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EVE New Citizens Q&A

 
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Breacher PvP fitting please

Author
Dawnsil Brasko
Brutor Tribe
Minmatar Republic
#1 - 2012-06-05 19:05:16 UTC
Hello

I recently blew my Rifter(on a mission) and decided to take on a Breacher.

I would like to get into PvP but i have no idea what to fit on it or what skills i am supposed to train for it so i kindly ask the community to point me into the right direction.

Also,what would be an eficient way of making ISK through combat?

Please keep in mind that i'm completely new so do not use acronyms and the like.

Thanks.
Istan Mahwi
Aliastra
#2 - 2012-06-05 19:06:52 UTC  |  Edited by: Istan Mahwi
edited for drunk-inspired...ness

.

Petrus Blackshell
Rifterlings
#3 - 2012-06-05 19:45:12 UTC  |  Edited by: Petrus Blackshell
Istan Mahwi wrote:
htfu and try google my bro

triple dcu's and some ac's and an mwd if u cant and maybe twice over the tech 2 eanms? try it out for uself and figure it out bro





troll^

That sort of crap does not belong on Newbie Q&A forums. If you do not have something productive to post, don't post at all.


Dawnsil, the Breacher itself is a sort of sub-par ship overall due to a lack of slots/fittings. I don't have a good PvP fit for it, but if you were to make one up, make sure to fit to the Breacher's bonus, which is to use missiles/rockets with explosive damage. I have, however, written a basic guide to what makes a fit a PvP fit. Get an out of game fitting tool like EFT (Eve Fitting Tool) or Pyfa (Python Fitting Assistant), which allows you to import your skills and plan a fit ahead of time, so you know exactly how it will perform and what modules you need.

If you're starting out Minmatar, the Rifter is head and shoulders above the other Minmatar frigates, and I would recommend sticking to it. This is the Rifter fit that I learned to PvP in. It's an awesome ship, and I still fly it now, after two years.

So far as making money while PvPing, just use frigates with T1 fittings (which are practically free), and loot whatever you can from kills you get, and you will actually start making an income. I could rant about this for a long time, but that's the basics. There are also some activities that combine moneymaking with PvP (such as facional warfare).

If you want to talk live, join my corp's channel as described below, or just convo me ingame. If not, I will continue watching this thread and answering questions. Welcome to Eve!

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Kahega Amielden
Rifterlings
#4 - 2012-06-05 19:49:26 UTC
To expand upon the above, a long time ago, when most ships were first introduced, there was a concept called "tier"... Basically, certain frigates of the same tech level and size would have more base hitpoints, fittings and slots than others, but were correspondingly more expensive. Recently CCP has taken the position that this is stupid and leads to these ships just being useless.

With the Inferno patch, certain below-tier ships like the Incursus were boosted significantly. Eventually -all- tech 1 frigs will be overhauled in this way, so in the near future the breacher will probably become pretty awesome. For now, though, the Rifter is the only really good t1 Minmatar frigate.
Dawnsil Brasko
Brutor Tribe
Minmatar Republic
#5 - 2012-06-05 20:26:26 UTC  |  Edited by: Dawnsil Brasko
Petrus Blackshell wrote:
Istan Mahwi wrote:
htfu and try google my bro

triple dcu's and some ac's and an mwd if u cant and maybe twice over the tech 2 eanms? try it out for uself and figure it out bro





troll^

That sort of crap does not belong on Newbie Q&A forums. If you do not have something productive to post, don't post at all.


Dawnsil, the Breacher itself is a sort of sub-par ship overall due to a lack of slots/fittings. I don't have a good PvP fit for it, but if you were to make one up, make sure to fit to the Breacher's bonus, which is to use missiles/rockets with explosive damage. I have, however, written a basic guide to what makes a fit a PvP fit. Get an out of game fitting tool like EFT (Eve Fitting Tool) or Pyfa (Python Fitting Assistant), which allows you to import your skills and plan a fit ahead of time, so you know exactly how it will perform and what modules you need.

If you're starting out Minmatar, the Rifter is head and shoulders above the other Minmatar frigates, and I would recommend sticking to it. This is the Rifter fit that I learned to PvP in. It's an awesome ship, and I still fly it now, after two years.

So far as making money while PvPing, just use frigates with T1 fittings (which are practically free), and loot whatever you can from kills you get, and you will actually start making an income. I could rant about this for a long time, but that's the basics. There are also some activities that combine moneymaking with PvP (such as facional warfare).

If you want to talk live, join my corp's channel as described below, or just convo me ingame. If not, I will continue watching this thread and answering questions. Welcome to Eve!


Thank you,i appreciate your input !

I would have stuck with the Rifter but mine blew and i couldn't afford a new one so i bought the Breacher.I will get another Rifter when i'll make some more ISK.

I also like how i can keep the enemy at long range while firing volleys of missiles with the breacher ( only did it in missions though) while with the rifter i couldn't(hence my dead rifter).
Petrus Blackshell
Rifterlings
#6 - 2012-06-06 02:53:10 UTC
Dawnsil Brasko wrote:
I would have stuck with the Rifter but mine blew and i couldn't afford a new one so i bought the Breacher.I will get another Rifter when i'll make some more ISK.

I also like how i can keep the enemy at long range while firing volleys of missiles with the breacher ( only did it in missions though) while with the rifter i couldn't(hence my dead rifter).

Check your wallet. Fly more Rifter. Smile

The Breacher indeed has far better range projection than the Rifter, but it is slower much flimsier (dies more easily under fire) and does less damage overall. As Kahega explained, the tier system was not kind to the Breacher. As CCP commits tiericide and makes all frigates useful, let's hope they do a good job for the Breacher.

Until then, my recommendation remains with the Rifter.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Dawnsil Brasko
Brutor Tribe
Minmatar Republic
#7 - 2012-06-06 10:38:50 UTC
Petrus Blackshell wrote:
Dawnsil Brasko wrote:
I would have stuck with the Rifter but mine blew and i couldn't afford a new one so i bought the Breacher.I will get another Rifter when i'll make some more ISK.

I also like how i can keep the enemy at long range while firing volleys of missiles with the breacher ( only did it in missions though) while with the rifter i couldn't(hence my dead rifter).

Check your wallet. Fly more Rifter. Smile

The Breacher indeed has far better range projection than the Rifter, but it is slower much flimsier (dies more easily under fire) and does less damage overall. As Kahega explained, the tier system was not kind to the Breacher. As CCP commits tiericide and makes all frigates useful, let's hope they do a good job for the Breacher.

Until then, my recommendation remains with the Rifter.


Thank you!
Lost Greybeard
Drunken Yordles
#8 - 2012-06-06 16:52:12 UTC
As others have mentioned, typing "(ship name) fitting Eve" into Google will give you more potential fits than your body has room for.


But, generally speaking, here are the major things that PvP fits have that PvE fits do not:

1- Damage Control Unit: in PvE you typically control what part of your tank damage occurs in, so there is no reason to tank anything else but your primary tank (shield or armor). In PvP, though, sometimes you'll just run into things that massively out-gun you, so having extra hull HP is invaluable.

2- Warp Scrambler or Warp Disruptor: Unless you unload so much damage so fast that things die faster than they can align, you need some way to keep them from getting away. Potentially only some parts of your pvp fleet/gang need these, but it's good to be sure.

3- Tanking for buffer: a bit more nebulous than the above, this refers to the practice of tanking just by putting a lot of hitpoints between you and your enemy and relying on your damage output to put them down before they can do the same to you. Rolled tungsten plates, resistance rigs or trimark armor pumps, shield extenders, and so on all show up on PvP ships much more often than PvE ships, which aren't in as much danger of death by massive damage and need active repairs (or enhanced shield regen) to keep up with lower damage over much longer time periods.

4- Signature/speed tank: eschewing the more traditional HP-based tanks and relying on modules that let you maneuver fast enough that enemy turrets can't hit you. Technically _can_ be used in PvE, but typically you'll only see nanofiber internal structures, etc on fast PvP ships, specifically those tasked with tackle as in point (2).

5- Fits that have a lot of extra CPU/PG: In PvE, you very carefully optimize the use of all your resources to eke out the absolute optimal DPS/defense combination for your boat. Many PvP fits are designed for use by an entire corp/alliance, though, and thus they leave a lot more "padding" in the fitting stats so that younger pilots without their skills fully trained can jump into them. Since PvP ships also die a lot, being able to slap a fit together fast form available parts as a replacement can be a bigger concern than optimization as well.

There you go, that should be enough for you to filter the PvP-intended fits on Google from the mission-running and/or faffing-about fits.