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Decloak Alarm

Author
Davon Mandra'thin
Das Collective
#41 - 2012-04-18 16:54:02 UTC
Arduemont wrote:
Lets get this "It will help afk cloakies" rubbish sorted shall we?

No one really likes AFK cloakies. Even they themselves don't enjoy it. Would an audio notification of cloak failing help them? No, practically never. I hate to have to explain why, but here we go.

If they are truly AFK, the audio wont reach them. That's a pretty obvious one. If they are in a safe spot cloaked, no one will ever get near them, so their cloak will never fail, so no help for them there.

So lets take a situation where it (on the face of things) appears as if it may aid them in their AFKness.

So.. Idiot in a cloak is sitting 50km off a station AFK, because for some reason he thought that would be a good idea. He is alt tabbed and doing something else. His alarm goes off, he hears that he has been uncloaked and so he alt tabs back to his client to save his ship. Alt tabbing takes a while, and he stumbles to find something to warp to on his overview, aligning takes a while too of course, which is too bad because by that time they had blown up his pod some time ago.

I can personally think of no instances where it would help someone who is afk.

Now, a few of you are saying "Who needs it? Its easy to tell when you get uncloaked." If you find it so easy, you have no reason to post here. I know I will just get a load of "your a n00b" comments following my next few sentences, but oh well.

Good PvPers in general have their camera zoomed out to get a good idea of what the battlefield "landscape" is like, so you cant visually see if your cloaked anyway, your ship is too small most of the time. You can watch the cloaking mod, but frankly when im counting hostiles on overview and making sure I've got it right for reporting intel (and that im not too close to anyone), I have more important areas of the screen to look at. Never mind the whole host of situations where plain forgetfulness comes into it.

It should always be perfectly clear, even without looking at the subtle green flashing of that mod, whether your cloak is still intact.

I say again. If you don't have a problem with this, then you have no reason to complain that people might like an audio notification. If your worried about afk cloakies getting benefits, then your.... misinformed (to be polite). If your screaming "Ah, just don't be a n00b and it will be fine", well what if you actually are new? It would be nice for it to be more intuitive.

This is a clunky UI issue, and that is all it is.


All of the things I couldn't quite think how to say, he has sad. ^^
Tiger's Spirit
Templars of the Shadows
#42 - 2012-04-18 18:29:19 UTC  |  Edited by: Tiger's Spirit
Arduemont wrote:

Good PvPers in general have their camera zoomed out to get a good idea of what the battlefield "landscape" is like, so you cant visually see if your cloaked anyway, your ship is too small most of the time.


Dont lie. Everyone see when the ship is not in cloak. That is not truth and just an "Camera zoomed out" alibi.
Everyone see it, when looks at it onto the cloak module. Active cloak module have green flashy effect.

And no not need AFK alarm.
If some one AFK not need pay attention from sound alarm. So, not need cloaky alarm. Play or not cloaking away from game. If use not just one client use window mode and will see what happen with ship.


Everyone know AFK cloaky ships=terrorizing another peoples without play and with risk free, because they not know the cloaked ship types and they dont know the user active or not.
And other one standing fleet not solve this problem, because Eve has so many system and inpossible to defend all system, and a good pilot can kill the ratting ships with the NPCs realy fast within 1 minute and when a fleet jumping from other system or warping from too far away, because that is more than 1 minute.
I know because i killed many pilots with my main when they had standing fleets in system.
Arduemont
Rotten Legion
#43 - 2012-04-18 18:43:50 UTC  |  Edited by: Arduemont
Oh dear god. Are you stupid?

This has NOTHING TO DO WITH AFK CLOAKIES!

I feel like im banging my head against a brick wall here. I see you trolling in every cloaky related thread. If your trying to prove a point, at least try and prove it intelligently. Your just making yourself look bad.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Drake Draconis
Brutor Tribe
Minmatar Republic
#44 - 2012-04-18 19:37:51 UTC  |  Edited by: Drake Draconis
Arduemont wrote:
Oh dear god. Are you stupid?

This has NOTHING TO DO WITH AFK CLOAKIES!

I feel like im banging my head against a brick wall here. I see you trolling in every cloaky related thread. If your trying to prove a point, at least try and prove it intelligently. Your just making yourself look bad.


Your right..it doesn't...but the fact of the matter is it will have something to do with it becuase you mentioned cloaking device and the first thing every tom **** and harry will think AFK Cloaker.

Contradiction yes...but unavoidable paradox.

And yes....he IS that dense.

================ STOP THE EVEMAIL SPAM! https://forums.eveonline.com/default.aspx?g=posts&t=78152

Tiger's Spirit
Templars of the Shadows
#45 - 2012-04-19 06:31:32 UTC
Arduemont wrote:
Oh dear god. Are you stupid?

This has NOTHING TO DO WITH AFK CLOAKIES!

I feel like im banging my head against a brick wall here. I see you trolling in every cloaky related thread. If your trying to prove a point, at least try and prove it intelligently. Your just making yourself look bad.


Stupid ? This is your best argument you terrible troll ?

You are a noob who need afk sound alarm and other idiotic things, because you can't watch a ship and don't see when decloaked.
QAnd you talking about inteligence when you cant realize simple thing, your ship uncloaked or not.
LOL man better if you never post again and read the arguments again, not just your crap answer.

"Dont lie. Everyone see when the ship is not in cloak. That is not truth and just an "Camera zoomed out" alibi.
Everyone see it, when looks at it onto the cloak module. Active cloak module have green flashy effect.

And no not need AFK alarm.
If some one AFK not need pay attention from sound alarm. So, not need cloaky alarm. Play or not cloaking away from game. If use not just one client use window mode and will see what happen with ship.


Everyone know AFK cloaky ships=terrorizing another peoples without play and with risk free, because they not know the cloaked ship types and they dont know the user active or not.
And other one standing fleet not solve this problem, because Eve has so many system and inpossible to defend all system, and a good pilot can kill the ratting ships with the NPCs realy fast within 1 minute and when a fleet jumping from other system or warping from too far away, because that is more than 1 minute.
I know because i killed many pilots with my main when they had standing fleets in system. ".
Arduemont
Rotten Legion
#46 - 2012-04-19 15:59:46 UTC  |  Edited by: Arduemont
/me sighs.

Okay. So far, this conversation has gone -

You say this only helps AFK cloakers.
I then provide an argument for why it doesn't.
You ignore argument and repeat "this only helps afk cloakers".
I clarify, in more detail why it couldn't ever help afk cloakers.
You ignore my clarification and say "this only helps afk cloakers"
I get annoyed and say "NOTHING TO DO WITH AFK CLOAKIES"!
You say "This is your best argument you terrible troll?", and then accuse ME of not reading the thread.

So, lets make this simple
How do you think this could be used to help afk cloakies? Because right not, I see no way it could.


If you reply again, without any for of argument what so ever and just say afk cloakies are bad again with no justification, I will be very tempted to gather a fleet of hundreds of stealth bombers to go afk in all of your systems, forever.

PS;

To respond to your comment;

Tiger's Spirit wrote:
"Dont lie. Everyone see when the ship is not in cloak. That is not truth and just an "Camera zoomed out" alibi.
Everyone see it, when looks at it onto the cloak module. Active cloak module have green flashy effect.


I refer to something I have already said.

Quote:
You can watch the cloaking mod, but frankly when im counting hostiles on overview and making sure I've got it right for reporting intel (and that im not too close to anyone), I have more important areas of the screen to look at. Never mind the whole host of situations where plain forgetfulness comes into it.

It should always be perfectly clear, even without looking at the subtle green flashing of that mod, whether your cloak is still intact.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

FloppieTheBanjoClown
Arcana Imperii Ltd.
#47 - 2012-04-19 17:15:34 UTC
Answer me this: how often do you currently find and decloak the afk cloakers that you so detest?

If you say anything besides "never" then I have to wonder why they're so scary. And if you never decloak them...what will they gain from having this alarm?

The lack of critical thinking in this thread gives my headache a headache.

Founding member of the Belligerent Undesirables movement.

Davon Mandra'thin
Das Collective
#48 - 2012-04-19 21:21:50 UTC  |  Edited by: Davon Mandra'thin
Its like the old addage. If you dont have anything useful to say, dont say anything.

Also, an audio notification of your Cloak Failing, just makes sence. Its really just a UI thing after all. (If you consider the audio to be part of the UI)
Arduemont
Rotten Legion
#49 - 2012-06-01 14:31:39 UTC
I'm dragging this thread back from the dead, because its just flat out a good idea and deserves some attention.

Post your support. Or, dont, but post anyway. This covers all my rules for a good proposal.

- Its a simple easy change to make.
- It doesn't break anything for anyone.
- It makes flying a spaceship more intuitive. (Something that all the UI in Eve lacks)

+2 for Cloaking Failure Audio Notifications

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Aeris Sorahka
Golden Scimatar
BR0WNC0ATS
#50 - 2012-06-03 19:22:48 UTC
Supported. +1
Evet Morrel
Doomheim
#51 - 2012-06-03 23:28:59 UTC  |  Edited by: Evet Morrel
I agree, somewhat:

Why only for cloaking, what about a sound for the end of session timers like aggression etc. or when your hold is full of ore; for when research is complete.

It would be great to be able to add sound alerts to events - a tool to select the sound and add it to the event would be a fine addition but it should be client side, like your overview setting.

A neat object oriented tool to add sound alerts, but why get so complex?

The game is so broad, you don't want to open the floodgates cluttering the GUI. Simply have an elegant tool with conditionals that filter the events only setting off an alert when the match is found.
Takara Mora
University of Caille
Gallente Federation
#52 - 2012-06-03 23:37:04 UTC
Supported - this has no effect on AFK Cloakers and simply fixes a UI issue.

Using Overview is also a great idea ---> AFTER they get rid of the Limit on having no more than 5 Overview Tabs (another horrible interface issue that needs fixing).
Foghail
Sons of Chaos and Anarchy
#53 - 2012-06-04 00:09:59 UTC
Seamus Donohue wrote:
Supported. Cloaking devices should have disadvantages. Interface ambiguity about whether or not a cloaking device is currently functioning shouldn't be amongst those disadvantages.


+1 This makes Sense a basic Prox Warning is more than need, especially when your overview settings need to be reviewed in detail EVERY minor patch now.

As to the Cloak whiners get a clue the mod is here to stay deal with it, that said, AFK cloakers are causing legitimate cloak users grief along with their eventual, possibly, probably not targets in the system - add a god damn probe to target specifically cloaked targets you need 5 minutes for a **** they aren't going to find you, you login, cloak up and stay afk drifting for 10h while your at work/school is BS, Leave the server resources for the guys that play the game!
Arduemont
Rotten Legion
#54 - 2012-06-04 08:48:07 UTC
Evet Morrel wrote:
I agree, somewhat:

Why only for cloaking, what about a sound for the end of session timers like aggression etc. or when your hold is full of ore; for when research is complete.

It would be great to be able to add sound alerts to events - a tool to select the sound and add it to the event would be a fine addition but it should be client side, like your overview setting.

A neat object oriented tool to add sound alerts, but why get so complex?

The game is so broad, you don't want to open the floodgates cluttering the GUI. Simply have an elegant tool with conditionals that filter the events only setting off an alert when the match is found.


Yes, some more audio notifications in general would be nice.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

TravelBuoy
Imperial Academy
Amarr Empire
#55 - 2012-06-05 09:58:48 UTC
Sink this crap idea.
No alarm for AFK cloakers.
Arduemont
Rotten Legion
#56 - 2012-06-05 11:20:07 UTC  |  Edited by: Arduemont
TravelBuoy wrote:
Sink this crap idea.
No alarm for AFK cloakers.



You obviously didn't read the thread.

If you did read the thread, then your a drooling, uneducated, borderline-iliterate idiot.

As I should probably say something more constructive than this - Read the thread. It is quite clear that this will never help Afk cloakies. People have explained it enough already, nobody wants to do it again. Try using your brain before putting fingers to keyboard.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

TravelBuoy
Imperial Academy
Amarr Empire
#57 - 2012-06-05 14:48:21 UTC  |  Edited by: TravelBuoy
Arduemont wrote:
TravelBuoy wrote:
Sink this crap idea.
No alarm for AFK cloakers.



You obviously didn't read the thread.

If you did read the thread, then your a drooling, uneducated, borderline-iliterate idiot.

As I should probably say something more constructive than this - Read the thread. It is quite clear that this will never help Afk cloakies. People have explained it enough already, nobody wants to do it again. Try using your brain before putting fingers to keyboard.



You obviously a fcking AFK cloaker f.a.g.
Sink this thread. No alarm for AFK cloaker noob, who can't check his screen.
Ta-Dam
#58 - 2012-06-05 15:01:50 UTC
TravelBuoy wrote:
Arduemont wrote:
TravelBuoy wrote:
Sink this crap idea.
No alarm for AFK cloakers.



You obviously didn't read the thread.

If you did read the thread, then your a drooling, uneducated, borderline-iliterate idiot.

As I should probably say something more constructive than this - Read the thread. It is quite clear that this will never help Afk cloakies. People have explained it enough already, nobody wants to do it again. Try using your brain before putting fingers to keyboard.



You obviously a fcking AFK cloaker f.a.g.
Sink this thread. No alarm for AFK cloaker noob, who can't check his screen.


Agreed. Stop AFK cloaker whines.
Davon Mandra'thin
Das Collective
#59 - 2012-06-05 17:28:22 UTC
TravelBuoy wrote:
No alarm for AFK cloaker noob


This wont help afk cloakers. If you can provide an arugment for why this might aid afk cloakers Im sure people might concede, but I dont think you can.

Shouting "Your a dog!" at a sheep all day will never make that sheep a dog. Just like saying this will help afk cloakies over and over will never make it so. Unless you have some kind of logical reason to think this, then your comment wasn't worth posting.
Arduemont
Rotten Legion
#60 - 2012-06-05 17:34:18 UTC
Ta-Dam wrote:

Agreed. Stop AFK cloaker whines.


Nice alt post.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf