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Why can we only jump one system at a time?

Author
SmilingVagrant
Doomheim
#21 - 2012-06-05 02:50:36 UTC
Astro Jones wrote:

I have one account and doubt if i will ever have more...I think it should be a skill you can train :)


Caps and supercaps are already pretty powerful. The ability to jump to a point in a system within range at whim would be game breaking.
Thor Kerrigan
Guardians of Asceticism
#22 - 2012-06-05 02:53:42 UTC
Is this some fail troll? Seems to me all you want is make YOUR traveling easier with no interest on how it will affect the rest of the game.

Length of travel is an extremely relative term. Just asking to make it "shorter" (for free) is as silly as asking CCP to raise bounties on rats for no other reason than you run missions and want more money for less effort.
Mirima Thurander
#23 - 2012-06-05 02:55:12 UTC
i support this idea, remove jump gates and make us warp from star to star

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Astro Jones
AJ Corp
#24 - 2012-06-05 02:56:03 UTC
SmilingVagrant wrote:
Astro Jones wrote:

I have one account and doubt if i will ever have more...I think it should be a skill you can train :)


Caps and supercaps are already pretty powerful. The ability to jump to a point in a system within range at whim would be game breaking.



I'm not asking for that...just the ability to bypass some of the hops....You would still be able to get ganked it just wouldn't take as long to get there LOL
Gabriel Kaile
Caldari Provisions
Caldari State
#25 - 2012-06-05 02:58:29 UTC
Astro Jones wrote:
SmilingVagrant wrote:
Astro Jones wrote:

I have one account and doubt if i will ever have more...I think it should be a skill you can train :)


Caps and supercaps are already pretty powerful. The ability to jump to a point in a system within range at whim would be game breaking.



I'm not asking for that...just the ability to bypass some of the hops....You would still be able to get ganked it just wouldn't take as long to get there LOL


Laughing Out Loud indeed.
Astro Jones
AJ Corp
#26 - 2012-06-05 02:59:33 UTC
Thor Kerrigan wrote:
Is this some fail troll? Seems to me all you want is make YOUR traveling easier with no interest on how it will affect the rest of the game.

Length of travel is an extremely relative term. Just asking to make it "shorter" (for free) is as silly as asking CCP to raise bounties on rats for no other reason than you run missions and want more money for less effort.



I do want to make traveling easier...that's the point...it could take the same amount of time to...the stop go stop go thing is lame
Spy 21
Doomheim
#27 - 2012-06-05 03:12:39 UTC
And make the universe smaller than it already is.

No offense but not supported.

S

Obfuscation for the WIN on page 3...

Andemnon Kohort
Republic University
Minmatar Republic
#28 - 2012-06-05 06:27:15 UTC
Astro Jones wrote:
Thor Kerrigan wrote:
Is this some fail troll? Seems to me all you want is make YOUR traveling easier with no interest on how it will affect the rest of the game.

Length of travel is an extremely relative term. Just asking to make it "shorter" (for free) is as silly as asking CCP to raise bounties on rats for no other reason than you run missions and want more money for less effort.



I do want to make traveling easier...that's the point...it could take the same amount of time to...the stop go stop go thing is lame


travel is easy, its called autopilot, you can even use it to dock at your destination station too.

of course you might get ganked midway if you afk travel and your carrying something really expensive .. which probably happens more often than you think, people can be that stupid Blink

but distances and time taken to travel impose a certain amount of 'realism' to the game, instant universal travel would make the whole thing pointless, and would mess up more than a few industrialists in the process, by making their skills worthless, and here i mean the traders etc.

so travel in Eve, i would say, is working as intended, no modification required.
unfortunately given the recent ui changes, thats not exactly much of a commendation that they won't change even that tomorrow..Roll
Tallian Saotome
Nuclear Arms Exchange Inc.
#29 - 2012-06-05 06:45:28 UTC
Hey OP, look up the infomorph psychology skill if you want instant travel.

Inappropriate signature removed, CCP Phantom.

HaxTis
The Scope
Gallente Federation
#30 - 2012-06-05 07:11:18 UTC
Jump cloning & jump bridges are both valid ways to travel vast distances. With the new 'Jump' command, travel is two clicks a system if you're in highsec. Suck it up, big boy.
Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#31 - 2012-06-05 07:23:14 UTC
Back when I started EVE, you warped in on each gate at 15km. Travelling across a region in a slow ship took nearly half an hour. Warp-to-zero was the most sensible decision CCP ever made.

Be thankful for what you have.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

IHaveCandyGetInTheVan69
Crouching Woman Hidden Cucumber
#32 - 2012-06-05 07:26:05 UTC
Gate travel is not the only way.

Pod yourself
Jump Clones
Black Ops Bridge
Titan Bridge
Jump Bridge
Capitals
Jump Freighters
Black Ops


Also CCP have already added the 'super highways' through highsec which massively reduced the number of jumps for most high sec trips.
Brooks Puuntai
Solar Nexus.
#33 - 2012-06-05 07:30:27 UTC  |  Edited by: Brooks Puuntai
With Jita they actually ADDED more connecting points to different parts of highsec. In doing so however they killed off many local trade hubs because people could just go to Jita instead. If anything they need to make travel LONGER so more local trade hubs will pop back up and people lose their dependency on Jita.

So no.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Anna Shoul
#34 - 2012-06-05 07:52:51 UTC
Now, I understand how easy it is to dismiss the OP out of hand and flame him down, but he does sort of have a point. I wish people would think about this stuff seriously, but who am I kidding, this is the forums, they're for flaming and trolling...

On one hand, gate travel is too necessary for the gameplay to work at all to get rid of it or bypass it too much. Space is too big and too empty, (and if it isn't it's not space) unless points of interest exist people will never find each other, and won't interact, so no gatecamps, no combat, no resource geography no nothing. The true gameplay function of gates is indeed chokepoints, which allow to assert a degree of control over much larger space by preventing people from going in or out. People in Eve are already a tad too mobile, if you ask me.

On another hand, Eve is a bit too much of Are We There Yet Online, where it more often than not takes 10-20 jumps to get where you're needed or want to be, (and I'm not talking about jump bridged nullsec areas here) server handovers of numerous people who are only passing through for a few seconds probably take up most of the intranet bandwidth, assembling a fleet of any size tends to involve lots of waiting as everyone crawls to the rally point, shopping is a chore even when there's a market hub nearby, and market hubs tend to balloon the population of a single system well beyond reasonable levels or sometimes, server capacity. Clonejumping of various kinds, bridging and capitals jumping only helps in fairly specific situations, much of it not accessible to the average player.

There has to be some way to satisfy the chokepoint requirement while relieving the are-we-there-yet effects that result from it, and a serious discussion on the subject would be nice.
Brooks Puuntai
Solar Nexus.
#35 - 2012-06-05 07:58:01 UTC
Anna Shoul wrote:


On another hand, Eve is a bit too much of Are We There Yet Online, where it more often than not takes 10-20 jumps to get where you're needed or want to be, (and I'm not talking about jump bridged nullsec areas here) server handovers of numerous people who are only passing through for a few seconds probably take up most of the intranet bandwidth, assembling a fleet of any size tends to involve lots of waiting as everyone crawls to the rally point, shopping is a chore even when there's a market hub nearby, and market hubs tend to balloon the population of a single system well beyond reasonable levels or sometimes, server capacity. Clonejumping of various kinds, bridging and capitals jumping only helps in fairly specific situations, much of it not accessible to the average player.

There has to be some way to satisfy the chokepoint requirement while relieving the are-we-there-yet effects that result from it, and a serious discussion on the subject would be nice.


Its because people have gotten too dependent on being able to move all around Eve in a short time. Why people have this ideology that they need to move halfway across the galaxy is beyond me. If you localize Eve and have people more territorial you really won't have to move far to do what you want.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Anna Shoul
#36 - 2012-06-05 08:12:58 UTC
Brooks Puuntai wrote:
Its because people have gotten too dependent on being able to move all around Eve in a short time. Why people have this ideology that they need to move halfway across the galaxy is beyond me. If you localize Eve and have people more territorial you really won't have to move far to do what you want.


That would also be a viable solution to the are-we-there-yet problem, if it can be done. Right now, I don't see how, though, maybe you have an idea?

People don't move halfway across the galaxy just because they like the pretty warp effect, it's nice, but gets old after a few months. They move because there's something available at their destination which they need, whether it's cooperation or resources. The obvious direction to solve it is to make them need those resources less, which is likely to make chokepoints less interesting in general and kill too much activity. That doesn't appear desirable. The other obvious direction is making travel harder, slower or more costly, but that is likely to reduce activity even harder.
Velicitia
XS Tech
#37 - 2012-06-05 08:43:09 UTC
Ituhata Saken wrote:
Its how they can say eve is one giant server, in reality each system is its own separate server. When you jump your character is transferred from one server to another. Also it forces fights through a chokepoint system, because having something worth fighting over wasn't good enough. And yes it takes forever.



Shocked

::mind blown::

(/sarcasm)

WE KNOW. Regardless of the fact that the Tranquility cluster is a bunch of servers (note, with the exception of Jita and the reinforced nodes, multiple systems are on a single server), it's still one "shard" (or realm, or whatever you want to call it ... in the case of EvE, apparently it's "server"). Anything you do that's "big", everyone will know about.

m0o
Zombies
BoB
Goons
Cyvok & Steve
Mittani
Chribba
Sir Molle

EVERYONE knows these names/corps/alliances because everything they've done (or had happen to them) has affected everyone (or was a HUGE turning point in something). It's not like Steve was the first titan built (and lost) on TQ ... but that the people on Sisi have never heard of it (because their first titan was "Vigilant", and is still flying), like what you'd get in any of the MMOs that use multiple shards/realms to deal with the population.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Anya Ohaya
School of Applied Knowledge
Caldari State
#38 - 2012-06-05 08:52:39 UTC  |  Edited by: Anya Ohaya
EVE needs to get bigger not smaller.

CCP should have someone start popping some of the big regional links. Like the Jove, or Sansha or Sleepers.

Hell, they could just make them destructible and let the players do it.
Anna Shoul
#39 - 2012-06-05 08:59:50 UTC
Anya Ohaya wrote:
CCP should have someone start popping some of the big regional links. Like the Jove, or Sansha or Sleepers.


If so, reducing the capital jump/bridge distances should go together with it. Otherwise, this will just nerf everyone who can't bypass gates already, not something you'd generally want.

The fourth Macaber prophecy in which “the appetite of nothing expands over the world” would do that, actually.
Velicitia
XS Tech
#40 - 2012-06-05 09:19:28 UTC
Anya Ohaya wrote:
EVE needs to get bigger not smaller.

CCP should have someone start popping some of the big regional links. Like the Jove, or Sansha or Sleepers.

Hell, they could just make them destructible and let the players do it.



this would actually be not bad. Coupled with a new "deepspace" regions that were discussed in F&I a few months back, and player-creatable stargates (no, not JBs), it could lead to one hell of a fun dynamic.

Obviously empire gates would have to be CONCORD protected ... but that's simple enough to work with.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia