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Low-Sec: What's it about?

Author
Makkal Hanaya
Revenent Defence Corperation
#1 - 2012-06-04 19:15:40 UTC
I've been trying to understand how low-sec fits into EVE. It seems to be less populated than null or high sec and the middle ground of reward when it comes to some activities. As I understand it, player stations can't be deployed there and the warp sphere you use to warp in a fleet can't be used either. For this reason, there are far more large, stable alliances in null-sec than in low-sec.

What purpose do you see low-sec performing in EVE?

Do you think low-sec needs a 'boost' of some sort to make it more attractive?

If low-sec were removed entirely from EVE and there was only high and null sec, do you think the game would suffer for it?

Thank you for your time.

Render unto Khanid the things which are Khanid's; and unto God the things that are God's.

Nyreanya
Serenity Labs
#2 - 2012-06-04 19:22:12 UTC
Makkal Hanaya wrote:
Do you think low-sec needs a 'boost' of some sort to make it more attractive?

This has been discussed for years. Yes, your points are valid, and you're not the only one who thinks this.

I think FW was supposed to help lowsec, and to some extent it worked. Lowsec incursions are the only ones that drop the supper BPC, trying to boost lowsec. And yet it's still lacking: null is better isk 90% of the time, and safer 90% as well. There are some people who enjoy lowsec, but it's a niche part of a niche game.

[/sarcasm]

Fredfredbug4
The Scope
Gallente Federation
#3 - 2012-06-04 19:25:53 UTC
From what I can gather, low sec was originally intended to be a place ideal for solo and gang warfare as well as piracy. When that started to die out CCP introduced militias to increase activity. It worked for a while but the militias just degraded to pirates. Now that there were too many pirates, it became nearly impossible to protect trade routes and mining operations. So the primary food source left and soon the predators followed, either retiring to Hi-sec or pushing towards null to try something new.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Ituhata Saken
Killboard Padding Services
#4 - 2012-06-04 19:30:26 UTC
I don't have any solutions, but the problem with lowsec that I see is it was designed to let players from both sides ease in to the other, but players have adapted into something CCP probably didn't quite intend.

Mainly the gate guns were probably designed to keep camps off the gate but instead the players now camp the gates in battlecruisers or battleships with a broadsword for tackle so now its just a massive gate camp at all times.

So close...

Lin-Young Borovskova
Doomheim
#5 - 2012-06-04 19:34:06 UTC  |  Edited by: Lin-Young Borovskova
Makkal Hanaya wrote:
I've been trying to understand how low-sec fits into EVE. It seems to be less populated than null or high sec and the middle ground of reward when it comes to some activities. As I understand it, player stations can't be deployed there and the warp sphere you use to warp in a fleet can't be used either. For this reason, there are far more large, stable alliances in null-sec than in low-sec.

What purpose do you see low-sec performing in EVE?

Do you think low-sec needs a 'boost' of some sort to make it more attractive?

If low-sec were removed entirely from EVE and there was only high and null sec, do you think the game would suffer for it?

Thank you for your time.



Destructible stations would be great in low sec Twisted

Everything else actually low sec is pretty safe, safer than high sec when you know what you're doing.

brb

Pinstar Colton
Sweet Asteroid Acres
#6 - 2012-06-04 19:55:34 UTC
Low sec contains opportunities for those with the will to risk themselves, but without the organization or connections to thrive in null. And while gate guns aren't really the protection they were supposed to be back in the day, the fact that you can't bubble in low is an important distinction from null to those who travel there.

Sadly, most high sec carebears' first impression of low sec is running straight into a meatgrinder perma-gate camp like Ammamake and assuming that every system in low is like that.



In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse.

BeforetheStorm90
The Scope
Gallente Federation
#7 - 2012-06-04 20:16:55 UTC
Makkal Hanaya wrote:
the warp sphere you use to warp in a fleet can't be used either.


Not exactly sure where you got this, but you can warp perfectly fine in a fleet in low sec. Possibly, you somehow derived this from the lack of warp disruption bubbles in low? Also, bombs cannot be used in low sec.
Jill Xelitras
Xeltec services
#8 - 2012-06-04 20:30:02 UTC
Makkal Hanaya wrote:
I've been trying to understand how low-sec fits into EVE. It seems to be less populated than null or high sec and the middle ground of reward when it comes to some activities. As I understand it, player stations can't be deployed there and the warp sphere you use to warp in a fleet can't be used either. For this reason, there are far more large, stable alliances in null-sec than in low-sec.


Let me just clear up this misunderstanding: You can warp a fleet in low-sec, just as you can anywhere else.

Here's a couple of things that you can only do in 0.0 but not in low-sec or high-sec.

You can use warp-interdiction spheres or warp interdiction bubbles. Both prevent warping while you are within their range.

You can launch bombs from your stealthbomber.

You can deploy jump-bridges to move ships without using gates.

You can build your own stations.

(The two last points are also linked to having sovereignty over a number of systems.)

Makkal Hanaya wrote:

What purpose do you see low-sec performing in EVE?

Do you think low-sec needs a 'boost' of some sort to make it more attractive?

If low-sec were removed entirely from EVE and there was only high and null sec, do you think the game would suffer for it?

Thank you for your time.


The fact that low-sec forces you to use different tactics when fighting, mostly because you can't use the modules listed above, gives small skirmish fleets are good chance to find a similar fleet to fight against.
Faction Warfare was already mentioned. It's awesome, because you can have fights in frigates or in cruisers or in battleships ...

I found 0.0 rather dull and empty, but then again I was living in a system with low traffic.

Don't anger the forum gods.

ISD Buldath:

> I Saw, I came, I Frowned, I locked, I posted, and I left.

Lin-Young Borovskova
Doomheim
#9 - 2012-06-04 20:31:15 UTC
BeforetheStorm90 wrote:
Makkal Hanaya wrote:
the warp sphere you use to warp in a fleet can't be used either.


Not exactly sure where you got this, but you can warp perfectly fine in a fleet in low sec. Possibly, you somehow derived this from the lack of warp disruption bubbles in low? Also, bombs cannot be used in low sec.



And you take small to no risk when you have all your stuff in NPC stations.

Me wants low sec destructible Empire NPC stations Twisted

brb

Anderron Shi
Perkone
Caldari State
#10 - 2012-06-04 20:44:43 UTC
Low-sec is awesome:
-Get some skilled, like-minded pilots together.
-Pick a system to base out of (preferably a pipe system).
-Join a militia.
-Make some allies in the neighboring systems, leave some as enemies.
-Set up a POS or two in your home system.
-Purge random POSes for some good fights.
-Pirate when opposing militia isn't bringing good fights.
-Do 4, 5, and 6/10s for easy ISK.

.

benji linus
Doomheim
#11 - 2012-06-04 20:46:39 UTC
Makkal Hanaya wrote:
I've been trying to understand how low-sec fits into EVE. It seems to be less populated than null or high sec and the middle ground of reward when it comes to some activities. As I understand it, player stations can't be deployed there and the warp sphere you use to warp in a fleet can't be used either. For this reason, there are far more large, stable alliances in null-sec than in low-sec.

What purpose do you see low-sec performing in EVE?

Do you think low-sec needs a 'boost' of some sort to make it more attractive?

If low-sec were removed entirely from EVE and there was only high and null sec, do you think the game would suffer for it?

Thank you for your time.


http://www.5secrule.de/wp-content/uploads/lowsec.jpg

a picture is worth a thousand words
Fidelium Mortis
Minor Major Miners LLC
#12 - 2012-06-04 21:05:58 UTC
Take a look at the number of ships lost per capita within low-sec and you'll see what it's good for. FW keeps certain pockets very active, while non-station systems and systems off the primary thoroughfares remain fairly quiet. I really like low sec, the primary problem is finding PvP oriented means to making money. Thankfully the new FW changes are sort of addressing this, though there is still a considerable amount of room for improvement.

ICRS - Intergalactic Certified Rocket Surgeon

Makkal Hanaya
Revenent Defence Corperation
#13 - 2012-06-04 21:22:46 UTC
benji linus wrote:
[http://www.5secrule.de/wp-content/uploads/lowsec.jpg

a picture is worth a thousand words

That's inspiring.

Render unto Khanid the things which are Khanid's; and unto God the things that are God's.

Baneken
Arctic Light Inc.
Arctic Light
#14 - 2012-06-04 21:31:44 UTC
As far as traveling is concerned low sec is quite safe compared to null; no need to check is theres a bubble or even a frigate at the gate just jump from gate to gate with no care in the world. Bear

Low sec aside from gates and sovereignty doesn't differ that much from npc-null sec, your stations can still be camped and you still die just the same when you get tackled at the belt.
It's just that people have this horrible hang up about dying and losing their pods that makes them think that 0.0 is somehow always more dangerous then low sec.
Kimmi Chan
Tastes Like Purple
#15 - 2012-06-04 22:53:21 UTC
benji linus wrote:
Makkal Hanaya wrote:
I've been trying to understand how low-sec fits into EVE. It seems to be less populated than null or high sec and the middle ground of reward when it comes to some activities. As I understand it, player stations can't be deployed there and the warp sphere you use to warp in a fleet can't be used either. For this reason, there are far more large, stable alliances in null-sec than in low-sec.

What purpose do you see low-sec performing in EVE?

Do you think low-sec needs a 'boost' of some sort to make it more attractive?

If low-sec were removed entirely from EVE and there was only high and null sec, do you think the game would suffer for it?

Thank you for your time.


http://www.5secrule.de/wp-content/uploads/lowsec.jpg

a picture is worth a thousand words



LOL

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Forest Archer
State War Academy
Caldari State
#16 - 2012-06-04 23:20:55 UTC
Null sec in many ways is a more profitable, empty version of HS that supports pvp. Oddly 80-90% of lowsec I've been through has maybe 1 person enter every 20 or so minutes and that's just passing by. The only dangerous part of ls is near major HS areas.

Always willing to help all you have to do is ask, though if you're in the other fleet I may not help the way you want. Just a heads up. Pub Channel: Lost Souls Trading Post

Petrus Blackshell
Rifterlings
#17 - 2012-06-04 23:39:53 UTC
Lowsec is boring and dead in general, with not enough rewards for giving up the safety of hisec, and with too many penalties for shooting people.

FW lowsec is alive and thriving, but that's because of FW. Fix? Bring FW to more factions and to more lowsec. I want to fly for the Angel Cartel, don't you?

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#18 - 2012-06-05 00:22:43 UTC
benji linus wrote:


http://www.5secrule.de/wp-content/uploads/lowsec.jpg

a picture is worth a thousand words


Hehe, that is utterly hilarious and soooo spot on.

It's EVE in a nutshell Big smile
Spy 21
Doomheim
#19 - 2012-06-05 00:47:15 UTC
Petrus Blackshell wrote:
Lowsec is boring and dead in general, with not enough rewards for giving up the safety of hisec, and with too many penalties for shooting people.

FW lowsec is alive and thriving, but that's because of FW. Fix? Bring FW to more factions and to more lowsec. I want to fly for the Angel Cartel, don't you?


Yes, yes ... a thousand times yes!

+1

S

Obfuscation for the WIN on page 3...

Sugar Kyle
Middle Ground
#20 - 2012-06-05 03:57:50 UTC
Tanking gateguns like a bawss Erryday.

In reality CCP does not love its pirates as much as a cuddly bunch of yarrs deserves.

We should at least get better sec gains considering all the gcc we soak up.

Member of CSM9 and CSM10.

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