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Why is there so much hatred towards "carebears"?

Author
Khanh'rhh
Sparkle Motion.
#21 - 2012-06-06 01:00:54 UTC  |  Edited by: Khanh'rhh
Fundamentally, no one cares how you make your ISK, be that missions, mining, ratting ... whatever.

What people do care about is players, the carebears, taking to the forums and demanding that CCP change parts of the game, ban such and such group of players, etc etc etc - and the reason for this is universally "I don't want to PVP so why should I?"

The problem with that thinking is you simply cannot have a PVP free environment in a fully PVP sandbox game - it doesn't work.

Then, seeing the rage of carebears going to the forums and stomping their feet endlessly, the self same people who were ganking for profit will start targeting them and ganking them to make them angry.

It's a vicious circle where carebears shove their overblown sense of entitlement around and act indignantly surprised when they get beat down for doing it.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Shea Valerien
House of Valerien
#22 - 2012-06-06 01:04:46 UTC
Ignore the "elitists." I've been playing this game for several months now and been having a blast doing primarily PvE content (exploration, mining, industry, mission-running) and meeting a few new people that I see around. Even started my own corp to check out the mechanics of it and avoid the NPC tax and found myself being war-dec'd by another small corp who tried to extort me (no such luck). I've been killed a few times by ninja looters who I attacked and who then used remote logistics ships to heal themselves without me being able to attack the logi ships.. I've also lost a couple ships in my mission running before I really knew what I was doing.

The point being.. I've had a lot of fun playing. I've dabbled in a bit of PVP (all went poorly due to the remote logi issue, but still fun). And done a lot of exploring - beyond the regular exploration sites, I've just jumped in the noob ship and gone exploring through low and null sec, which was kind of fun to see what you run into.

If you're having fun, who cares what the forum warriors say... in fact, I found it best to just avoid these forums for any sort of meaningful conversation - I mostly look at it as good humor now. The people you meet in game frequently don't share the perspectives of some of certain folks who live on these message boards and in the game and tend to be pretty unhappy in life.
Homo Jesus
The LGBT Last Supper
#23 - 2012-06-06 01:16:10 UTC
Jonas Altol wrote:


Aren't we, the PvE crowd


There is no PvE crowd. When you undock you agree to play against other people therefore a PvE crowd is just a bunch of players who want EvE to be something it's not.
Chal0ner
Hideaway Hunters
The Hideaway.
#24 - 2012-06-06 06:15:20 UTC
Jonas Altol wrote:
I understand the need for PvP in the game, but consider it as something that should be mutually desired. Perhaps I'm just too used to how it is in other MMOs, where you get to choose whether you want to participate in PvP or not.


This

Is the "secret". EVE was never designed for consentual PvP and hopefully will never turn into another game of that kind. If that is too much against what a new player want's then EVE is not the game to play.
That said, this and industrialist character, I build stuff and mine in risky environments, expecting to get blown up at any moment if I don't know what I'm doing. My other character brings this on other players.

It is nothing of "hating carebears" - a large portion of the "griefer" community is driven "by tears" of those who don't understand suicide ganks "for **** and giggles".

Another portion of the EVE community is driven by ISK. If people fit their ratting ships with excessivly expensive modules that may drop from a ship kill. They're not more like highsec pirates, rather than griefers (as they make a lot of ISK when finding the golden egg.)


Sugar Kyle
Middle Ground
#25 - 2012-06-06 06:47:47 UTC  |  Edited by: Sugar Kyle
The problem is only when people wish to remove PVP from areas to support their PvE playstyle. Anyone can PvE to their hearts content. However, PvP happens as well. Eve has that delicious risk factor. The waves of emotionally charged text are coming from people fixing the non-existent problem of high sec by making it 100% safe.

No part of Eve is safe. Ninja salvagers can come visit you in your mission. For the size of the game you are not alone. Gameplay is based off of player interaction and not repetitive NPC stuff. Every time you undock everything down to your implants has a chance, a chance created by other player actions and your own, not to come back.

Sure, there is always general snobbery. However, that is on all sides. It can not be confused with the chant to make high security space safety space.

Member of CSM9 and CSM10.

Admiral Space
Doomheim
#26 - 2012-06-06 07:23:22 UTC  |  Edited by: Admiral Space
Carebears = risk free gaming.

Risk free gaming is boring as hell.

Most games out there are risk free. EVE is one of the few games that is overflowing with risk.

I was doing PI in high sec, fell asleep and got blowup by a war target, I wouldn't want EVE any other way.

Admiral Space reminds you to eat organic!

J'Poll
School of Applied Knowledge
Caldari State
#27 - 2012-06-06 07:51:51 UTC
Admiral Space wrote:
Carebears = risk free gaming.

Risk free gaming is boring as hell.

Most games out there are risk free. EVE is one of the few games that is overflowing with risk.

I was doing PI in high sec, fell asleep and got blowup by a war target, I wouldn't want EVE any other way.


Also why all the other games have a typical life cycle ranging from couple of months to maybe a year or 2 before people get bored of them and the game slowly dies.

EVE has been growing since the first release, mainly cause it is always exciting and never the same. Yes, mission become boring if you done them all over and over again, yet there is always the chance that someone visits you to blow you up.

It's the PvP aspect of this game that makes it fun to play. As soon as you log in a character you are essentially doing PvP as even by avoiding other players you are interacting with them and EVE.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Velicitia
XS Tech
#28 - 2012-06-06 09:19:55 UTC
Sugar Kyle wrote:

No part of Eve is safe.


^^This

Not even ship spinning in station is safe (now that there's a counter Blink)... and one can be mercilessly scammed via contract, market, and/or trade window whilst docked.

Hell, even being logged off isn't safe -- you can have corp stuff stolen, or your alliance disbanded, or standings reset, or lose sov, or get wardec'd, etc.

(suffice to say, this is why we love this game, and wouldn't want anything to be changed)

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

TheBlueMonkey
Center for Advanced Studies
Gallente Federation
#29 - 2012-06-06 13:59:37 UTC
Turning up to a PvP driven sandbox mmo and playing it as a solo pvp game is fine.

Doing that and then dieing to the hands of those who do mmopvp and then whining about it, is not ok.

That's the big difference, people don't hate carebears (although they are missing out a huge section of fun in the game). They hate the ones that come to the forum and expect CCP to change the game to the way they want to play.
highonpop
KarmaFleet
Goonswarm Federation
#30 - 2012-06-06 15:30:06 UTC
Carebears are hypocrites. They get mad at the gankers for not being carebears.Shocked


My only beef with high sec carebears is that they think EVE should be like any other MMO. they think that playing within the mechanics of the game to get an advantage over someone else is 'griefing'

FC, what do?

J'Poll
School of Applied Knowledge
Caldari State
#31 - 2012-06-06 15:58:52 UTC  |  Edited by: J'Poll
Simple said:


Person A is mining. Person A get ganked. Person A starts smack talking and goes to the forum complaining that EVE is broken etc.

Person B is mining. Person B get ganked. Person B shrugs, buys new ship and goes on playing EVE.

Person C is mining. Person C get ganked. Person C shrugs, jumps into PvP ship to hunt the scumbag down.

Person A is a carebear, and many in EVE has problem with him cause of his attitude.
Person B is also a carebear, yet he agrees he lost a ship and is fine with it. Nobody will have problem with him, mainly due to his attitude (he is fine with lost ships, ships are tools)
Person C is the typical EVE player, mixing ISK making (in example with mining) while also open to do PvP. These are the guys that are happily greeted in EVE.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Lost Greybeard
Drunken Yordles
#32 - 2012-06-06 16:08:55 UTC
Point 1: Eve is a PvP game. There is no activity which does not have a PvP component. Even if what you're doing doesn't involve blowing up ships, you're participating in the market, which is almost completely disconnected from NPCs and thus puts you directly into competition with other players.

Mission running in high sec, while technically "as close as it gets" to pure PvE, isn't close to pure PvE because it actually doesn't _have_ pvp components, it's because the level of participation in the market by an in individual mission runner is fairly minimal. Or, to put it in simpler terms, you're generally not going to be carrying anything that's worth the time and effort required to blow you up and take it. A very internet-savvy reader may recognize this "safety" as the "obscurity through obscurity" protection scheme, you're not a high-profile target so generally you're only going to get countered if you're unlucky or you're involved more intimately in some supply chain that a competitor has an interest in cutting off (Low-sec mission runners and site runners end up on the wrong end of this a lot).

Point 2: You're not really a carebear as such solely for having a non-combat source of income or even a non-combat primary profession, you're a carebear if you mistake "non-combat" for "entirely PvE" and complain that you should be completely protected in your activities by direct intervention of the Devs in the form of partitioning game mechanics (the obvious example being "pvp flags" and "pvp zones" in many other MMOs).

The most common of these people are miners, who think that, simply because they shoot rocks instead of ships, CCP should make it de facto impossible to shoot them, because they're either stupid themselves or think the devs are stupid and can be convinced by superficial arguments that ignore that:

(2a) Mineral input is one of if not the most important contributors to the market game, which is PvP, and thus major players have a very significant interest both in seizing assets and undercutting competition and

(2b) They have plenty of options for self-protection that, especially in high-sec, WILL make them de facto impossible to kill while they mine (essentially, put up enough tank that you won't generally die before CONCORD shows up), there is simply a trade-off between productivity and defense that is _exactly_ like every other ship in the game.


SUMMARY: PvE all you want, just be aware that there's a PvP component to literally the entire game, and don't be a whiner when it bites you. If you shrug, buy another ship, and start fitting a bit more defensively or taking other countermeasures when you get blown up, you're not a carebear. You're only a carebear if you come whinging to us every time you put so many awesome modules on your faction mission runner that it becomes worth some pirate's time.
Lyric Lahnder
Deep Core Mining Inc.
Caldari State
#33 - 2012-06-07 03:47:41 UTC
In a sandbox the only way to keep your sandcastle from being knocked over by another kid, is not to enter the sandbox and not build the sand castle in the first place.

If you were able to build an indestructible sandcastle then it wouldn't be made of sand nor would you be in a sandbox.

Noir. and Noir Academy are recruiting apply at www.noirmercs.com I Noir Academy: 60 days old must be able to fly at least one tech II frigate. I Noir. Recruits: 4:1 k/d ratio and can fly tech II cruisers.

Hurricane Ivan
Doomheim
#34 - 2012-06-07 04:05:18 UTC
Plus, nothing beats the rush of blowing up a target ship you thought you were too weak to even dent. Cool
ReiAnn
Nova-Tek
#35 - 2012-06-07 19:33:35 UTC
Eve is a sandbox. It's not pvp, pve, mission runner, miner. It's everything, and a majority of the players don't understand this. They think it has to be one way or the other. However, the mechanics make it easy to gank in high sec, since most people are paid to loose the ship and don't care about the sec loss. This isn't the wild frontier as some people state. The game ACTUALLY has a rich STORYLINE, which when read makes you believe that high sec should be safer than null sec. What the bottom line is, some people just want to control the game for everyone and bully everyone into their play style no matter what it takes.

Side note.

SO if carebears are people who don't want to take risks, and there are no risks in ganking since you know the out come before you even begin (aka loss of ship and sec status), aren't gankers just pvp carebears?
Xhaiden Ora
Doomheim
#36 - 2012-06-08 12:52:12 UTC
Honestly I find most of the "hate" to be just two small, vocal groups of players hissing and spitting at each other on the forums. I've never noticed any of it in game.
Peta Michalek
Doomheim
#37 - 2012-06-08 13:13:21 UTC
J'Poll wrote:
Also why all the other games have a typical life cycle ranging from couple of months to maybe a year or 2 before people get bored of them and the game slowly dies.


You need to check a list of MMOs that are over 2 years old. It might surprise you, a lot.
J'Poll
School of Applied Knowledge
Caldari State
#38 - 2012-06-08 15:02:25 UTC
Peta Michalek wrote:
J'Poll wrote:
Also why all the other games have a typical life cycle ranging from couple of months to maybe a year or 2 before people get bored of them and the game slowly dies.


You need to check a list of MMOs that are over 2 years old. It might surprise you, a lot.


You know what I mean, most people don't tend to stick with a rollercoaster themepark MMO for long time cause it will get boring.

Friends of mine have tried all sorts of MMO's yet every single one is left behind in like 1.5 month, as then it gets boring to play the same thing every single time they log in.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Iria Ahrens
Space Perverts and Forum Pirates
#39 - 2012-06-09 11:05:12 UTC
Why does someone create a new thread with the same name whenever the old one drops off the front page? Let it lie. WTF cares.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Cloned S0ul
POCKOCMOC Inc.
#40 - 2012-06-09 22:41:07 UTC  |  Edited by: Cloned S0ul
Hm pvprs feel like they are spetial and they are better than carebears because they focus on pvp... This is some kind of self-admiration and narcissism, infact they more carebears than other, big part of pvpr community care only about own killboard statistic, in some cases here is nothing about real pvp, like hunting people plan tactic, hard challenge, this is just gate camp with big blob, roaming with friends in like 50 fleet man and kiling solo targets in less than a 2-5sec after lock...


Some people feels as badass pvpr but infact they more griefers than those wo pvp, meny of them feels like warriors while ganking mining barges or industrals. If you read post form mad pvpr who hate carebears for 99% he is mad because no easy targets for him...

I know few people in eve who solo roaming in null space looking for targets and challenges, some of them even fight
vs multiple enemy and risk even target got possible reinforcement in local, those people never whine on forum about lvl 4 mission runers and miners ;)

Ps.Sorry for my grammar.
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