in the sand box the right way now?
Ned Black
Driders
#44 - 2012-06-06 07:40:39 UTC
Weaselior wrote:
Everyone in 0.0 to murder has gotten used to being murdered so they don't give the same delightful squeal a highsec miner does when they lose everything they own.


Oh, just remove local from nullsec and we will be able to hear the nullbears squeal like piggies all the way to the deepest WH space...

Nullbears seems to enjoy easy kills in highsec. They enjoy telling people there is no safe place in eve. They enjoy telling people to adapt or GTFO out of eve... yet in every remove local thread there is nullbears constantly whine about how easy it would be to gank them if local was ever removed and how unfair that would be... they also keep whining about how unfair AFK cloaking is and yada yada yada... so apparently the easy kills, the no safe place and the adapt or GTFO only applies to other people than nullbears... its not fun at all when the tables are turned apparently.

As to the question. Yes, nullspace have become stagnant. Its to easy to gobble up space and just sit on it. With all the free info you get from CCP its to hard to make sneak attacks on peoples infrastructure without getting roflstomped.
Marlona Sky
State War Academy
Caldari State
#45 - 2012-06-06 07:45:43 UTC
People in known space are used to local channel. They rely on it for everything they do. Trying to warm them up to the idea of removing it; is like trying to convince Sally Struthers that putting down the cupcake is a good idea.
Lustralis
Center for Advanced Studies
Gallente Federation
#46 - 2012-06-06 07:59:06 UTC
Marlona Sky wrote:
People in known space are used to local channel. They rely on it for everything they do. Trying to warm them up to the idea of removing it; is like trying to convince Sally Struthers that putting down the cupcake is a good idea.


Your avatar is just my type, although I think you're probably a huge baked-bean shaped Yorkshireman with a beard like a rhododendron bush.

Anyway, removing local would suck, so let's not go there. I think making things like moon resources somewhat dynamic would solve these problems. Different parts of 0.0 would become more or less attractive to be in over time and this would make it more or less attractive to fight over them.
Marlona Sky
State War Academy
Caldari State
#47 - 2012-06-06 08:11:24 UTC
Lustralis wrote:
Your avatar is just my type, although I think you're probably a huge baked-bean shaped Yorkshireman with a beard like a rhododendron bush.


I'm 6'3'', 215 lbs and have been studying Aikido a good while now. I am not your type son.

Lustralis wrote:
Anyway, removing local would suck, so let's not go there.


It would suck for the lazy and cowardly.

Lustralis wrote:
I think making things like moon resources somewhat dynamic would solve these problems.


Changing one thing will not magically fix 'these problems'. I don't know how many times this needs to be expressed.

Lustralis wrote:
Different parts of 0.0 would become more or less attractive to be in over time and this would make it more or less attractive to fight over them.


You are terrible! The idea is to create conflict. Conflict that hopefully is somewhat close. Conflict that can start and end hopefully without half the galaxy piling in on it.

You want a system that declares a winner based on who was not bored to death first? Pretty sure we have that already! X
Richard Desturned
Royal Amarr Institute
Amarr Empire
#48 - 2012-06-06 08:14:40 UTC
Marlona Sky wrote:
It would suck for the lazy and cowardly.


You can always move to a wormhole if you hate local that much.

npc alts have no opinions worth consideration

Marlona Sky
State War Academy
Caldari State
#49 - 2012-06-06 08:25:13 UTC
Richard Desturned wrote:
Marlona Sky wrote:
It would suck for the lazy and cowardly.


You can always move to a wormhole if you hate local that much.


Or I could be for change that is best for the health of the game and its players instead of only thinking about what is best for me and or my alliance?
Lustralis
Center for Advanced Studies
Gallente Federation
#50 - 2012-06-06 08:34:53 UTC
Marlona Sky wrote:

You want a system that declares a winner based on who was not bored to death first? Pretty sure we have that already! X


Nope. My suggestion is that all content is dynamic, including things like asteroid belts. We already have a dynamic anoms system so it's there already (but that's constellation based, rather than regional or universal). Things like moon mins should be dynamic too and last, say, 3 months or so or until depleted. Then it pops up in a moon somewhere else. So you loose your ISK faucets, or gain them over time, and then all of those NAPS with your neighbours are moot. The dynamics change because content is... dynamic.
Doctor Benway Kado
Caldari Provisions
Caldari State
#51 - 2012-06-06 10:48:10 UTC
Has Tobiaz posted his jump gate rant yet? Pretty sure he's that last forum crusader we need to complete the collection. Do you guys have a sixth sense or something? "I sense a thread related to nullsec. Better go and hijack the discussion with my walls of text about sweeping mechanical changes that everyone else thinks is stupid or is already being implemented by CCP except better!"
Lustralis
Center for Advanced Studies
Gallente Federation
#52 - 2012-06-06 10:49:58 UTC
Doctor Benway Kado wrote:
Has Tobiaz posted his jump gate rant yet? Pretty sure he's that last forum crusader we need to complete the collection. Do you guys have a sixth sense or something? "I sense a thread related to nullsec. Better go and hijack the discussion with my walls of text about sweeping mechanical changes that everyone else thinks is stupid or is already being implemented by CCP except better!"


Thanks for sharing. Roll
Jori McKie
Hedion University
Amarr Empire
#53 - 2012-06-06 11:03:27 UTC  |  Edited by: Jori McKie
About dynamic PvE content:
https://forums.eveonline.com/default.aspx?g=posts&t=115357&find=unread

Feel free to drop by and poke some holes in my idea.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Lin-Young Borovskova
Doomheim
#54 - 2012-06-06 11:14:25 UTC
Remove standings from the game would probably help Test shoot more often FA, if this is true I say let's do it !! Lol

brb

HaxTis
The Scope
Gallente Federation
#55 - 2012-06-06 12:13:07 UTC
I'm still curious what a 'nullbear' is. I know carebears are a kid show, are Nullbears some sort of freakish void monster?
TigerXtrm
KarmaFleet
Goonswarm Federation
#56 - 2012-06-06 12:29:02 UTC
Don't worry, 0.0 is bound to get very interesting when moon minerals are moved to ring mining and all big alliances no longer have a big ISK generator hanging in space. Looking forward to it Cool

My YouTube Channel - EVE Tutorials & other game related things!

My Website - Blogs, Livestreams & Forums

Doctor Benway Kado
Caldari Provisions
Caldari State
#57 - 2012-06-06 14:12:00 UTC
Lustralis wrote:
Doctor Benway Kado wrote:
Has Tobiaz posted his jump gate rant yet? Pretty sure he's that last forum crusader we need to complete the collection. Do you guys have a sixth sense or something? "I sense a thread related to nullsec. Better go and hijack the discussion with my walls of text about sweeping mechanical changes that everyone else thinks is stupid or is already being implemented by CCP except better!"


Thanks for sharing. Roll

Your idea is both, by the way.
Jafit
Caldari Provisions
Caldari State
#58 - 2012-06-06 15:17:45 UTC
Marlona Sky wrote:
Null has empty systems because using broken mechanics, null power blocks keep them empty. Yet come to the forums and complain that they are empty.

All in all, due to the ease of power projection, territory that screams the second any of it is being threatened without having to actually have a single person there, null players are able to come into high sec, bored. So they want to be entertained. If they were busy defending territory, busy dealing with the local enemies, busy patrolling around, busy actually doing something in the space they stab their flag in... They would not have time to hang out in high sec and using infinite ISK, yet complain on the forums that income sucks in null... wtf??, to waste all Hulks in sight and give zero fucks.


Let me address some of your points and hopefully correct some misconceptions

Nullsec systems are empty because we keep them empty - False. Nullsec systems are empty because they are worthless for individual isk generation, so nobody comes here and nobody wants to take space. There are only a few systems per region with sufficiantly low truesec to generate anomolies that generate decent isk, and they're invariably deep inside the region at the end of dead-end constellations. When I say 'decent isk' I mean 'passable isk', if you want to talk about 'decent isk' you can run level 4 missions in highsec in perfect safety.

We should be busy patrolling and doing home defense fleets - False. A roaming gang coming into our space isn't a threat, it's just a minor annoyance. If someone actually started SBUing our systems or reinforcing our towers then we'd form up and defend, and we have timers for the great structure shooting ballet that is Sov and POS warfare. Usually what happens when we form up for a home defense fleet is that a roaming invader will blueball us. Camping gates and aimlessly patrolling are probably the most boring things you can do. We want fights not blueballs. In any case its irrelevant as who else plays with just one account and one character these days? I can be in 2 places at once.

Maybe if the risk/reward scale wasn't so broken and people had a reason to actually come to nullsec for profit, then maybe we'd have more to do in our home regions. As I said though, most of nullsec is worthless, and there's no reason for you to leave your comfy little level 4 missions and highsec belts, so we have to come to you.
Andrea Roche
State War Academy
Caldari State
#59 - 2012-06-06 16:06:50 UTC  |  Edited by: Andrea Roche
0.0 is not boring. on the contrary. Whats makes it boring is setting everybody blue. Remove blue standings and enjoy a target rich environment. Dont remove blue standings and blaim it on everybody else besides yourself!
Nicolo da'Vicenza
Viziam
Amarr Empire
#60 - 2012-06-06 16:09:34 UTC
npc corp posters weigh in on 0.0