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The Young Pilot's Guide to C1/C2 Daytrips/Ratting

Author
FloppieTheBanjoClown
Arcana Imperii Ltd.
#21 - 2012-06-05 17:15:19 UTC  |  Edited by: FloppieTheBanjoClown
Drake is by far more accessible than the assault frigates for young players. The only real advantage I see to the AFs is a solo PVPer might pass them over as possible scouts for a gang. To be honest, i wouldn't worry about align times...the drake has enough range that you can align when you land and be able to insta warp if things get bad.

Still, this is a great startl and it'll be good to see more targets--err--fresh faces in the lower class wormholes I frequent.

Things you need to add/change::

links to probe scanning introduction video(s)
The DSP thread for advanced scanning strategies
Link wormnav instead of dotlan

You whiz right past bookmarking the hole. BAD IDEA. This is a leading cause of first-timer deaths in wormholes and can't be stressed enough.

Bookmark wrecks, not anoms. Your wrecks can be quite a distance from the anom signature.

Stay aligned as often as you can. Even in a frigate, a sensor booster makes you easy to point before you get aligned.

Link eve-survival rather than just mention it, and START by telling them to read it before they ever enter the anom.

As for battlecruisers, the Drake with its range and ability to passive tank is king of the C1/C2 (unless you own a Tengu). Pack it with ECM drones in case someone lands on you. With luck, you'll break their lock and escape.

Also, don't bother moving a BC away from the warpin. If someone finds you on purpose it'll be with combat probes, so they'll land on you no matter where you put the ship. If they blunder into you they're most likely going to run, because another PVE ship won't want to fight you with sleepers on grid. All you'll do is spread out your wrecks and spend more time salvaging.

I would strongly suggest that they get a second character and train it to fly a salvage destroyer. They'll only lose a day or two in repeated training, and a salvage catalyst is a lot more versatile than salvaging with an unarmed combat ship. Plus having the 8 high slots means faster salvaging.

Founding member of the Belligerent Undesirables movement.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#22 - 2012-06-05 17:38:51 UTC
On the subject of salvage destroyers, I just realized that the coercer might make a better salvager than the catalyst (which lots of people use) due to its higher capacitor. This build gets 4:25 of cap with all modules running. Wormhole loot doesn't take up a lot of space so you don't need cargo expanders, allowing you to stack on power relays and co-procs to make it fit. Training to this would be more skill-intensive, but in the long term the 65% salvage odds--compared to 25% for the base T1--alone make it worthwhile.

[Coercer, Coercer fit]

Co-Processor II
Co-Processor II
Capacitor Power Relay II
Capacitor Power Relay II

Limited 1MN MicroWarpdrive I

Salvager II
Salvager II
Salvager II
Salvager II
Small Tractor Beam II
Small Tractor Beam II
Small Tractor Beam II
Small Tractor Beam II

Small Salvage Tackle I
Small Salvage Tackle I
Small Salvage Tackle I

Of course I use a Noctis, but I've been doing this for a while :)

Founding member of the Belligerent Undesirables movement.

Miles Parabellum
Core Collapse Inc
#23 - 2012-06-06 10:49:39 UTC
You have some good points, which I'll add to the guide shortly.
I don't, however, agree with all your comments...

- I don't think the drake is more accessible than an AF. Both because you need to train more different skills, and perfecting the skills for a battlecruiser takes a lot longer than for AFs, since they use small modules.
Also, the AFs are much cheaper than drakes or any other battlecruiser.
Besides, if you're a Gallente char, you can find an AF suited for your skills. If you want to use the drake, you have to cross train to both missiles and shield, which is silly for a young char with so many other priorities and skills to focus on.
I know, you can just skill up to BC 1, heavy missiles 1, shield upgrades 1 and then bring in a meta 0 fitted ship, but it's not something I'd suggest to new players with a good conscience.

- The survivability of the AF is greater than the drake. I base this on the assumption that once the ganker has a lock, it's mostly over. Even if there's only a lone guy doing the gank, getting a jam cycle in is a matter of luck.
Thus, surviving is all about warping out when the ganker enters the grid or decloaks, and with my skills, for example, a nano drake has 1½-2 seconds longer align time and 8 times the signature.

- Moving away from the warpin... When I roam in WH space, I don't always fly something with an expanded probe launcher or use the combat probes if I do have it. Either because the expanded launcher doesn't fit on the ship, or because I know that seeing combat probes will spook the target, and in many cases, a lone drake will be running anoms anyway, and I don't need probes out to find those.
If you land in the anom, then move 40 km in the direction of the sleepers' initial spawn point, it won't do anything to significantly spread out the wrecks, and it may buy you an extra second or two if someone lands on grid unexpectedly. And you'll need those particularly if you're in a BC.

- In the beginning of the guide, I specifically pointed out, that I would avoid talking about alts, POSes and, of course, tengus.
So, it's pretty out of scope to recommend to new players that they bring a tengu and salvage alt into a C1 - Not to mention a bit overkill.
This is a method for getting into C1s and C2s by one char in one ship, affordably and with low skills.

Daniel Plain
Doomheim
#24 - 2012-06-07 01:38:39 UTC
Miles Parabellum wrote:

I know, you can just skill up to BC 1, heavy missiles 1, shield upgrades 1 and then bring in a meta 0 fitted ship, but it's not something I'd suggest to new players with a good conscience.

the difference between 1 1 1 and 3 3 3 is only a few days. i do not have the numbers but i'd still guess that you can get much more tank and dps out of a meta-fit drake than an assault frigate, even with very low SP. there might be a short period where the AF wins out but as far as PVE goes, AF are practically a dead end whereas drake unlocks tengu, CNR and eventually golem or rattlesnake.

I should buy an Ishtar.

Miles Parabellum
Core Collapse Inc
#25 - 2012-06-07 12:41:12 UTC
Asuri Kinnes
Perkone
Caldari State
#26 - 2012-06-11 17:09:00 UTC
Miles Parabellum wrote:
Provided, of course that the almighty god of WH drops, Bob, is in a favourable mood.

Of all the things you mentioned... This one jumped out at me.


Just so everyone knows.

BOB is the god of Wormhole Space (it's entirety - not just drops). BOB likes change, hates "static", loves moving things. Loves things blowing up. Hence why WH space connects to ALL spaces and sectors. Hence why Wormholes change location. Hence why there are no police in Wormhole Space.

Keep those tenants in mind and you will do well.

If you stop and become a Leech on BOB-space, BOB will strike you down...



ALL HAIL BOB!

Bob is the god of Wormholes.

That's all you need to know.

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