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Change the null sov system

Author
HVAC Repairman
Hedion University
Amarr Empire
#21 - 2012-06-03 11:32:31 UTC
hay guys goons are killing small gang warfare
HaxTis
The Scope
Gallente Federation
#22 - 2012-06-03 11:35:16 UTC
You're getting trolled somewhat mainly because you haven't provided a clear explanation of what you want or are thinking. Try to put a little more effort in.
Mirajane Cromwell
#23 - 2012-06-03 11:45:42 UTC
So if 6 people should be able to own a system, then 5000/6 = 833 systems for the alliance that has so many members... and now how many systems do the biggest alliance actually own? Do we have enough star systems for this plan to work out? Roll
Rex Thompson
Brutor Tribe
Minmatar Republic
#24 - 2012-06-03 11:48:57 UTC
I don't know exactly how to do it, there is people like the one earlier that have really good idea. I'm not saying kill the alliances. but give the sov the the player, not alliances . So I could actually make a name for my self and call somewhere in space home.

Would you rather be part of a alliance and be one of the 5000 that own many system but that don't belong to you or be part of a corp that own a system and be part of a 30 men group that strives to defend, get isk and live from there own system.

I think you would feel a bigger sense of ownership like that then say i'm in goons territory.
RAP ACTION HERO
#25 - 2012-06-03 11:51:15 UTC
screw 6 guys, i want my own space, all mine, give it!

vitoc erryday

baltec1
Bat Country
Pandemic Horde
#26 - 2012-06-03 11:51:58 UTC
Rex Thompson wrote:
I don't know exactly how to do it, there is people like the one earlier that have really good idea. I'm not saying kill the alliances. but give the sov the the player, not alliances . So I could actually make a name for my self and call somewhere in space home.

Would you rather be part of a alliance and be one of the 5000 that own many system but that don't belong to you or be part of a corp that own a system and be part of a 30 men group that strives to defend, get isk and live from there own system.

I think you would feel a bigger sense of ownership like that then say i'm in goons territory.


If I am in an alliance then the space they own belongs to me too.
Rex Thompson
Brutor Tribe
Minmatar Republic
#27 - 2012-06-03 11:53:40 UTC
I think this is not a bad idea to. Space is big why not ccp put more system in. Longer travel to get somewhere once you are in the border. That's ok since space is really big. I don't have a clue how their network server works, but I'm sure it would be do able.
Bossy Lady
Vanishing Point.
The Initiative.
#28 - 2012-06-03 12:18:01 UTC
Rex Thompson wrote:
I'm not talking about kicking 5000 people out, let them have their system with there corp, not goons, Goons could be the government but its should not be theirs, it should be the people that own the space.


What's to stop them from taking it from you?

Posting on this character because apparently some people get upset when they're asked difficult questions. M.

Dragon Outlaw
Rogue Fleet
#29 - 2012-06-03 12:37:11 UTC
Akirei Scytale wrote:
Rex Thompson wrote:

If a group of individual, let's say 6 of them, why cant they own there own system, why as it come the need to be 5000. It's nice to lots but that's not community.


Let me tell you why. Because there are tight-knit communities of thousands (yes, they are very, very real communities) which want that space.

Six people can try to hold it sure, but just like real life, you're going to need a whole freaking lot more than a few buddies and some handguns to take over a city or small country that has its own identity and organized military.


I am not sure about your tight-knit statement. My feeling is that a lot of null sec residents joined sov holding alliances for the higher profits that it brings and count on the security that big nap trains can provide them to keep profits stable. When these null bears have just a slight feeling that things start to get out of hand, a lot of them simply move to another null sec alliance that holds space somewhere else on the map.

I am not sure that the sense of attachement within null sec players is as strong as you say.
Ituhata Saken
Killboard Padding Services
#30 - 2012-06-03 12:42:50 UTC
I've always thought after grinding sov that a fully upgraded system that is left uncontested even by the largest alliance should take less than a week to capture. Now if they offer resistance that's different. I wish sov could be tied to the amount of alliance activity in a sector somehow and have timers or structure hitpoints or something react to that activity that makes it either easier and/or shorter to take based on the activity in the area.

So close...

Alexandra Delarge
The Korova
#31 - 2012-06-03 13:36:24 UTC
Either Lol or Cry
Darth Tickles
Doomheim
#32 - 2012-06-03 13:38:26 UTC
Nullsec sov does need a serious retooling.

You idea is ******* awful though.
Aiwha
School of Applied Knowledge
Caldari State
#33 - 2012-06-03 13:40:33 UTC
Rex Thompson wrote:
I think this is not a bad idea to. Space is big why not ccp put more system in. Longer travel to get somewhere once you are in the border. That's ok since space is really big. I don't have a clue how their network server works, but I'm sure it would be do able.



If you doubled the amount of nullsec, our empires would simply become twice as large.

Sanity is fun leaving the body.

Hathrul
School of Applied Knowledge
Caldari State
#34 - 2012-06-03 13:47:18 UTC
Rex Thompson wrote:
Same thing with wormhole, to often your are 6 friend working your way and then 30 ships roll true and kill everything you work for. I understand the game really well. I have been playing really well. But I think it would be way more fun to be able to have hundred and thousand of little corp having there own system and being proud of it, not like 1 in a 5000 guy alliance. No body even know who you are, you just one more ship.


youre in the wrong wh then
Sunshout
Ministry of War
Amarr Empire
#35 - 2012-06-03 14:41:26 UTC
Perhaps sov could be changed so an alliiance can only officially hold 1 system per corporation within an alliance. Maybe make it easier for sov to change hands.
Maybe make it so sov depends on the placement of a station, but make that station destructible like a pos. That might not make it easier for smaller alliances, but I believe it'd make it more interesting. It would make the sov owner more invested in a system, keep his forces closer at hand to insure his investment doesn't go poof in a day or two.
Akirei Scytale
Okami Syndicate
#36 - 2012-06-03 14:51:23 UTC
Dragon Outlaw wrote:
Akirei Scytale wrote:
Rex Thompson wrote:

If a group of individual, let's say 6 of them, why cant they own there own system, why as it come the need to be 5000. It's nice to lots but that's not community.


Let me tell you why. Because there are tight-knit communities of thousands (yes, they are very, very real communities) which want that space.

Six people can try to hold it sure, but just like real life, you're going to need a whole freaking lot more than a few buddies and some handguns to take over a city or small country that has its own identity and organized military.


I am not sure about your tight-knit statement. My feeling is that a lot of null sec residents joined sov holding alliances for the higher profits that it brings and count on the security that big nap trains can provide them to keep profits stable. When these null bears have just a slight feeling that things start to get out of hand, a lot of them simply move to another null sec alliance that holds space somewhere else on the map.

I am not sure that the sense of attachement within null sec players is as strong as you say.


Many alliances, sure.

Some are much more resilient than that, and have been tested and proven over and over again. The most obvious example is Goonswarm, and though they're (hopefully) gone for good now, BoB pretty much refuses to die and keeps coming back as a shambling zombie corpse.
Akirei Scytale
Okami Syndicate
#37 - 2012-06-03 14:57:04 UTC  |  Edited by: Akirei Scytale
Sunshout wrote:
Perhaps sov could be changed so an alliiance can only officially hold 1 system per corporation within an alliance. Maybe make it easier for sov to change hands.


Limits like that simply don't work. Wanna know why?

==ANNOUNCEMENT==
Everyone train corporation management 1! We're going to break into 9500 1 man corps!

Limit the number of corps in an alliance?

==ANNOUNCEMENT==
Hey guys! We're breaking into 700 alliances, we'll coordinate through the forums and jabber.
Alia Gon'die
Outer Ring Applied Logistics
#38 - 2012-06-03 15:10:32 UTC
RAP ACTION HERO wrote:
screw 6 guys


This can be arranged.

Self-appointed forums hallway monitor Ask me about La Maison and what it means for you! http://bit.ly/LTW5gW These wardec rules are not in place for our protection. They're in place for yours.

Darth Tickles
Doomheim
#39 - 2012-06-03 15:17:00 UTC
The problems with null sov are generally well-known and agreed upon. Similarly, the "theme" that the solutions need to take are also generally understood and agreed upon. The real issue is the practical implementation of these thematic ideas, and the availability of company resources to do so, which is an issue far beyond the input of the common player.

We're at the point now where the simple response to the "I think null sov should..." threads is "nobody ******* cares what you think".
Lipbite
Express Hauler
#40 - 2012-06-03 15:17:46 UTC  |  Edited by: Lipbite
If you didn't notice this yet - this "space" game is actually a mirror of our reality: in small world rich become richer from control of infrastructure while poor has to pay taxes to use it. And we don't have any other working society / economic model except for primordial anarchy.

So forget about sov changes and get back to work to pay your taxes.