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Warfare & Tactics

 
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First Impression of Faction Warfare -- post inferno patch

First post
Author
Tiefentaucher
Federal Defense Union
Gallente Federation
#301 - 2012-06-03 19:50:02 UTC  |  Edited by: Tiefentaucher
After a long hiatus (to some part because of the neglected FW) , I came back to Eve (also to some part due to the FW overhaul).

So far, I like it:
- A lot of small fights currently going on. Lots of actions, nice "Can do" atmosphere. I like it a lot. :)
- Faction Warfare actually earning some money to keep on fighting
- The general campaign feeling. With a global campaign bonus, the "frontline" and the "behind enemy lines" feeling, it feels more like a big thing, and not just like a sum of random encounters.
Garr Earthbender
Imperial Shipment
Amarr Empire
#302 - 2012-06-03 19:54:47 UTC
Tiefentaucher wrote:

- The general campaign feeling. With a global campaign bonus, the "frontline" and the "behind enemy lines" feeling, it feels more like a big thing, and not just like a sum of random encounters.




It's interesting how this has happened. Currently I'm pretty happy with all the offensive plexing opportunities next to my home system.

-Scissors is overpowered, rock is fine. -Paper

Cearain
Plus 10 NV
#303 - 2012-06-04 14:51:57 UTC
Mutnin wrote:
Cearain wrote:
X Gallentius wrote:
Cearain wrote:
I think they would be running plexes other places if they didn't have the lockout rule. Its just that now all the fighting is concentrated in a few systems.
Right now the station lockout rule is the only thing encouraging players to pause the movie they are watching, and engage an enemy in their home system. Sense of urgency leads to more fights.



There is not much "urgency" like there was before the flip times were extended. Now the systems won't flip unless there is 40 hours of uncontested plexing by the enemy. Now people will go out and cap a plex or two when they have the extra time to burn but its not like everyone is waiting for each new plex to spawn with bated breath.


I do agree that the plexes they are capping tend to be in and areound kamela and sahtogas as opposed to else where. I don't think this is good to have all the fighting so concentrated - unless you happen to have the larger blob at the time.


You are ignoring basic guerrilla tactics, expecting to have lazy PVP just because you are in FW. I was against the changes prior because the station lock outs are a pretty big inconvenience....



Oh really? Did you have an alt in the gangs I was flying in? If so please tell me what the fc did wrong.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#304 - 2012-06-04 14:58:06 UTC
Muad 'dib wrote:
Jones Bones wrote:

You guys really need to get over the station lockouts, they are not going away.


Not with that attitude...

Why would it be so terrible for station lock outs to be removed again?

Do you think that everyones fighting right now JUST because it will lock the other guys out? If they are that in itself is not the goal to fight for... sooo kinda proves even more that its a dumb 0.0 mechanic thats got no place in low sec FW.


CCP explicitly said they would re-evaluate the station lock out rule in the inferno dev blog. So unless Jones thinks their word is completely worthless he doesn't know what he is talking about.

As to whether their word on this is worthless, I would like to know what criteria they are using to decide whether the no docking rule should stay.

In the meantime people will just keep claiming that none of the other changes would have lead to any of the pvp we see today except for the no docking rule.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Sokor Loro
Republic Military School
Minmatar Republic
#305 - 2012-06-04 15:12:55 UTC
Muad 'dib wrote:
Jones Bones wrote:

You guys really need to get over the station lockouts, they are not going away.


Not with that attitude...

Why would it be so terrible for station lock outs to be removed again?

Do you think that everyones fighting right now JUST because it will lock the other guys out? If they are that in itself is not the goal to fight for... sooo kinda proves even more that its a dumb 0.0 mechanic thats got no place in low sec FW.


If you hate a mechanic just because it's in 0.0, you're the one whose dumb.

I like the change, and I don't understand why it gets so much hate. If someone's offensively plexing a system, it is absolutely ridiculous that they just dock up whenever someone so much as comes near them. Station games are awful, boring, and pretty much a waste of everyone's time.

The change encourages pvp. If you're in a roaming gang or plexing in an opposing faction's system, you either engage (pvp) or get to a gate to get out (decent chance of pvp). Or you can warp to a safe and get scanned down.
Cearain
Plus 10 NV
#306 - 2012-06-04 16:47:02 UTC
Sokor Loro wrote:
Muad 'dib wrote:
Jones Bones wrote:

You guys really need to get over the station lockouts, they are not going away.


Not with that attitude...

Why would it be so terrible for station lock outs to be removed again?

Do you think that everyones fighting right now JUST because it will lock the other guys out? If they are that in itself is not the goal to fight for... sooo kinda proves even more that its a dumb 0.0 mechanic thats got no place in low sec FW.


If you hate a mechanic just because it's in 0.0, you're the one whose dumb.

I like the change, and I don't understand why it gets so much hate. If someone's offensively plexing a system, it is absolutely ridiculous that they just dock up whenever someone so much as comes near them. Station games are awful, boring, and pretty much a waste of everyone's time.

The change encourages pvp. If you're in a roaming gang or plexing in an opposing faction's system, you either engage (pvp) or get to a gate to get out (decent chance of pvp). Or you can warp to a safe and get scanned down.





Catching people at a gate trying to evacuate your blob is the pvp your looking for? Scanning them down to gank them?

Your views of pvp are very much like null sec, which isn't surprising, because that is where you come from. Roam around in a blob and try to gank people as they run from you. Making it so they can't dock from your blob just helps the pvp.


Why would the offensive plexers just dock up? Perhaps to reship into ships that can enter a plex where your not outnumbering them so significantly? Not anymore.

We usually would plex to look for fights. Of course, now, when you only have a few systems in play the blob will come and chase you out.

In pre-inferno faction war all the pvp didn't revolve around hunting and catching someone who was trying to get away.

Station games were never a problem for faction war because if you don't want to play station games you are never forced to. Only people who don't know the basic mechanics of insta undocks would have problems.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Crosi Wesdo
War and Order
#307 - 2012-06-04 19:33:37 UTC  |  Edited by: Crosi Wesdo
My basic feedback is that FW and perhaps EVE isnt for me any more.

While we fight with superior numbers, or inferior numbers we consistently beat the caldari in pvp due to better fleet compositions and discipline (squids do not know the meaning of focus fire).

However our success in pvp does not reflect across the campaign. We could never lose a ship and would still lose the war simply because the caldari have more people willing to orbit buttons and PvE. Before i could chose when to pve and that would be tied to my income. Now i literally have to go orbit buttons. to stop my stations from being locked out.

This does sometimes lead to fights but most often will result in hours of nothing. Ive had no end of chasing plexers for a fight but they make it obvious they are not there for that.

There has been some new blood into the fw scene and that is good. I just wish i was not being encouraged to;

A) chase single frigates out plexes and around pipes for hours on end with little prospect of a fight, they will just return when im gone anyway
B) go 'behind enemy lines' and pve their back end systems
C) wherever i am, orbit a button with nothing to do for up to 50 minutes in a single plex. Even a recurring 10 minutes of nothing is turbo boring and i would rather mission for isk anyday.

So thats it basically, it feels like the consequences that have been introduced to FW are purely based on PvE rather than PvP. As if anyone needed another incentive to bear for isk, we were supposed to be incentivising PvP lol.
BolsterBomb
Perkone
Caldari State
#308 - 2012-06-04 19:37:17 UTC
Crosi Wesdo wrote:
My basic feedback is that FW and perhaps EVE isnt for me any more.

While we fight with superior numbers, or inferior numbers we consistently beat the caldari in pvp due to better fleet compositions and discipline (squids do not know the meaning of focus fire).

However our success in pvp does not reflect across the campaign. We could never lose a ship and would still lose the war simply because the caldari have more people willing to orbit buttons and PvE. Before i could chose when to pve and that would be tied to my income. Now i literally have to go orbit buttons. to stop my stations from being locked out.

This does sometimes lead to fights but most often will result in hours of nothing. Ive had no end of chasing plexers for a fight but they make it obvious they are not there for that.

There has been some new blood into the fw scene and that is good. I just wish i was not being encouraged to;

A) chase single frigates out plexes and around pipes for hours on end with little prospect of a fight, they will just return when im gone anyway
B) go 'behind enemy lines' and pve their back end systems
C) wherever i am, orbit a button with nothing to do for up to 50 minutes in a single plex. Even a recurring 10 minutes of nothing is turbo boring and i would rather mission for isk anyday.

So thats it basically, it feels like the consequences that have been introduced to FW are purely based on PvE rather than PvP. As if anyone needed another incentive to bear for isk, we were supposed to be incentivising PvP lol.


Can I have your Stuff?

Brig General of The Caldari State

"Don" Bolsterbomb

Traitor and Ex Luminaire General of The Gallente Federation

Crosi Wesdo
War and Order
#309 - 2012-06-04 19:42:38 UTC  |  Edited by: Crosi Wesdo
BolsterBomb wrote:

Can I have your Stuff?


You wouldnt know what to do with it.

Ill probably use my stuff to plex my accounts and train in the hopes that ccp figure out how to replace orbiting buttons and make PvP the driver of the occupancy WAR. Then caldari will have the incentive to learn how to pvp rather than just avoiding it on mass while just a small group of new caldari corps are left to fight us by themselves.

At current plex prices CCP probably has 2 years before my accounts die. At their current rate of progress and design choices im not confident it will be enough time.
X Gallentius
Black Eagle1
#310 - 2012-06-04 20:20:35 UTC
Crosi Wesdo wrote:

C) wherever i am, orbit a button with nothing to do for up to 50 minutes in a single plex. Even a recurring 10 minutes of nothing is turbo boring and i would rather mission for isk anyday.
Do this in Okkamon or Eha, or soon in Ladistier (where Caldari live). You'll get fights, or eventually you will be able to grief them because they will have lost their system.



Cearain
Plus 10 NV
#311 - 2012-06-04 20:33:20 UTC
X Gallentius wrote:
Crosi Wesdo wrote:

C) wherever i am, orbit a button with nothing to do for up to 50 minutes in a single plex. Even a recurring 10 minutes of nothing is turbo boring and i would rather mission for isk anyday.
Do this in Okkamon or Eha, or soon in Ladistier (where Caldari live). You'll get fights, or eventually you will be able to grief them because they will have lost their system.






You seem to assume he will remain online 23/7.

How do you know he won't do the plexes not get any fights and then next time he signs in find that all his plexing was undone? So he can do the plexing again and have this cycle repeat itself. That is my experience at least.

Faction war involves allot of plexing when the enemy doesn't even know you are doing it. Its not surprising because the militia is not notified when and where plexes are being taken.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

X Gallentius
Black Eagle1
#312 - 2012-06-04 20:48:08 UTC
Cearain wrote:

You seem to assume he will remain online 23/7.
He IS online 23/7.

Seriously, we need a new form of station lockout rant to keep this thread going.
Cearain
Plus 10 NV
#313 - 2012-06-04 20:57:11 UTC
X Gallentius wrote:
Cearain wrote:

You seem to assume he will remain online 23/7.
He IS online 23/7.

Seriously, we need a new form of station lockout rant to keep this thread going.



Different rant entirely.

He is addressing the fact that ccp has not really done anything to make plexing more of a pvp activity.

The new consequences are based plexing, which are done more effectively if you don't fit a point on your ship.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

X Gallentius
Black Eagle1
#314 - 2012-06-04 21:07:59 UTC
Yeah you're right. We need a new form of "Plexing does not lead to pvp if I plex in some backwater system where nobody is playing" rant to keep this thread going. Big smile
Cearain
Plus 10 NV
#315 - 2012-06-04 21:14:12 UTC  |  Edited by: Cearain
X Gallentius wrote:
Yeah you're right. ...



You should have stopped typing there. Smile

Would you not agree that you can capture allot more plexes in the same amount of time if you avoid pvp?

According to the economic consequences back sytems count just as much as frontline systems.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Crosi Wesdo
War and Order
#316 - 2012-06-04 21:43:50 UTC  |  Edited by: Crosi Wesdo
X Gallentius wrote:
Cearain wrote:

You seem to assume he will remain online 23/7.
He IS online 23/7.

Seriously, we need a new form of station lockout rant to keep this thread going.



All due respect xg but all your ideas on these changes have always been 'tarded. On top of that you are make lemonade out of lemons kind of guy. Well i dont pay cash for lemons, i pay for a fun game that doesnt involve compulsory hours of doing absolutely nothing just to keep being able to dock in a station.

I dont have a problem with plexes that lead to fights. Its the hundreds that are being done for isk that never lead to fights that i have a problem with. That problem is that those uncontested plex that are done without anyones notice contribute to the occupancy war as much as those that are fought over. Caldari are plexing more that gallente by literally 150+ plexes a day. There is no PvP in 99% of those. All their successful bunker busts bar one are done when there is no opposition during 6am-10am tz.. When we are on there is usually a gf.

Perhaps once we repel a bunker bust i think the system should go back to uncontested. At least then there would be a reason to form up instead of just to scare a few bombers away from the bunker until we get bored and leave then they come back do one or two more plex and bust it when were offline.
As it is, we repel half a dozen busting attempts and run a few plexes but we still have 150 more plexes to run just to uncontest the system thats basically 4 days of round the clock deplexing lol.

I dont know what the perfect solution is, i just fall back to where i was before the update, that station lockout is a terrible idea and that the lp value sea-saw is far too harsh and penalises newer players on the losing side far too much and is far too expensive to maintain and far to vulnerable to attack. We arnt a cohesive null sec alliance. It should be possible for one hard working corp or individual to do well in a faction even if the rest of the faction chooses to sit on their asses. As it stands that is not possible,
X Gallentius
Black Eagle1
#317 - 2012-06-04 21:59:59 UTC
Crosi Wesdo wrote:

All due respect xg but all your ideas on these changes have always been 'tarded. On top of that you are make lemonade out of lemons kind of guy. Well i dont pay cash for lemons, i pay for a fun game that doesnt involve compulsory hours of doing absolutely nothing just to keep being able to dock in a station.
Yeah probably. What I see is that there are 4x more kills now than there were before the last patch - and it's been great. There was more action in FW low sec than almost any other part of Eve before the patch and now it's even greater.



Crosi Wesdo
War and Order
#318 - 2012-06-04 22:11:14 UTC
X Gallentius wrote:
Crosi Wesdo wrote:

All due respect xg but all your ideas on these changes have always been 'tarded. On top of that you are make lemonade out of lemons kind of guy. Well i dont pay cash for lemons, i pay for a fun game that doesnt involve compulsory hours of doing absolutely nothing just to keep being able to dock in a station.
Yeah probably. What I see is that there are 4x more kills now than there were before the last patch - and it's been great. There was more action in FW low sec than almost any other part of Eve before the patch and now it's even greater.




I acknowledged there was a lot more pvp and new blood. I had a record month for kills. That is not the point. The point is weve smashed the caldari time and again this month and were still losing a system per day. Weve smashed bunker busting fleet after bunker busting fleet but the systems still fall.

I have dozens of billions of isk, the financial side of this doesnt effect me but im not a role player like you who only flies gallente faction ships, something i share with most other people. You dont seem to give a **** that others want to experience more in this game than just a vni / ****** eni or comet. For those people the isk will be getting very dry indeed.

Its already hard to get people to fill roles in more expensive doctrines, everyone can fly a logi, but very few have them. This will get worse until fw is nothing more than T1 dessies and cruisers that scuffle in plexes and run in fear from the local pirate entities.
Cearain
Plus 10 NV
#319 - 2012-06-04 22:27:52 UTC
Crosi Wesdo wrote:
...Caldari are plexing more that gallente by literally 150+ plexes a day. There is no PvP in 99% of those. All their successful bunker busts bar one are done when there is no opposition during 6am-10am tz.. When we are on there is usually a gf.

....

As it is, we repel half a dozen busting attempts and run a few plexes but we still have 150 more plexes to run just to uncontest the system thats basically 4 days of round the clock deplexing lol.

....

I dont know what the perfect solution is, i just fall back to where i was before the update, that station lockout is a terrible idea and that the lp value sea-saw is far too harsh and penalises newer players on the losing side far too much and is far too expensive to maintain and far to vulnerable to attack. We arnt a cohesive null sec alliance. It should be possible for one hard working corp or individual to do well in a faction even if the rest of the faction chooses to sit on their asses. As it stands that is not possible,


You have hit the nail on the head. Like I tried to get XG to admit - the plexing war is best done without a point in a pve ship.

Sure there is allot of new blood and blood - allot of what CCP did was good for faction war. This new blood/pvp would still be here if ccp made plexing more of a pvp activity.

That same issue that existed the first time the caldari "won" the war still exists today. Plexing is most efficiently done as a pve activity. This is why winning this war is not meritorious.

What can be done? Why not let the militia players know when a plex is being entered and left? Just a simple notification system. "cearain minor auga" That way after you chase a pver out of a plex you don't need to keep chasing him in order to keep eyes on him. You can just close his plex (which of course when you enter it would notify the enemy militia) and when he opens another plex you can have someone else cover that plex to chase him out.




Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

X Gallentius
Black Eagle1
#320 - 2012-06-04 23:55:33 UTC
Crosi Wesdo wrote:

I acknowledged there was a lot more pvp and new blood. I had a record month for kills. That is not the point. The point is weve smashed the caldari time and again this month and were still losing a system per day. Weve smashed bunker busting fleet after bunker busting fleet but the systems still fall.

I have dozens of billions of isk, the financial side of this doesnt effect me but im not a role player like you who only flies gallente faction ships, something i share with most other people. You dont seem to give a **** that others want to experience more in this game than just a vni / ****** eni or comet. For those people the isk will be getting very dry indeed.

Its already hard to get people to fill roles in more expensive doctrines, everyone can fly a logi, but very few have them. This will get worse until fw is nothing more than T1 dessies and cruisers that scuffle in plexes and run in fear from the local pirate entities.


Agreed. It does suck when you can crush your enemy on the battlefield time and again and they can still make headway through not engaging either because playing field is larger than the population (afk plexing alts), they have more wherewithall to orbit buttons than we do, or they dominate one TimeZone to bust bunkers. (The Caldari would say we're not adapting to the realities of war, but whatever.) This, I think is the downside of current mechanics -with both missions and plexes. Push a mission runner out of a mission and he just comes back after you leave. Push a plexer out of a plex and you get to orbit a button for a long period of time as your reward. Your "win" isn't. Hopefully CCP can solve these issues.


That aside, there are easy ways around financial and station lockout issues even if you don't want to plex for control, don't want to fly Gallente faction ships, or are only interested in casual pvp:

Financial: First note there are several low sec pirate entities who fly shiny stuff all the time who aren't in FW. How do they pull it off?

1) As of right now Gallente FW could pool its resources together and get to the baseline LP level by boosting all the systems it owns to the 1X level. However, it takes more teamwork now. Hundred of players are sitting on a sh** ton of LP due to plexing after this patch. Apply it all at once and we're back in business.
2) Run L4 FW missions and then do 1) above.
3) Run low sec anomolies.
4) Run L5 missions somewhere like Pellile, Murethand, Aeschee (all in or near FW area), or in southern Placid (few jumps from FW space).
5) Use the isk you have built up in FW to start another "Eve business" - like many FW players have already done.
6) Move to Minmatar FW and whore in on their success. :)

Avoid Station Lock Out:

1) Move to a high sec station (non pirate), or
2) Move to a low sec non-FW station (pirate).
3) Drop militia for a day when your low sec system has been captured and move your sh** to another system.