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Crime & Punishment

 
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Empire wars in its current state.

First post
Author
Aesheera
Doomheim
#41 - 2012-06-04 10:36:47 UTC  |  Edited by: Aesheera
Sarah xCalibre wrote:

All your opinions goes around the people that WANTS to fight there, how about the people that doesnt want to fight there? I love that the people who doesnt want to fight (now its weird I know but there are some that enjoys eve for the pve) now actually can fight back at no cost. If you WANT to fight in HISEC you will find a way. How about you go fight people who wants to fight then. You just sound like a crying baby atm that had its candy stolen.

Haha, people that don't want to fight wont fight, simple as.
That's what mercs could do for them, or friends - or both - if Inferno actually still had some mentality for mercs other than a pointless marketplace no one uses anyway.

And some more lol at you thinking this thread is just about me, because it's not.
Take some care reading the OP and the rest, it's a legitimate concern between multiple entities.

That is the only reason I bothered making a thread on this forum.

- I think my passion is misinterpreted as anger sometimes. And I don't think people are ready for the message that I'm delivering, and delivering with a sense of violent love.

Cannibal Kane
Viziam
Amarr Empire
#42 - 2012-06-04 10:44:22 UTC  |  Edited by: Cannibal Kane
Cannibal Kane wrote:
A simple limit on the number of allies will make corps look alot harder when it comes to whom they want as an ally.

Right now 99% of allies consist of trade hub station campers or your larger than life faction fleets where there are more RR ships than actual DPS ships.

ANother thing i noticed is that a corp at war with another corp. can join that corp as an ally agaist somebody else. That is a flaw that should not have been overlooked.

also, as I said from before the patch... the stacking cost for wars is ******** right now. 300mil a week to dec 3 corps....


With personal reasons/attacks aside. Aesheera has valid point that affects everybody that had an eye for creating a merc corp.

I wanted to create mine and actually had a good thing going. My small 3/4 corp was getting more and more work because we delivered. We might not have been able to go head to head with larger entitties but that did not stop us from harassing their operations.This system completely nullifies me and other mercs to provide such a service to anybody, since now they would rather have unlimited allies then pay somebody to actually get the job done.

Since 99% of allies are your average Trade HUB campers, the people they are supposed to support still gets killed en mass while they stay in Trade Hubs. A limit on allies as I mentioned will force people to relook at who they are getting, and I can promise you this. The Merc market will be revived instantly.

"Kane is the End Boss of Highsec." -Psychotic Monk

Chimay
Doomheim
#43 - 2012-06-04 10:53:38 UTC
The new wardec changes have really affected my corp and my game play greatly coming from an aggressor corp. We used to wardec corporations as a business. Continue to fight until a payment is made, if not take down the defenders POS and scoup the labs if payment was not agreed upon. More times than not a payment was made and we moved on.

This provided targets and something different than the normal of EVE and promoted team work on both sides and Multiplayer interaction.
With the new changes it sounds cheaper on paper to wardec corporations but it’s not. After you wardec Corporation A for 10m isk, any wardec after that at least costs 100m, even if it’s a 15 man corp. The costs are so high that it’s not economic for the aggressor to pay, nor the defender to pay with the added costs tacked on they just disband instead so you end up just wasting isk for wars.

We have been struggling to adapt, we’ve moved to low sec, been ninja ratting in null space here and there. My sec status is at a record high at over 1.0 and I’m bored out of my freaking mind. Only PVP i've exprienced since the change is mainly blobs coming after me because of where were at.

We enjoy 1v1 or small fleet stuff not blobs, we’ve tried Faction war, low sec living thus far in attempt to adapt. At this time we still haven’t found a sufficient replaced for our once enjoyed fun with EVE with the wardec changes.

Were all lost looking for what comes next, I really don’t know. But I fear in the near future everyone is going to go their own way if I don’t find a new direction soon.
MaryJane T
Arctic Experiments
#44 - 2012-06-04 12:00:54 UTC
Another point not yet touched on, and perhaps this is worthy of a different thread, is how bad the new wars UI is. For those not involved in wars, let me summarize what you see when you click "our wars"

-Non sortable
-Previously included info such as "can fight" has been removed (see below)
-You must scroll through the list of all allies to find your corp and see when it goes live
-As you enter new wars, the order of the wars listed changes
-The new wars do not appear at the top or bottom of the list, or alphabetically, it's madness.
-There is no way to "collapse" the allies in a war, or "hide other allies"
-So, if you have say 10 wars, each with 20 allies, to scroll down to the 2nd war, you'd have to wheel down the first 20 allies before you can even look at the 2nd war to see when it goes live.
-Did I mention no sort, filter, or other tools. Just a wall of text, like this post.
-The UI is further rendered useless by the spam of mails you get from concord about "An ally has joined the war" orly? Oh, thank heavens, another 1-man corp has joined our cause, the enemy is hating life now.
Reppyk
The Black Shell
#45 - 2012-06-04 12:16:08 UTC
Chimay wrote:
After you wardec Corporation A for 10m isk, any wardec after that at least costs 100m, even if it’s a 15 man corp. The costs are so high that it’s not economic for the aggressor to pay, nor the defender to pay with the added costs tacked on they just disband instead so you end up just wasting isk for wars.
I noticed it too. The costs are so high than wardeccing the average "1 man-corp with a small undefended R&D POS" is no longer worth it. I'm not speaking about griefing or whatever, it was a valid gameplay that I did to get iskies.

I AM SPACE CAPTAIN REPPYK. BEWARE.

Proud co-admin of frugu.net, a French fansite about EVE !

Sarah xCalibre
Pod Liberation Authority
#46 - 2012-06-04 12:23:34 UTC
Aesheera wrote:
Sarah xCalibre wrote:

All your opinions goes around the people that WANTS to fight there, how about the people that doesnt want to fight there? I love that the people who doesnt want to fight (now its weird I know but there are some that enjoys eve for the pve) now actually can fight back at no cost. If you WANT to fight in HISEC you will find a way. How about you go fight people who wants to fight then. You just sound like a crying baby atm that had its candy stolen.

Haha, people that don't want to fight wont fight, simple as.
That's what mercs could do for them, or friends - or both - if Inferno actually still had some mentality for mercs other than a pointless marketplace no one uses anyway.

And some more lol at you thinking this thread is just about me, because it's not.
Take some care reading the OP and the rest, it's a legitimate concern between multiple entities.

That is the only reason I bothered making a thread on this forum.


Of course this is a thread about you and your corp and your playstyle, and tbh all your changes you want to the wardec system is just changes that are pro mercs, which inst surprising I guess (check last few lines of OP). If you had made more neutral changes instead it would have looked much better even for us that isnt mercs or griefers.

Id say let the defender get up to 3 allies for free, this way they have to be picky about who to get/hire, additional allies costs lets say X isk but also allows the agressor to put an extra ally in for x*2 isk. Why the high cost for the agressor? Simply cause its their choice to declare war. Had you proposed something like this instead and not been so blatantly pro merc in your post I might even had agreed with it, though on one side I do. The wardec system isnt just for mercs and griefers ya know.
  • Sarah xCalibre
Aesheera
Doomheim
#47 - 2012-06-04 13:01:46 UTC
Sarah xCalibre wrote:

Of course this is a thread about you and your corp and your playstyle, and tbh all your changes you want to the wardec system is just changes that are pro mercs, which inst surprising I guess (check last few lines of OP). If you had made more neutral changes instead it would have looked much better even for us that isnt mercs or griefers.

No, its not, learn to read and comprehend before posting stupid statements Big smile

That it ALSO affects mercs is a logical consequence of the implemented changes.
All in all the entire OP adresses most of the mechanical issues that makes empire suffer.
Pre-inferno people had to pay for support, why should it be free now? mercs or no mercs.
And guess what, it works both ways so see how that works? I guess you dont since you seem a little thick.

O wait, the friendless carebears dont suffer!
Before they had no buddies and had to drop some ISK to get griefers off of their backs but now, now they can put up the ally flag and boom! everyone joins your 'cause' just to get some defense going.

- I think my passion is misinterpreted as anger sometimes. And I don't think people are ready for the message that I'm delivering, and delivering with a sense of violent love.

Derath Ellecon
University of Caille
Gallente Federation
#48 - 2012-06-04 13:06:26 UTC
This thread is awesome. Merc tears about wardecs. Way too much stuff to touch on all at once, but I will take this one part of the topic.

Aesheera wrote:
The ally system.

It's stupid to no extent that an aggressor launches a dec and the defender has a LIMITLESS number of allies to recruit.
As most Empire warrers are experiencing right now, it's wars that everyone joins on the defenders side in the hopes of finding targets, resulting in a ridiculous number of people chasing down aggressors.
We're talking 50 man aggressor outfits facing over 10 corps/alliances resulting in a 50 vs 900+ situation.


You are placing blame in the wrong place on this one. The problem isn't that defenders get to pick ally's for free. It's that too many corps are willing to give them services for free. For mercs this would be akin to the industrialists complaint about he "minerals I mine are free" mentality.

Making defenders have to pay for ally's doesn't fix your problem. Charging defenders won't make the corps willing to join for free go away. If anything you should be looking at making an ally pay some sort of fee, if your goal is to help out mercs. Fewer corps would be willing to join a defender for free if it actually cost them isk to join.

Maybe what all the mercs should do (those going under due to lack of contracts) is band together and collectively wardec the other corps who are willing to give away their ally services when they should obviously be charging for it. Force them to see the error of their ways.
Sarah xCalibre
Pod Liberation Authority
#49 - 2012-06-04 13:10:17 UTC
Aesheera wrote:
Sarah xCalibre wrote:

Of course this is a thread about you and your corp and your playstyle, and tbh all your changes you want to the wardec system is just changes that are pro mercs, which inst surprising I guess (check last few lines of OP). If you had made more neutral changes instead it would have looked much better even for us that isnt mercs or griefers.

No, its not, learn to read and comprehend before posting stupid statements Big smile

That it ALSO affects mercs is a logical consequence of the implemented changes.
All in all the entire OP adresses most of the mechanical issues that makes empire suffer.
Pre-inferno people had to pay for support, why should it be free now? mercs or no mercs.
And guess what, it works both ways so see how that works? I guess you dont since you seem a little thick.

O wait, the friendless carebears dont suffer!
Before they had no buddies and had to drop some ISK to get griefers off of their backs but now, now they can put up the ally flag and boom! everyone joins your 'cause' just to get some defense going.


Isnt it fun that you want a discussion and when you get one you get back to the childish "you are stupid" arguements, you are shooting yourself down here. Next time maybe you should just let us know that what you really want is a discussion where everyone agrees with you instead, could save a lot of us some time and we all could simply ignore this. And how you became the defender king of Empire space cause wardec mechanics in your opinion is bad is beyond me. Just admit it, you want theese changes for one thing and one thing only (as you already admitted in your OP) and that is to make it easier to be a merc. If you think all of empire space goes around you mercs you are way off. Now go back and hide under that stone and petty merc corp you came from. All your posts stinks of "MERCS NEED TO MAKE ISK ON ALL WARDECS!".
  • Sarah xCalibre
FloppieTheBanjoClown
Arcana Imperii Ltd.
#50 - 2012-06-04 13:44:29 UTC
A few ideas for changes to the ally system. They're mix-and-match, take whatever is necessary for good balance.


  • A cumulative Concord fee, paid by the defender, for each ally that enters the war. This could also be based on the size of the ally, similar to the cost of starting a wardec in the first place. The point is to make it increasingly expensive to pile on allies, regardless of their fees.
  • When requesting aid, the defender must name a price they are offering for aid. Mercenaries could then make an offer, allowing the defender to accept or decline the contract. This would create a real marketplace where mercenaries are able to "shop" for jobs.
  • Rather than the "dogpile the attacker" approach, how about a system that encourages escalation? The defender can bring on two allies, and then the attacker can bring in one of their own. This 2/1/2/1 escalation can go on indefinitely, but at any point one side can halt the expansion of the war by simply not bringing on new allies. This will force defenders to be more selective about their allies, and lead to larger wars rather than simply allowing defenders to swarm the attackers.

Founding member of the Belligerent Undesirables movement.

Aesheera
Doomheim
#51 - 2012-06-04 13:46:03 UTC
Sarah xCalibre wrote:

Isnt it fun that you want a discussion and when you get one you get back to the childish "you are stupid" arguements, you are shooting yourself down here.

May I point out that :

1) The first post you made had a offensive undertone yourself, not overlooking the crybaby statement?
2) That my response to that wasnt offensive and pretty toned down to preserve what should be a discussion?
3) That your reply to MY reply was even further pointing the finger at me and thus gets rewarded with the unavoidable 'you are stupid' notion?
4) This thread - again - is not about us and making ISK. If you did even half of your research you would have known we NEVER charged isk for our services at all.

This is on behalf of the people that feel let down by the current mechanics, ourselves included and im basically ALSO but NOT EXCLUSIVELY sticking up FOR the merc corps that did charge for their business, not us.

So yes, again. Stupid, you are.

- I think my passion is misinterpreted as anger sometimes. And I don't think people are ready for the message that I'm delivering, and delivering with a sense of violent love.

Aesheera
Doomheim
#52 - 2012-06-04 14:11:00 UTC
FloppieTheBanjoClown wrote:
A few ideas for changes to the ally system. They're mix-and-match, take whatever is necessary for good balance.


  • A cumulative Concord fee, paid by the defender, for each ally that enters the war. This could also be based on the size of the ally, similar to the cost of starting a wardec in the first place. The point is to make it increasingly expensive to pile on allies, regardless of their fees.
  • When requesting aid, the defender must name a price they are offering for aid. Mercenaries could then make an offer, allowing the defender to accept or decline the contract. This would create a real marketplace where mercenaries are able to "shop" for jobs.
  • Rather than the "dogpile the attacker" approach, how about a system that encourages escalation? The defender can bring on two allies, and then the attacker can bring in one of their own. This 2/1/2/1 escalation can go on indefinitely, but at any point one side can halt the expansion of the war by simply not bringing on new allies. This will force defenders to be more selective about their allies, and lead to larger wars rather than simply allowing defenders to swarm the attackers.


Totally down for that. ♥

- I think my passion is misinterpreted as anger sometimes. And I don't think people are ready for the message that I'm delivering, and delivering with a sense of violent love.

Cetaphil Thrace
The Scope
Gallente Federation
#53 - 2012-06-04 15:08:29 UTC
Dorn Val wrote:
Bane Nucleus wrote:
Looking from the outside in (as im in w-space). it seems that a lot of people are just mad because the easy kills aren't so easy anymore.


I agree, and I'm also a W space dweller.

You can have null sec PVP (where there is no change to your sec status for shooting someone) and still get into a lot of small scale fights -we do it almost every day in W space. Your argument that you have to PVP in empire cause null is blob warfare is invalid. Hell you can even gank miners in W space, but it's a lot riskier though cause you never know who's in system with you (no one shows up in local unless they are dumb enough to chat in it).

The way I thought about empire PVP before Inferno was bullies (high sec griefers) beating up crippled kids (high sec carebears) who were getting help, although it was mostly lame, from friends (mercenaries). Now I see bullies getting mad cause the crippled kids can call in backup, and the friends that use to help them aren't cause their lame help is public knowledge and traceable now. Inferno just exposes how utterly weak empire PVP really is...




Wow good statement, there were alot of wars in empire declared against mining corp, which was so lame, but they would stalk those poor souls and kill them for fun. Thats is not war, war in empire should be war against a common corp who will not dock up and hide. So now with the mercs, the corps that would just dock up for a week, are now getting help, im sure its not free, but what is stopping the other side from getting merc help too? Seems ok to me, but thats just my opinion.
Cetaphil Thrace
The Scope
Gallente Federation
#54 - 2012-06-04 15:11:23 UTC
Aesheera wrote:
Sarah xCalibre wrote:

Isnt it fun that you want a discussion and when you get one you get back to the childish "you are stupid" arguements, you are shooting yourself down here.

May I point out that :

1) The first post you made had a offensive undertone yourself, not overlooking the crybaby statement?
2) That my response to that wasnt offensive and pretty toned down to preserve what should be a discussion?
3) That your reply to MY reply was even further pointing the finger at me and thus gets rewarded with the unavoidable 'you are stupid' notion?
4) This thread - again - is not about us and making ISK. If you did even half of your research you would have known we NEVER charged isk for our services at all.

This is on behalf of the people that feel let down by the current mechanics, ourselves included and im basically ALSO but NOT EXCLUSIVELY sticking up FOR the merc corps that did charge for their business, not us.

So yes, again. Stupid, you are.




Wow powerful statement, this is a good topic brought up.
King Aires
Viziam
Amarr Empire
#55 - 2012-06-04 15:22:07 UTC
I understand that as of current it is really easy for a defender to get unlimited allies but my question is what is preventing you from getting other corps to war dec the same defender. It is just like having an ally only they have to pay.

I have not tried out the new war dec system yet, so I am legitimately asking, why don't you just get friends to dec the defender and it would pretty much be the same as an ally?
Anya Klibor
Native Freshfood
Minmatar Republic
#56 - 2012-06-04 16:20:55 UTC  |  Edited by: Anya Klibor
Aesheera wrote:
Sarah xCalibre wrote:

Of course this is a thread about you and your corp and your playstyle, and tbh all your changes you want to the wardec system is just changes that are pro mercs, which inst surprising I guess (check last few lines of OP). If you had made more neutral changes instead it would have looked much better even for us that isnt mercs or griefers.

No, its not, learn to read and comprehend before posting stupid statements Big smile

That it ALSO affects mercs is a logical consequence of the implemented changes.
All in all the entire OP adresses most of the mechanical issues that makes empire suffer.
Pre-inferno people had to pay for support, why should it be free now? mercs or no mercs.
And guess what, it works both ways so see how that works? I guess you dont since you seem a little thick.

O wait, the friendless carebears dont suffer!
Before they had no buddies and had to drop some ISK to get griefers off of their backs but now, now they can put up the ally flag and boom! everyone joins your 'cause' just to get some defense going.


No, this entire thing is about mercenaries, plain and simple. This is not about how high-sec wars are bad for everyone, it is simply about how it "ruined" the mercenary line of work. Each post you have made has touched on "how" to make empire wars profitable again for mercenaries, and the entire time you completely ignore the fact that people looking for fights - legitimate fights - are having fun. Inferno gave us something we had wanted: lots of fights, not as much going to find them.

You have been harping on and claiming that mercenary outfits feel disenfranchised. Maybe they do, maybe they don't. You claim to have "talked" (probably extensively) with the "older" mercenary outfits. Let me tell you, no one cares. Noir. is still doing it's thing. The 0rphanage is still doing it's thing. Rebirth. is still doing it's thing. The ones who complain publicly are the ones who don't have that history behind them.

You do not have that history behind you. You attempted to play off what Malum Crusis used to be. Some success, some failure there.

I told you before, the motto will need to be "Adapt and Overcome". You didn't listen to me then, you won't listen to me now. I know you won't.

At the end of the day, this will be categorized as thread #17836202345 from some "disenfranchised mercenary" looking ot get their "cash cow" back. You claim you wanted fights. You didn't. You wanted the easy kills and ganks.

You have been in a grand total of six wars in your alliance, four of them as an ally. I would suggest you get a bit more under your belt before coming to the forums - again - and making a "I'm Aesheera, I'm going to make a post to sound like I know what I'm talking about" that echoes five-hundred other posts that came before you.

Leadership is something you learn. Maybe one day, you'll learn that.

Aesheera
Doomheim
#57 - 2012-06-04 16:25:00 UTC
King Aires wrote:
I understand that as of current it is really easy for a defender to get unlimited allies but my question is what is preventing you from getting other corps to war dec the same defender. It is just like having an ally only they have to pay.

I have not tried out the new war dec system yet, so I am legitimately asking, why don't you just get friends to dec the defender and it would pretty much be the same as an ally?

An honest question that deserves a honest answer.

It is simple for most of the cases:
A target that has requested allies will get so many on such short notice that bringing in more deccers at the current costs will be too costly and mostly insufficient to deal with the overwhelming numbers on the defenders side (youre talking a very common ally count of 9+ here, corps and alliances), not to mention the cost scaling that isnt helping this either.

If the cost scaling was somewhat adjusted it would be more feasible to commit to such a war and say 'okay you bring in more, so will we'.

The best thing would be to limit allies to some conditions, but there have been made some notable suggestions earlier in this thread that will help balance things out a tad.

- I think my passion is misinterpreted as anger sometimes. And I don't think people are ready for the message that I'm delivering, and delivering with a sense of violent love.

King Aires
Viziam
Amarr Empire
#58 - 2012-06-04 16:36:34 UTC
Aesheera wrote:
King Aires wrote:
I understand that as of current it is really easy for a defender to get unlimited allies but my question is what is preventing you from getting other corps to war dec the same defender. It is just like having an ally only they have to pay.

I have not tried out the new war dec system yet, so I am legitimately asking, why don't you just get friends to dec the defender and it would pretty much be the same as an ally?

An honest question that deserves a honest answer.

It is simple for most of the cases:
A target that has requested allies will get so many on such short notice that bringing in more deccers at the current costs will be too costly and mostly insufficient to deal with the overwhelming numbers on the defenders side (youre talking a very common ally count of 9+ here, corps and alliances), not to mention the cost scaling that isnt helping this either.

If the cost scaling was somewhat adjusted it would be more feasible to commit to such a war and say 'okay you bring in more, so will we'.

The best thing would be to limit allies to some conditions, but there have been made some notable suggestions earlier in this thread that will help balance things out a tad.


Thanks for the sensible answer. One thing I did not think about until after breakfast is If I dec the corp you did, it doesnt translate to the allies the victim picked up. So I would not be at war with the coalition just the first corp.

Thanks though because the new system seems better for people looking for targets, but appears to have broken traditional war dec tactics.
LittleTerror
Stygian Systems
#59 - 2012-06-04 17:14:16 UTC
FloppieTheBanjoClown wrote:
A few ideas for changes to the ally system. They're mix-and-match, take whatever is necessary for good balance.


  • A cumulative Concord fee, paid by the defender, for each ally that enters the war. This could also be based on the size of the ally, similar to the cost of starting a wardec in the first place. The point is to make it increasingly expensive to pile on allies, regardless of their fees.
  • When requesting aid, the defender must name a price they are offering for aid. Mercenaries could then make an offer, allowing the defender to accept or decline the contract. This would create a real marketplace where mercenaries are able to "shop" for jobs.
  • Rather than the "dogpile the attacker" approach, how about a system that encourages escalation? The defender can bring on two allies, and then the attacker can bring in one of their own. This 2/1/2/1 escalation can go on indefinitely, but at any point one side can halt the expansion of the war by simply not bringing on new allies. This will force defenders to be more selective about their allies, and lead to larger wars rather than simply allowing defenders to swarm the attackers.


Something like that is what needs to happen and it needs to happen fast because players have grown tired of waiting for things to be fixed...
BringerMC
Ministry of War
Amarr Empire
#60 - 2012-06-04 19:05:57 UTC
This thread is Pro Mercs as the expansion was supposed to be Pro Merc and Pro FW. So only makes sense that a system that was targeted against Mercs mainly would have Mercs complaining if it is broke.

The issue is you take a contract against an alliance. Then now they have 20 allies in 2 days and you can't move 2 jumps without running into some gate camper that has 2 Neutral Logi. Personally the changes wouldnt have been as bad if CrimeWatch would have came out and made Neutral Logi pointless. As it is now its the griefers that are benefitting from this change.

They hop onto as many decs as they can for free and camp a trade hub or a main pipe with their few combat ships and 10 neutral logistics. Times that by 10 and its impossible to do your job as a mercs.

Now you could say we could just take defense contracts but as of now no ISK in that and we want good fights and not ganks. Sure we do gank people during contracts but most the time it is because they won't fight or they present a target.

Merc work isnt about being honorable and yes lets fight at 1100 in a fair 10vs10. Its about fullfilling your contractors objectives; be it killing a POS, shutting down mining operations, or defending the contractor. Sometimes you get some really good fights and maybe not always from who you are hired to attack but the defender they hire. Othertimes its about the thrill of the hunt to find that dude that thinks he is clever and keeps bouncing around and finally finding him and killing him.

That is my 2 cents and it saddens me the current way the system has went.

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