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IMPORTANT: Summer seeding change

First post
Author
CCP Goliath
C C P
C C P Alliance
#1 - 2012-06-01 13:03:42 UTC  |  Edited by: CCP Goliath
Hi Sisi fans,

I want to let you know about a change we are making to the market seeding for the summer. To enable the Alliance Tournament testing to run smoother, we are going to be expanding the seeding to all stations. Since we also need to seed some extra ships and ammo, we are going to have a test run of seeding EVERYTHING, with some exceptions. The following items will not be seeded (with reasons why)

- Supercapital ships. It was decided that with Masstest skillpoints, seeding supers would be too impactful to the combat system without any countermeasures. They will not be seeded as a result of this.
- Certain "rare" ships. Due to the special nature of these ships it would not be proper to seed them for mass purchase. The list of ships can be found here http://www.eve-wiki.net/index.php?title=Unique_Ships
- Officer modules. Officer modules are very high power with very low skill requirement. They would become the de facto fitting and would make the next 6 weeks very boring.

Please note that this is temporary. It is both a trial (as many have asked for faction mods, etc, to be seeded) and a way to facilitate ATX testing without going crazy on our seeding scripts. This will disappear with the next mirror (following the alliance tournament) and be replaced with a new seeding script.

Changes will be made today.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Nevigrofnu Mrots
Goonswarm Federation
#2 - 2012-06-01 14:12:05 UTC
Big smile

thanks
Makari Aeron
Imperial Shipment
Amarr Empire
#3 - 2012-06-01 14:24:34 UTC  |  Edited by: Makari Aeron
Sounds great! I hope that after the ATX, you'll keep the Faction ships/mods, Deadspace mods seeded in SiSi. It was frustrating to want to test out a faction ship before I buy it in TQ but find that the ship wasn't seeded in my area. And I agree with you, Officer mods should probably not be seeded, at least for now. I wouldn't mind seeing them seeded afterwards though.

CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.

CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP

CCP Goliath
C C P
C C P Alliance
#4 - 2012-06-01 14:35:53 UTC
Makari Aeron wrote:
Sounds great! I hope that after the ATX, you'll keep the Faction ships.mods, Deadspace mods seeded in SiSi. It was frustrating to want to test out a faction ship before I buy it in TQ but find that the ship wasn't seeded in my area. And I agree with you, Officer mods should probably not be seeded, at least for now. I wouldn't mind seeing them seeded afterwards though.


We will keep faction ships, but it is unlikely we will keep faction or deadspace mods. I will be monitoring the useage closely though to see how much of an effect it has, and as always feedback is encouraged!

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Makari Aeron
Imperial Shipment
Amarr Empire
#5 - 2012-06-01 14:41:09 UTC  |  Edited by: Makari Aeron
CCP Goliath wrote:
Makari Aeron wrote:
Sounds great! I hope that after the ATX, you'll keep the Faction ships/mods, Deadspace mods seeded in SiSi. It was frustrating to want to test out a faction ship before I buy it in TQ but find that the ship wasn't seeded in my area. And I agree with you, Officer mods should probably not be seeded, at least for now. I wouldn't mind seeing them seeded afterwards though.


We will keep faction ships, but it is unlikely we will keep faction or deadspace mods. I will be monitoring the useage closely though to see how much of an effect it has, and as always feedback is encouraged!


That is disappointing to hear, but understandable as it seems counter productive to have any idiot running around with Deadspace fit ships willynilly on the test server. However, my counter-argument is that with the increase in availability of Faction and Deadspace mods on SiSi, it allows me (and others) to actually test my higher end fits without the worry of being blown up by rats or other players while testing out my fits real-time. This is not to mention the money sink that Faction and Deadspace items are. It would be nice to have the opportunity to dry run the expensive modules for better efficiency on TQ. At the moment, I'm hesitant to buy Deadspace modules because I don't wish to spend the ISK to find out if the extra UMPH the Deadspace mods give my fit are actually worth it in the end.

As I have no reason to use officer mods, I won't try to argue that point. They are awesome modules, but to me they are moot points if you're hesitant to even include Faction mods on SiSi permanently.


At the very least, I'm satisfied with the Faction Ships.

CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.

CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP

Solhild
Doomheim
#6 - 2012-06-01 21:53:52 UTC
If I found I liked Officer/Deadspace/Faction mods in a particular fit on SISI I'd probably buy and use it on TQ.

Pro - probably more PLEX bought by people doing same
Con - race to the top in elit fits

Slightly different to EFT warrioring as I'd have had the experience of using the fit.

I say seed everything Cool
Raivi
State War Academy
Caldari State
#7 - 2012-06-01 21:56:37 UTC  |  Edited by: Raivi
Thank you very much for the faction ammo seeding.

Would it be possible to change the position on unique ship seeding? They have been seeded on sisi before with no negative effects that I saw. And their seeding would be very useful for many tournament teams.
Cali Zindonas
Rudel Taktik
#8 - 2012-06-02 01:46:33 UTC
just logged onto sisi, will this happen after the next DT for sisi?
Mangala Solaris
Blue Republic
RvB - BLUE Republic
#9 - 2012-06-02 09:49:31 UTC
Cali Zindonas wrote:
just logged onto sisi, will this happen after the next DT for sisi?



Wondering this myself.
CCP Goliath
C C P
C C P Alliance
#10 - 2012-06-02 13:05:48 UTC
Raivi wrote:
Thank you very much for the faction ammo seeding.

Would it be possible to change the position on unique ship seeding? They have been seeded on sisi before with no negative effects that I saw. And their seeding would be very useful for many tournament teams.


Question, and I'm mostly coming at this from a position of ignorance so excuse me if the question is daft. If a team is going to use one of the unique ships in the tournament, wouldn't they already have it (or the blueprint) on TQ ergo have it on Sisi?

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

CCP Goliath
C C P
C C P Alliance
#11 - 2012-06-02 13:06:04 UTC
Cali Zindonas wrote:
just logged onto sisi, will this happen after the next DT for sisi?


Likely Monday.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Freyja Asynjur
Folkvangr
#12 - 2012-06-02 13:42:10 UTC  |  Edited by: Freyja Asynjur
CCP Goliath wrote:
Hi Sisi fans,
Since we also need to seed some extra ships and ammo, we are going to have a test run of seeding EVERYTHING


Fitting Restrictions wrote:

1.2. Faction, COSMOS, deadspace and officer modules are NOT allowed.



Am I the only one to see a contradiction ?

Anyway welcome to the summer circus on Sisi.

-

McCafeDelight
Doomheim
#13 - 2012-06-02 16:19:01 UTC
Freyja Asynjur wrote:
CCP Goliath wrote:
Hi Sisi fans,
Since we also need to seed some extra ships and ammo, we are going to have a test run of seeding EVERYTHING


Fitting Restrictions wrote:

1.2. Faction, COSMOS, deadspace and officer modules are NOT allowed.



Am I the only one to see a contradiction ?

Anyway welcome to the summer circus on Sisi.


Flagships, I believe, are the only ones allowed to be fitted with faction/deadspace mods
Raivi
State War Academy
Caldari State
#14 - 2012-06-02 16:30:45 UTC  |  Edited by: Raivi
CCP Goliath wrote:
Raivi wrote:
Thank you very much for the faction ammo seeding.

Would it be possible to change the position on unique ship seeding? They have been seeded on sisi before with no negative effects that I saw. And their seeding would be very useful for many tournament teams.


Question, and I'm mostly coming at this from a position of ignorance so excuse me if the question is daft. If a team is going to use one of the unique ships in the tournament, wouldn't they already have it (or the blueprint) on TQ ergo have it on Sisi?


But the other teams need to practice against them in order to know what they're up against.
And also a lot of trading of unique ships has happened since the last mirror according to what I'm seeing. So there's teams missing their uniques on sisi.
Eyriemhale
420 Enterprises.
#15 - 2012-06-03 05:57:14 UTC
Does this mean there is going to be another mirror? cause i would like to be able to access Sisi, but missed the mirror last time due to me coming back to EVE!!! >:
CCP Goliath
C C P
C C P Alliance
#16 - 2012-06-03 13:18:50 UTC
Freyja Asynjur wrote:
CCP Goliath wrote:
Hi Sisi fans,
Since we also need to seed some extra ships and ammo, we are going to have a test run of seeding EVERYTHING


Fitting Restrictions wrote:

1.2. Faction, COSMOS, deadspace and officer modules are NOT allowed.



Am I the only one to see a contradiction ?

Anyway welcome to the summer circus on Sisi.



The seeding isn't only for the alliance tournament people. Many people use Sisi on a regular basis and this is a trial run to see how they use faction, deadspace and storyline mods. It's also much less maintenance to have a shorter restriction list.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

CCP Goliath
C C P
C C P Alliance
#17 - 2012-06-03 13:20:14 UTC
Raivi wrote:
CCP Goliath wrote:
Raivi wrote:
Thank you very much for the faction ammo seeding.

Would it be possible to change the position on unique ship seeding? They have been seeded on sisi before with no negative effects that I saw. And their seeding would be very useful for many tournament teams.


Question, and I'm mostly coming at this from a position of ignorance so excuse me if the question is daft. If a team is going to use one of the unique ships in the tournament, wouldn't they already have it (or the blueprint) on TQ ergo have it on Sisi?


But the other teams need to practice against them in order to know what they're up against.
And also a lot of trading of unique ships has happened since the last mirror according to what I'm seeing. So there's teams missing their uniques on sisi.


In terms of practise, I would argue that those teams in possession of the ships would have earned the right to having a bit of a secret weapon. I will talk to the tournament coordinators and game design on Monday and see what they say, but I would think that it's unlikely to happen.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

CCP Goliath
C C P
C C P Alliance
#18 - 2012-06-03 13:21:22 UTC
Eyriemhale wrote:
Does this mean there is going to be another mirror? cause i would like to be able to access Sisi, but missed the mirror last time due to me coming back to EVE!!! >:


We're at the moment trying to do a partial mirror that would update account info and login details, but leave things like POS setups, ships, skillpoints etc. as they are. If this isn't possible it is likely we will need to fully remirror.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Raivi
State War Academy
Caldari State
#19 - 2012-06-03 16:46:35 UTC
CCP Goliath wrote:
Raivi wrote:
CCP Goliath wrote:
Raivi wrote:
Thank you very much for the faction ammo seeding.

Would it be possible to change the position on unique ship seeding? They have been seeded on sisi before with no negative effects that I saw. And their seeding would be very useful for many tournament teams.


Question, and I'm mostly coming at this from a position of ignorance so excuse me if the question is daft. If a team is going to use one of the unique ships in the tournament, wouldn't they already have it (or the blueprint) on TQ ergo have it on Sisi?


But the other teams need to practice against them in order to know what they're up against.
And also a lot of trading of unique ships has happened since the last mirror according to what I'm seeing. So there's teams missing their uniques on sisi.


In terms of practise, I would argue that those teams in possession of the ships would have earned the right to having a bit of a secret weapon. I will talk to the tournament coordinators and game design on Monday and see what they say, but I would think that it's unlikely to happen.


From the perspective of the remaining team with by far the most unique ships in our possession, we don't mind other people being able to test with them and would prefer to have them seeded.
Freyja Asynjur
Folkvangr
#20 - 2012-06-03 17:58:01 UTC
CCP Goliath wrote:
Freyja Asynjur wrote:
CCP Goliath wrote:
Hi Sisi fans,
Since we also need to seed some extra ships and ammo, we are going to have a test run of seeding EVERYTHING


Fitting Restrictions wrote:

1.2. Faction, COSMOS, deadspace and officer modules are NOT allowed.



Am I the only one to see a contradiction ?

Anyway welcome to the summer circus on Sisi.



The seeding isn't only for the alliance tournament people. Many people use Sisi on a regular basis and this is a trial run to see how they use faction, deadspace and storyline mods. It's also much less maintenance to have a shorter restriction list.



Well, I'm a regular user, and how they are used is quite simple : they find their way on every little fitting slot of every little ship. The only thing it does is removing more ships than usual from the show, as not every ship can compete in EVE "i have the bigger faction tank" online.

I guess it's not really important, but it just kills the fun for me What?

-

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