These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

New dev blog: EVE updating - Winter expansion 2011

First post First post
Author
MeBiatch
GRR GOONS
#161 - 2011-10-05 19:43:46 UTC
this is the hybrid fix you are looking for:

MeBiatch wrote:
here are the fixes for hybrids:

blasters:

concept shotguns (short range arties...)

1. Increase base damage by 50%
2. Decrease rate of fire by 30%
3. Increase base tracking by 15%
4. Increase falloff by 50%

railguns: Concept long range auto cannons

1. Increase base damage by 15%
2. Increase rate of fire by 15%
3. decrease activation cost by 40%
4. increase falloff by 50%

ammo:

Simular boost that projectile ammo got

concept choice between what damage type you want to do between thermal and Kinetic (i.e. antimater does 80% thermal damage 20% kin damage, uranium does 80% kin damage and 20% thermal damage)

also include a tracking bonus built into the ammo

Caldari boost:
remove the optimal range bonus for hybrid turrets and replace with a rate of fire bonus

gallente boost:
remove the falloff bonus and replace with a mass reduction bonus

change the internal rep bonus to include a bonus incomming remote rep

General fix:
change the speed reduction affect on armor rigs and replace with an agility reduction
change reload time from 10 seconds to 5 seconds

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Fracture Antollare
TEMPCO CORP
#162 - 2011-10-05 19:46:43 UTC
Can we get updates to the list as they're made? I'd be excited to see separate posts linked to the list here on subjects yet to be addressed in-depth (hotlink the post like you did for ship spinning/ new font/ time dilation).
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#163 - 2011-10-05 19:47:53 UTC
now that your head is out of your ass maybe we can get on with EvE being a good game.
i'm willing to overlook CCP's failures if it doesnt happen again.
Misanth
RABBLE RABBLE RABBLE
#164 - 2011-10-05 19:48:05 UTC
I hate to sound like an old door or a stuck taperecorder, but Zulu; 13 days. How can you accept a working environment where you give promises, then two weeks of purely insults and silence, just to be followed up by :words: and no content? I would feel sorry for you, but you could've had some integrity and put the foot down. And most of all, you could've avoided insulting the playerbase.

The CSM and former CCP employees usually have mainly good words about you. But your public posting is beyond horrendous.

This blog is one of those standard 'intent'-blogs we expect from you guys, but we havn't seen any progression at all, yet. Until you guys (the staff at CCP) stop lying, stop the silent treatment, stop running past CSM (and at the same time try to use "we ran this by CSM" in some cases, while in others you ignore them), stop insulting and attacking players on forums, stop banning people you have a grief with (even tho they havn't broken any EULA or forum related rules, i.e. t20, Helicity, etc), and most importantly: goes back to developing the dangerous space-MMO we used to play; we have no reason to feel anything but distrust and disgust.

Your list of Winter Expansion goals btw, it sound awfully populistic (hybrids, AF's, Capital Ships, t2 modules, could use improvement but isn't gamebreaking), the only big real fix there seems to be starbase logistics management. You didn't mention either of some major PvP buffs you could do:
1) completely removing 'upgraded systems' for sov nullsec, as it just blobs people in one system rather than spreading them out.
2) highsec being way too safe, and in many means really easy to dodge wardecs by repeatedly jumping corp, where's the dangerous EVE we had the first five years?
3) means to attracts players to low- and nullsec rathern than keeping them in high in the first place
4) nullsec logistics being way too easy and safe, jumpbridges among the real big pvp killers

Those are some major concepts that would have alot more impact on PvP then either of the stuff you mentioned in the blog. Your choices are pure populist choices, and the real core PvP issues (small- and medium scale, and in a sense easy-access, PvP being irrelevant and overlooked for years and years) are not even looked at.

And the safety in highsec, combined with the reluctance of forcing people out of high-, just makes :tinfoil:-rabble-folks like me wonder if you are more keen to keep the subscriptions of carebears (who break the economy btw, producing way more than they are losing and plowing isk into the market from their PvE activities) than to actually maintain a functioning ship- and market PvP. And in a longer timeframe: the game as a whole.

AFK-cloaking in a system near you.

Komen
Aliastra
Gallente Federation
#165 - 2011-10-05 19:50:34 UTC
Antal Marius wrote:
Komen wrote:
C) needs to show other players docked ships. That would just liven up the space so much, the old hangars (pre-Trinity) had visible docking pads for several ships. I always wanted to see other ships entering and leaving. Heck, even if they were just on a script and not representative of players.



How about if it showed some of the other ships we ourselves had in that station?


Hmmm, and then we could click on THOSE ships, just as we can the one we occupy, and mess with modules and cargo...without actually swapping in.

Oh, that's just too fine an idea.
Immortal DeathKnight
Bring Da Fire
#166 - 2011-10-05 19:56:42 UTC
normally i do not even enter on forum, but i must say i like the changes
and that you are actually doing something beneficial to the eve players

just my 2 cents: dust 512 or whatever is called will be a fail
also the other vampire game ? lol ? is not even worth mentioning
Komen
Aliastra
Gallente Federation
#167 - 2011-10-05 19:57:03 UTC
Misanth wrote:
I hate to sound like an old door or a stuck taperecorder, but Zulu; 13 days. How can you accept a working environment where you give promises, then two weeks of purely insults and silence, just to be followed up by :words: and no content? I would feel sorry for you, but you could've had some integrity and put the foot down. And most of all, you could've avoided insulting the playerbase.

The CSM and former CCP employees usually have mainly good words about you. But your public posting is beyond horrendous.

This blog is one of those standard 'intent'-blogs we expect from you guys, but we havn't seen any progression at all, yet. Until you guys (the staff at CCP) stop lying, stop the silent treatment, stop running past CSM (and at the same time try to use "we ran this by CSM" in some cases, while in others you ignore them), stop insulting and attacking players on forums, stop banning people you have a grief with (even tho they havn't broken any EULA or forum related rules, i.e. t20, Helicity, etc), and most importantly: goes back to developing the dangerous space-MMO we used to play; we have no reason to feel anything but distrust and disgust.

Your list of Winter Expansion goals btw, it sound awfully populistic (hybrids, AF's, Capital Ships, t2 modules, could use improvement but isn't gamebreaking), the only big real fix there seems to be starbase logistics management. You didn't mention either of some major PvP buffs you could do:
1) completely removing 'upgraded systems' for sov nullsec, as it just blobs people in one system rather than spreading them out.
2) highsec being way too safe, and in many means really easy to dodge wardecs by repeatedly jumping corp, where's the dangerous EVE we had the first five years?
3) means to attracts players to low- and nullsec rathern than keeping them in high in the first place
4) nullsec logistics being way too easy and safe, jumpbridges among the real big pvp killers

Those are some major concepts that would have alot more impact on PvP then either of the stuff you mentioned in the blog. Your choices are pure populist choices, and the real core PvP issues (small- and medium scale, and in a sense easy-access, PvP being irrelevant and overlooked for years and years) are not even looked at.

And the safety in highsec, combined with the reluctance of forcing people out of high-, just makes :tinfoil:-rabble-folks like me wonder if you are more keen to keep the subscriptions of carebears (who break the economy btw, producing way more than they are losing and plowing isk into the market from their PvE activities) than to actually maintain a functioning ship- and market PvP. And in a longer timeframe: the game as a whole.


I don't agree entirely with your changes, BUT I like where your focus is. On the other hand, I also would like to see assault ships and hybrids get some love (personal bias, since I've invested however many SP on Gallente ships and weapons).

CCPers have said that a null-sec revamp is being worked on, will take some time, and no-doubt will include a proper roll for jump-bridges and capitals and supers and freighters. One would hope they'd tackle low-sec at the same time, not to add complexity but actually to reduce it.

Anyways, still in wait-and-see mode.
Gealbhan
School of Applied Knowledge
Caldari State
#168 - 2011-10-05 19:58:33 UTC
It will be interesting to see how all this pans out. I'm not dismissing CCP's efforts or jumping out of my chair with excitement.
I'm one of those "wait and see" people.

I am very interested and watching all developments closely, though.
Jita Alt666
#169 - 2011-10-05 19:58:35 UTC
Excellent - My faith in CCP's understanding about how things should be has been restored. However - This is one of the times I shall watch what CCP do and not what they say. There appears to be a renewed commitment to Eve Online by CCP. Please make sure your get this one right.
Dark Angelis
Tedium Partners
#170 - 2011-10-05 20:00:25 UTC
how bout you add balancing moon goo throughout the regions and nerfing russian RMT and botting?
Varesk
Aliastra
Gallente Federation
#171 - 2011-10-05 20:00:50 UTC
The 5th subsystem for t3 ships would be nice.
Asadura
Doomheim
#172 - 2011-10-05 20:00:54 UTC
Only thing missing from that list is more T3
Ponder Yonder
Strategic Exploration and Development Corp
Silent Company
#173 - 2011-10-05 20:01:16 UTC
I approve of this endeavour.



-- Fly Reckless
Iosue
League of Gentlemen
The Initiative.
#174 - 2011-10-05 20:01:36 UTC
please follow through CCP; this all sounds very promising. though not gonna get too happy until we see some results. i like the direction and momentum though.
Varesk
Aliastra
Gallente Federation
#175 - 2011-10-05 20:02:39 UTC
Dark Angelis wrote:
how bout you add balancing moon goo throughout the regions and nerfing RMT and botting? Also can you add a dislike button so people can dislike my biased post.


Please be fair about this, Every Null Sec alliance has botters so I fixed your post.
Red Teufel
Calamitous-Intent
#176 - 2011-10-05 20:05:11 UTC
fixing the black ops would require all ships related to black ops. so i expect a patch eventually purely dedicated to just that. pull this off ccp and it will be the first time i actualy will not be dissapointed with you.
Burseg Sardaukar
Free State Project
#177 - 2011-10-05 20:05:26 UTC
OMG. Very much yes. Guess I'll have to dust off my Gallente ships... oh wait I've been flying them all this time.

And can we possibly get Asuka Solo's PI rework put in there, somewhere?

Can't wait to dual box my Dust toon and EVE toon on the same machine!

DON HONDURAS
Perkone
Caldari State
#178 - 2011-10-05 20:08:03 UTC
When are we going to be able to interact with other people in Incarna, play poker or whatever?
Grimpak
Aliastra
Gallente Federation
#179 - 2011-10-05 20:11:32 UTC
wait, new Ewar drones? you mean med and light web drones? or making all the non ECM drones suck less? or both?

also, touching on FW? who are you and what have you done with CCP?P

and:

MeBiatch wrote:
this is the hybrid fix you are looking for:

MeBiatch wrote:
here are the fixes for hybrids:

blasters:

concept shotguns (short range arties...)

1. Increase base damage by 50%
2. Decrease rate of fire by 30%
3. Increase base tracking by 15%
4. Increase falloff by 50%

railguns: Concept long range auto cannons

1. Increase base damage by 15%
2. Increase rate of fire by 15%
3. decrease activation cost by 40%
4. increase falloff by 50%

ammo:

Simular boost that projectile ammo got

concept choice between what damage type you want to do between thermal and Kinetic (i.e. antimater does 80% thermal damage 20% kin damage, uranium does 80% kin damage and 20% thermal damage)

also include a tracking bonus built into the ammo

Caldari boost:
remove the optimal range bonus for hybrid turrets and replace with a rate of fire bonus

gallente boost:
remove the falloff bonus and replace with a mass reduction bonus

change the internal rep bonus to include a bonus incomming remote rep

General fix:
change the speed reduction affect on armor rigs and replace with an agility reduction
change reload time from 10 seconds to 5 seconds




I like the rail one, but on blasters I would boost damage considerable, boost tracking moderately and cut falloff and optimal further instead. Blasters shouldn't have any kind of method of damage projection themselves, this stat should be provided by the ship where they are fitted. The ammo changes, while making it a wee bit too "projectile" also have a stint of uniqueness. However, after this, the lasers would need a similar change.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Ruby Udders
#180 - 2011-10-05 20:11:33 UTC
On a personal note.. Hilmar, for a CEO to come out with such a profound statement takes balls the size of combat probes. I admire you for being so honest with the community. I wish more management guys had that kind of courage Big smile

That being said, if you actually do put your money where your mouth is, so to speak, I can't thank you enough for keeping your eye on the ball and I look forward to seeing what comes next for EVE Online.

I'm convinced that CCP can pull off Wis alongside FiS but you've got to remember that the core of the EVE playerbase are paying their 15€ a month (per account!) for flying spaceships around. I know I do. Flying my ships around in space for goodfights, carebearing et cetera is the reason why i pay for four accounts every month and WiS will be a lovely compliment to that, given time.

Take your time and for Jamyl's sake get things sorted properly before shoving them out the door. Most of us playing your vision are adults and our expectations are those of adult gamers, not screamy tweens who pine for dolls in starwars outfits.