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CSM 7 Summit Day 3 Quick Report

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Author
Indahmawar Fazmarai
#21 - 2012-06-03 14:00:04 UTC
Scatim Helicon wrote:
Indahmawar Fazmarai wrote:
marketing guys are becoming increasingly uneasy

Source?


My mail inbox & the funny stuff going on with the offers they send to my accounts.
Scatim Helicon
State War Academy
Caldari State
#22 - 2012-06-03 14:35:38 UTC
Indahmawar Fazmarai wrote:
Scatim Helicon wrote:
Indahmawar Fazmarai wrote:
marketing guys are becoming increasingly uneasy

Source?


My mail inbox & the funny stuff going on with the offers they send to my accounts.

CCP's marketing department is sending you mails discussing their 'increasing unease' to your mail inbox?

Every time you post a WiS thread, Hilmar strangles a kitten.

Veshta Yoshida
PIE Inc.
Khimi Harar
#23 - 2012-06-03 15:02:31 UTC
Guess everything related to null revamp is NDA'ed as you barely mention it? Are they dipping into the pots of gold the community gave them in the brain-storming threads they spammed the forum with just before they changed forums?
Trebor Daehdoow wrote:
Factional Warfare

CCP reviewed CSM's prepared FW summit notes and there was an in-depth discussion on things that need to be tweaked in FW. CCP is committed to further work on FW to polish the work done in Inferno.

We got a demo of some FW UI improvement designs that look very nice.

Yay! UI improvements .. that will surely fix everything! Cool
Trebor Daehdoow wrote:
There was a broad discussion of what to do if one faction steamrolls another. CCP's general position is that they want to wait and see if this becomes an issue, and in the meantime will address issues that clearly need immediate attention.

"Becomes" as in future tense? Are they dumb and blind? Shakorites essentially started "Inferno" with maximum warzone control thanks to taking everything they could while a system could be flipped in one sitting (5-6hrs) .. only way 'back' is to blob the crap out a system until it flips as denial of docking prevents reships which would otherwise be used to tailor a gang/fleet to whichever plex came under attack.

Luckily for CCP a noob-swarm, aka. FWeddit, is that blob so I bet the metrics will show that everything is hunky-dory and Devs move on ..

PS: "Issues that clearly need Immediate attention" .. does that mean they will devote some man-minutes to sorting out the glaring imbalances that exist particularly on the Amarr/Shakorite front .. imbalances that they have been aware of for pretty much the entire period since Empyrean Age launched or does it mean that they will make yet another futile attempt at squashing the timer bug?
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#24 - 2012-06-03 16:21:27 UTC  |  Edited by: Abdiel Kavash
Indahmawar Fazmarai wrote:
CCP is adressing the wrong issue. Lack of iteration is bad, but what is killing the game is the lack of long term subscription hooks a.k.a endgame for all the people who don't play it the right way and choose to stay in hisec.


If you deliberately chose to avoid 75% of end-game content and stay in the starter area for the rest of your character life, CCP won't go out of their way to change the game to push the end-game onto you. In fact you should be happy that EVE allows you to stay in one small area doing your little favorite thing over and over and still gives you some sense of progression. As far as I know no other MMO does that.
Alia Gon'die
Outer Ring Applied Logistics
#25 - 2012-06-03 18:55:03 UTC
Indahmawar Fazmarai wrote:
Bossy Lady wrote:
Indahmawar Fazmarai wrote:


75% of the players are in hisec.


No they aren't. This has been proven wrong to you repeatedly even though you don't like to admit it, so at this stage, you're deliberately saying untruthful things (like someone who publically says they're going to unsub, but doesn't).

Also known as "lying".


If you want to progress the WiS debate, then the first step is to stop discrediting both yourself and your stated goals with these dishonest, easily disproven statistics.


Interestingly enough, it is CCP itself who claimed that 75% of the characters log in to hisec. I used to say it was 71%, then CCP Diagoras tweeted it up to 72%, and at Fanfest it already was 75%.

Of course, you are free to disprove that and claim that most of those characters are being logged in just as a filler so hisec doesn't looks too deserted, but my own guess is that people logs in to hisec to conduct business there...


You do know that characters is a far cry from "players", so why do you keep going on like this other than to just be intentionally inflammatory?

Self-appointed forums hallway monitor Ask me about La Maison and what it means for you! http://bit.ly/LTW5gW These wardec rules are not in place for our protection. They're in place for yours.

Indahmawar Fazmarai
#26 - 2012-06-03 19:15:02 UTC  |  Edited by: Indahmawar Fazmarai
Abdiel Kavash wrote:
Indahmawar Fazmarai wrote:
CCP is adressing the wrong issue. Lack of iteration is bad, but what is killing the game is the lack of long term subscription hooks a.k.a endgame for all the people who don't play it the right way and choose to stay in hisec.


If you deliberately chose to avoid 75% of end-game content and stay in the starter area for the rest of your character life, CCP won't go out of their way to change the game to push the end-game onto you. In fact you should be happy that EVE allows you to stay in one small area doing your little favorite thing over and over and still gives you some sense of progression. As far as I know no other MMO does that.


As I stated a few times, customers buy what they want to buy, not what you want to sell.

Let's say that you manufacture Hardcore Cola, a soft drink so sour that drinking it is an acquired taste. You suggest your customers to water it until they get used to its taste. Then, some sunny day, you learn that 75% of your customers keep watering it forever. What are your options?

A, water out the formula of Hardcore Cola
B, make Hardcore Cola even more bitter so no amount of water can make it palatable to the Flanders
C, launch Hardcore Cola Smooth and onslaught the ordinary cola market with it

Option A will mostly please most of your customers, but will **** off the 25% who actually dink it the way it is meant
Option B certainly will teach your customers that Hardcore Cola is not for lilies, but you will lose 75% of your revenue in the process
Option C is a win-win solution, your loyal customers can get all the sourness they like, and you may begin getting customers who never thought that Hardcore Cola was for them

CCP is actively doing B, misguided by the few who "drink like real men"

And I mostly think that C is the only way out.
Indahmawar Fazmarai
#27 - 2012-06-03 19:36:34 UTC
Alia Gon'die wrote:
Indahmawar Fazmarai wrote:
Bossy Lady wrote:
Indahmawar Fazmarai wrote:


75% of the players are in hisec.


No they aren't. This has been proven wrong to you repeatedly even though you don't like to admit it, so at this stage, you're deliberately saying untruthful things (like someone who publically says they're going to unsub, but doesn't).

Also known as "lying".


If you want to progress the WiS debate, then the first step is to stop discrediting both yourself and your stated goals with these dishonest, easily disproven statistics.


Interestingly enough, it is CCP itself who claimed that 75% of the characters log in to hisec. I used to say it was 71%, then CCP Diagoras tweeted it up to 72%, and at Fanfest it already was 75%.

Of course, you are free to disprove that and claim that most of those characters are being logged in just as a filler so hisec doesn't looks too deserted, but my own guess is that people logs in to hisec to conduct business there...


You do know that characters is a far cry from "players", so why do you keep going on like this other than to just be intentionally inflammatory?


Oh, yes, those cunning hisec characters, they log in themselves without player intervention.Roll
SerratedX
End-Game
#28 - 2012-06-04 11:07:41 UTC  |  Edited by: SerratedX
Indahmawar Fazmarai wrote:
[Interestingly enough, it is CCP itself who claimed that 75% of the characters log in to hisec. I used to say it was 71%, then CCP Diagoras tweeted it up to 72%, and at Fanfest it already was 75%.


Everyone has characters in hisec. Nullsec, lowsec and even wormhole players have characters that never leave hisec or atleast spend the majority of their time there. Market, hauler, missioning/incursioning, locator and industry alts for example. Or even characters that have originally been created only to reserve a name. ALTS.

This means that even though my interest in the game is nullsec, some of my characters (who have very low skill points compared to my "main" characters, who are in nullsec) sit in hisec 24/7.

Please stop saying 75% of players are hisec players.
Indahmawar Fazmarai
#29 - 2012-06-04 12:56:40 UTC
SerratedX wrote:
Indahmawar Fazmarai wrote:
[Interestingly enough, it is CCP itself who claimed that 75% of the characters log in to hisec. I used to say it was 71%, then CCP Diagoras tweeted it up to 72%, and at Fanfest it already was 75%.


Everyone has characters in hisec. Nullsec, lowsec and even wormhole players have characters that never leave hisec or atleast spend the majority of their time there. Market, hauler, missioning/incursioning, locator and industry alts for example. Or even characters that have originally been created only to reserve a name. ALTS.

This means that even though my interest in the game is nullsec, some of my characters (who have very low skill points compared to my "main" characters, who are in nullsec) sit in hisec 24/7.

Please stop saying 75% of players are hisec players.


Indahmawar Fazmarai wrote:
75% of the characters log in to hisec

Eidric
Private Shelter for Mad People
#30 - 2012-06-04 15:15:59 UTC  |  Edited by: Eidric
Well let me show you my stats: - I have been living in WH for last year (I think even more)

Characters that I have and log in in WH - 2

Characters that I have and log in in Hi-sec - 7

Reason? Market information, Logistics (as in freight movement), and other similar intel (spais)



I would also like to notion, that Eve is a business that works best when it is growing, In fact I would say that CCP main production is not what eve is now but more how it is changing over time.

Since I don't think we would have as big subscription as it is now if Eve remained same from 2002

As such if we view the models you proposed based on iteration and innovation the CCP stance is actually closer to the C version: they work on hardcore stuff, they also work on general stuff for everyone, and they currently in research phase for WiS too.


While your proposition looks like it is C based on current content, but if we look at it as outlined above it is actually closer to the A - Since you are interested in CCP moving its focus from "hardcore" to "WiS" or as you have described it - "watering down the formula"
SerratedX
End-Game
#31 - 2012-06-04 15:18:28 UTC  |  Edited by: SerratedX
Indahmawar Fazmarai wrote:
SerratedX wrote:
Indahmawar Fazmarai wrote:
[Interestingly enough, it is CCP itself who claimed that 75% of the characters log in to hisec. I used to say it was 71%, then CCP Diagoras tweeted it up to 72%, and at Fanfest it already was 75%.


Everyone has characters in hisec. Nullsec, lowsec and even wormhole players have characters that never leave hisec or atleast spend the majority of their time there. Market, hauler, missioning/incursioning, locator and industry alts for example. Or even characters that have originally been created only to reserve a name. ALTS.

This means that even though my interest in the game is nullsec, some of my characters (who have very low skill points compared to my "main" characters, who are in nullsec) sit in hisec 24/7.

Please stop saying 75% of players are hisec players.


Indahmawar Fazmarai wrote:
75% of the characters log in to hisec



I do apologize for quoting the wrong post.

Indahmawar Fazmarai wrote:
75% of the players are in hisec.


Here it is.

You said it.

My point still stands, you are a stupid troll that vomits on threads constantly whining about hisec being neglected and how hisec players are the majority when there is NO DATA to back up your claim.
Indahmawar Fazmarai
#32 - 2012-06-04 20:11:41 UTC  |  Edited by: Indahmawar Fazmarai
Eidric wrote:
Well let me show you my stats: - I have been living in WH for last year (I think even more)

Characters that I have and log in in WH - 2

Characters that I have and log in in Hi-sec - 7

Reason? Market information, Logistics (as in freight movement), and other similar intel (spais)



I would also like to notion, that Eve is a business that works best when it is growing, In fact I would say that CCP main production is not what eve is now but more how it is changing over time.

Since I don't think we would have as big subscription as it is now if Eve remained same from 2002

As such if we view the models you proposed based on iteration and innovation the CCP stance is actually closer to the C version: they work on hardcore stuff, they also work on general stuff for everyone, and they currently in research phase for WiS too.


While your proposition looks like it is C based on current content, but if we look at it as outlined above it is actually closer to the A - Since you are interested in CCP moving its focus from "hardcore" to "WiS" or as you have described it - "watering down the formula"


So you start up 9 clients and log in all your 9 characters at once? Houm, that may be worth considering as it could sort of skew the statistics...

Anyway, by admiting that you log in 7 characters at once just because they do something useful in hisec, means that hisec is key for your gameplay style... else wo you wouldn't bother to pay 7 accounts just for taking advantage of it. Blink

As for "C", I seriously disagree with you. It is not about removing hardcore, instead it is about adding casual friendly content that can be enjoyed in small incremental steps and can be left alone without fear of losing it if you can't log in for a few days.

Stuff that allowed to enjoy the game even if you can't put more than an hour a day on it. Stuff that makes sense and is rewarding even if you do it on your own, without a need to wait for somebody else while your precious ltitle hour ticks away. Stuff that is safe from losing the fruit of tens and hundreds of gaming hours in a minute, to the hands of someone who could recoup his loses in ten minutes if he as much as lost. Stuff that rewards careful, patient building up instead of whimsical destruction.

"C" is about MORE ways to play EVE, and not just the same second job psycho mobster endgame being iterated forever. WiS is perfect for that purpose as it's both new and disregarded by "elite" players.
Eidric
Private Shelter for Mad People
#33 - 2012-06-05 00:37:29 UTC
True, my gameplay revolves around much of highsec even though my involvement there is minimal.

That is why i am generally pleased with Industry overhaul, FW upgrades and War declaration rewrites.


As for WiS - my main never left the pod afaik

So...let me iterate a bit on what you just said. Correct me if I am wrong though.

You want single-player driven, permanent and protected...with attention to small details content.


Because when I think about it I keep hearing word "Trammel" in my mind....
Indahmawar Fazmarai
#34 - 2012-06-05 07:00:33 UTC
Eidric wrote:
True, my gameplay revolves around much of highsec even though my involvement there is minimal.

That is why i am generally pleased with Industry overhaul, FW upgrades and War declaration rewrites.


As for WiS - my main never left the pod afaik

So...let me iterate a bit on what you just said. Correct me if I am wrong though.

You want single-player driven, permanent and protected...with attention to small details content.


Because when I think about it I keep hearing word "Trammel" in my mind....


Sorry but i don't get what "trammel" is supposed to mean. Question

As for what i want, it is to be able to enjoy the game within my real life constraints. I can't use Teamspeak and can't spend a lot of time in New Eden. That means that I play solo and in a casual way. And EVE essentially punishes that for no good reason. I can come up with many things that could be done about it, but won't go into details now.

There's many people who can't play EVE the way it is intended now, more like a second job than as a pastime. But alas, EVE is the only game in its genre. So either we stop playing the genre (bad), adapt to EVE (until burning out, can be depsised so amny) or strive to expand EVE in a direction suit to our needs w/o prejudice of the "cult".

This, or either someone comes out with a EVE killer, which is the unlikeliest of all in the current state of the industry...
Snow Axe
Republic Military School
Minmatar Republic
#35 - 2012-06-05 08:10:26 UTC  |  Edited by: Snow Axe
Indahmawar Fazmarai wrote:
[Sorry but i don't get what "trammel" is supposed to mean. Question


It's an Ultima Online reference. It used to be a one shard game, with open PvP, but then they released an expansion that created a shard called Trammel, a mirror of the regular shard but with restricted PvP, and pretty much anyone who was ever a PvP target flocked to it. Many people consider this to be the downfall of UO, where it abandoned what made it successful to attempt to appeal to more subscribers.

To fit your example, Trammel is "Hardcore Cola Smooth", and it was the beginning of the end for UO. It's interesting that you see what you want in WiS, as that very nearly did CCP in last year as well. Unlike UO, though, CCP saw the light and went back to work on the actual game people pay them money to play.

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Eidric
Private Shelter for Mad People
#36 - 2012-06-05 08:31:23 UTC  |  Edited by: Eidric
Back when MMO's just appeared there was a game called Ultima Online - it was very interesting game and quite similar to the current Eve in it's hardcore approach, but eventually the subscriptions started to die out - Developers linked it to the "too much pvp" and introduced an expansion called Trammel that introduced areas grief protected without non-consensual pvp.

Problem is, that subscription dwindling was not associated with it. and with addition of Trammel UO stopped being UO as many people knew it - specialized niche game. And as such players who were forced to band together against common enemies (griefers pvpiers) no longer needed that. Strong communities shattered, most faithful players left and UO disappeared to be consumed but other safer MMO's.


As such many old eve players actually remember that and they fear not the incarna, or WiS (I would definitively say that many pvpiers and greifers would enjoy WiS done RIGHT) - they fear the introduction of "safe" zones in eve. Something that will render Eve no longer Eve.

Something that will break the steady growth of subscription we have now and turn it into something like SWTOR - huge peak in the beginning and 30% development cut within a year.


I dont know if you are trolling or not - but please do not think of introducing the grief-free environment into Eve - Dont break one of the last remnants of hardcore past. That is the reason many of us came into eve, that is the reason many of us remained here...
Pheusia
Vanishing Point.
The Initiative.
#37 - 2012-06-05 11:54:58 UTC
Indahmawar Fazmarai wrote:
Eidric wrote:
Well let me show you my stats: - I have been living in WH for last year (I think even more)

Characters that I have and log in in WH - 2

Characters that I have and log in in Hi-sec - 7

Reason? Market information, Logistics (as in freight movement), and other similar intel (spais)



I would also like to notion, that Eve is a business that works best when it is growing, In fact I would say that CCP main production is not what eve is now but more how it is changing over time.

Since I don't think we would have as big subscription as it is now if Eve remained same from 2002

As such if we view the models you proposed based on iteration and innovation the CCP stance is actually closer to the C version: they work on hardcore stuff, they also work on general stuff for everyone, and they currently in research phase for WiS too.


While your proposition looks like it is C based on current content, but if we look at it as outlined above it is actually closer to the A - Since you are interested in CCP moving its focus from "hardcore" to "WiS" or as you have described it - "watering down the formula"


So you start up 9 clients and log in all your 9 characters at once? Houm, that may be worth considering as it could sort of skew the statistics...

Anyway, by admiting that you log in 7 characters at once just because they do something useful in hisec, means that hisec is key for your gameplay style... else wo you wouldn't bother to pay 7 accounts just for taking advantage of it. Blink


let me put it in terms you like to use yourself:

He's being FORCED into hi-sec against his will.
Indahmawar Fazmarai
#38 - 2012-06-05 13:00:13 UTC
Snow Axe wrote:
Indahmawar Fazmarai wrote:
[Sorry but i don't get what "trammel" is supposed to mean. Question


It's an Ultima Online reference. It used to be a one shard game, with open PvP, but then they released an expansion that created a shard called Trammel, a mirror of the regular shard but with restricted PvP, and pretty much anyone who was ever a PvP target flocked to it. Many people consider this to be the downfall of UO, where it abandoned what made it successful to attempt to appeal to more subscribers.

To fit your example, Trammel is "Hardcore Cola Smooth", and it was the beginning of the end for UO. It's interesting that you see what you want in WiS, as that very nearly did CCP in last year as well. Unlike UO, though, CCP saw the light and went back to work on the actual game people pay them money to play.


Oh, the old UO stories. I also have a story about how PvP killed the first MMO I played, Pirates of the Burning Sea. Already told it a couple times IIRC so will not repeat it.
Indahmawar Fazmarai
#39 - 2012-06-05 13:36:22 UTC
Eidric wrote:
Back when MMO's just appeared there was a game called Ultima Online - it was very interesting game and quite similar to the current Eve in it's hardcore approach, but eventually the subscriptions started to die out - Developers linked it to the "too much pvp" and introduced an expansion called Trammel that introduced areas grief protected without non-consensual pvp.

Problem is, that subscription dwindling was not associated with it. and with addition of Trammel UO stopped being UO as many people knew it - specialized niche game. And as such players who were forced to band together against common enemies (griefers pvpiers) no longer needed that. Strong communities shattered, most faithful players left and UO disappeared to be consumed but other safer MMO's.


As such many old eve players actually remember that and they fear not the incarna, or WiS (I would definitively say that many pvpiers and greifers would enjoy WiS done RIGHT) - they fear the introduction of "safe" zones in eve. Something that will render Eve no longer Eve.

Something that will break the steady growth of subscription we have now and turn it into something like SWTOR - huge peak in the beginning and 30% development cut within a year.


I dont know if you are trolling or not - but please do not think of introducing the grief-free environment into Eve - Dont break one of the last remnants of hardcore past. That is the reason many of us came into eve, that is the reason many of us remained here...


EVE is not that much hardcore. EVE is a game for wimps who think that risking a destroyer must be rewarded with the ability to blow a ship worth 20 times more and then suffer no consequence (and until Incarna CCP was happy to oblige with the silliest insurance scheme ever). Blink

It's all a matter of perspective...

Now, either CCP begins to implement godawful consequences for those engaging on non-consensual PvP, or provides venues safe from that scourge.

And as WiS is a blank sheet it can be shaped in any way. Of course, if WiS becomes the safest, surest way to enjoy EVe, then maybe hooligans will run out of prey, but then they are already runing out of prey as people can only be blown x times before giving CCP a silent F-U and quit.

Destroyers always destroy, and EVE will be destroyed unless it opens venues to constructors OR allows to destroy the destroyers (my favorite approach, frankly). I guess that adding constructors is easier and more palatable to the PvP wimps, so that's what i may ask for. Build gameplay for WiS.

The other way, that flying a suicide gank required as much balls as flying a Hulk in Hulkageddon, would be nicer, but probably would kill EVE. Some players only like "hardcore" and "tears" when it's others who must HTFU and not themselves...
Snow Axe
Republic Military School
Minmatar Republic
#40 - 2012-06-05 16:11:29 UTC
Indahmawar Fazmarai wrote:
Oh, the old UO stories. I also have a story about how PvP killed the first MMO I played, Pirates of the Burning Sea. Already told it a couple times IIRC so will not repeat it.


The important thing to take from the UO story isn't what your opinion on unrestricted PvP is, it's what happens when you create a separation - a PVP game, and a PVE game that don't mesh anymore. The answer is quite simple: most everyone flocks to the PVE game, and the PVP game stands deserted. If that's the case, you'd better hope to hell that people find the base game fun enough to keep subscribing, otherwise your game is dead and you don't even know it yet. It's actually even worse in Eve's case, given the symbiosis between PVP losing ships and PVE selling them new ships and modules. Take one away and the whole thing is likely going to collapse.

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

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