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18 years is too long

Author
Luis Graca
#81 - 2012-06-05 11:06:27 UTC
Ciar Meara wrote:
Elzon1 wrote:

All I am after is to reduce the overall time it takes to train individual skills in general.


No.



And again No
This is not a single player game to train individual skills and if you skilled the wrong skills it's very simple **** HAPPENS i for example can fly and have a hulk but don't use it for at least 2 years
Lipbite
Express Hauler
#82 - 2012-06-05 11:08:27 UTC  |  Edited by: Lipbite
This is perfect business model where new subscribers have to pay for a year (or two) long subscription to get decent pilot (compared to 9-15 days character leveling time in SWTOR or Rift) +

this model support status quo where old subscribers are superior to new pilots. So every older subscriber will tell you it's perfect having toons with 20+ millions SP in engineering, navigation, electronics, etc.
Tallian Saotome
Nuclear Arms Exchange Inc.
#83 - 2012-06-05 11:09:58 UTC  |  Edited by: Tallian Saotome
Elzon1 wrote:
Tallian Saotome wrote:
TL;DR: OP wants instant gratification, and does not yet understand the gratification of long term goals, where even the patience to wait that long is a challenge.


If you read the post you would realize I still want everyone to wait about a decade if they want everything to level V.

The reason I did that was that if the time to train was reduced below what people already took the time to train then they would be alienated. I don't want veterans to be alienated in such a way, I just want to help improve EVE for everyone.

I read your post, but you are talking about roughly halving training time. Thats huge, and would alienate the vets because you just made it so that a raw noob can have everything in the time it took them to get halfway there. More than that, as pointed out, alot of those skills are completely useless outside of niche situations, which means that with your plan my 36 mil SP would be able to get into a perfectly trained supercap in just a few months, instead of years. I am not supercap ready, not should I be with such a small pool of SP and play time under my belt.

You want to be able to do stuff like that ASAP, and fail to realize that for larger ships its more than SP, or skill, or even knowledge to be able to use them right. You need UNDERSTANDING. And the fact that you want to shorten these times means you lack the understanding to properly utilize the things you want to use fast.

The only 'experiences' that a new player is locked out of due to SP are flying those very large ships, and they should be til they have the experience and knowledge to understand how they work, and how they impact the game.

You can buy such a character, but you still need an understanding of the game(or a bot) to make the kind of isk needed to buy such a character. You can see proof of this frequently, with things like a gyrofit erebus, or a mining carrier going down all the time. Those are people who fail to understand their ships, and came by them way before they were ready. Luckily, they are a very small percentage of such pilots, and it should stay that way.

Edit: typo

Inappropriate signature removed, CCP Phantom.

Luis Graca
#84 - 2012-06-05 11:12:41 UTC
Lipbite wrote:
This is perfect business model where new subscribers have to pay for a year (or two) long subscription to get decent pilot (compared to 9-15 days character leveling time in SWTOR or Rift) +

this model support status quo where old subscribers are superior to new pilots. So every older subscriber will tell you it's perfect having toons with 20+ millions SP in engineering, navigation, electronics, etc.



This is not true

Just because you don't know how to do it doesn't mean you can't do it
Tallian Saotome
Nuclear Arms Exchange Inc.
#85 - 2012-06-05 11:15:52 UTC
Lipbite wrote:
This is perfect business model where new subscribers have to pay for a year (or two) long subscription to get decent pilot (compared to 9-15 days character leveling time in SWTOR or Rift) +

this model support status quo where old subscribers are superior to new pilots. So every older subscriber will tell you it's perfect having toons with 20+ millions SP in engineering, navigation, electronics, etc.

You can have perfect skills in a frigate in a very very short amount of time, quite able to compete with any pilot in the game, and a frigate is more than capable of holding its own against a bigger ship, in the hands of a smart pilot.

My first kill was taking down a myrmidon with an incursus(hint, shoot his drones first)

Inappropriate signature removed, CCP Phantom.

Presidente Gallente
Best Kept Dunked
OnlyFleets.
#86 - 2012-06-05 11:15:54 UTC
Martin0 wrote:
Eve is about specialization.
You are NOT supposed to train everything.


THIS!

When you come to +90m SP specialized on eg. Gallente in my case you don't think about skilling and how much it takes anymore. If you would do you are in the wrong game.

Why is EVE so awesome (and scary)? Because the effort to get (to) something ingame is very close to RL mechanics: learn, work, pay the bills, better skills, better job, more income, more toys, more dreams, more experience... more relaxed.
Sister Lumi
Doomheim
#87 - 2012-06-05 11:19:49 UTC
Elzon1 wrote:

Argument: Training takes too long.


"Too" (long) is not an argument, it is your opinion which you would need to back up with reasons or evidence in order form an argument.

As it is, we all can just declare our opinion "Training doesn't take too long" as you presented nothing to discuss about.


Cutter Isaacson
DEDSEC SAN FRANCISCO
#88 - 2012-06-05 11:22:55 UTC
Elzon1 wrote:
Sobach wrote:
Just calling out the bullshit as I see them Lol

Like I said, what I said was taking things a step further with your logic. You're basically asking for things easier/faster to get to, without providing any real reason other than "because it's good! and it's good because I said so!"


Remember in the beginning post I made strict limits to the general concept preventing any missteps (ex. a step further).

What reason was there for getting rid of the learning skills? Because it's good? Because CCP said so?

Moves like that can improve things in EVE for everyone.

Oh and remember removing the learning skills actually shortened the overall training time? BLASPHEMY right?

Oh and they reimbursed the SP when they did get rid of them, remember?

They did it once, they can do it once more now can't they?



They removed the Learning Skills for one very good reason. They were pointless, much like your posts. Everyone was better off without them.

"The truth is usually just an excuse for a lack of imagination." Elim Garak.

lanyaie
Nocturnal Romance
Cynosural Field Theory.
#89 - 2012-06-05 11:23:12 UTC
I'm going to make this short and to the point:

NO.

Spaceprincess

People who put passwords on char bazaar Eveboards are the worst.

Jacob Holland
Weyland-Vulcan Industries
#90 - 2012-06-05 11:29:33 UTC
Elzon1 wrote:
The time it takes to train everything in EVE to it's maximum base potential doesn't seem very sane really. Isn't 18+ years of training a bit much?

You realise that there are characters in game who are (if I recall the max SP potential correctly) more than halfway through this yes?

You realise that people like Dr Caymus were apparently running out of industrial and science skills at the time neural remaps came in yes?

You realise that, as a miner, you can reach the peak of your training and have to search for something else in around six months; as a broader Industrialist in a couple of years...?

Have you looked at the threads from various characters looking for viable training routes because they feel they've trained everything they want to by 60 or 80 million SPs?
Gerald Taric
NEO DYNAMICS
#91 - 2012-06-05 11:37:46 UTC
Elzon1 wrote:
[...]Or did you want a 1,000 year training queue you glutton?

"you glutton" = overeater, chowhound, greedy pig,

If you want to discuss, do it in constructive way.
Try again without insult.

Until then i remain with "NO" like many others here.
Vaju Enki
Secular Wisdom
#92 - 2012-06-05 11:39:48 UTC
Elzon1 wrote:
ModeratedToSilence wrote:
Because that is one of the things what separates Eve Online from the silly little clone MMOs for kiddies.


And shortening the training time from 25+ years to about 10 years is going to turn EVE into a theme park MMO.

I don't think so.


CCP should increase EvE training time to 50 years, not the other way around.

The Tears Must Flow

Lin-Young Borovskova
Doomheim
#93 - 2012-06-05 11:44:33 UTC
Marcus Ichiro wrote:
Training everything isn't the point. The point is that you're supposed to specialise.



That would be true only if you started Minmatar or Amarr, if you started Gallente then you have no other choice at some point because balance is not intended to make stuff equal, balance is made so you have the feeling of being good at eve because you fly minmatar and angel even if it's a lie but your internet e peen doesn't care about anything else.

Sad panda

brb

Elzon1
School of Applied Knowledge
Caldari State
#94 - 2012-06-05 12:00:03 UTC
Gerald Taric wrote:
Elzon1 wrote:
[...]Or did you want a 1,000 year training queue you glutton?

"you glutton" = overeater, chowhound, greedy pig,

If you want to discuss, do it in constructive way.
Try again without insult.

Until then i remain with "NO" like many others here.


Whoops sorry about that. I have gotten a little tired and forgot to include the other part of that last word ... for punishment...

In other words I didn't simply mean glutton. I meant to say "glutton for punishment" the idiom and instead I just typed "glutton".

My apologies for not correcting that mistake.

I respect that you are of the opinion that the overall training length should stay the same or increase.

Of course, I just don't see good reason for the training length to exceed a decade.

I will probably talk to the CSM about this and get their take on the matter in terms of the future of EVE.
Seleia O'Sinnor
Drop of Honey
#95 - 2012-06-05 12:07:27 UTC
That's what I love the most about eve: can't get everything in a few months. Think ahead, and maybe add a new account if you can't wait. One of the best things: no grinding for EXP.

Odyssey: Repacking in POS hangars for modules +1,  but please for other stuff too, especially containers. Make containers openable in POS hangars.

Cutter Isaacson
DEDSEC SAN FRANCISCO
#96 - 2012-06-05 12:10:51 UTC
Elzon1 wrote:
Gerald Taric wrote:
Elzon1 wrote:
[...]Or did you want a 1,000 year training queue you glutton?

"you glutton" = overeater, chowhound, greedy pig,

If you want to discuss, do it in constructive way.
Try again without insult.

Until then i remain with "NO" like many others here.


Whoops sorry about that. I have gotten a little tired and forgot to include the other part of that last word ... for punishment...

In other words I didn't simply mean glutton. I meant to say "glutton for punishment" the idiom and instead I just typed "glutton".

My apologies for not correcting that mistake.

I respect that you are of the opinion that the overall training length should stay the same or increase.

Of course, I just don't see good reason for the training length to exceed a decade.

I will probably talk to the CSM about this and get their take on the matter in terms of the future of EVE.


Lol, still insisting that we want the time increased just because we think your idea is dumb. The idea of accelerating skill training has been discussed and dismissed long before you ever got here, it is a dead subject.

"The truth is usually just an excuse for a lack of imagination." Elim Garak.

Tippia
Sunshine and Lollipops
#97 - 2012-06-05 12:13:21 UTC  |  Edited by: Tippia
No, 18 years is not too long for the simple reason that it doesn't take 18 years.

Tippia is 4½ years old. She will be “finished” training in less than a year (± some stuff just added for fun that I might end up skipping).

Once that is done, I'm thinking about starting a new character doing something else (or, rather, doing the same thing, but with more focus since this character does everything).

It does not take much time to respec into something new because there are only two large trunks to the skill tree: ships and science. Once you start either path, you are done with the foundation in very short order and anything on top of that is just garnish. If you want to change focus within each branch, it's just a matter of adding a different garnish and each of those have their own, thinners set of branches with their own foundations that take very little time to finish. Shifting from one main trunk to the other is a slightly bigger undertaking, but it's all just a matter of building that foundation, and you have to cross-train between the two anyway to make the character useful so you'll end up with large parts of that foundation just through the normal course of training a well-rounded character.

…unless you go the alt route and do both at once on different characters, effectively cutting those 18 years down to 9 (which in real terms means you can be done with them in 6-7 years).


In fact, people are already running out of things to train so CCP should probably think of some way to extend those 18 years to at least 25–30 (again, since the reduction 18 was just a en effect of having more efficient skill training tools at our disposal).
Velicitia
XS Tech
#98 - 2012-06-05 12:15:12 UTC
Lipbite wrote:
This is perfect business model where new subscribers have to pay for a year (or two) long subscription to get decent pilot (compared to 9-15 days character leveling time in SWTOR or Rift) +

this model support status quo where old subscribers are superior to new pilots. So every older subscriber will tell you it's perfect having toons with 20+ millions SP in engineering, navigation, electronics, etc.



WTF are you talking about?

You're "very good" (i.e. all the recommended certs) in a Frigate in ~30 days (5 weeks, tops including web/scram/ab/mwd). I don't remember offhand, but I'm pretty sure that this doesn't include the "extra" support skills (gunnery/missiles, or some of the other things for the other support certs) -- so it's just "very good in a Frigate".

Make it 3 months, and you've achieved some/many of the other support certs (high velocity helmsman, etc). You're also in Cruisers/BC in this time.
Make it 6 months, and you're "good" (bordering on very good) in a battleship ...

After that, it's getting things to L4/5 as necessary, filling out your T2 arsenal (you're probably just using T2 tank or guns at 6 months), and deciding whether or not to train this class or that class to L5... not to mention expanding your versatility (e.g. a new racial line of ships).

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Gerald Taric
NEO DYNAMICS
#99 - 2012-06-05 12:18:44 UTC
Elzon1 wrote:
My apologies for not correcting that mistake.
Acceptet, although i'm not sure, what it would mean now.

Anyway:

Rising the training time would result in a stronger force to choose the wanted skills wisely.
But it also would rise frustration, as it will take *too much* time to reach anything.

Lowering it too much would result in new people gaining "everything" too fast.
As EVE has no fixed "endgame", we should not gain the feeling of possible reaching "the end". "Now i got all, i could quit, no challenges anymore."

I think, we reached something which could only evaluated in a subjective way.

As a common observable fact we could state, that not everyone can be pleased by a decission done. Especially not, if the amount of people being affected is getting high.

It looks like that many people are okay with the current situation.

How much do you want the training time being decreased?
And what if - after that - the next one comes up with .... "it's (still) too much time for me ..."
Where do you feel the preassure of needing less tringing time so much?

I personally am fine with the current situation. Yesterday i set some skills for another charakter for me to reach a "good drake fitting". Takes some days. But not that much, which would cause a "this is insane!"-feeling.
Elzon1
School of Applied Knowledge
Caldari State
#100 - 2012-06-05 12:24:42 UTC
Jacob Holland wrote:
You realise that there are characters in game who are (if I recall the max SP potential correctly) more than halfway through this yes?


Indeed.

Jacob Holland wrote:
You realise that people like Dr Caymus were apparently running out of industrial and science skills at the time neural remaps came in yes?


Yes.

Jacob Holland wrote:
You realise that, as a miner, you can reach the peak of your training and have to search for something else in around six months; as a broader Industrialist in a couple of years...?


Yeah.

Jacob Holland wrote:
Have you looked at the threads from various characters looking for viable training routes because they feel they've trained everything they want to by 60 or 80 million SPs?


Yes, I have read a few threads like that.

Did you actually read my post? It doesn't seem like you did. None of what you posted causes any problems with what I suggested in my post.

Just in case you didn't read my post I shall copy it here for you:

Elzon1 wrote:
The time it takes to train everything in EVE to it's maximum base potential doesn't seem very sane really. Isn't 18+ years of training a bit much?

Simple suggestion: Take the character with the most SP and add 1 month's worth of SP on top of that. Now compress the time it takes to complete all skills to level V proportionately so that it equals that character's total training plus 1 month. After doing that give back the total SP lost in compressing all those skill times. Of course, you would do this for everyone.

Doing this will reduce everyone's training time without alienating those of the highest SP level.

I think this is an equitable suggestion and will help bring about a saner EVE.

Maybe it will help EVE out of beta a little bit too...


All I am proposing is that the max training time be set to what the highest SP character has plus 1 month.

After compressing all the skills down proportionately players are reimbursed SP accordingly.

After the SP reimbursement the highest SP player would have only 1 month left of training to do and then would run out of things to train.

Whenever a new skill is to be added all other skills get compressed proportionately a little bit and the new skill is shimmied in. Of course all players will be reimbursed their SP from the compression. If the player in question was previously maxed out then all he/she has to do is apply the reimbursed to the new skill and once again the player in question will be maxed out.

All I want is for CCP to establish a maximum training time and stick with it. The maximum of course decided by the max SP character so as to not alienate veterans.