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Defending against Ganking possible ?

First post
Author
Tallian Saotome
Nuclear Arms Exchange Inc.
#61 - 2012-06-03 18:40:44 UTC
Maddy Joringer wrote:
How do u defend against Gankers ? am a new player and i honestly got no clue....

Yesterday i saw a known ganker come into a system and there was nothing i could do about it, coz if i ever attacked him i would get blown up by concord... I was actually thinking in the lines of creating an anti ganking unit or.... Miner protection squads...but. I don't have a clue how to do it if concord gets in the way ....

BTW..am brand new.....

I think I am gonna promote the ganker gank squads from now on. Use a gank fit Catalyst with SEBOs, with a gank alt, and if anyone acts remotely like they are gonna gank you, you shoot them before they even get the chance.

And since sec status is apparently so easy to grind back up, you have no real drawbacks to this approach Cool

Inappropriate signature removed, CCP Phantom.

Price Check Aisle3
#62 - 2012-06-03 18:43:31 UTC
Tallian Saotome wrote:
I think I am gonna promote the ganker gank squads from now on. Use a gank fit Catalyst with SEBOs, with a gank alt, and if anyone acts remotely like they are gonna gank you, you shoot them before they even get the chance.

And since sec status is apparently so easy to grind back up, you have no real drawbacks to this approach Cool

This would be hilarious if someone did it. Also a good introduction in how to low-/null-sec, made even easier by the fact that you're really not risking anything by taking your gank alt out to rat.
  • Karl Hobb IATS
Price Check Aisle3
#63 - 2012-06-03 18:44:42 UTC
ofc, it would require someone to be paying attention at the keyboard in order to preemptively gank... vOv
  • Karl Hobb IATS
Asuri Kinnes
Perkone
Caldari State
#64 - 2012-06-03 18:47:54 UTC
Snow Axe wrote:
Almost none of the Hulk ganks are using alpha, though.

Why not?

Admittedly I am *not* the market expert, but isn't a good alpha dessie cheaper than a good dps dessie?

(aside, i might have to log in again, get me 20 or 30 catalysts and try some things out... Oops )

Bob is the god of Wormholes.

That's all you need to know.

Tallian Saotome
Nuclear Arms Exchange Inc.
#65 - 2012-06-03 18:50:01 UTC
Asuri Kinnes wrote:
Snow Axe wrote:
Almost none of the Hulk ganks are using alpha, though.

Why not?

Admittedly I am *not* the market expert, but isn't a good alpha dessie cheaper than a good dps dessie?

(aside, i might have to log in again, get me 20 or 30 catalysts and try some things out... Oops )

Not since the hybrid buff made blasters a viable weapon again.

Inappropriate signature removed, CCP Phantom.

Henry Haphorn
Killer Yankee
#66 - 2012-06-03 18:54:12 UTC
Maddy Joringer wrote:
sweetrock wrote:
There is no feesable way to protect from gankers, there are items such as ship scanners which tells gankers what your ships fitting is.

If your flying a small ship they will gank you in something small, if your in a freighter and they want to kill you, they come in numbers with larger ships.

You CANNOT defend yourself from gankers what so ever!


The reality is, gank ships are cheap and usuialy flown by alts ot people with massive amounts of isk in thier wallet, they try once and fail, they will come back again on principle and get the job done.


that's sad to hear. this sounds more like an exploit .. IF there is a lack of effective counter for ganking


This is not an exploit according to CCP. If you want to mine safely, do the following:

1. Stay at least 10 jumps away from the nearest trade hub. Most gankers don't roam very far (3-6 jumps) from these hubs as AFK miners generally tend to stay close to hubs.

2. Mine in isolated systems where very little to almost no one visits. They are plentiful. You just need to look for them.

3. Stay aware from systems next door to low-sec systems unless that patch of low-sec is not so popular for a variety of reasons.

4. Train up for Covert Ops ships that specialize in scanning systems. Scanning Gravimetric sites can be easy with the right skills and most gankers don't usually scan grav sites for their targets. Only a handful of gankers actually do scan down their targets and even then it takes time to scan, thus giving the grav site miner time to escape.

5. Never fit anything more expensive than a T2 mod. Avoid T2 rigs as well. Expensive mods are attractive to profit-driven gankers.

6. Tanking a Hulk can discourage most gankers who are too cheap to either attack with a more expensive ship or too cheap to share the wealth with a partner if they are profit driven. A Hulk can tank up to 30,000 EHP if fitted and fleeted properly.

7. Strategize. Plan for the worse. Assume that somehow, someone will find you and try to gank you.

8. Be nomadic. A target that keeps moving is a target not worth chasing if the gankers are only concerned with cornering a local market. This plan can fail, however, if the target is hated enough by the gankers that it makes it worth it for the gankers to chase said target. You had to have pissed them off enough times for this to happen.

9. Drop the Hulk and Mack and go for the Skiff. Then head out into a low-sec system that sees little to no traffic. For this, it's better to ninja mine and scan for grav sites. The skiff is a great ship to mine in low-sec because it is fast for its class and is designed primary to sneak in, ninja mine, and get out. It's also cheap.

10. Make it a habit to make safe spots. These will be useful for logging out in case the gates are camped and you don't want to risk losing your ship or exposing what you have. Please remember to only log off when you don't have any aggression timers on you.

11. Don't give out any tears. Gankers thrive on your hatred towards them. Ranting and raging will only serve to make you a more juicy target to go after.

12. Study the gankers. If they make it a habit to study their prey, then you should make it a habit to study the gankers so that you know when to make your escape if you find yourself having to move out. There are tens thousands of systems to hide in. Use them.

Adapt or Die

RubyPorto
RubysRhymes
#67 - 2012-06-03 18:58:42 UTC
Asuri Kinnes wrote:
RubyPorto wrote:
Asuri Kinnes wrote:
Snow Axe wrote:
As soon as the ganker shoots you in highsec, they get a GCC, which allows other players to shoot them for 15 minutes, meaning any player who is nearby that wants to shoot back at the ganker can go right ahead. CONCORD just prevents you from pre-emptively shooting at the ganker without having the same set of consequences they do when they gank.

As soon as the ganker shoots, shooting back is pointless, as their objective has already been accomplished.

I know, I used to do it.


Modern ganks are DPS based, not Alpha based, and require every second of the CONCORD response time to kill their targets.

Alpha isn't as cheap as it was when Pend Inc. subsidized it.

It's cheaper now that GS are subsidizing it even better...


A tornado costs 70m. 10m per Hulk isn't gonna pay that off fast. And arty Thrashers don't have much more alpha than Catalysts.

Basically, people have been using blasters to kill Hulks for a while now (pre-insurance nerf it was Thoraxes and Brutixes, now it's Catalysts) because Alpha is much more expensive than DPS.

Alpha is still king for freighters, ofc (though, band of Gank Taloses...)

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Aramatheia
Tiffany and Co.
#68 - 2012-06-03 19:01:34 UTC
I have to admit im starting to think of ideas and ways to lure gankers and kill them before they can blow up one of my mining ships, or even if its possible to ambush them after they attempt to gank another player... skills i need, ships, fittings. I have planning and consideration to do.

Yet im also operating my own mining operation which is slowly improving in resistance and durability. Also planning further hardening. My hulk (i dont mine in it yet) has slightly over 29k ehp, but im training to increase that to over 30k with t1 rigs and t2 hardeners
Tallian Saotome
Nuclear Arms Exchange Inc.
#69 - 2012-06-03 19:03:23 UTC
Aramatheia wrote:
I have to admit im starting to think of ideas and ways to lure gankers and kill them before they can blow up one of my mining ships, or even if its possible to ambush them after they attempt to gank another player... skills i need, ships, fittings. I have planning and consideration to do.

Yet im also operating my own mining operation which is slowly improving in resistance and durability. Also planning further hardening. My hulk (i dont mine in it yet) has slightly over 29k ehp, but im training to increase that to over 30k with t1 rigs and t2 hardeners

This is what we like to see Bear

Inappropriate signature removed, CCP Phantom.

Asuri Kinnes
Perkone
Caldari State
#70 - 2012-06-03 19:19:10 UTC
Someone forum PM me - what DPS target are we looking at here for hulks?

Pirate

Bob is the god of Wormholes.

That's all you need to know.

RubyPorto
RubysRhymes
#71 - 2012-06-03 19:41:51 UTC
Asuri Kinnes wrote:
Someone forum PM me - what DPS target are we looking at here for hulks?

Pirate


You've got about 20s to kill it in .5 sec.

An untanked Hulk has 9k EHP (so you need almost 500 DPS to kill it)
A brick tanked Hulk has 30k EHP (so you need 16-1700 DPS to kill it)

I think you can expect about 20m in Loot/Salvage and the 10m bounty.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

qDoctor Strangelove
Doomheim
#72 - 2012-06-03 19:43:54 UTC
Maddy Joringer wrote:
How do u defend against Gankers ? am a new player and i honestly got no clue....

Yesterday i saw a known ganker come into a system and there was nothing i could do about it, coz if i ever attacked him i would get blown up by concord... I was actually thinking in the lines of creating an anti ganking unit or.... Miner protection squads...but. I don't have a clue how to do it if concord gets in the way ....

BTW..am brand new.....



If you are defending against gankers, the ONLY thing that you are to do, is to keep the mark alive for 20 seconds.
Then, as those 20 seconds elapse, KILL, the pod of the attacker.

Forget hunting.
Forget pre-emptive strikes.
Forget about your 'alliance against gankers'.

You just have to do ONE simple thing... shield the innocent for 20 seconds..

If you can manage to get miners to organize, something I doubt as they tend to be dumb as **** morons with macros getting free minerals to sell battleships to CFC enemies at below mineral cost in market PVP... then you can host system wide strip mining events.

This will however never ever work, as you are trying to protect the lowest of the low and the weakest of the weak.
Just let them DIE in peace instead.




TL;DR:
I have minerals stockpiled, please kill exhumers.
Richard Desturned
Royal Amarr Institute
Amarr Empire
#73 - 2012-06-03 19:45:28 UTC
Asuri Kinnes wrote:
It's cheaper now that GS are subsidizing it even better...


hey I forgot that a Tornado costs 10m+whatever you get from a hulk gank

good2know

npc alts have no opinions worth consideration

Asuri Kinnes
Perkone
Caldari State
#74 - 2012-06-03 19:48:58 UTC  |  Edited by: Asuri Kinnes
Richard Desturned wrote:
Asuri Kinnes wrote:
It's cheaper now that GS are subsidizing it even better...


hey I forgot that a Tornado costs 10m+whatever you get from a hulk gank

good2know

Hey i didn't say a dam thing about the tornado, but go ahead and continue to be a **** heel... seems to be what you're good at.

RubyPorto wrote:
Asuri Kinnes wrote:
Someone forum PM me - what DPS target are we looking at here for hulks?

Pirate


You've got about 20s to kill it in .5 sec.

An untanked Hulk has 9k EHP (so you need almost 500 DPS to kill it)
A brick tanked Hulk has 30k EHP (so you need 16-1700 DPS to kill it)

I think you can expect about 20m in Loot/Salvage and the 10m bounty.

ty.

/starts whistling the theme from "the good, the bad and the ugly"...

Bob is the god of Wormholes.

That's all you need to know.

Spikeflach
Perkone
Caldari State
#75 - 2012-06-03 20:27:17 UTC
how did the 15 second gank the ganker window all the sudden become 20 seconds?
Asuri Kinnes
Perkone
Caldari State
#76 - 2012-06-03 20:32:38 UTC
Spikeflach wrote:
how did the 15 second gank the ganker window all the sudden become 20 seconds?

.5 space?

Bob is the god of Wormholes.

That's all you need to know.

Weaselior
GoonWaffe
Goonswarm Federation
#77 - 2012-06-03 20:42:53 UTC
RubyPorto wrote:

A tornado costs 70m. 10m per Hulk isn't gonna pay that off fast. And arty Thrashers don't have much more alpha than Catalysts.

Basically, people have been using blasters to kill Hulks for a while now (pre-insurance nerf it was Thoraxes and Brutixes, now it's Catalysts) because Alpha is much more expensive than DPS.

Alpha is still king for freighters, ofc (though, band of Gank Taloses...)

yeah alpha is basically for that moron with no tank but eight logistics buddies

its always hilarious though, well worth the isk

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

RubyPorto
RubysRhymes
#78 - 2012-06-03 20:44:59 UTC
Spikeflach wrote:
how did the 15 second gank the ganker window all the sudden become 20 seconds?


Google.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

RubyPorto
RubysRhymes
#79 - 2012-06-03 20:47:34 UTC
Weaselior wrote:
RubyPorto wrote:

A tornado costs 70m. 10m per Hulk isn't gonna pay that off fast. And arty Thrashers don't have much more alpha than Catalysts.

Basically, people have been using blasters to kill Hulks for a while now (pre-insurance nerf it was Thoraxes and Brutixes, now it's Catalysts) because Alpha is much more expensive than DPS.

Alpha is still king for freighters, ofc (though, band of Gank Taloses...)

yeah alpha is basically for that moron with no tank but eight logistics buddies

its always hilarious though, well worth the isk


[Hulk] KHAAAAAAAAAAN
[Basilisk] Ahm Helpeen


Any suggestions on how to take out a brick Hulk with RR without spending almost 400m on Nados or getting 10 guys together to break reps in Catalysts?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Bossy Lady
Vanishing Point.
The Initiative.
#80 - 2012-06-03 20:48:03 UTC
qDoctor Strangelove wrote:
Maddy Joringer wrote:
How do u defend against Gankers ? am a new player and i honestly got no clue....

Yesterday i saw a known ganker come into a system and there was nothing i could do about it, coz if i ever attacked him i would get blown up by concord... I was actually thinking in the lines of creating an anti ganking unit or.... Miner protection squads...but. I don't have a clue how to do it if concord gets in the way ....

BTW..am brand new.....



If you are defending against gankers, the ONLY thing that you are to do, is to keep the mark alive for 20 seconds.
Then, as those 20 seconds elapse, KILL, the pod of the attacker.

Forget hunting.
Forget pre-emptive strikes.
Forget about your 'alliance against gankers'.

You just have to do ONE simple thing... shield the innocent for 20 seconds..

If you can manage to get miners to organize, something I doubt as they tend to be dumb as **** morons with macros getting free minerals to sell battleships to CFC enemies at below mineral cost in market PVP... then you can host system wide strip mining events.

This will however never ever work, as you are trying to protect the lowest of the low and the weakest of the weak.
Just let them DIE in peace instead.




TL;DR:
I have minerals stockpiled, please kill exhumers.


20 seconds is a long ole time for remote repair to kick in.

RR works fine against DPS ganking; it is only ineffective vs alpha ganking. Forcing gankers to change from cheap destroyers to expensive Tornados radically alters the situation - financially and also in terms of required SP.

Posting on this character because apparently some people get upset when they're asked difficult questions. M.