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Why aren't ships in game depicted with proper proportions?

Author
Ginseng Jita
PAN-EVE TRADING COMPANY
#1 - 2012-06-04 23:48:54 UTC
Will this ever be rectified?
Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#2 - 2012-06-04 23:54:30 UTC
Ginseng Jita wrote:
Will this ever be rectified?


I've often wondered about this too. There seems to be no constancy in sense of proportion.

One thing that particularly bugs me is that sometimes you get small ships with tons of windows giving an impression of large size, then you get large ships with fewer windows but they're bigger, making the ship look relatively smaller.

It all seems totally borked to me. It might help if there were set small, medium and large window sizes that could be constant throughout all ship design.

But then again, using windows to indicate scale is itself a bit of a fail (see virtually all the space stations).
Selinate
#3 - 2012-06-04 23:55:11 UTC
what are you talking about? I'm pretty sure they are, perspective is just hard to gain in a game like this...
Ginseng Jita
PAN-EVE TRADING COMPANY
#4 - 2012-06-04 23:57:08 UTC
Selinate wrote:
what are you talking about? I'm pretty sure they are, perspective is just hard to gain in a game like this...


So where exactly does a Hulk go when you scoop it to the maintenance bay of an Orca - hmmmm?
Nostradamouse Riraille
S.M.U.G.G.L.E.
#5 - 2012-06-04 23:58:06 UTC
Ginseng Jita wrote:
Selinate wrote:
what are you talking about? I'm pretty sure they are, perspective is just hard to gain in a game like this...


So where exactly does a Hulk go when you scoop it to the maintenance bay of an Orca - hmmmm?

Space Magic
Lin-Young Borovskova
Doomheim
#6 - 2012-06-04 23:58:43 UTC
Selinate wrote:
what are you talking about? I'm pretty sure they are, perspective is just hard to gain in a game like this...



Yep like a battleship almost that big than a carrier side to side, when the carrier is supposed to be much bigger.

Or drones size, that one too Lol

brb

Corina Jarr
en Welle Shipping Inc.
#7 - 2012-06-05 00:00:31 UTC
Ginseng Jita wrote:
Selinate wrote:
what are you talking about? I'm pretty sure they are, perspective is just hard to gain in a game like this...


So where exactly does a Hulk go when you scoop it to the maintenance bay of an Orca - hmmmm?

The Orca is a Time Lord and the maintenance bay is its Tardis.
Theon Togenada
Doomheim
#8 - 2012-06-05 00:15:58 UTC
You can fit 3,900m3 worth of cargo into a container only 3,000m3 large and you want to talk about ship proportions?
Mina Hiragi
Perkone
Caldari State
#9 - 2012-06-05 01:05:14 UTC
Theon Togenada wrote:
You can fit 3,900m3 worth of cargo into a container only 3,000m3 large and you want to talk about ship proportions?


New Eden's cargo handlers union is adept at shoving large grocery orders into tiny refrigerators.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#10 - 2012-06-05 01:20:05 UTC
Ginseng Jita wrote:
Selinate wrote:
what are you talking about? I'm pretty sure they are, perspective is just hard to gain in a game like this...


So where exactly does a Hulk go when you scoop it to the maintenance bay of an Orca - hmmmm?


Into the Orca.... noobs Roll

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Kimmi Chan
Tastes Like Purple
#11 - 2012-06-05 01:25:57 UTC
Mina Hiragi wrote:
Theon Togenada wrote:
You can fit 3,900m3 worth of cargo into a container only 3,000m3 large and you want to talk about ship proportions?


New Eden's cargo handlers union is adept at shoving large grocery orders into tiny refrigerators.


And they excel at Tetris.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Sugar Kyle
Middle Ground
#12 - 2012-06-05 01:27:24 UTC
Sexyness factor of the Machariel is too great to be compressed into something the size of a normal battleship. Being 3/4 carrier size just works. Thank you space magic.

Member of CSM9 and CSM10.

Graic Gabtar
The Lemon Party
#13 - 2012-06-05 01:35:41 UTC
Theon Togenada wrote:
You can fit 3,900m3 worth of cargo into a container only 3,000m3 large and you want to talk about ship proportions?
You ever put a fridge into a boot of a car?

That's what it looks like.

Selinate
#14 - 2012-06-05 01:43:16 UTC
Ginseng Jita wrote:
Selinate wrote:
what are you talking about? I'm pretty sure they are, perspective is just hard to gain in a game like this...


So where exactly does a Hulk go when you scoop it to the maintenance bay of an Orca - hmmmm?


Well, most cargo containers in Eve are a lot bigger on inside as opposed to their outer dimensions. It's probably in the lore somewhere having things bigger on the inside.
Peri Simone
Black Rebel Rifter Club
The Devil's Tattoo
#15 - 2012-06-05 02:14:07 UTC
Selinate wrote:
Well, most cargo containers in Eve are a lot bigger on inside as opposed to their outer dimensions. It's probably in the lore somewhere having things bigger on the inside.


Planck bubble generation

See also Applied Phlebotinum
Alexa Coates
Center for Advanced Studies
Gallente Federation
#16 - 2012-06-05 02:14:26 UTC
It's probably using 4th dimensional stuff. or something.

That's a Templar, an Amarr fighter used by carriers.

Arch Stanton's Neighbour
Forceful Resource Acquisition Inc
#17 - 2012-06-05 02:16:42 UTC
I think it has something to do with ships having an absolute frame of reference and speed limit in space...
Red Teufel
Calamitous-Intent
#18 - 2012-06-05 03:00:46 UTC
god made it so
nat longshot
The Scope
Gallente Federation
#19 - 2012-06-05 04:01:52 UTC  |  Edited by: nat longshot
machariel is 1,936 m long axis Thanatos 2,276 m long axis Raven 806m long axis.

park a mach along a thanatos the carrier just a hair longer to the size is right park a raven next to a mach the raven is less then half the size of the mach so size in game is right.

Read the stats of the before post something like this know your facts.

The Machariel is the longest bs in the game but its also the fasted bs in game why is that i dont know ask the angel cartel that built it but from what i have read in game Angel ships are built useing joven plains the angels found in old jove systems they now hold. but that what the back story to the angels said.

 [13:12:18] CCP Punkturis nat longshot you're a cutie.. OH YAH I WIN!!

Hermia
HIVE
Memento Moriendo
#20 - 2012-06-05 04:03:08 UTC
For me its just general ship design (art direction) that is wrong.


Ships where the basic hull is not symmetrical = Ugly to humans

Ships with weird thruster placements = Mechanically incorrect, ugly

Ship skins with too many windows = Scale problem as previously mentioned

Ship spot lights = Constantly beam with inconsistent directions


Most of the unfortunates are legacy designs from 2003. Funny how designs after launch tend to follow the rules better. So yeah, would be nice to have the old hulls updated, the MOA (an extraordinarily ugly ship) should be first in line.


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