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Drug Addicts - CCP, you're doing it wrong (yet again)

Author
Svarek
#41 - 2012-06-03 23:17:15 UTC
I didn't consider that possibility, but it actually works out to some extent.
Casual players could keep up a bit if they have the ISK to spare that way.
(But not too casual - they'd still have to pop the pills regularly enough.)

Not bad.

Whoops.

Christopher Bullett
Center for Advanced Studies
Gallente Federation
#42 - 2012-06-04 00:20:50 UTC
It's called EvE Online, not Drug Addicts Online, I'd rather CCP focus on the space ships than the drugs.
Richard Desturned
Royal Amarr Institute
Amarr Empire
#43 - 2012-06-04 00:37:44 UTC
god no

npc alts have no opinions worth consideration

Alaekessa
Matari Combat Research and Manufacture Inc.
#44 - 2012-06-04 01:26:30 UTC
Dheeradj Nurgle wrote:
You are a Capsuleer, a Demigod, Drugs isn't supposed to kill you.


Personally, I'd say you are a Demigod because the drugs can kill you and still you come back.
EVE Roy Mustang
Doomheim
#45 - 2012-06-04 03:09:21 UTC
Xercodo wrote:


It'll need some tweaking


you said tweaking in a drugs thread
nice
Mara Rinn
Cosmic Goo Convertor
#46 - 2012-06-04 03:21:53 UTC  |  Edited by: Mara Rinn
Christopher Bullett wrote:
It's called EvE Online, not Drug Addicts Online, I'd rather CCP focus on the space ships than the drugs.


CCP should forget about new modules and focus on ship skins and pretty nebulas? Boosters have enormous impact on flying in space, you should read up about them.
Tallian Saotome
Nuclear Arms Exchange Inc.
#47 - 2012-06-04 03:25:12 UTC
Mara Rinn wrote:
Christopher Bullett wrote:
It's called EvE Online, not Drug Addicts Online, I'd rather CCP focus on the space ships than the drugs.


CCP should forget about new modules and focus on ship skins and pretty nebulas? Boosters have enormous impact on flying in space, you should read up about them.

Carrier can tank 2 dreads in siege with ease when the pilot is on the right drugs.

Inappropriate signature removed, CCP Phantom.

Nikodiemus
Ganja Clade
Shadow Cartel
#48 - 2012-06-04 03:27:45 UTC
As is with all ignored game mechanics from CCP nowadays, drugs have a huge potential and can create a great deal of strife and turmoil, dissent and anger, war and dissension, and even economic boom and bust if used properly.

Boosters are a joke for most players, even at the capital level - why care about a boost in shield strength or armor strength when the benefits are so low and the cost for boosters do not nearly overcome the cost for another sieged capital? The alpha and the sheer numbers in fleet fights negate booster use. All this must be considered in the face of massive capital buildups especially with Supercarriers and Titans.
Mara Rinn
Cosmic Goo Convertor
#49 - 2012-06-04 03:44:02 UTC
Boosters are awesome for small fleet operations. That they do not work for massive fleets which simply alpha each other on the field is also awesome. Why should massive fleets get all the perks?
Natsett Amuinn
Caldari Provisions
Caldari State
#50 - 2012-06-04 03:59:59 UTC  |  Edited by: Natsett Amuinn
I would personally think that most of the stuff that the OP suggested would fall into the category of bad game design.

Negative effects that last weeks? Being forced to spend millions of isk to continue to get short term benefits, that would get shorter and shorter as I continued to use them and making me spend more and more? Some of you actually thought that would be good?

Drugs don't have negative side effects while you're on them? Uhm...
Personal experience says you're WAY off on that one.

I'm pretty sure that the zombie dude who just got shot while chewing on another mans face would seriously disagree with you on that one!

Or how about the dude doing life in prison for eating half of his girlfriend while on PcP?

Ever met a ******* tweeker? Trust me, they're experiencing negative side effects!

WTF kind of drugs do you take?
Renturu
In Glorium et Decorum
#51 - 2012-06-04 04:22:51 UTC
Zimmy Zeta wrote:
Rico Minali wrote:
In that case they should also stop your heart on a very slim chance. Even taking a small dose should have the random chance of killing you, this is also how real life drugs work, even on people who take them for years. Everything is fine, then suddenly poof, dead right off the bat.

Also, with continued use the chance of a permanent detrimental mental health effect, the more often you use them, the higher the chance that you will permanently get a psychosis, possibly a debilitating fear of undocking that will last the rest of your (immortal) life. Generally people never fully recover from this.

And no, all you users out there, dont go telling me im wrong, I work in the healthcare field, I know what Im talking about.


Hello good sir,

I work at a medical research facility, addiction research department. I have to inform you that you are wrong.
Short overview:

Cannabis: There are no THC-receptors in the brain stem, so it simply isn't possible to have a lethal overdose. High doses could cause a psychosis, but could never kill you.
.

But back on topic and to OP: Why should the boosters in EVE mimic real life drugs? This is science fiction, after all...
edit: stupid wordfilter....


Zimmy, We know there are terrible side effects to Cannabis. Its called overeating, empty refrigerators and run-ons to 7-11's across the world. It is a terrible drug and must be stopped. Twisted

By the orders of PlunderBunny: ☻/ /▌ / \ This is Bob, post him into your forum sig and help him conquer the forums.

Soldarius
Dreddit
Test Alliance Please Ignore
#52 - 2012-06-04 04:31:30 UTC
The only reason I don't use boosters in game is because of the price and availability. Jita price for Improved Blue Pill is 15M. I don't feel like throwing away my isk for a very temporary performance improvement. I also don't feel like making them because its so damn hard for too little gain.

Too few people are even aware that there are skills that reduce the chance and severity of side-effects.

Also, the variety of boosters is somewhat lacking. There are 3 booster slots. Slot 1 is used for shield boost, armor repair, cap capacity, and signature radius improvements. Slot 2 is for 3 turret improvements, and slot 3 has but 1 missile improvement. We could do with some more variety, especially for slot 3 and missiles in general.

The boosters themselves are a mish-mash of effects and drawbacks that make little sense. Why no agility booster? Cap recharge booster? Boosters are, like much of eve, unfinished.

http://youtu.be/YVkUvmDQ3HY

Apolyon I
Shadow of ISW
#53 - 2012-06-04 04:49:17 UTC  |  Edited by: Apolyon I
Tallian Saotome wrote:
Mara Rinn wrote:
Christopher Bullett wrote:
It's called EvE Online, not Drug Addicts Online, I'd rather CCP focus on the space ships than the drugs.


CCP should forget about new modules and focus on ship skins and pretty nebulas? Boosters have enormous impact on flying in space, you should read up about them.

Carrier can tank 2 dreads in siege with ease when the pilot is on the right drugs.

it can tank 3 with link, 4 with oh

@Soldarius: booster is awesome, you should see the impact of it on small > medium scale pvp and capital fight
Tallian Saotome
Nuclear Arms Exchange Inc.
#54 - 2012-06-04 04:51:31 UTC
Apolyon I wrote:
Tallian Saotome wrote:
Mara Rinn wrote:
Christopher Bullett wrote:
It's called EvE Online, not Drug Addicts Online, I'd rather CCP focus on the space ships than the drugs.


CCP should forget about new modules and focus on ship skins and pretty nebulas? Boosters have enormous impact on flying in space, you should read up about them.

Carrier can tank 2 dreads in siege with ease when the pilot is on the right drugs.

it can tank 3 with link, 4 with oh

Only ever tested it solo on SiSi, but with triage, Exile, and OH, I was laughing at those dreads til they ran out of stront Lol

Then a Bhaalgorn showed up Shocked

Inappropriate signature removed, CCP Phantom.

Sri Nova
Sebiestor Tribe
Minmatar Republic
#55 - 2012-06-04 04:54:10 UTC  |  Edited by: Sri Nova
I love it :)

i would also like to add .

Hallucination: while flyin in space and under the influence one may experience being orbited by the Mittani in a vigil. The ship they are in appears to be in structure and mittens has full shields blasting away endlessly . while experiencing this hallucination one can target the phantom and fire all their weapons at it just like they were in real fight . after a period of time everything returns to normal .

Hallucination: CCP soundwave, in game messages the player and wants an opinion on how to make eve better after a few questions and answers the conversation turns more personal and become accusatory . He now wants to know why the player is botting and where did that 500 billion isk that just appeared in their wallet come from . all the while the replies are being sent to local.
Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#56 - 2012-06-04 05:38:32 UTC
Natsett Amuinn wrote:
I would personally think that most of the stuff that the OP suggested would fall into the category of bad game design.



Yes and no, it all depends on what you mean by "gameplay".

Suggestions for more "realism" in games constantly crop up, but if you're at all interested in game design you'll know why "realism" has to be limited. Generally, you only need enough for suspension of disbelief, to get into the spirit of the game and its lore, otherwise, gameplay has to be tailored to several things (e.g. balance of gamer types - achievers, PKers, etc.; and having mechanics that can't be exploited or used to grief).

However, there's another way of looking at it. The "rules" of real life, which include our intuitive (or "folk") sense of physics, folk psychology, folk economics, etc. These are already inbuilt; and to some extent life is already a game. It's just a game it's quite hard to be successful in - or rather, it's a game in which the thrill of success doesn't happen as often.

Hence games: they give us a stream of little virtual successes, and the part of our brain that processes rewards is stupid enough to give us the same feeling when we're successful in a meaningless game endeavour as we would be in a meaningful rl endeavour.

So, that said, there's another way of having games - or at least, games that have a "realistic" component - and that is to make them simulators, where everything is like real life (but with time and space highly compressed), plus dragons, or spaceships, or other counterfactual fun things.

IOW, I suspect that part of the reason designers don't go for a more "simmy" route in games is because computers just haven't been up to it, so the level of abstraction has had to be quite high. However, computers are constantly getting more and more powerful (partly as a result of peoples' desire to play "realistic" videogames!).

I suspect that as time goes on, the yearning people have for "realism" will be fulfilled, and that won't present a problem for game designers at all, because actually they'll hardly have to do any "game design" at all, just world design and situation design, and sandbox-tool design.

Because if the virtual world is set up so that it answers the intuitions we have about real life, such that as soon as a person tries something in the game the game responds for the most part just like the real world (only compressed, and made easier to be successful in), I think that would make a lot of people happy.

So, e.g., for a mediaeval sim, you'd be talking about taking about crafting being a miniature approximation of actual crafting methods (only taking a highly compressed amount of time - say 10 minutes to make something instead of a day as it might be in the real world), you''d be talking about much more "realistic" fighting techniques based on musculo-skeletal virtual modelling and physics, etc.,etc. For a space sim you'd be talking about real physics, virtualization of real distances (but again compressed somewhat in terms of time) - fortunately in a space sim you've also got virtual computers aboard your spaceship, so the virtual interface within the game could handle all the difficult calculations.

Like that.

Drugs, in the way the OP suggests, might well be part of such a simulation.

However, I agree it's never going to happen in EVE. EVE gameplay is what it is, it's never going to change significantly in a way like the OP suggests.

Mars Theran
Foreign Interloper
#57 - 2012-06-04 09:24:48 UTC
"While you're high, you have little or no adverse effects."

..oh really? Roll
zubzubzubzubzubzubzubzub
Dheeradj Nurgle
Hoover Inc.
Snuffed Out
#58 - 2012-06-04 16:35:09 UTC
Alaekessa wrote:
Dheeradj Nurgle wrote:
You are a Capsuleer, a Demigod, Drugs isn't supposed to kill you.


Personally, I'd say you are a Demigod because the drugs can kill you and still you come back.


Didn't consider that, +1 to you
Aiwha
School of Applied Knowledge
Caldari State
#59 - 2012-06-04 17:03:28 UTC
I'd like it if boosters mimicked real drugs a little more. You need to keep taking them, and their effectiveness slowly decreases as you take more. This keeps stacking till you stop taking them.


Then withdrawal hits.

Sanity is fun leaving the body.

Spy 21
Doomheim
#60 - 2012-06-04 17:03:32 UTC
Quickly skimmed through responses but will go back and read.
Fascinating post and I love the idea of introducing addiction as a guaranteed side effect of continued use.

Guess what? A new eve 12 step group just for Booster Addicts....

Boosties Anonymous

Meetings at 6 in the abandoned cathedral basement.
Smoking allowed at all meetings except on wednesdays.
Please donate 1 isk if you can.
Free coffee too!

S

Obfuscation for the WIN on page 3...