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How Screwed are Salvagers?

Author
General Abitis
Awoken Disintegration Fleet
#1 - 2012-06-03 17:37:51 UTC
Okay this i just can't stop being pissed over, I've been playing eve for 4 years now, I trained for 4 years to be perfected in mission running but 2 years ago i decided to train to become a mission salvager so i can start running missions to reprocess the items to build battleships to sell on the markets, but ever since the Inferno CCP has put the screws to the whole point of training for 2 whole years to be a salvager, now they got it where mission wrecks that has loot is rare, and then the wrecks that actual has loot is useless loot like Drone AI or 1 piece of **** scrap metal, before i could run a Drone mission then reprocess 233 unit of zydrine 98 megacyte now i get 0 that
IIshira
School of Applied Knowledge
Caldari State
#2 - 2012-06-03 17:45:01 UTC
General Abitis wrote:
Okay this i just can't stop being pissed over, I've been playing eve for 4 years now, I trained for 4 years to be perfected in mission running but 2 years ago i decided to train to become a mission salvager so i can start running missions to reprocess the items to build battleships to sell on the markets, but ever since the Inferno CCP has put the screws to the whole point of training for 2 whole years to be a salvager, now they got it where mission wrecks that has loot is rare, and then the wrecks that actual has loot is useless loot like Drone AI or 1 piece of **** scrap metal, before i could run a Drone mission then reprocess 233 unit of zydrine 98 megacyte now i get 0 that


The changes are to benefit miners. Not too long ago you could mine more ore in a Raven doing level 4 missions than in a mining barge. Anyone would agree that isn't a good thing.

Also 2 years training for a salvager? What skills for salvaging took 2 years?

General Abitis
Awoken Disintegration Fleet
#3 - 2012-06-03 17:54:00 UTC
IIshira wrote:
General Abitis wrote:
Okay this i just can't stop being pissed over, I've been playing eve for 4 years now, I trained for 4 years to be perfected in mission running but 2 years ago i decided to train to become a mission salvager so i can start running missions to reprocess the items to build battleships to sell on the markets, but ever since the Inferno CCP has put the screws to the whole point of training for 2 whole years to be a salvager, now they got it where mission wrecks that has loot is rare, and then the wrecks that actual has loot is useless loot like Drone AI or 1 piece of **** scrap metal, before i could run a Drone mission then reprocess 233 unit of zydrine 98 megacyte now i get 0 that


The changes are to benefit miners. Not too long ago you could mine more ore in a Raven doing level 4 missions than in a mining barge. Anyone would agree that isn't a good thing.

Also 2 years training for a salvager? What skills for salvaging took 2 years?




took me 2 years to get perfected battleship skills, perfect reprocessing skills, ME skills, Drone skills, near perfect defensive/offensive skills, then L5 noctis skills :) aka 2 years of training
General Abitis
Awoken Disintegration Fleet
#4 - 2012-06-03 17:58:33 UTC
IIshira wrote:
General Abitis wrote:
Okay this i just can't stop being pissed over, I've been playing eve for 4 years now, I trained for 4 years to be perfected in mission running but 2 years ago i decided to train to become a mission salvager so i can start running missions to reprocess the items to build battleships to sell on the markets, but ever since the Inferno CCP has put the screws to the whole point of training for 2 whole years to be a salvager, now they got it where mission wrecks that has loot is rare, and then the wrecks that actual has loot is useless loot like Drone AI or 1 piece of **** scrap metal, before i could run a Drone mission then reprocess 233 unit of zydrine 98 megacyte now i get 0 that


The changes are to benefit miners. Not too long ago you could mine more ore in a Raven doing level 4 missions than in a mining barge. Anyone would agree that isn't a good thing.

Also 2 years training for a salvager? What skills for salvaging took 2 years?


but that's why they call us salvagers, salvaging missions are a way of life just like mining is a way of life, we salvage because we don't like having to mine in low saec to build ships, it was equal to that of mining as a salvager for those who chooses the life of combat, this is why it's an outrage, they have ruined a major aspect of the game, how mad would you be if they reduced the mining belts to a small belt with small yields?
Hans Tesla
RigWerks Incorporated
#5 - 2012-06-03 18:20:49 UTC
General Abitis wrote:
Tirade

Stop running drone missions. I regularly ninja salvage Level 4 Guristas and pull 10+M ISK in modules alone, not to mention salvage components for rigs.

CCP saw fit to rebalance the dynamic that mission runners were able to do a better, more efficient job of acquiring minerals than miners. Until rocks start giving bounties, I don't think you really have much to complain about.

Head Rigger In Charge

Tomcio FromFarAway
Singularity's Edge
#6 - 2012-06-03 18:33:09 UTC  |  Edited by: Tomcio FromFarAway
What does perfect battleship/drones/offensive/defensive training have to do with salvaging What?

You trained those skills to be better at running missions hence increasing you isk/h ratio. Salvage was/is/will be only an addition to this isk printer. You can still get salvage for rig production.
Gun mining is one of those silly things that are possible in this game. Good that CCP is finally fixing that.
You want to be an industrial - then be one. Get your materials through mining/market like it should be done.
Missions already provide you good isk. Use that isk and become true industrial if you are really interested in that.
Kara Books
Deal with IT.
#7 - 2012-06-03 18:37:26 UTC
This will in fact benefit you in the long run, salvaging was never meant to be a primary occupation in the game, Tertiary support.

The goons on the other hand, are keeping the mineral prices high, hulk prices high although, I have to admit, I bet its now at-least somewhat interesting to be a miner, with excellent rewards and a rather high risk of loss if you are piloting a hulk.
Veryez
Hidden Agenda
Deep Space Engineering
#8 - 2012-06-03 20:49:44 UTC
IIshira wrote:
The changes are to benefit miners.


This change has nothing to do with "benefitting" miners, it's just a side effect. CCP Devs (for the most part) couldn't care less about miners. Consider that a huge number of them have characters living in 0.0, think about what the problems out there are and you'll find the answer to the purpose behind the change.

How many times have you heard/read a CCP employee complaign about supercap proliferation, and the fact that supercaps just aren't leaving the game fast enough? Ever see a ratting raven hotdropped by 5 titans? The purpose behind the change is to make it harder to get minerals to make caps and supercaps. Now you HAVE to mine for the amount of minerals you need. Something that takes time and can be risky (though if you know what you're doing 0.0 is far safer than people would think).

Sadly though it seems that CCP has forgotten why drone alloys were put in the game in the first place. They were fine until CCP created the drone regions and greatly increased the amounts of high end minerals in drone alloys (to make the drone regions somewhat valuable). They helped keep down the cost of minerals. Sadly higher prices are here to stay, which means more time spent getting iskies the 'un-fun' (PvE) way, so you can have less time doing other things that many enjoy (PvP).
IIshira
School of Applied Knowledge
Caldari State
#9 - 2012-06-03 22:25:48 UTC
Tomcio FromFarAway wrote:
What does perfect battleship/drones/offensive/defensive training have to do with salvaging What?

You trained those skills to be better at running missions hence increasing you isk/h ratio. Salvage was/is/will be only an addition to this isk printer. You can still get salvage for rig production.
Gun mining is one of those silly things that are possible in this game. Good that CCP is finally fixing that.
You want to be an industrial - then be one. Get your materials through mining/market like it should be done.
Missions already provide you good isk. Use that isk and become true industrial if you are really interested in that.


I couldn't have said it better myself. Salvaging is something even a new pilot in Eve can do. Look at the low skill requirements for the Noctis.
Hammer Crendraven
Center for Advanced Studies
Gallente Federation
#10 - 2012-06-03 22:59:40 UTC
General Abitis wrote:
Okay this i just can't stop being pissed over, I've been playing eve for 4 years now, I trained for 4 years to be perfected in mission running but 2 years ago i decided to train to become a mission salvager so i can start running missions to reprocess the items to build battleships to sell on the markets, but ever since the Inferno CCP has put the screws to the whole point of training for 2 whole years to be a salvager, now they got it where mission wrecks that has loot is rare, and then the wrecks that actual has loot is useless loot like Drone AI or 1 piece of **** scrap metal, before i could run a Drone mission then reprocess 233 unit of zydrine 98 megacyte now i get 0 that



Your first mistake is working for Lockheed Martin. You are already screwed. So it is entirely understandable that you feel that way in game as well. So sorry...
General Abitis
Awoken Disintegration Fleet
#11 - 2012-06-04 16:03:31 UTC
Hammer Crendraven wrote:
General Abitis wrote:
Okay this i just can't stop being pissed over, I've been playing eve for 4 years now, I trained for 4 years to be perfected in mission running but 2 years ago i decided to train to become a mission salvager so i can start running missions to reprocess the items to build battleships to sell on the markets, but ever since the Inferno CCP has put the screws to the whole point of training for 2 whole years to be a salvager, now they got it where mission wrecks that has loot is rare, and then the wrecks that actual has loot is useless loot like Drone AI or 1 piece of **** scrap metal, before i could run a Drone mission then reprocess 233 unit of zydrine 98 megacyte now i get 0 that



Your first mistake is working for Lockheed Martin. You are already screwed. So it is entirely understandable that you feel that way in game as well. So sorry...

Says the one who's too afraid to leave their npc corp
Spineker
#12 - 2012-06-05 02:43:17 UTC
Salvaging before was a break line occupation for someone who makes real money running missions. Now they are below what I would do to run a Noctis. I really don't understand CCP creating the noctis then in return breaking the reason it was made to start with. Makes one think they smoke too much weed or something.
Tasiv Deka
Royal Amarr Institute
Amarr Empire
#13 - 2012-06-05 03:38:53 UTC
Spineker wrote:
Salvaging before was a break line occupation for someone who makes real money running missions. Now they are below what I would do to run a Noctis. I really don't understand CCP creating the noctis then in return breaking the reason it was made to start with. Makes one think they smoke too much weed or something.

...(cough)WH Space(cough)

the noctis makes it about 5 times as fast to salvage a c3 full of sites

Oh, Do go on... no seriously ive got nothing better to do then listen to all the petty arguments and feeble trolling attempts... 

The sad thing is i'm not sure if i'm telling the truth.

Spineker
#14 - 2012-06-05 03:44:07 UTC  |  Edited by: Spineker
Tasiv Deka wrote:
Spineker wrote:
Salvaging before was a break line occupation for someone who makes real money running missions. Now they are below what I would do to run a Noctis. I really don't understand CCP creating the noctis then in return breaking the reason it was made to start with. Makes one think they smoke too much weed or something.

...(cough)WH Space(cough)

the noctis makes it about 5 times as fast to salvage a c3 full of sites



Which was a good reason to **** over hi-sec people. Does making missions useless to run for salvage help you in any way? I tried W-Space bunch of paranoid people stealing your **** when you turn your back. Good stuff Bro.
Tasiv Deka
Royal Amarr Institute
Amarr Empire
#15 - 2012-06-05 03:55:53 UTC
Spineker wrote:
Tasiv Deka wrote:
Spineker wrote:
Salvaging before was a break line occupation for someone who makes real money running missions. Now they are below what I would do to run a Noctis. I really don't understand CCP creating the noctis then in return breaking the reason it was made to start with. Makes one think they smoke too much weed or something.

...(cough)WH Space(cough)

the noctis makes it about 5 times as fast to salvage a c3 full of sites



Which was a good reason to **** over hi-sec people. Does making missions useless to run for salvage help you in any way? I tried W-Space bunch of paranoid people stealing your **** when you turn your back. Good stuff Bro.


No im simply stating the Noctis still has use
and it sounds like you tried the wrong corp

in all honesty i havent fully ran(ie salvage and loot the wrecks afterwards) a mission in months i was making more blitzing.

Oh, Do go on... no seriously ive got nothing better to do then listen to all the petty arguments and feeble trolling attempts... 

The sad thing is i'm not sure if i'm telling the truth.

Johnny Augustus
Doomheim
#16 - 2012-06-05 05:09:34 UTC  |  Edited by: Johnny Augustus
General Abitis wrote:

but that's why they call us salvagers, salvaging missions are a way of life just like mining is a way of life, we salvage because we don't like having to mine in low saec to build ships, it was equal to that of mining as a salvager for those who chooses the life of combat, this is why it's an outrage, they have ruined a major aspect of the game, how mad would you be if they reduced the mining belts to a small belt with small yields?

(Emphasis mine)

Exactly, it was the equal to mining. That was a problem.

Just from bounties, mission rewards, and LP, you were making more isk/hour than a miner could ever hope to make. With drone alloys as well, not only were you making even more money, you were also making another profession obsolete. Thanks to those alloys, you were able to get a wider range of minerals in far less time and and with less risk than an actual miner.

This nerf didn't ruin your mission profits, which are still awesome thanks to LP. It just made mining less obsolete.

And before you pull that "NPC Corp" bull, look up the Ad Hominem. Whether someone is posting from an alt in a NPC corp or not has no bearing on the validity of their arguments. To say that it does is being qutie dishonest.
Tasiv Deka
Royal Amarr Institute
Amarr Empire
#17 - 2012-06-05 05:18:58 UTC
Johnny Augustus wrote:
General Abitis wrote:

but that's why they call us salvagers, salvaging missions are a way of life just like mining is a way of life, we salvage because we don't like having to mine in low saec to build ships, it was equal to that of mining as a salvager for those who chooses the life of combat, this is why it's an outrage, they have ruined a major aspect of the game, how mad would you be if they reduced the mining belts to a small belt with small yields?

(Emphasis mine)

Exactly, it was the equal to mining. That was a problem.

Just from bounties, mission rewards, and LP, you were making more isk/hour than a miner could ever hope to make. With drone alloys as well, not only were you making even more money, you were also making another profession obsolete. Thanks to those alloys, you were able to get a wider range of minerals in far less time and and with less risk than an actual miner.

This nerf didn't ruin your mission profits, which are still awesome thanks to LP. It just made mining less obsolete.

And before you pull that "NPC Corp" bull, look up the Ad Hominem. Whether someone is posting from an alt in a NPC corp or not has no bearing on the validity of their arguments. To say that it does is being qutie dishonest.



Dear Johnny i love you man using actual logic and backing it up with a definition... seriously you are awesome

Oh, Do go on... no seriously ive got nothing better to do then listen to all the petty arguments and feeble trolling attempts... 

The sad thing is i'm not sure if i'm telling the truth.

Johnny Augustus
Doomheim
#18 - 2012-06-05 05:45:10 UTC
Tasiv Deka wrote:
Dear Johnny i love you man using actual logic and backing it up with a definition... seriously you are awesome
=)

Yeah, I see that it's kind of rare around here.
Capri Sern
The Stand Alone Complex
#19 - 2012-06-05 13:15:40 UTC
I've only seen two significant impacts on the minerals I get from missions.

1) Attack of the drones has gone from my favourite mission to "mine" to a simple blitz mission.

2) Not getting as much trit as I used to. This I have solved by buying a covetor.

If you'd told me six months ago that all those SP i stuck in mining would actually have a use i'd have laughed at you.
Spineker
#20 - 2012-06-05 17:56:21 UTC  |  Edited by: Spineker
Johnny Augustus wrote:
General Abitis wrote:

but that's why they call us salvagers, salvaging missions are a way of life just like mining is a way of life, we salvage because we don't like having to mine in low saec to build ships, it was equal to that of mining as a salvager for those who chooses the life of combat, this is why it's an outrage, they have ruined a major aspect of the game, how mad would you be if they reduced the mining belts to a small belt with small yields?

(Emphasis mine)

Exactly, it was the equal to mining. That was a problem.

Just from bounties, mission rewards, and LP, you were making more isk/hour than a miner could ever hope to make. With drone alloys as well, not only were you making even more money, you were also making another profession obsolete. Thanks to those alloys, you were able to get a wider range of minerals in far less time and and with less risk than an actual miner.

This nerf didn't ruin your mission profits, which are still awesome thanks to LP. It just made mining less obsolete.

And before you pull that "NPC Corp" bull, look up the Ad Hominem. Whether someone is posting from an alt in a NPC corp or not has no bearing on the validity of their arguments. To say that it does is being qutie dishonest.



Mission LP = Awesome. Wrong
Mission runners = made already obsolete miners obsolete. Wrong

Drone alloy I can almost agree with but the main buyer of such alloy was industrialist builders so you turned off another person’s way of playing the game by removing their supply. Do you see the problem when you break something over here, you break something else over there. It is the old drop the rock in the pond reaction. How about leave the stuff alone and play. Mining sucked from the start and always has. Nerfing the hell out of all the other players is why CCP has hemorrhaged its player base in the last couple of months.


I don't think anyone ever looks beyond their nose when developing this game. The Devs are just shortsighted and very very bad at planning and understanding the ramifications of their endless nerfing and buffing of special interest groups. One of the coolest games ever made and they **** it up every time they patch and NERF THE HELL OUT OF THEIR customers.


Your summary is wrong from the first word. "Equal" no such thing the rest of your post is just a continuation of your flawed understanding.


CCP asskissing 0.0 space made mining obsolete a long long time ago. Not mission runners but CCP and their nerfs to miniing anywhere but as a slave to tard epeens in 0.0. Good job
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