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Incursions decimated by nerf

Author
Arugas Koken
Caldari Provisions
Caldari State
#41 - 2012-06-03 10:51:23 UTC
J3ssica Alba wrote:
If enough people keep repeating a bunch of nonsense loudly enough, CCP acts on it unfortunately. I used to run Incursions and no I didn't really do it for the money. There are other professions that make much more money (with persistence, luck and rng gods on your side) but these are solo things. Incursions were my first taste of fleets and it was fun. Oh well, I'm back to my solo stuff now.


I don't understand.

Incursions still require fleets... If it really was the fleets you enjoyed and not the ISK, why go back to solo stuff?
sweetrock
#42 - 2012-06-03 10:51:50 UTC
What I find really amusing, you nullbears dont actualy realise..... I AM ONE OF YOU... just who :O

Incursions funded my pvp and made it possible to pvp MORE rather than chaining sanctums in supers trololol

CCP screwed up the "balance" by a long shot. Id actualy wager i could make more on level 4 missions with all my toons then incursions now.

What i found realy funny about the whole thing was incursions were open to everyone. Instead of thinking "wow these make alright ISK maybe ill make some for myself" people bitched and moaned to get them nerfed.

Now my guess is 99% of the bitchers and moaners 1 never ran them themselfs and 2 were probubly alliance highbees who were getting pissed at people in empire and less fleet participation - i know contradicted myself but what?Cool
RubyPorto
RubysRhymes
#43 - 2012-06-03 10:55:25 UTC
sweetrock wrote:
What I find really amusing, you nullbears dont actualy realise..... I AM ONE OF YOU... just who :O

Incursions funded my pvp and made it possible to pvp MORE rather than chaining sanctums in supers trololol

CCP screwed up the "balance" by a long shot. Id actualy wager i could make more on level 4 missions with all my toons then incursions now.

What i found realy funny about the whole thing was incursions were open to everyone. Instead of thinking "wow these make alright ISK maybe ill make some for myself" people bitched and moaned to get them nerfed.

Now my guess is 99% of the bitchers and moaners 1 never ran them themselfs and 2 were probubly alliance highbees who were getting pissed at people in empire and less fleet participation - i know contradicted myself but what?Cool


I ran a ton of incursions. I still was calling for a nerf because they were ridiculous and were depopulating Null. Why spend time ratting in Null, where you're available to reship for a roam if you can jump up to HS and make twice as much ISK with no risk even if you fall asleep?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

sweetrock
#44 - 2012-06-03 10:57:38 UTC
RubyPorto wrote:
sweetrock wrote:
What I find really amusing, you nullbears dont actualy realise..... I AM ONE OF YOU... just who :O

Incursions funded my pvp and made it possible to pvp MORE rather than chaining sanctums in supers trololol

CCP screwed up the "balance" by a long shot. Id actualy wager i could make more on level 4 missions with all my toons then incursions now.

What i found realy funny about the whole thing was incursions were open to everyone. Instead of thinking "wow these make alright ISK maybe ill make some for myself" people bitched and moaned to get them nerfed.

Now my guess is 99% of the bitchers and moaners 1 never ran them themselfs and 2 were probubly alliance highbees who were getting pissed at people in empire and less fleet participation - i know contradicted myself but what?Cool


I ran a ton of incursions. I still was calling for a nerf because they were ridiculous and were depopulating Null. Why spend time ratting in Null, where you're available to reship for a roam if you can jump up to HS and make twice as much ISK with no risk even if you fall asleep?



The only reason people grind isk is to pvp.... OR IT SHOULD BE. Afterall whats the popint in having mountains of isk, and doing nothing with it. I propose it wasnt incursions that were the problem. But the kind of people in the 0.0 alliances that were abandoning ship on the quest for ISK.

Who the hell would turn down the option of a fast reliable way to reshiop and recoup after losses?
Lin-Young Borovskova
Doomheim
#45 - 2012-06-03 10:58:11 UTC
sweetrock wrote:
What I find really amusing, you nullbears dont actualy realise..... I AM ONE OF YOU... just who :O

Incursions funded my pvp and made it possible to pvp MORE rather than chaining sanctums in supers trololol

CCP screwed up the "balance" by a long shot. Id actualy wager i could make more on level 4 missions with all my toons then incursions now.

What i found realy funny about the whole thing was incursions were open to everyone. Instead of thinking "wow these make alright ISK maybe ill make some for myself" people bitched and moaned to get them nerfed.

Now my guess is 99% of the bitchers and moaners 1 never ran them themselfs and 2 were probubly alliance highbees who were getting pissed at people in empire and less fleet participation - i know contradicted myself but what?Cool



I know a pair of beepubbies who bought SCs and Titan+char thx to null incursions in just a couple months. Not sure those are happy with changes but haven't seen them IG for a while, prob burn out

brb

sweetrock
#46 - 2012-06-03 10:59:50 UTC
Lin-Young Borovskova wrote:
sweetrock wrote:
What I find really amusing, you nullbears dont actualy realise..... I AM ONE OF YOU... just who :O

Incursions funded my pvp and made it possible to pvp MORE rather than chaining sanctums in supers trololol

CCP screwed up the "balance" by a long shot. Id actualy wager i could make more on level 4 missions with all my toons then incursions now.

What i found realy funny about the whole thing was incursions were open to everyone. Instead of thinking "wow these make alright ISK maybe ill make some for myself" people bitched and moaned to get them nerfed.

Now my guess is 99% of the bitchers and moaners 1 never ran them themselfs and 2 were probubly alliance highbees who were getting pissed at people in empire and less fleet participation - i know contradicted myself but what?Cool



I know a pair of beepubbies who bought SCs and Titan+char thx to null incursions in just a couple months. Not sure those are happy with changes but haven't seen them IG for a while, prob burn out



That must of been some grind... burn out or ebayed accounts? Lol
Ammzi
Dreddit
Test Alliance Please Ignore
#47 - 2012-06-03 11:01:00 UTC
Lin-Young Borovskova
Doomheim
#48 - 2012-06-03 11:01:34 UTC
sweetrock wrote:
That must of been some grind... burn out or ebayed accounts? Lol


You know perfectly well this behaviour it's against the EULA, and I'd be absolutely shocked if this was true in my Eve. Lol

brb

baltec1
Bat Country
Pandemic Horde
#49 - 2012-06-03 11:01:42 UTC
sweetrock wrote:



The only reason people grind isk is to pvp.... OR IT SHOULD BE. Afterall whats the popint in having mountains of isk, and doing nothing with it. I propose it wasnt incursions that were the problem. But the kind of people in the 0.0 alliances that were abandoning ship on the quest for ISK.

Who the hell would turn down the option of a fast reliable way to reshiop and recoup after losses?


Thats one of the reasons for the nerf. They were injecting more money than could be made in 0.0 which goes against the whole risk vs reward.
Lin-Young Borovskova
Doomheim
#50 - 2012-06-03 11:27:35 UTC
baltec1 wrote:
sweetrock wrote:



The only reason people grind isk is to pvp.... OR IT SHOULD BE. Afterall whats the popint in having mountains of isk, and doing nothing with it. I propose it wasnt incursions that were the problem. But the kind of people in the 0.0 alliances that were abandoning ship on the quest for ISK.

Who the hell would turn down the option of a fast reliable way to reshiop and recoup after losses?


Thats one of the reasons for the nerf. They were injecting more money than could be made in 0.0 which goes against the whole risk vs reward.




Actually the major problem was the fact they (guys in high sec) didn't had to kill the Mom to get the rewards.
This is what was told over and over told by everyone but once again, CCP listening to feedback being a lie, pulled out of an horse arse another brilliant idea.

We can agree on the fact high sec incursions were an isk fountain because of CCP lack of understanding of their own game once again. Now incursions are just systems you avoid and do nothing to prevent because it's another content CCP was incapable to fix properly.

Does it deserve /claps how it's done? I don't think so.

brb

leviticus ander
The Scope
Gallente Federation
#51 - 2012-06-03 11:30:07 UTC
to those of you saying that incursions need no organization, have you ever run assaults or HQs? in those, you can lose a heavily tanked BS if you don't put up the alert as soon as you are getting locked.
they also have things like heavy neuting, lots of jammers, random spawns, and from the number of targets, lots of damage.
basically, vanguards are boring, that's why I stopped running vanguards and will only run assults.
as to the OP, they seem like they have died since so many people min-maxxed their skills and fits for blitzing vanguards, and now can't blitz. so they are left with a couple options, do some light modification of their fit to run the vanguards properly for less profit, do some significant modifications to run assaults for about equal profit, or go find something else to do such as null or WH space. many of these impatient people left and shrunk the community significantly, but the communities are still alive, just more tight knit.
RubyPorto
RubysRhymes
#52 - 2012-06-03 11:31:05 UTC
Lin-Young Borovskova wrote:
baltec1 wrote:
sweetrock wrote:



The only reason people grind isk is to pvp.... OR IT SHOULD BE. Afterall whats the popint in having mountains of isk, and doing nothing with it. I propose it wasnt incursions that were the problem. But the kind of people in the 0.0 alliances that were abandoning ship on the quest for ISK.

Who the hell would turn down the option of a fast reliable way to reshiop and recoup after losses?


Thats one of the reasons for the nerf. They were injecting more money than could be made in 0.0 which goes against the whole risk vs reward.




Actually the major problem was the fact they (guys in high sec) didn't had to kill the Mom to get the rewards.
This is what was told over and over told by everyone but once again, CCP listening to feedback being a lie, pulled out of an horse arse another brilliant idea.

We can agree on the fact high sec incursions were an isk fountain because of CCP lack of understanding of their own game once again. Now incursions are just systems you avoid and do nothing to prevent because it's another content CCP was incapable to fix properly.

Does it deserve /claps how it's done? I don't think so.


So we can agree they needed a Nerf, and I agree they were over-nerfed. BUT this still lays to rest the argument from the incursionbears that they're doing it "for the teamwork".

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Richard Desturned
Royal Amarr Institute
Amarr Empire
#53 - 2012-06-03 11:32:50 UTC  |  Edited by: Richard Desturned
sweetrock wrote:
What I find really amusing, you nullbears dont actualy realise..... I AM ONE OF YOU... just who :O

Incursions funded my pvp and made it possible to pvp MORE rather than chaining sanctums in supers trololol

CCP screwed up the "balance" by a long shot. Id actualy wager i could make more on level 4 missions with all my toons then incursions now.

What i found realy funny about the whole thing was incursions were open to everyone. Instead of thinking "wow these make alright ISK maybe ill make some for myself" people bitched and moaned to get them nerfed.

Now my guess is 99% of the bitchers and moaners 1 never ran them themselfs and 2 were probubly alliance highbees who were getting pissed at people in empire and less fleet participation - i know contradicted myself but what?Cool


Nobody was "abandoning ship" to run incursions in hisec

People have secondary accounts with characters they call "alts"

npc alts have no opinions worth consideration

Makkal Hanaya
Revenent Defence Corperation
#54 - 2012-06-03 11:38:47 UTC
Ammzi wrote:
http://www.mmonews.me/eve-online-news/highsec-incursions-too-rewarding-news-from-eve/

Sad


"...as well as loyalists already attempting to aid Sansha forces..."

You can aid the pirates? Or, are these just player killers role-playing being Sansha?

Render unto Khanid the things which are Khanid's; and unto God the things that are God's.

Lin-Young Borovskova
Doomheim
#55 - 2012-06-03 11:41:51 UTC
RubyPorto wrote:
Lin-Young Borovskova wrote:
baltec1 wrote:
sweetrock wrote:



The only reason people grind isk is to pvp.... OR IT SHOULD BE. Afterall whats the popint in having mountains of isk, and doing nothing with it. I propose it wasnt incursions that were the problem. But the kind of people in the 0.0 alliances that were abandoning ship on the quest for ISK.

Who the hell would turn down the option of a fast reliable way to reshiop and recoup after losses?


Thats one of the reasons for the nerf. They were injecting more money than could be made in 0.0 which goes against the whole risk vs reward.




Actually the major problem was the fact they (guys in high sec) didn't had to kill the Mom to get the rewards.
This is what was told over and over told by everyone but once again, CCP listening to feedback being a lie, pulled out of an horse arse another brilliant idea.

We can agree on the fact high sec incursions were an isk fountain because of CCP lack of understanding of their own game once again. Now incursions are just systems you avoid and do nothing to prevent because it's another content CCP was incapable to fix properly.

Does it deserve /claps how it's done? I don't think so.


So we can agree they needed a Nerf, and I agree they were over-nerfed. BUT this still lays to rest the argument from the incursionbears that they're doing it "for the teamwork".


We also know there is no need of teamwork when all you need is a specific set up of multiple screens/computers multi account, an external program and play with your society of alts.
For a game pretending to be an awesome social experience this single point makes it already a lie.

This is not only a problem related to incursions and you know it perfectly well guys running sanctums with multi account, mining with multi account etc it's not that much of a problem, but it becomes one at the moment you can make all these toons interact with a single click.

How fast would some known guys run "The maze" with multiple account if they couldn't use those external programs? -they wouldn't do it so fast because they'd need other people controlling their character and it's same for every activity in eve, slower= lower income, less isk injected by those guys that ARE a big part of problem about easy isk injection

C'mon, how fast can you clean your sanctum in null with a pimpy tengu? -30 min, when you've done a few you stop and do something else but you know perfectly well there are guys doing this almost 24/D, that's the real problem, not the fact a single guy makes 100m in 1h and then goes pvp.



brb

Richard Desturned
Royal Amarr Institute
Amarr Empire
#56 - 2012-06-03 11:44:31 UTC
Lin-Young Borovskova wrote:
not the fact a single guy makes 100m in 1h and then goes pvp.


No, the problem is when the single guy is better off making his ISK in hisec on an alt and only logging in his nullsec main to go on ops. That's what the game was headed towards.

npc alts have no opinions worth consideration

sweetrock
#57 - 2012-06-03 11:46:18 UTC
Richard Desturned wrote:
Lin-Young Borovskova wrote:
not the fact a single guy makes 100m in 1h and then goes pvp.


No, the problem is when the single guy is better off making his ISK in hisec on an alt and only logging in his nullsec main to go on ops. That's what the game was headed towards.



And that was a bad thing? Null is the most boring place in the universe!!
Richard Desturned
Royal Amarr Institute
Amarr Empire
#58 - 2012-06-03 11:50:05 UTC
sweetrock wrote:
And that was a bad thing? Null is the most boring place in the universe!!


It's boring because most of the potential targets aren't there because they're doing more lucrative PvE in hisec.

npc alts have no opinions worth consideration

Lin-Young Borovskova
Doomheim
#59 - 2012-06-03 11:55:24 UTC
Richard Desturned wrote:
sweetrock wrote:
And that was a bad thing? Null is the most boring place in the universe!!


It's boring because most of the potential targets aren't there because they're doing more lucrative PvE in hisec.




No, it's boring because easy target picking with no risk is easier in high sec. Now the way high sec incursions were done it helped, but since the changes I don't see that much more targets in null, so it changed nothing about the number of your null targets but just made high sec incursions something you don't even care about.

Where is the good job in this?

brb

baltec1
Bat Country
Pandemic Horde
#60 - 2012-06-03 11:57:40 UTC
Lin-Young Borovskova wrote:
Richard Desturned wrote:
sweetrock wrote:
And that was a bad thing? Null is the most boring place in the universe!!


It's boring because most of the potential targets aren't there because they're doing more lucrative PvE in hisec.




No, it's boring because easy target picking with no risk is easier in high sec. Now the way high sec incursions were done it helped, but since the changes I don't see that much more targets in null, so it changed nothing about the number of your null targets but just made high sec incursions something you don't even care about.

Where is the good job in this?



Inflation has been stopped.